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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

Gaussia

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I realize this is a game and not a simulation, but what on earth is the rationale behind lowering the time cooldown for changing the national focus for higher government forms? I'd surely imagine an empire would be more difficult to steer than a duchy, as in oil tanker vs. sailing boat.

Agree, without complaining I find it interesting that of all bonuses they choose they choose this one, feels a bit ... arbitary. (also since it requires multi DLC content)
 

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No more myriad of kings in the HRE, sounds good. I'd like to see an option to become a Grand Duchy for powerful non-electors though, Kingdom tier which I imagine is what Austria's Archduchy will be.
 

johnleeyx

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You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

1. Any penalties from low devotion? I.e. Higher unrest.
2. Do theocracies have bonuses in religious conversion?
3. Mind elaborating more on ranks for republics?
4. And promotion of ranks too. How does it count raising development level? Conquest, development or both? And are they fixed for every country? And vassals should not be able to promote themselves too right?
5. Any more special bonuses to unique governments like those of the steppe hordes?

P. S. This expansion is freakinggggggg awesome. It needs a freaking awesome name too. Not common sense please. It's not awesome enough.
P. P. S. That memel tho and great Lake African provinces too?
 

BarskiPatzow

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Good idea! It would place Theocracies somewhere in-between monarchies and republics. It should be an easy and clear design though, so that we have:

MIL heirs that get higher MIL and lower DIP and ADM on average:
  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
DIP heirs that get higher DIP and lower MIL and ADM on average:
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
ADM heirs that get higher ADM and lower DIP and MIL on average:
  • A Talented Theologian - +5 Devotion
  • A local preacher – +10 Devotion & -5 Prestige
Exactly what i meant.
 

illathid

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Will the foreign noble heir option for theocracies have the dynasty of the foreign nation in question? If so would that mean I could finally get a Hohenzollern grandmaster of the Teutonic order that converts to Protestantism and forms Prussia? Pretty please :)
 

net.split

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A couple questions:

* How can you lose your government rank? Obviously being vassalized is one way. Presumably switching between government categories could do this, though maybe it depends on how? An Empire-level horde that reforms shouldn't revert to Duke level, but a monarchy that breaks into a republic from rebellion might.

* Can you define your government level names and ruler titles in the Nation Designer?
 

johnleeyx

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Il Principe seems good enough of a name for me.

Or, since it has some special stuff for England, its name can be Leviathan.

Hmm possible but since I feel the Parliament is one of the main features of the expansion, this should be its name
P. S. Leviathan, seriously? As in the sea monster?
 
Last edited:

Wagonlitz

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Yea, bonuses like less time needed to choose national focus + yearly decrease in autonomy in an empire? quite immersive breaking since it was the opposite happening in history with every empire/kingdom that existed.

Wouldnt be better to give diplomatic reputation (ex: +1 for duchy, +2 for kingdom, +3 for empire) / better relationship over time/ bonus relationship with other nations instead? or even attach it to the capacity of guarantee/warning other nations? Such changes would still give the feeling of progress, no?
This is a very good idea. Especially since there was quite alot of prestige in being e.g. the HRE even in the late 18th century even though you had practically no power over the princes. You were still considered the first of the European rulers.
 

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Landgrave and Margraves are exclusive HRE ranks I believe. They should be included. :)

Can you post the requirements needed to ascend rank? Also if you are in the HRE, does the Emperor need to give you permission to rank up?
 

johnleeyx

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The difference between county and duchy is not relevant enough on EUs level of simulation, but you could set it up to display them as counties.

But would it hurt just to set only nominal changes? And by "setting it up", you mean modding right? Which can be more than 3 ranks?

Edit : does emperor Austria display Archduke or emperor?
 

Subject15

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I HAVE AN IDEA!!
Ive had an idea of having two buttons when it comes to colonisation. One called civilising which lets you to take areas that use to be colonisable where the religion changes and the cultures change. But in this case you would only be taking an area by sending a colonist to civilis the people and would face alot of resistance. This would be a great tool as it would work with other mechanics you have had added such as the cliant states. Like if you have an area in siberia and you are a WESTERN (only available for western, eastern and muslim) nation then you can make that province a cliant state. Which is what that culture there would consider it as its own nation. so if it gets taken and revolts it would form that nation but it wont be your cliant state any more(and would keep there tach same as you had when civilising them). This would be great to have as paradox knows that africa and some areas of the world like the middleast and north africa was put into a civilising program in various time in history. This would keep your colonists busy too.
 
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Will all countries get historical localisation for their ranks (for example will "dukes" be called "counts" in the Palatinate, "margraves" in Baden, etc.) or is that left for modders to do?