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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

Korsan82

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Yay, more abstract values!
Well, you must like those kindof values a lot, as you must have played a game, a game which is almost only composed of those. I think that instead of doing a sneaky and unclear ambigious boycot, you should tell us some alternatives to what paradox has implemented.

I have made DOZENS of suggestions. Some of them actually make into the game though I don't know if it's because of my feedback.
Despite could you please refer only to my post rather than to my signature? I am not buying new stuff, right. I think I am free to do so as long as I am not happy with the course of the development which I still hope gets revised one day.
 

Korsan82

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He was. But I read that they haven't used this title in official titulature until second half of XIX century. So I guess it wasn't most important. Anyway I know almost nothing about ideology of caliphate so I don't have firm opinion on this matter (if caliph should be title of muslim emperor).

Caliph = Pope of Muslims. It's not a secular title.
 

BarskiPatzow

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If you think the development of EU4 is going entirely in the wrong direction then that's too bad and I can only advise you to look for a game that fits you more. Personally I think the game is the best it's ever been and am incredibly excited about the stuff we're bringing out in the coming expansions.
Info on religious orders, please? :)
 

Zhetone

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getting annexed by Poland =/= becoming the same exact Prussian state which Brandenburg formed, complete with its historical events, ideas, etc. including military prowess
Sure, make a different Prussian state which they can form, but it's not the same
 
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TurtleShroom

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HOLY CRAWFISH, A THEOCRACY EXPANSION.

You know what this EP needs though? It needs more sand Theocrat Rebels. If you mistreat the Church, the Church should turn on you.

Also, the "gives random +100 approval of another nation" should be doable from any nation sharing your religion. So, if Cambodia was Catholic Christian and AI Mainz chooses this (rare) option, there should be a chance of a Cambodian Archbishop.
 

IceTytanFang

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Cool, Gov ranks, I was just thinking these would be a good idea yesterday in fact!

So I have two questions/suggestions for you:
1: Are you going to add a Theocratic version of Aristocratic-Plutocratic group?
2: Are you thinking of replacing Religious Idea group for something similar to the Aristocratic-Plutocratic switch? Say, have Catholic Idea group, a Reformed Idea group, ect. (Or even simply a Christian Idea group, Muslim idea group, ect.)
 

spinoza013

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Duchy of Milan sounds much better
 

white army

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How about the Ottoman and Mughal Empires? The ruler should be still Sultan and not Padishah that is Persian title like in EU3.
The change should be that Empire is stronghold with at least 45 provinces on the same continent or a continent that is connected to another. Is there a decision to increase rank or is it a button/mechanic?
Another question: What is the rank of American tribes?
 

loup99

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First of all, what I want is choices/ alternatives.
If you want to have a 200 province duchy, why not. It might not be optimal but nobody prevents you from that.

P.s. Finland was quite a large duchy for a long time
Not to comment your other point, but Finland was not independant at start of the EU4 timeframe, and really never was during it neither. It is composed out of a few poor provinces too.
 

Me_

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First of all, what I want is choices/ alternatives.
If you want to have a 200 province duchy, why not. It might not be optimal but nobody prevents you from that.

P.s. Finland was quite a large duchy for a long time
I prefer having at least a few rewards and goals. Going up a rank was a goal of many notable monarchies (Burgundy, Austria, Prussia, Russia just to name a few). If anything in a Europa Universalis game can work as a clear goal then attaining a higher rank can. It's one place where being purely beneficial is perfectly sensible as it motivates the player to pursue the same goal that monarchs of the era pursued.

The game already has to many cases where the goals of the player are completely unaligned with the goals a real ruler would pursue.