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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

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"First!"
I reckon this post was useless (170 disagree) and I won't be making any of the like in the future.

That said, theocracies are really awesome in the new expansion!
 
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It's almost like you're playing some kind of... game.

Almost.

And? I enjoy playing the game Europa Universalis 4 because it allows me to put myself in the shoes of a early modern European state. The worse the game is at allowing me to do that, the less enjoyment I have. My comment is perfectly relevant and your answer isn't an explanation. Even if you ignore that, it's a poor idea. Game mechanics should make sense, we should be able to understand the cause and effect. What's the cause and effect between your neighhbour calling you a king and your ability to tax Breton peasants better?
 
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Wow.. Without prussian region and any diplomatic effory, Hoenzollern got King Title!

Then if elector lose their right, they will lose their king title? If normal princes become elector, they get king title?

I said can be, not will start as. Brandenburg starts as a Duchy, and can become a Kingdom if they get large enough.

Electors that lose their electorate drop in rank, you do not automatically gain rank upon becoming one.
 
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I don't think so. If you look at, say, Burgundy's nation page, you would see "Duke John I", and going to Byzantium's nation page, you'd see "Emperor John I" or whatever they say with PUs. Likewise, the HR Emperor currently does not style himself Emperor and I'm not sure if he will because he's not the "Emperor of Austria" (yet).

Right, in the case of a PU you'll have different titles in different countries. Archduke of Austria and King of Spain and all that.
 
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If you know the stats of the 5 potential rulers it will mean that theocracies will always be rules by great rulers which would make that goverment way to strong.

You won't.
 
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Will the Daimyo and Shogun government forms be absolete now, and rather be ordinary Despotic Monarchies with the Duke and King rank, becoming Emperor if uniting Japan?

They're still around since they have a bunch of special mechanics associated with them.
 
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It's an abstraction. A higher government rank is purely beneficial for the same reason national ideas purely beneficial - upgrading your government should feel like you've progressed, not "I gain this but I lost this, was it worth it?" so we bundle better administration into the title itself.

An abstraction is a simplification of a more complex entity. You still need to justify abstractions, otherwise they're not abstractions, they're just arbitrary. I understand that you want to make the player feel like they progressed by gaining a rank, but there are a great many number of boni that you could award them for gaining a title. Some of those boni make more sense than others. For example: increased diplomatic reputation, because other countries will want more royal marriages with a more prestigious title, decreased prestige decay, because even if the Byzantine Empire (for example) loses a lot of wars and territory it still has the historic value of being the Byzantine Empire, or reduced diplomatic annexation cost, because puppet state leaders are more easily indoctrinated into the rank and titulature of an Empire. These are all abstractions. Increased autonomy is not an abstraction, it's just an arbitrary bonus.
 
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A higher government rank is purely beneficial for the same reason national ideas purely beneficial - upgrading your government should feel like you've progressed, not "I gain this but I lost this, was it worth it?" so we bundle better administration into the title itself.


With all due respect I slightly disagree with this statement. Overall yes, founding an empire should feel like an achievement and better than being a duchy. I believe most people agree with that.

That said, I think there should be nonetheless some trade off between the ranks. And from what I understand some in the community (myself included) find that there is a conceptional divergence regarding the meaning of government rank between developers and the community.

The way I see it, the government rank will not make your nation straight up more efficient but instead enables you with more choices. In effect separating your rank from your government form.

Lets take the government form of an Administrative Monarchy for an example what I mean:

kWh1LhJ.png


Note how the government rank doesn't change the bonus you get from your government form.

Edit: As someone stated before, calling yourself an king or emperor woudn't incline your citicens to suddenly be more productive or accept your authority faster.

No, what the act would do is (if it's legitimate)
  1. improve your international prestige and opinion (aka diplomatic reputation in EU4).
  2. Once your kingdom/empire is established, the title is worth something even when it is temporary weakened (slower prestige decay in EU4). See the byzantine empire as a extreme example.
  3. Furthermore, prestige attracts people and it was a matter of prestige that they are accordingly paid. As money and prestige attract people you get additional advisers but you have to pay them more.
  4. Also, in a mighty and vast empire it should take more time to change the focus then in a small duchy.
  5. Lastly I haven't seen an empire in history that has not engulved two or more cultures. As emperors rule over many differnt people they have to come in terms with them (Thats why reduced cultural acceptence makes sense).
Edit end

To summerize, a higher rank provides you with more diplomatic reputation, a bigger advisor pool, a lower accepted culture threshold and lower prestige decay. The downside is that you pay slightly more for your advisers and that focus timer reset bonus is gone (which isn't a bonus on itself rather a matter of convenience).

So, most of the times there is incentive to increase rank if it is possible, especially if the changing of rank in itself (trough event) provides additional benefits (prestige gain, temporally morale boost etc.).

Thank you

Edited in a later post of mine for more clarity.
 
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About the rulers in theocracies: if their stats are random, could it be possible that their primary stats will have different rolls. For examle: talented theologian gets higher roll for admin and lower for military and diplomatic, local noble gets higher mil roll etc.

Good idea! It would place Theocracies somewhere in-between monarchies and republics. It should be an easy and clear design though, so that we have:

MIL heirs that get higher MIL and lower DIP and ADM on average:
  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
DIP heirs that get higher DIP and lower MIL and ADM on average:
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
ADM heirs that get higher ADM and lower DIP and MIL on average:
  • A Talented Theologian - +5 Devotion
  • A local preacher – +10 Devotion & -5 Prestige
 
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Religious Orders are a new government form.
 
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I can't believe Paradox is asking money for stuff that has been in mods since EU III, like goverment ranks or the 30 years war.

Yeah, amazing. You'd think they'd realize that because some fan decided to put together a mod to change the game for the people who choose to subscribe to it, that means the developers of the actual game are then barred from adding anything similar to the official game and having the right to be paid for their own work on the features. The audacity!
 
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This is how it should look:
  • A Talented Theologian: +5 Devotion # A talented theologian is a decent, but boring heir. No one likes the talented theologian, he just complains a lot, but at least he's devouted.
  • A local preacher: +10 Devotion & -5 Prestige # This is a fiery heir-y! He makes everyone extatic with his radical preaching. The only problem is his background, that is a bit over the top colorful.
 
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zerosius

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Awesome! So hyped for that expansion :D
 
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WeissRaben

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Because the local preacher might have better stats than those of thetheologician.

QUESTION: You didn't mention what happens if your devotion falls to less than X like in republics. Do you really stay as a Theocracy if you have no devotion? Makes little sense. It should turn into a republic or monarchy depending on the ruler you have at the moment or something right? I mean, what's the point of having a theocracy based on devotion when you have none?
Honestly, this is were secularization of Holy Orders should be. Get to 0 devotion, swap to a secular authority. If you are the Teutonic Order, it means swapping to Prussia.
 
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Krajzen

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Awesome :)

And first question which came in my mind - do non Christian theocracies (Mzab, Ajuraan, Tibet) work in the same way as Christian ones?
 
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