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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

LordNeidhart

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please consider also some penalties! both for balance and "realism".

Considering that we don't even know yet the exact requirements for rank progression I'd say that calling for penalties based on balance [which many will agree is, together with exploit and gamey, somewhat of a boogeyman in these forums] and realism doesn't really add up. Especially since we have no idea wether it will be possible for a nation to advance ranks without necessarily increasing territory, it'd be a ludicrous idea for the Duchy of Switzerland [for example] to fulfill all the international relation requirements to get recognized as the Kingdom of Switzerland and suddenly have its grip on its populations and administrative institutions slip for... nebulous reasons. While the earlier argument about wether or not autonomy reduction was a justifiable bonus for rank progression [which I disagree, but fully understand the justifications for it even if Wiz' original response was rather... terse] had its merits, wanting to already slap the seal of balanced mechanic on a system whose specifics and whose overall nature is not yet clear is unadvisable, considering Balance is not the overall goal of the game nor the genre, Plausibility is. Balance is, instead, a highly desirable but secondary goal.

Eventual penalties to rank progression, if said progression is based primarily on diplomatic achievements and not territorial conquest, should reflect that fact and have a primarily diplomatic nature. Although, to be honest, I completely fail to see any diplomatic burden that could be reasonably said to fall on the shoulders of any nation that rose in prestige and international recognition within the time period.
 

Kapitalisti

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It is completely unrealistic and there would have been no chance of an empire being proclaimed in say 1678 while the HRE still existed. Why do you think that the HRE emperor still was regarded as the first among the rulers of Europe in the late 18th century even though he didn't really have any power over his empire?

Again: I don't care if it's "unrealistic". The Byzantine empire surviving in 1444 is totally unrealistic. Ryukyu doing anything else than dying is unrealistic.
 
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Wagonlitz

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Ok, if China thinks they're the only guy around who's allowed into the empire-club, why should anyone else in Asia (a pretty big continent) care? Why should a new, rising empire in the Philippine & Indonesian islands care what some guys up north think when they're proclaiming how damn cool they are?
Because China could trash this upstart... Don't forget that the Chinese under Zheng He got all the way to East Africa. Just because China closed around itself doesn't mean it was powerless; far from it actually.

@Andrzej2 Why did the Chinese accept the Japanese emperor?
 

EMT0

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Anyone else get the feeling that this update at government titles, changes to government types, and the new Burgundy/France/Bavaria setup are all leading up to a DLC dedicated to better dynastics? It feels like they're going to drop that as the cherry on top at the end of this series of development diaries.
 

johnleeyx

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Because China could trash this upstart... Don't forget that the Chinese under Zheng He got all the way to East Africa. Just because China closed around itself doesn't mean it was powerless; far from it actually.

@Andrzej2 Why did the Chinese accept the Japanese emperor?

Because the Japanese emperor himself paid tribute to China. And they don't care what he calls himself, to them he's just the rules of a bunch of islands.
 

Karl244

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Okay, well this kinda sucks. I have been working the past couple of months on a mod that adds some nice new government forms, so you can actually become an empire by decision with all new traits, events, factions and everything. Just hope this isn't going to mess up all my work.

Foul language removed - Seelmeister
 
Last edited by a moderator:

Christopholes

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Grand Duke for Lithuania was mentioned. Unlike ck2, rank doesn't seem to affect who you can vassalize/PU though vassals and marches will have their rank changed to Duke-equivalent it seems.
 

josh127

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How will the AI HRE princes prioritize themselves in growth... If they reach the requirements to become a kingdom on their own will they take preference in staying HRE and a duchy or will they prefer to branch out and leave to become their own kingdom?
 

Falc

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I must say, I like how every single DD gives a sliver of information more on the new Burgundy setup, but it NEVER gets shown outright or really talked about. The devs also never ever answer any questions about it.

You're a lot of Swedish teases, Paradox :confused:
 

Me_

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I must say, I like how every single DD gives a sliver of information more on the new Burgundy setup, but it NEVER gets shown outright or really talked about. The devs also never ever answer any questions about it.

You're a lot of Swedish teases, Paradox :confused:
Well, we basically know everything by now about the 1444 setup. However, the mystery of Burgundian inheritance remains.