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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

FreeSoc

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[...] The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

That sounds suspiciously like a...buff to...hordes to me.

What a time to be alive. :p
 
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johnleeyx

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I think you should introduce some restrictions:

No country in HRE should be able to reach kingdom rank with exception of united Germany and Italy (there should be event that HRE emperor agreed and grants us those titles). Historically Brandenburg turned into Prussia just becouse they couldn't claim to be kings of Brandenburg becouse Brandenburg was in HRE.
System what you are proposing that electors can be kings doesn't make sense. Also once achived you shouldn't lose your title (for example when kingdom of Burgundy turns into kingdom of Netherlands and joins HRE).

Catholic or maybe even protestant/reformed nations shouldn't be able to claim title of the emperor as long as Holy Roman Empire exists. Revolutionary state should be exception from this rule and be able to became revolutionary empire.

Ortodox nations shouldn't be able to claim title of the emperor as long as Bizantine Empire exists. Ethiopia could be exception.

Some events for catholic nations about emperor's and pope's approval for king title would be nice. Historically duke of Burgundy was close to convincing Holy Roman Emperor to give him king's crown.

But the kingdom of Bohemia was in the HRE, not to mention other real kingdoms.
 
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You clearly just know nothing about roman imperial ideology. Empire is no just some fancy title that anyone can claim if he is big enough. There is deep meaning behind this. Roman empire is universal - Emperor is the ruler of the whole world. Anyone who would claim emperor's title other that Roman Emperor would be usurper. There are two powers in this world - pope in spiritual sphere and Roman Emperor in political. Good christian can't acknowledge any other imperial title as long as there is rightfull Roman Emperor. So it should be exacly how it happened in history - Napoleon claimed imperial title becouse of revolutionary, nationalistic ideology. Austria and Prussia/Germany claimed imperial titles after Holy Roman Empire was destroyed. Russia claimed imperial title as a succesor of Western Roman Empire (Byzantine) that was acknowledged as only rightfull Roman Empire by ortodox christians.

Yes, I know this argument and have heard a few dozen times on these forums, I just don't care. And of course these restrictions would just mean that only Muslims, Pagans and other non-Christian religions would have full access to the new content. Seriously, who here wants to have the empire -tier locked away for Catholics (and as was said, possible other denominations as well) unless you manage to destroy the HRE?
 
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That doesn't make it more acceptable.
Stealing ideas from mods and charging for them is cheap.

This is a ridiculous statement. If any idea or subject tackled in a mod is off-limit, the only reasonable move by Paradox would be to remove all modding-support and the modding-subforums. Otherwise, the risk of a mod touching on something they'd like to deal with in a future expansion or game would be too high.
 
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Neither Spain nor Britain actually called themselves the "Empire of Spain/Britain" or crowned their monarchs emperors. "Empire" in that sense only means "large and powerful", without the connotations that the actual title or rank had.
 
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All this debate about empires is a bit silly. All this is really doing is reflecting how bigger and more powerful nations like to get fancier titles and have subjects with less fancy titles. There should be a relations hit with the HRE if you're Christian and reqirements should be tough to meet, but there shouldn't be any hard caps on the number of empires or anything.
 
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Incompetent

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I disagree there, I'm much more intrested in small improvments on what really happened. Just blobbing or the ai just blobbing and turning the religion and culture of everythign is just sad to me, thousands of years of complex evolution of society and.... then everyhing is catcholic french france. It's an immersion breaker.

EU4 could certainly be more realistic in ways that improve the game, don't get me wrong. I would like to see a more complex game in terms of internal development (e.g. Victoria 2 is much better than EU4 on this, in numerous ways). But 'realism' for its own sake shouldn't be the primary goal in game design. Above all, it has to be fun!
 
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Why isn't there a county rank below duchy? It would add a lot more depth and realism to the HRE and could also apply to French vassals, rather than artificially putting all OPMs/TPMs on an even playing ground.

The difference between County and Duchy is not meaningful in EU4 gameplay terms and would add very little depth.
 
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Why does increasing your rank allow you to lower autonomy faster? Just because a polity has grown large enough in size or prestige that it can claim a higher perceived rank, that doesn't mean it magically has better forms of administration. That seems like an arbitrary bonus just for the sake of having a bonus. Why not make the bonus something that might actually relate to how other countries interact with them like higher diplomatic reputation or decreased prestige decay?
 
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It's an abstraction. A higher government rank is purely beneficial for the same reason national ideas purely beneficial - upgrading your government should feel like you've progressed, not "I gain this but I lost this, was it worth it?" so we bundle better administration into the title itself.
You know this reminds me: Will we ever see trade-odds return to the EU series? I know some decisions have trade-offs but there seem to be few ways to get harsh impactful trade offs. If more nations could get the Ottoman's 10% manpower +1 unrest (named differently, mind you, for example "forced conscription")
 
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Maybe this gives people reason to leave the HRE again if you want high bonuses, I always felt it was kinda silly that there is no down side to being in the HRE until internal peace is declared and the AI rarely gets that far
Yes. Though I think there should be more downsides, like lowered MP while the emperor is at war and perhaps also a malus if there are less than 25 princes so the princes should REALLY want the emperor not to cut down the OPMs within it.
 
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