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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

eon47

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Is there any reason to choose a local preacher (+5 devotion -10 prestige) over the theologian (+10 devotion)? It sounds like Johan said earlier that we won't be able to see their stats in advance, so I'm not seeing why I would ever want the preacher.
 

FleetingRain

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It's a nice try at explaining it, but I don't think it stands up. The Byzantine Empire had some pretty entrenched institutions, but let's be honest: they were fairly awful. The lack of legalistic succession meant that civil war was frequent and ruinous. The fact it was called an 'Empire' didn't mean it was run well. Secondly, even if that weren't the case, the causation you have is backwards: the institution precedes the rank. Under this model, you should become an Empire if your autonomy is low, rather than get lower autonomy because you are an Empire. :)

What if one of the requirements to upgrade to Empire is having low average autonomy? Upgrading wouldn't mean you're magically getting an autonomy reduction bonus; it would mean to represent the perceived ability of your nation to keep autonomy at low levels all the time.
 

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This seems like a pretty poorly thought out argument. Certainly there should be great difficulty in proclaiming an empire (and from the DD it seems like that is the case) but saying it couldn't have happened because it didn't happen is just railroading. You could use the same logic in CK2 for saying the Holy Roman Empire shouldn't be formed - until someone had sufficient power to do it no one thought you could do it. Napoleon declaring an Empire and then destroying the Holy Roman Empire were both unthinkable. For that matter so was Augustus' forming of the Empire, the Bulgarian Empire and really most of history. I think there should be a political cost to things like that but railroading ≠ realism. It could have happened so it is reasonable that PD make it a possibility.
Requiring empire formation to be realistic isn't railroading. And the Bulgarian Empire (and the Serbian one too) never were recognised as empires by other countries.
And napoleonic France already was an international pariah everybody wanted to destroy. And yes sometimes unlikely things happen---like the last duke of Burgundy dying at Nancy. But it simply isn't realistic for European countries to go against the empire tradition---especially not before something like the enlightenment.

Only in HRE, not affecting all Christians clearly as seen in the case of the Spanish empire founded in 1492.

For China only neighbouring countries should be affected. Whole Asia is too large and there were many empires that coexisted with Chinese empires like mughal and timurids.
Spain was never proclaimed an empire; historians later did. Just like nobody called the byzzies byzzies when they existed. And China could reach longer than just the neighbouring countries; though India they couldn't really reach. But they could reach the timmies through the Tarim Basin; just remember that the Tang attacked the Abbasids through it. Most likely they just didn't think the timmies were their equals; also did the timmies ever claim emperor?

You are right. After some thought I think that they shouldn't. Ottoman Sultans haven't used Caliph title for the long time but their country was called empire..
Wasn't the Ottoman sultan also caliph?
 

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Andrzej2

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Wasn't the Ottoman sultan also caliph?

He was. But I read that they haven't used this title in official titulature until second half of XIX century. So I guess it wasn't most important. Anyway I know almost nothing about ideology of caliphate so I don't have firm opinion on this matter (if caliph should be title of muslim emperor).
 

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Aren't they going to release one each week even after the next expansion is out? In that case there indeed are really many left.

Do we even know the release date for this?
 

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pirro

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Yeah, amazing. You'd think they'd realize that because some fan decided to put together a mod to change the game for the people who choose to subscribe to it, that means the developers of the actual game are then barred from adding anything similar to the official game and having the right to be paid for their own work on the features. The audacity!
Why should we pay for something we have been having for free? Because it is done by Paradix?
 
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pirro

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You can still have it for free if the modder continue to update his mod.
That doesn't make it more acceptable.
Stealing ideas from mods and charging for them is cheap.
 
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pirro

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Pardon, stealing ideas? That's the most ridiculous thing I have read today!

The "titles" aren't copyrighted by the mods, it is historical data, even if the ones EUIV is getting are extremely oversimplified. Unless you believe that our history was created and copyrighted by some modders, what Paradox is adding is far from "unacceptable".
The mods added them for free, pdx should add them for free. Asking for money is cheap.
 
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Golladan

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Only if they are using new DLC features to power their mods. If they could do it without the DLC features before, they'll still be able to add them without the DLC features after, yes?
If the feature requires a DLC in the base unmodded game then you need to ensure that it requires the DLC in the mod.
 

Tom013

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If the feature requires a DLC in the base unmodded game then you need to ensure that it requires the DLC in the mod.

Right, but if the mod implements something similar to the DLC feature in its own fashion without requiring any of the DLC feature itself, it need not require the mod. Therefore, if you implemented it before the DLC, you can implement it after the DLC without using any components of the DLC. That is not invalid.
 

superZAKTAN

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Seems cool! But I do have a question, is there a way to go up the ranks? if there is, I guess I didn't pay much attention...
 

Golladan

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Right, but if the mod implements something similar to the DLC feature in its own fashion without requiring any of the DLC feature itself, it need not require the mod. Therefore, if you implemented it before the DLC, you can implement it after the DLC without using any components of the DLC. That is not invalid.
I don't think so. If you had, say, created an event or decision that would allow you to freely remove an idea group, I'm pretty sure after AoW was released you would have needed to either remove it or modify it so that only those with AoW could use it.
 

Mauer

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Are you people saying there shouldn't be an "Spanish Empire" or "British Empire" because of ancient imperial Rome or somesuch nonsense?
 
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Greyjeth

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The only question I really have about all these changes (all the dev diarys so far) is when you are an empire is it the same kind of bonus, byzantine empire or nation designer empire, as before? income from vassals, autonomy -0.20 (i think thats the stat) and i wanna say more morale.
 

Mauer

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Neither Spain nor Britain actually called themselves the "Empire of Spain/Britain" or crowned their monarchs emperors. "Empire" in that sense only means "large and powerful", without the connotations that the actual title or rank had.

Which is kinda the point of the mechanic as far as I can tell - you grow enough and you can increase the rank of your government.

Maybe they'll make it so even a proper humongous colonial Spain retains the "Kingdom of Spain" label while being an empire level government, but I sure as hell hope not.