• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 16th of April 2019

Good day and welcome to this week's Development Diary for EU4. Last week, programming maestro and wine connoisseur @MatRopert gave some insight into the technical debt that we have been and continue to be working on for EU4. Today, I'm going to continue probing at some quality of life suggestions.

Quality of Life will be a large focus of our expansion and update this year. In a couple of previous dev diaries, I talked about some of the QoL suggestions from the forums here. Today, I want to share some that have come up internally. Many people here at PDX HQ play EU4 regularly, and as you've surely seen, many compete in our in-house dev clash. As such, when it was heard that the EU4 team were going to be tackling QoL issues in a big way, many came forward with their own suggestions.

As has been said before, issues being listed here is not a guarantee that that they will be in the upcoming release.

"Take-as-much-money-as-possible-without-exceeding-warscore"

It fills my heart with glee that one of the first things we got internally was a demand to make taking all of someone's money easier. I think we've all been there when you've defeated your opponent, draw up the land you wish to take, then ask for a generous amount of their money, but the money you ask is too much, so begins the dainty process of clicking the - button on money. It doesn't help that the tooltip covers the acceptance chance.

We could well add a button for "as much as possible" where it takes money up to the point where it will still be accepted, or add a ctrl-click function for this. Either way, the frustration here is clear to see and remove, and since it's about taking money, it speaks dearly to me.

"Fully annex country option in peacedeals"

Another peace deal suggestion internally, and I'm sure it's been mentioned on the forums as well. Back in the day, the full annex option was the only way to annex a nation. Since then, the rules for taking land in a peace deal have been eased up, but it means that if you wish to annex a 20 province nation in the late game, that's a lot of clicking. Restoring the ability to 1-click select all provinces would be a welcome break to many mice.

"Core all button"

Speaks for itself. Much as the action of slamming that coring button for every province is empowering, a core-all button in the stability tab would be a welcome addition.

"Fix the Truce Timers not following their tooltips. Truces frequently end months before advertised, or claim they are over when you still get a stab hit for DOWing"

This strays into the realm of a bug, but none the less it lowers the quality of one's life. There's likely a bit of elbow grease needed in making the truces more robust so that you can have confidence in the tooltipped date for when they end, but it's high on the priority list to look into.

"Make age visible on Generals/Admirals"

EUIV is a game about nations rather than individuals, leading to the focus being on instruments of state over fleshing out people. To that end, generals themselves are purposely void in humanizing properties. With that said, it is very easy to forget which general and admiral was hired when, as their potential imminent death is definitely of importance to the player. Some general indicate of age, length of service or even death likelihood as advisors have is a reasonable addition.

"Click on core of a country in a province -> highlight all their cores"

Figuring out which nation to subjugate and which lands to take can often come down to who still stakes a firm core on them, including annexed nations. The highlighting feature on provinces was introduced alongside Rule Britannia, and this is a prime candidate for where we can add such a thing.


These QoL features (and many more) stand alongside those that we have been receiving from the forums, and remain a strong focus of this year's expansion and accompanying update. once our lengthy period of tech debt work is done and dusted, we look forward to sharing with you what we develop, as it comes. I know many are disappointed that we aren't showing off new features, map work and the like for the upcoming expansion and update, but the tech debt that we take care of today, paves the way for said development.
 

azope

Sergeant
53 Badges
May 11, 2014
82
5
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Victoria 2: A House Divided
Can you make cavaleri usefull in the game?
I have some idea for that :
Create a pursuite phase after end batlle where cav can kill defeat army (like in real world ) and kill a lot of soldier.
make the flank capacity work :cav should have priority over infantrie for be at range for attac
Cav should have the capacity to break a infantrie unity and make it out of combat even if this infantry is full moral if a suceful charge is lauch but if it fail cav should be out of combat
a army with not cav should a malus like the malus for too many infantry
cav should have more shock valus
 

Nyanako

Captain
1 Badges
May 23, 2015
444
268
  • Stellaris Sign-up
One QoL change I wouldn't mind, would it be possible for a ruler who is a general not to have a double death roll? Particularly when you start the game in 1444 with a ruler general.
 

Cardolam

Lt. General
3 Badges
May 14, 2018
1.444
16
  • Crusader Kings III: Royal Edition
  • Crusader Kings II
  • Europa Universalis IV
Are you planning to add new script capabilities to this year's expansion/update?
More specifically, I am thinking about scripted functions with effect... it would be a great boon to modders.
 

GalaXion24

Second Lieutenant
56 Badges
Sep 8, 2016
116
161
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Stellaris: Megacorp
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
Not really QoL, but colonial migration is probably something to take a look at. There wasn't perhaps very much migration during the time period in general, so Victoria-like pope's would probably be redundant, but one area that suffers from this is colonization.

As you establish a colony, it has a population counter that goes up to 1000 before it becomes self sustaining. This is fine, but once it's self sustaining, that's the end of it. New Spain doesn't continue to get Spanish migrants, increasing its development or resulting in Spanish majorities in provinces.

The only way for a colonial nation to increase development or to change more of their country to their culture is through manual development and culture conversion, which is not particularly engaging if you're playing as one, and the AI doesn't do it either.
 

Drachenfels

Major
48 Badges
Jul 16, 2011
509
304
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III
  • Shadowrun Returns
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
I will add one more.

When building cathedrals display religion instead of goods produce.

And while we are at it.

When innovation bonus is displayed, make it progress bar so that you can see that you have 15 days to claim innovation bonus for being ahead in tech.

Make possible to exploit production development of inland provinces (right now it's impossible due to inland provinces giving no sailors).
 

Daddl

Lt. General
86 Badges
Feb 27, 2015
1.251
2.635
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
Make troops disembark when you shift-click transports into a port but want the fleet to sail somewhere else right away. That the troops stay on board in this case has annoyed me for the last 5 years.
 

CrazyDoc70

Sergeant
69 Badges
Apr 12, 2015
58
28
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Stellaris: Necroids
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
  • Cities: Skylines - Campus
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - After Dark
I play the HRE game frequently, and it would be great to have the option in the auto-diplomacy interface to assign a diplomat to improve relations with 1) electors only, and 2) all HRE members.
 

GeneralCastaños

ceroeurista
51 Badges
Oct 26, 2002
605
5
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
Holy orders could be a state, colonial or missionary mechanic and works like reform focus, spreading religion and culture in America.

Expell minorities needs to be reworked, maybe could flee to wherever they want, including a neighbour kingdom (Morocco increases development with moriscos), example: if you conquest Tanger, has no sense they flee to America instead Fez.
 
Last edited:

Skyfus

Captain
65 Badges
Nov 4, 2018
495
861
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Federations
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome - Magna Graecia
  • Stellaris: Nemesis
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Imperator: Rome
  • Stellaris: Lithoids
  • Prison Architect
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
Can you address primitive status, culture conversion with harmonised/syncretised religions, and the whole can of worms that got opened when you nerfed the frick out of asia by making TCs so strong while simultaneously near-removing capital movement between continents?
 

mechanical_Critter

Lt. General
13 Badges
Dec 5, 2018
1.582
18
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
I play the HRE game frequently, and it would be great to have the option in the auto-diplomacy interface to assign a diplomat to improve relations with 1) electors only, and 2) all HRE members.

+ on top of that, being notified by popup/message "The elector of X is now supporting your claim to the imperial throne!" "The elector of X is no longer supporting your claim to the imperial throne, they now support the treacherous Y" would be a nice addition imo.
 

GAThrawn

Recruit
44 Badges
Feb 25, 2018
6
0
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Please add consistency in the various 'Province List' menus where clicking on the province name centres the map on the province. Example: The building or development builder, or the Religion screen when selecting where the missionaries will go.
 

Willwhit

Private
60 Badges
Aug 2, 2017
11
58
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Age of Wonders: Planetfall
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Stellaris: Ancient Relics
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
I would like to suggest two more things.

First, the ability to unassign generals/admirals directly from the army's interface. It would greatly reduce the amount of clicking one has to make every game.

And second, the possibility to queue-up conversion orders for missionaries. I find assigning them every 7 months or so quite tedious.

Thanks for reading.
 

Konigi

Sergeant
15 Badges
Apr 6, 2017
97
67
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Crusader Kings II: The Old Gods
  • Cities: Skylines Deluxe Edition
I love these QoL changes! Thank you so much!

A few ones that I have mentioned:
  • have a Peace Deals Archives. It seems like, on the dev clash, you're always struggling to figure what was the peace deal two players just signed. Most of the time you try to guess or have to ask the players themselves. Why not make the peace deals available in the ledger, archived and accessible for everyone? And you know, QoL improvements that improve the commentators' life (including DDRJake and Groogy's life) are the best, right?
  • make the "this information is not available in multiplayer" (regarding troops and casualties in a war) optional. Some multiplayer gamers want these information transparent as they are in single player runs, other don't.
  • show allies' AE too when negotiating a peace deal; currently it only shows the player's projected AE, but as we can grant provinces to our allies...
  • a few other minors suggestions here, if you got the time...
Thank you for listening to the community (and your own devs) by making this game more enjoyable :D
 

RedBstrd

Nerd
86 Badges
Jun 20, 2008
395
333
www.youtube.com
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Penumbra - Black Plague
  • March of the Eagles
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings Complete
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • 500k Club
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
Thank you guys for all of the hard work in making this great game as polished as you can.

I would like to suggest a QoL change as well: please allow us to specify where on the screen we'd like popup messages to appear. While playing MP and trying to avoid pausing, getting a popup (or quite often, several popups) right in the middle of the screen can hinder our ability to reinforce a battle, chase down a retreating army, or retreat from a battle quickly. Allowing us to indicate that we'd like our popups to the left or bottom left of the screen could allow us to avoid having to click past a bunch of popups that appear right in the center of the action.
 

Madman5867

Recruit
62 Badges
Apr 16, 2019
2
0
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines Industries
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Island Bound
  • Battle for Bosporus
  • Crusader Kings III
  • Victoria: Revolutions
  • Stellaris: Federations
  • Victoria 2
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Lithoids
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Art of War
hello,i am a large fan of paradox and especially of EU 4 so much so i have finally made an account to post of these forums . i also seem to be a large fan of Austria so could we possibly ever see the addition of Austria-Hungray formable nation?