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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

Krajzen

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So my Found an Empire mod is now pretty obsolete...

There are people in worse situation: Lex Talionis is still not released because of staggering amount of changes requiring polish and fixes, and this patch will totally revamp building system (LT was changing) and of course introduce gov ranks (LT has its own) :(
 

Golladan

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What more can you tell us about them? I suspect that the new government is for Teutonic order, Livonian Order, The Knights and orders imported from CK2. What are the base bonuses for it?
What new government?
 

loup99

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So my Found an Empire mod is now pretty obsolete...
Diud you have a such mod? Never heard of it. Where is it posted? Anyway, this system seems a lot more consistant.
 

zeredek

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SolSys

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I like a lot the content of this DD but i've to say that it's weird to see another cross-dlc mechanic. What i mean is that the feature that will enhance National Focus on MP (given by res publica) is behind the next dlc. I own res publica and i'll buy the next dlc but please don't do these things. I always thought that dlcs are good as long as you don't feel that they're putting content that should have been there since the beginning, and also content that doesn't require you to have other content (except the base game ofc). So I know i'm just a fan and i know nothing about the balance of free features/paid on the next dlc but i would suggest to put the government ranks in the patch for free, so that you both give this game a feature that - at least in a very basilar way - should have been here, and also you don't create another dlc loop for the customer, keeping features and their enhancements separate between expansions.

I'll (somewhat-) agree with you on the point that expansions shouldn't be depended on each other if possible, but not one your first point.

I always believed that products should be judged on what was promised and not on what you think it should be. I feel this is especially true in the case of Paradox. Since a couple of years ago they decided to make more information available to future customers in the form of dev-diaries.

While you are right when you say it *feels* as though it should have been in from the start, it was never promised or talked about which nullifies your 1st point in my opinion (EU4 = EU3 + dev-diaries).
 

BarskiPatzow

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Well, probably we will get some knight and theocracy unit pack. The only feature i would love to get is a leader picture AkA CKII. Would be awesome to see who is the leader of your country.

PS: I truly would love this expansion to come out in some months, iam in a middle of a campagin. Right now iam at 1600s
We should integrate eve online character creation into eu4
 

atestarossa

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A city with lack of divine authority, must become a republic, this can fit with HRE.

What about having prince-bishoprics have a chance of popping out cities if they have low devotion (like Geneve during early 1500's), and a chance of a full sekularisation with 0 devotion to model teutonic order. (or by event maybe)
 

flo0463

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while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

When will we see a 5% bonus discipline in ideas hordes (excluding Manchu and Timurid), the manpower c fine but when we rub a ottoman / qing / hinsduistan (which has 135% discipline to it > <) it's not really help.
 

Knut Skallagrim

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I'll (somewhat-) agree with you on the point that expansions shouldn't be depended on each other if possible, but not one your first point.

I always believed that products should be judged on what was promised and not on what you think it should be. I feel this is especially true in the case of Paradox. Since a couple of years ago they decided to make more information available to future customers in the form of dev-diaries.

While you are right when you say it *feels* as though it should have been in from the start, it was never promised or talked about which nullifies your 1st point in my opinion (EU4 = EU3 + dev-diaries).

I'm not speaking of promises and betrayals, but the fact that there is a cannibalization between DLCs, that's all. To be honest i'm speaking for the interests of paradox, since what i wanted with making governments free was to keep national focus a unique feature of res publica . That would preserve the dlc since it's the only universal and always useful feature that comes with it, and makes up also for a good reason to suggest it to a friend, but i can see Wiz point too, it's still a very good policy (expecially for newcomers), so if they don't mind to make older dlcs lose appeal when compared to the new, beefy ones, it's totally ok.

Also i never said that eu4 is eu3 + diaries (mainly because it isn't), i was speaking of one single mechanic, i.e. government ranks, i'm not judging anything since i already think i got way beyond what paradox promised the very first days of this game thanks to dlcs, patches and the next expansion.
 
Last edited:

oblio-

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I'm not speaking of promises and betrayals, but the fact that there is a cannibalization between DLCs, that's all. To be honest i'm speaking for the interests of paradox, since what i wanted with making governments free was to keep national focus a unique feature of res publica . That would preserve the dlc since it's the only universal and always useful feature that comes with it, and makes up also for a good reason to suggest it to a friend, but i can see Wiz point too, it's still a very good policy (expecially for newcomers), so if they don't mind to make older dlcs lose appeal when compared to the new, beefy ones, it's totally ok.

Also i never said that eu4 is eu3 + diaries (mainly because it isn't), i was speaking of one single mechanic, i.e. government ranks, i'm not judging anything since i already think i got way beyond what paradox promised the very first days of this game thanks to dlcs, patches and the next expansion.

The full game needs to remain affordable. Otherwise they'll only have an ever dwindling base of current customers.


Ergo old DLCs must die. Especially if they have core game features such as national focus. Old DLCs should only be bought for specificr areas of interest: Americas, Netherlands, etc.
 

Golladan

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Religious Order. It does not currently exist in vanilla EU4, so Wiz must be talking about a new government type.
I read that as him referring to the Religous Orders (Teutons, Livonian, etc), and not about a new government type. As in they'll be Theocracies with Devotion and Rank 1 (Duchy level).