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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

migalhone

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Devotion is expansion. Goverment ranks is part free patch part expansion.

"Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little"

Doesn't seem so.
 

Finlayn

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What rank will the Papacy be?
 

BarskiPatzow

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About the rulers in theocracies: if their stats are random, could it be possible that their primary stats will have different rolls. For examle: talented theologian gets higher roll for admin and lower for military and diplomatic, local noble gets higher mil roll etc.
 

Kapitalisti

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I still think there should be at least two different theocracy gov types, one for holy orders and for regular ones. If for no other reason than to make their titles match when converting from CK2. The Knights Templar being lead by an archbishop is pretty annoying.
 

Me_

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How will conflicts between restrictions work? What happens if someone tries to vassalize a Celestial Empire? Will nations with rank above duchy be able to join HRE? What is the rank of Archduchy and the Papacy?

Is Military Order a new government type? Does the Papal State use heir choice in the same way as other Theocracies?
 

Zoob

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Good to see more interesting mechanics for Theocracies, I've never played them as I considered them to not be the focus of the game or it's mechanics. Might start a game with these new mechanics though
 

hashinshin

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Good to see more interesting mechanics for Theocracies, I've never played them as I considered them to not be the focus of the game or it's mechanics. Might start a game with these new mechanics though
My biggest worry is that it's all for nothing.

Of the 3 biggest theocracies (Pope, LO, TO) the Pope will still be the Pope, and LO/TO reform in to a different nation with a monarchy.
 

Wolfsgeist

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With Byzantium losing it's unique government, what about the other unique government types? Austria with it's Archduchy for example, they won't go away, will they?

And may suggest that HRE members should have some mechanic to raise their government to king-level if they own enough territory outside of the Empire? Like Brandenburg-Preußen, where the rulers were Elector-Margraves of Brandenburg and Kings in Prussia at the same time? Or the Habsburgs who where Kings of Hungary.
 

Fryslan0109

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Awesome DD! Sad to see Memel still looking a bit square though :p
 

Chewy Yui

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Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:

Remember requesting something like this! Im very happy!
 

IIWW

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Why would I ever choose a local preacher, when a talented theologian gives me more devotion, without the prestige hit? If their stats are totally random (without weighting it towards local preacher f.e.) it seems obviously imbalanced.
Other than that: great changes.
 

hashinshin

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That's possible, but isn't it just like putting playable jews into CK2, it's about expanding the options open to the player, rather than necessarily offering the optimal playing experience. You may want to stick as a theocracy for purely fun reasons.
Well national ideas SEVERELY limit playable countries, and then if you can't become a theocracy that limits it even further. You could become Jewish in CK2 (although it might be hard) but you can't become a theocracy in EU4. Then there's the fact that EU4 is on a more limited timeline of only ~380 years, while CK2 even in old gods had like 500 years. So in CK2 you could spend 120 yars becoming jewish and still have the same play time.
 

ArtayOfficial

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The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!
This will be in Nation Designer?
 

Glacierfairy

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Question: With this new government rank system, does this means that the Emperor of Ming will still keep his title after Ming westernises, instead of devolving into "King" which is the case right now?
 

Kapitalisti

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Question: With this new government rank system, does this means that the Emperor of Ming will still keep his title after Ming westernises, instead of devolving into "King" which is the case right now?

If he stays empire -tier, I don't see any reason why not. Why would the ruler of an empire be localized as "king" for the Chinese.