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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

lordvagrant

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My guess for the Talented Theologian vs Local Preacher:

In order for Talented Theologian to be an option, you must have a Theologian available in your advisor pool. If you select that option, the Theologian is then removed from your advisor pool (to become your heir).

Alternatively: it simply has a random chance of showing up at all.

Nothing suggests all options are always available! After all, Foreign Noble can't be an option if you have no neighbor kingdoms of the same religion.

I'm thinking perhaps Local Preacher could have a -1 RR, as he supposedly is more approachable by the population
 
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Wouldn't everyone become empire in the end? Historically only those countries claimed to be successor of Rome became an empire except for napoloen.

Also in Asia there should a special restirctions. Chinese tend to not approve when countries other than them claims emperorship; Japan used title of king outside of country and emperor domestically.

ps. please add a mechanics that can bring your rank down if you become too weak? China did that to Vietnam at one point.
 
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Wouldn't everyone become empire in the end? Historically only those countries claimed to be successor of Rome became an empire except for napoloen.

Also in Asia there should a special restirctions. Chinese tend to not approve when countries other than them claims emperorship; Japan used title of king outside of country and emperor domestically.

ps. please add a mechanics that can bring your rank down if you become too weak? China did that to Vietnam at one point.
I think people are overly panicking about the idea that we'll see empires everywhere. Just because a nation will have empire rank does not mean that it will use the words Empire and Emperor. We could very well see nations with empire rank simply use the names King and Kingdom. Plus we don't really know what the requirements are. Maybe Christians (except Orthodox and Coptic) will have some additional restrictions, like HRE must not exist or you need to be a revolution target.
 
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Indeed. The main realism divergences the game has are the capability to see in real-time everything happening nearby own's and allies' units/territories plus communication being instantaneous. There isn't really anything else that approaches how unrealistic this is so realism in a game is a pipe dream in the first place.

Saying it is more immersive, more fun, more fitting to historical period, truer to the game's intent and such are the kinds of arguments one should be using.

You mean except for the immortal observer who makes all the decisions?
 
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And when Bulgaria/serbiaforms the tsardom, after the fall of the byzantine empire, instead of russia , or when sweden proclaims itself a revolutionary empire and dismantles the HRE then those will not be historical events. But the nature of the event happening will be in the same spirit as the historical events. Every country in eurpe considering themselves empire at the end of the game won't.
Well, there was a time when Europe had 4 Christian Emperors (Russia, Austria, France/Germany and Great Britain - as Empress of India), plus Ottomans, although it was after the game's era. Within the game's timeline 3 were the top (plus Ottomans). Still, their realms combined covered most of Europe.
 
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Let's be real people, the requirements for one to become an empire would be tailored for each of the majors, with the rest of the world having more generic requirements (possibly tempered by location on the map).
 
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...but historical era represented in eu4 is exactly about empires slowly replacing many small states. Consolidation of nation-states. Colonial empires.

At 1444 there were countless political entities across Eurasia. By 1821?
- Russian Empire (official title)
- Qing Celestial Empire
- Japanese Empire (emperor)
- British Empire
- French Empire under Napoleon which fell by 1815 but soon was replace by French COLONIAL Empire
- Spanish Empire falling just by last 20 years
- Portuguese Empire falling just by last 20 years
- Austria as Holy Roman Emperor
- Ottoman Empire
- Durrani Empire
- not sure about Persia
- Ethiopian Empire (kebra negast)
- Mexican Empire
- just falling: Maratha Empire
- at one point Dai Viet had emperors

In 1444 Europe was divided on hundreds of duchies, kingdoms and small republics. By 1821 there was GB, France, Spain, Portugal, Austria, Denmark-Sweden-Norway, Russia, Prussia, Ottomans, Netherlands, few Italian states, Dwitzerland and HRE. 2/3 of Asia is under Qing and Russia.

Eu4 is all about raising to imperial status.
Its not aboout forming empires. its about consolidating into nation states not blobbing into empires cowering half of europe.. Only brittain was an empire of the colonial powers and the king/queen of brittain was emperor of India. otherwise it's just three countries claiming to be the sucessor of rome. The Russians, the holy roman empire and the ottoman. Napoleon crowned himself emperor in order to stake a claim on the same imperial title as the hre. Which is why he forced them to give it up.
after that happens pretty much everyone starts calling themselves emperor (germany France and austria) but they are really staking their claim to the same title (except the brittish). That of the western roman empire.

In Europe there is exactly one emperor title but many people who claims to be the rightful emperor.
 
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I'd just like to say, making advancing in government rank strictly positive, basically a reward for an achievement, is an acceptable development decision. I'd just prefer it, if the bonuses were less immersion breaking. Declaring you country a kingdom or empire should change how your country is perceived, not the efficiency of the administration. There is already a mechanic in place for that "government form". Bonuses in diplomatic reputation and prestige, would give the same sense of accomplishment you seem to be going for, without seeming kind of off.
As to the threat of empire spam, I hope there is an interesting mechanic in place to prevent it. One way to go would be to just give each religious group (or religion) a limited number of empire titles and you have to destroy an old empire to found a new one. Another way would be to make the requirements for forming an empire rise with the number of empire titles in your religious group. If balanced right, with an HRE and a Czar in your religious group, as a christian country, you would need to conquer most of Western Europe, or build a really major colonial empire, to actually claim a new empire title. A third, or complementary way, would be to concentrate less on the minimum requirements, but to give existing empires an incentive and the means to keep the empire club small. For example the number of existing empires could lower the bonuses for having empire gov. rank (kingdom rank bonuses being the floor). Coupled with a cb empires themselves could keep the number of empires acceptable. There are a lot of ways to make this an interesting mechanic, I hope one is implemented.
 
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Being an emperor has nothing to do with holding lots of power. A emperor is a title with religious overtones. The roman emperor was pontefix maximus, and later the rightful ruler of all christians (though not all christians accepted that was the case) who had to be crowned by a religious leader (the pope in the catholic countries, and a patriarch in the orthodox). The chinese and Japanese emperors likewise had similar ideas. I'm not sure how the emperor of India of the brittish monarch factors into that, since as far as I understand they created the title.

Well, in origin 'imperator' just means 'commander', but yes, it had developed religious overtones in the Christian world. Towards the end of the era, a distinction arose between titles based on country name and titles based on ethnic groups, with the latter having more secular nationalist connotations and less 'divine right' about it. So for instance Napoleon had himself styled 'Emperor of the French', not 'Emperor of France'. (An example that has survived to the present day is the 'King of the Belgians', which is a bit odd seeing as 'Belgians' didn't exist as a nation before the title was created, and arguably still don't in a cultural sense.) Still, I think Protestant countries where the monarch is head of state wouldn't be especially shy about declaring an 'Emperor of <country>'. Catholics, Orthodox and Copts would probably seek the permission of religious authorities.

In the Muslim/Persianate world you had 'padishah'/'shahanshah', which didn't have religious connotations and was used quite freely by the most powerful rulers, as opposed to 'caliph' which is an explicitly religious title and is likely to anger rival claimants to the 'Caliphate'. The Ottomans claimed both the legacy of Rome and the Caliphate, but even if they hadn't, they could still have called themselves padishahs. So we can imagine an empire-tier Muslim country is led by a 'padishah' who is not necessarily a 'caliph' (unless he's unified Islam or what have you).
 
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I think the Byzantines should get extra force limit or diplomatic buffs, for example Constantinople was a very major trade area for spice and other valuable trade goods from Asia, so more people (Countries) should be more friendly towards the Byzantines. For the force limit I think they should get navy force limit buff or you should add mercenary ships that you can hire. And maybe add Greek Fire, the only super unique ship for the Byzantines.
 
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Haccoude

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I think the Byzantines should get extra force limit or diplomatic buffs, for example Constantinople was a very major trade area for spice and other valuable trade goods from Asia, so more people (Countries) should be more friendly towards the Byzantines. For the force limit I think they should get navy force limit buff or you should add mercenary ships that you can hire. And maybe add Greek Fire, the only super unique ship for the Byzantines.
The Ottomans or other empires holding Constantinople might, the Byzantines shouldn't. By the start of EU4 Constantinople was a shadow of its former glory, with plenty of Western European cities having surpassed it both in population and wealth.

The Ottomans revived it, but that took it once again being the capital of an empire spanning the Balkans, Anatolia and the Levant, the Constantinople of 1444 was the lesser of more than a couple of North Italian city states.
 
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Lord_P

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Wait, so no more King of Burgundy?

Disappointed... :(

P.S. Ofc not, I'm rejoicing! :D
 
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MiniaAr

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Has anyone gotten an answer what Burgundy's 6th PU is here? I see Brabant, Hainaut, Flanders, Holland & Luxemburg with Nevers as a vassal - there's another flag that looks like... Courland?!

Anybody?
The flag was Picardy, but it was taken out as never such a state existed. From the latest screen (Dev Diary 21/05), you can clearly see that Hainaut is not a PU anymore. The screen confirms Brabant, Flanders and Holland as PU and Nevers as a vassal. The only country unaccounted for is Luxembourg. I'd guess that the country you cannot see on the screen. This would mean that Burgundy has 4-5 PUs and vassals, which is what France had before (Armagnac, Foix, Orléans, Bourbonnais, Auvergne). Those are now gone as you can see in the second screen (only Orléans is unaccounted for). :)

FLyJU4U.jpg


CFc2Ki7WoAAc1JZ.png:large
 
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Emperor_of_Roma

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This is how your code should've been:

byzantine_monarchy = {
rank = {
1 = PRINCIPALITY
2 = KINGDOM
3 = EMPIRE
}

ruler_male = {
1 = DESPOT
2 = BASILEUS
3 = AUTOKRATOR
}

ruler_female = {
1 = DESPOTISSA
2 = BASILISSA
3 = AUTOKRATEIRA
}

That's because in Greek: "Autokrator = Emperor" while "Basileus = King (or sovereign in general)".

Please fix this!
 
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