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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

hashinshin

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So you intentionally support snowballing, because of "fun factor"
They have a lot of anti-snowballing mechanics in the game. Coalitions, high autonomy on conquered provinces, retaining cores to make getting your lands back easy, nationalism, cultures, having to spend resources to core lands, etc.
 
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blackchoas

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I'm going to guess the Pope will have similar mechanics but is locked to one government rank (likely king-tier).
Shouldn't he be locked at Emperor tier? As the Popes claimed to be given the authority of the Roman Emperors by the Last Western Roman Emperor, then again we made them King tier in CK2 although I feel like that was so the game systems would allow for vassal popes
 
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CrabHelmet

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Not *everything* should be a cost-benefit analysis, because that strips all the fun out of the game. There are many cost-benefit analyses in EU4 (the whole monarch point system for one), but this is one of those things that shouldn't be.

Okay, this I can accept, but what about my point about making the rewards relate to the achievement?
 
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Golladan

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I like a lot the content of this DD but i've to say that it's weird to see another cross-dlc mechanic. What i mean is that the feature that will enhance National Focus on MP (given by res publica) is behind the next dlc. I own res publica and i'll buy the next dlc but please don't do these things. I always thought that dlcs are good as long as you don't feel that they're putting content that should have been there since the beginning, and also content that doesn't require you to have other content (except the base game ofc). So I know i'm just a fan and i know nothing about the balance of free features/paid on the next dlc but i would suggest to put the government ranks in the patch for free, so that you both give this game a feature that - at least in a very basilar way - should have been here, and also you don't create another dlc loop for the customer, keeping features and their enhancements separate between expansions.
I asked about it earlier in the thread. I'm assuming that buying this expansion will give you access to national focus if you don't have Res Publica. So there wouldn't be a DLC loop.
 
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Kapitalisti

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Wow, just when I thought the coming DLC/patch couldn't be any better! And so much potential for huge diversity in titles, especially for really ahistorical CK2 conversions.

And regarding the Pope, he should of course be locked to king tier, same as CK2, unless he can declare the Kingdom of God. After that the Pope naturally answers only to God ;)
 
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RodyMetal

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The government rank system is good addition, as I understood highest rank generally means the government is superior than the previous rank in all aspects? I hope that will not encourage blobing/ snowballing.
 
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mwyeoh

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The rank system sounds interesting but a little underdeveloped?
It just gives the impression of being a very small change to the game

New theocracy mechanic sounds interesting though
 
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spinoza013

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Do you need papal influence or opinion to create a Christian King title?
 
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Golladan

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"Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little"

Doesn't seem so.
Well it says that it changes little if you don't get the expansion, not that it changes nothing. Most likely if you don't get the expansion you will be unable to change ranks. But they'll still be there.
 
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migalhone

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By the way, I just want to go on the record that I hate all these changes.

Because I'm 100% in 'I want to play EU4, but I want to play it with all the new features' mode.

Totally agree. I'm not starting any games either until we get the next expansion :)

In response to someone's post 'it is one of last dds'



Good news is a lot of awesomeness is coming

Bad news is I think we will have to wait at least month

If that means less bugs, i'm ok with it.
 
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loup99

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These changes are going in the right direction. I like the ranks, although the ranking up seems a bit abstract, shouldn't the Pope have a say in it when playing catholic at the start of the game?
Good news is a lot of awesomeness is coming

Bad news is I think we will have to wait at least month
If you think that awsomeness coming is a bad thing, we don't share the same view on playing paradox games. I like bugfree content, new features, dynamism, a good balance and a histority. I like features that actually work. I prefer the devs putting time in developing extensions. Therefor the DLC & patch being released in Late June/Early july, is a good thing!
 
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Does this mean you'll no longer be called the Emperor instead of Shogun when you unify Japan?
 
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Exactly. Bohemia got the king title very early before things were really solidified.

Or rather when things were solidified. The HRE consisted of the Kingdoms of Germany, Italy, Bohemia and later also Burgundy. That's why I want to see HRE-Germany or HRE-Italy automatically being promoted to kingdoms, because the rulers of those realms were kings (nevermind that the HRE was pretty much the King of Germany in personal union, so that formable shouldn't even really exist).
 
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Rest of the world should also have special restrictions, just forgot about them. There should be only one sunni Caliph and one Shiite Caliph obviously. For Asian region there should be two empires - Japanese (as an exception) and Chinese. China had similar imperial ideology to Roman - they considered themselves as rulers of the whole known world. So as long as imperial China exists no nation in Asia region should be able to easily claim imperial title. It could be possible but with severe relations penalties and casus belli for chinese emperor to force that country to abandon their imperial ambition. Historically for example Korea became Empire of Korea becouse Japanese wanted them to fully cut their connections to Chinese Empire whose power at that time was long gone.

I play paradox games becouse I want games that are more historically accurate. If you want to freely build some weird empires of anything go and play Civilization V or other crap.
More very good points. Though should the caliphates be equivalent to an empire?

Again: I don't care if it's "unrealistic". The Byzantine empire surviving in 1444 is totally unrealistic. Ryukyu doing anything else than dying is unrealistic.
I agree that the byzzies surviving much past 1453 is really unlikely---especially since the game starts after the battle of Varna. Though if something trashes the Ottomans they could have survived for quite a while longer even though revival still would be really unlikely.
 
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