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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

Druplesnubb

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This all sounds really good! Just two objections:

1: All these theocracy mechanics and new government types being added sound like the perfect time to give the holy orders a different government type than regular theocracies. Still waiting for that to happen.

2: I think the bonuses for having a higher government rank are all wrong. It shouldn't give you any actual administrative benefits since it only describes what you call yourself and how the rest of the world sees you rather than what your government is actually like. I think bonuses to prestige, diplomatic reputation and legitimacy would work much better.
 
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Haldan

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Why would I ever choose a local preacher, when a talented theologian gives me more devotion, without the prestige hit? If their stats are totally random (without weighting it towards local preacher f.e.) it seems obviously imbalanced.
Other than that: great changes.
He might have better stats.
 
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gall

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Gov ranks looks like proper way of curbing expansion in better way than just giving moar AE. In late game, giant player's empire swim in money with negative unrest anywhere. I am not sure which historical example is better to illustrate how wrong it is. Ming (problem with money, then unrest) or Ottoman (unrest, then money)? At least give prestige diploreputation not -LA..
It would be nice if AIs have better sense of self preservation (enemy of the enemy or threat scaled by how bad is this enemy and big and scary is potential friend). In extreme cases (few)PM should join kind of coalition (without this strange restrictions, which coalition wars currently have) against BBB.
 
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Ashwraith

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I realize this is a game and not a simulation, but what on earth is the rationale behind lowering the time cooldown for changing the national focus for higher government forms? I'd surely imagine an empire would be more difficult to steer than a duchy, as in oil tanker vs. sailing boat.

Yea, bonuses like less time needed to choose national focus + yearly decrease in autonomy in an empire? quite immersive breaking since it was the opposite happening in history with every empire/kingdom that existed.

Wouldnt be better to give diplomatic reputation (ex: +1 for duchy, +2 for kingdom, +3 for empire) / better relationship over time/ bonus relationship with other nations instead? or even attach it to the capacity of guarantee/warning other nations? Such changes would still give the feeling of progress, no?
 
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johnleeyx

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You clearly just know nothing about roman imperial ideology. Empire is no just some fancy title that anyone can claim if he is big enough. There is deep meaning behind this. Roman empire is universal - Emperor is the ruler of the whole world. Anyone who would claim emperor's title other that Roman Emperor would be usurper. There are two powers in this world - pope in spiritual sphere (for catholics) and Roman Emperor in political. Good christian can't acknowledge any other imperial title as long as there is rightfull Roman Emperor. So it should be exacly how it happened in history - Napoleon claimed imperial title becouse of revolutionary and nationalistic ideology. Austria and Prussia/Germany claimed imperial titles after Holy Roman Empire was destroyed. Russia claimed imperial title as a succesor of Eastern Roman Empire (Byzantine) that was always acknowledged as only rightfull Roman Empire by ortodox christians.

Only in HRE, not affecting all Christians clearly as seen in the case of the Spanish empire founded in 1492.

For China only neighbouring countries should be affected. Whole Asia is too large and there were many empires that coexisted with Chinese empires like mughal and timurids.
 
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Andrzej2

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For China only neighbouring countries should be affected. Whole Asia is too large and there were many empires that coexisted with Chinese empires like mughal and timurids.

Yeah I Agree. I was thinking about Chinese region, Korea and Indochina.

Though should the caliphates be equivalent to an empire?

You are right. After some thought I think that they shouldn't. Ottoman Sultans haven't used Caliph title for the long time but their country was called empire.

Why did the Chinese accept the Japanese emperor?

I don't know much about their relations. As far as I know Chinese haven't considered Japanese emperor as equal to Chinese emperor.

Only in HRE, not affecting all Christians clearly as seen in the case of the Spanish empire founded in 1492.

But Spanish king didn't used title of the emperor. We sometimes are talking about spanish, british and french empires but we have in mind their large colonial possesions not imperial title.
 
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Jia Xu

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He was. But I read that they haven't used this title in official titulature until second half of XIX century. So I guess it wasn't most important. Anyway I know almost nothing about ideology of caliphate so I don't have firm opinion on this matter (if caliph should be title of muslim emperor).

It was always in use since the time they acquired it. What changes is how its translated, which is why some people miss it in official titles lists. the Caliph is the "commander of the faithful." Anytime you see that in an Ottoman title list, it's the Caliphal title.
 
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pirro

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I can't believe Paradox is asking money for stuff that has been in mods since EU III, like goverment ranks or the 30 years war.
 
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Krajzen

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To my mind it would be really awesome to see teutonic knights, like this one, moving on the EU4 ingame map.

Remember, eu4 begins when medieval age ends. So such skins would make sense only on like... first two tech levels?
Also first level unit for all nations is some kind of spearman (which makes sense as they represent mass infantry).

Not to even mention the fact this would be DLC for whopping single nation.

Meanwhile Subsaharan Africa has not a single skin beyond bordering on insult 'tribal naked spearman' and 'musket barefoot slave in rags'. This is as appropriate as giving 15th century Europe only one unit skin, of peasant with pitchfork.
 
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Sadino

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I really do think there needs to be another modifier on top of the local preacher vis-a-vis the theologian, because why would you ever pick it otherwise? Either that or switch their devotion bonuses. I do like the idea of some sort of bonus domestic boost to sort of mimic locals appreciating you picking one of the common folk.

I'd also suggest having a bit of difference between heirs for the normal theocracies and the militaristic orders (TO/LO/TK) to reflect that the latter were well... military orders. Monastic military orders, but military orders nonetheless.
 
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0m4ll3y

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I understand that bonuses are tied to higher government levels, but wouldn't it make more sense that a smaller nation has an easier time switching focus than a large empire?
It would also be an interesting choice between the flexibility of a "small" nation, or the autonomy reduction of a "large" nation.

That could be a very interesting mechanic for a mod to work with. Lots of empires have risen and fallen, while in EU4 there is generally just snowballing (not that that doesn't really fit the era, of course). Give large empires inherently more inflexible and maybe some other negatives, throw it into an Extended Timeline mod and see empires rise and fall over the centuries.
 
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MiniaAr

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So the PUs for Burgundy are (in order) Picardy, Brabant, Flanders, Hainaut, Holland, and Luxembourg?

I posted this in the previous DD:


I reluctantly concede that one could make 2 - 4 in the first section PU's for Burgundy, even if technically historically incorrect. We don't have a Namur tag though, do we, so I'm not sure quite what to do with it (part of Brabant I guess). Hainaut and Holland shouldn't be separated as two different PUs, as the two had been combined since 1299 (that PU had long since been integrated!) - Hainaut was the senior title, so if they must be part of a PU with Burgundy, it should be united and under the title of Hainaut. As for Picardy, it really wasn't a single feudal entity at the time - it was a combination of French crown territrories and minor vassals that were ceded en masse to Burgundy under the Treaty of Arras. I just can't see it as a PU, but outright conquered territory held directly by Burgundy. At worst, if it has to be part of a PU, combine it along with Artois as part of Flanders (which needs to include Franche-Comte!).
I agree with you. Flanders and Brabant (with Antwerpen) as PUs are correct. Hainaut (with Holland) is also acceptable.
Picardy never was an independent duchy, whereas Artois was. Artois can either be under Flanders, directly owned by Burgundy or a vassal of Burgundy like Nevers. (Picardy should be directly owned by Burgundy)
Finally, as Brabant should get Antwerpen and Limburg, Flanders should indeed get Franche-Comté.
Luxembourg, I don't really know about this, but this can either be a vassal instead of a PU, or directly owned by Burgundy.
 
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zerosius

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Yes, I expected more a count, Duke, King with emperor as special title, than starting directly with the duke.
Any Province in the game is big enough to be considered a duchy i guess. So even 1 province minors would be considered dukes.
 
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TheAtreides84

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About the matter of trade-offs in decisions, I personally dislike the choice to make higher government forms purely beneficial. Common sense and history shows that older, larger polities get more unwieldy and decadent, while being more prestigious and respected. But from a gamer point of view, I see where EU is heading: Civ series got rid of trade-offs with their Virtue system as well. It's a way to streamline the decision process, but it's not really dumbing down: you still have to take into account the opportunity cost of not selecting another bonus, but the sense of progress is stronger.

And while we are talking about government forms... please, add an option for a republican Italy and some form of new hybrid government for native tribes reforming. It doesn't really makes sense for them to abandon a tradition of tribal councils, dual chiefs and federations and go full feudal istantly. At least a choice beetween monarchy and republic would be good (say, option A "a strong chief emerges to unite the tribe behind a crown", option B "we integrate whiteskin methods in our tribal administration") - and would resolve the gamey habit of taking plutocracy before it's locked for good.
 
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