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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

DominusNovus

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By the way, I just want to go on the record that I hate all these changes.

Because I'm 100% in 'I want to play EU4, but I want to play it with all the new features' mode.
 
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neondt

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New stuff looks cool. However the heir selection thing doesn't really represent the Tibetan theocracy well, since (obviously) the old Dalai Lama has to die before any investigation into the "heir" can take place.
 
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Ephafn

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Good idea! It would place Theocracies somewhere in-between monarchies and republics. It should be an easy and clear design though, so that we have:

MIL heirs that get higher MIL and lower DIP and ADM on average:
  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
DIP heirs that get higher DIP and lower MIL and ADM on average:
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
ADM heirs that get higher ADM and lower DIP and MIL on average:
  • A Talented Theologian - +5 Devotion
  • A local preacher – +10 Devotion & -5 Prestige
That's a good idea. And since we have 6 different heirs, instead of 3 categories, you could have 6, with each of them having one good and one bad stats. So both Nobles would have high MIL, but the Local Noble would have low DIP while the Foreign Noble would have low ADM.
 
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Does this mean that finally we have a Mughal 'Emperor' (Badshah) as in history, unlike the king's title of 'Sultan' which we have now? Mughals were an empire you know.

This 'expansion' just keeps getting better and better.
 
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I don't think the national focus bonus makes much sense. Sheer inertia would surely make it more difficult for larger empires to quickly change trajectory. I like the idea of higher ranks lowering the cultural acceptance threshold and giving a diplo-rep bonus.
 
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Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:
I really like that you now can change the titles easily. By the way are there anybody here who knows if konge or drot was the most used word for king in Danish during the period? Or when drotning became dronning?

Perhaps also limit the amounts of empires; at least in Europe. There weren't proclaimed countless of empires during the period after all.

Electors can be King rank, normal princes are stuck at Duke.
I really don't like this. Bohemia was the only kingdom in the empire and that gave it a special place. Why not just have the electors called their historical title of Kurfürst? As an elector you could only become a king by having a kingdom outside the empire---and even then you were still only a duke in those of your lands which were inside the empire. It was called king in Prussia for a reason.

I said can be, not will start as. Brandenburg starts as a Duchy, and can become a Kingdom if they get large enough.

Electors that lose their electorate drop in rank, you do not automatically gain rank upon becoming one.
What if Brandenburg adds all its new lands to the empire or only acquires land in the empire---i.e. through inheritance? Than it would be plainly wrong to allow them to be a king. And hopefully being emperor is barred from all HRE members except the emperor.
 
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Landgrave and Margraves are exclusive HRE ranks I believe. They should be included. :)

Can you post the requirements needed to ascend rank? Also if you are in the HRE, does the Emperor need to give you permission to rank up?
Hopefully the emperor's permission is needed.
 
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Why is there no hint as to the subject of the next DD? We need something to speculate on!

Also: interesting how we once again got to see Burgundy, to put an end to the debate of how it will work. I wonder if there are any other changes to the 1444 setup especially outside of Europe.
 
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Metz

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What about having two more options for Theocracies? Something that boosts the military. Would make sense especially for the Teutonic Order.

An Experienced Marshal
+10% Land Limit Modifier, +10% Naval Limit Modifier, and -20 Devout.

A Veteran Officer
-15% Land Maintenance Cost, -15% Naval Maintenance Cost, and -20 Devout.
 
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If the modder allows it to be available without the DLC they're breaking the mod rules.

Only if they are using new DLC features to power their mods. If they could do it without the DLC features before, they'll still be able to add them without the DLC features after, yes?

The mods added them for free, pdx should add them for free. Asking for money is cheap.

So the company that makes the game should add nothing that was ever conceptualized and implemented by a modder prior to said company adding it to the game? What if Paradox thought of it first and never got around to it? Should they go around asking modders to remove their mods because they had been thinking about it? That would be silly. As silly as saying Paradox shouldn't implement something that a modder previously tried. They let us mod the game because they want us to have freedom to reshape it, not because they want to quit adding things. This whole discussion is silly.
 
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Again: I don't care if it's "unrealistic". The Byzantine empire surviving in 1444 is totally unrealistic. Ryukyu doing anything else than dying is unrealistic.

The Ryukyu Kingdom survived until 1879, well after the game's end.
 
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So the PUs for Burgundy are (in order) Picardy, Brabant, Flanders, Hainaut, Holland, and Luxembourg?

I posted this in the previous DD:


If that Burgundy map isn't just a game started with whoever is playing the game breaking apart Burgundy into vassals for fun, the division is all wrong.

Nevers-Rethel being separate is correct, as those two were owned by a cadet branch of the House of Burgundy, and had been since 1404.

Beyond that, if we're going to break down the entire Burgundian state into (a) what was actually owned by the Dukes and (b) what came to them through personal unions, then the division would be as follows:

Owned by Burgundy
1. The Duchy of Burgundy itself: Bourgogne and Charolais in game terms. The core of the Burgundian territory.
2. The Duchy of Luxembourg: Luxembourg in game terms. Philip the Good did not inherit Luxembourg, but purchased it, so it can't be considered to be in personal union, but instead directly owned by Burgundy. As this happened in 1443, it should have a really high nationalism.
3. The Counties of Hainaut and Holland: Holland, Zeeland, Hainaut, and Cambrai in game terms. Again, These counties were not inherited, but purchased, so again cannot be considered in a personal union, but should be directly owned. This happened in 1432, so again, these provinces should have a reasonably high nationalism.
4. The Margravate of Namur: Namur in game terms. Same as the last two, Philip bought the rights to the margravate in 1421. Again, it should be directly ruled by Burgundy, but have a somewhat high nationalism.
5. Picardy: Picardy and Vermandois in game terms. Ceded by France to Burgundy under the Treaty of Arras in 1435.

In Personal Union with Burgundy
1.The inheritance of Margaret of Dampierre, wife of Philip of Bold of Burgundy. She was Countess of Flanders, of Artois, and of the Free County of Burgundy: Flanders, Ghent, Artois, and Franche-Comte in game terms. Margaret died in 1405, so this personal union should be getting close to actual integration by game start. The nation in personal union here would be Flanders.
2. The inheritance of Philip of St. Pol, cousin of Philip the Good of Burgundy. He was Duke of Brabant, Duke of Limburg, and Margrave of Antwerp: Brabant, Antwerp, Breda, and Limburg in game terms. These areas were inherited by Burgundy in 1430, so the personal union wouldn't be so close at this point. The nation in personal union here would be Brabant.

I reluctantly concede that one could make 2 - 4 in the first section PU's for Burgundy, even if technically historically incorrect. We don't have a Namur tag though, do we, so I'm not sure quite what to do with it (part of Brabant I guess). Hainaut and Holland shouldn't be separated as two different PUs, as the two had been combined since 1299 (that PU had long since been integrated!) - Hainaut was the senior title, so if they must be part of a PU with Burgundy, it should be united and under the title of Hainaut. As for Picardy, it really wasn't a single feudal entity at the time - it was a combination of French crown territrories and minor vassals that were ceded en masse to Burgundy under the Treaty of Arras. I just can't see it as a PU, but outright conquered territory held directly by Burgundy. At worst, if it has to be part of a PU, combine it along with Artois as part of Flanders (which needs to include Franche-Comte!).
 
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But Spain and Britain never actually increased the rank of their governments. As far as they and everybody else were concerned, they were "just" very large and powerful kingdoms.

Well, Victoria became Empress of India. But that's outside the EU era, and it was a Prussia-style move to give the British sovereign the de jure rank that her realm had already achieved de facto. (It was a bit ridiculous for the head of state of the world's most powerful polity to be 'outranked' by various other rulers.) There was also the official use of 'Imperial' to designate various things to do with the 'British Empire' in the 19th and early 20th centuries. But there was never an 'Emperor of the British Isles' or anything like that (although it was suggested in 1801 apparently). I suppose you could regard 'United Kingdom' as empire-tier, as it represents the merger of multiple kingdoms and isn't just called 'Kingdom'.
 
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The mods added them for free, pdx should add them for free. Asking for money is cheap.
This is a ridiculous statement. If any idea or subject tackled in a mod is off-limit, the only reasonable move by Paradox would be to remove all modding-support and the modding-subforums. Otherwise, the risk of a mod touching on something they'd like to deal with in a future expansion or game would be too high.
Yep, embracing this belief is a cancer to moddability which it is fundamentally at odds with. You just cannot have the hands of the developers tied by the actions of modders, without expecting a crackdown on modding shortly after.

Remember, technically everything the modders make is Paradox property. They might be ethical enough to do their own code rather than taking it and selling it, but the very foundation of modding is that it should improve the experience of the user base, without hurting the developers. The moment making games moddable significantly bites a developer (such as widespread embracing of the belief that the developer can't make a DLC with features that have previously been in a mod), everything is going to be made hardcoded and every mod subforum shut down to make it easier for the lawyers to attack the modders.
 
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