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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 

PhroX

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Personally, I do believe that having higher ranked governments as a purely positive thing is fine - while there certainly were issue involved with large nations, they weren't down to the title their leader claimed - but the benefits should limited to factors like prestige, relations etc. Claiming the title of Emperor isn't going to help centralise your nation in of itself, but it will make you look more impressive.
 
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What new government?
Religious Order. It does not currently exist in vanilla EU4, so Wiz must be talking about a new government type.
 
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TheLastDodo

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Dank ranks Paradox! Willl there be a unique mechanic for Ottos for when they capture Constantinople they can turn into an empire because they inherit the capital (and so bureacracy and institutions) of an empire? At the moment I think they can just decide to adopt imperial administration when they are large enough - 25 cities or sth. It could work for other nations too instead of being unique, ala Queen Victoria becoming Empress of India or Manchus becoming Emperors of China.

If not can you clarify what do you mean by level of prestige and development? Is it like 90 prestige and level 5 development etc.?
 
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loup99

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I have made DOZENS of suggestions. Some of them actually make into the game though I don't know if it's because of my feedback.
Despite could you please refer only to my post rather than to my signature? I am not buying new stuff, right. I think I am free to do so as long as I am not happy with the course of the development which I still hope gets revised one day.
I have no problems with you not buying new stuff, don't get me wrong. But your signature is to one-sided and very ambiguous. It strikes me as ironical that you boycott, but still criticizes these new features (that you won't buy anyway) without coming with any feedback or comments. And you dislike the advertised quality standard, thus making your boycott into a paradox. :p How is the value less abstract than something less, and how could it be implemented in another way?
 
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If Religious Orders are good enough, it might make sense to not form Prussia as the TO, which is great because forming Prussia as them feels stupid.
In fact, they should remove the decision to form Prussia from the Teutonic Order now that it isn't generic in every way

It would be cool if Religious Orders got bonuses for conquering heathen/heretic provinces or converting them.
 
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How about having autonomy and kingdoms empires relate but diffrently.Say, you need to have lower than 80% autonomy on all provinces in order to form a kingdom, but once you've formed a kingdom no province can get above 80 autonomy (Unless it already is above 80 for some reason). Same with empire but say 60%. That way you are locking down the centralisation of the country but you are also causing friction bbecause you're limiting yourself in how much you can lower authority to prevent insurrection. Now I just pulled 80 and 60 out of the air game testing would be required to balance those numbers.
 
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I agree with you. Flanders and Brabant (with Antwerpen) as PUs are correct. Hainaut (with Holland) is also acceptable.
Picardy never was an independent duchy, whereas Artois was. Artois can either be under Flanders, directly owned by Burgundy or a vassal of Burgundy like Nevers. (Picardy should be directly owned by Burgundy)
Finally, as Brabant should get Antwerpen and Limburg, Flanders should indeed get Franche-Comté.
Luxembourg, I don't really know about this, but this can either be a vassal instead of a PU, or directly owned by Burgundy.

Actually, the more I look into it, a Hainaut-Holland PU for Burgundy isn't as unreasonable as I first thought. Philip the Good did purchase the counties from Countess Jacqueline, and then had her unceremoniously kicked out of power and took over, but he did have a good claim on the counties through his mother, who was the daughter of Count Albert of Hainaut and Holland (making Philip the first cousin of Countess Jacqueline). He may have jumped the gun on his inheritance here, but it's not as irrational to call it a PU as I first thought. Still, however, Hainaut and Holland should be combined as one PU, and not separated into two different PUs.

I still remain unconvinced in making Luxembourg and Picardy (and Namur) PUs instead of outright conquered territory, though.
 
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Wouldn't everyone become empire in the end? Historically only those countries claimed to be successor of Rome became an empire except for napoloen.
Historically only certain countries went protestant or joined the leagues. Only some colonized. Only some became absolute monarchies. Etc etc.

The option of turning into an empire is really no different from any of the other features that historically only applied to some but the game makes it available to almost everyone.
Actually, the more I look into it, a Hainaut-Holland PU for Burgundy isn't as unreasonable as I first thought. Philip the Good did purchase the counties from Countess Jacqueline, and then had her unceremoniously kicked out of power and took over, but he did have a good claim on the counties through his mother, who was the daughter of Count Albert of Hainaut and Holland (making Philip the first cousin of Countess Jacqueline). He may have jumped the gun on his inheritance here, but it's not as irrational to call it a PU as I first thought. Still, however, Hainaut and Holland should be combined as one PU, and not separated into two different PUs.

I still remain unconvinced in making Luxembourg and Picardy (and Namur) PUs instead of outright conquered territory, though.
Were they actual parts of the Duchy of Burgundy? Or were they separate titles? If they're separate titles then representing them as PUs is not wrong.
 
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Austria was no longer the HRE by 1821, they lost that title (quickly replaced with Empire of Austria) during the Napoleonic Wars, when the empire was dissolved. The German Confederation, did, however, form soon after the wars, in 1815 and the emperors of Austria where "presidents" of it.
 
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Yes but thats the Problem with china and japan were shinto and conficianism were used along with buddhism

Yes, not to mention Dao. Confucianism and Dao aren't even really "religions" in the western sense at all (highly debatable). That's why East Asia has been sorely wanting special mechanics in this area for ages, because it just doesn't fit neatly into the Abrahamic "true-faith/heretic/heathen" categorization.
 
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Problem is what if there is a western country convert to Orthodoxy what do you think they follow Greek or Slavic tradition?
The system would allow them to do this (this is an example):
Code:
slavic_orthodox_theocracy = {
   rank_1 = ARCHBISHOPRIC
   rank_2 = METROPOLIS
   rank_3 = PATRIARCHATE


   ruler_1 = ARCHBISHOP
   ruler_1_female = ARCHBISHOP
   ruler_2 = METROPOLITAN
   ruler_2_female = METROPOLITAN
   ruler_3 = PATRIARCH
   ruler_3_female = PATRIARCH

   trigger = {
     government = theocracy
     religion = orthodox
     culture_group = south_slavic #or whatever is appropriate
   }
}

orthodox_theocracy = {
   rank_1 = METROPOLIS
   rank_2 = ARCHBISHOPRIC
   rank_3 = PATRIARCHATE


   ruler_1 = METROPOLITAN
   ruler_1_female = METROPOLITAN
   ruler_2 = ARCHBISHOP
   ruler_2_female = ARCHBISHOP
   ruler_3 = PATRIARCH
   ruler_3_female = PATRIARCH

   trigger = {
     government = theocracy
     religion = orthodox
   }
}
This way south slavic orthodox theocracies get the first one, while everyone else gets the 2nd one. Or they may just go Bishiop -> Archbishop -> Patriarch.
 
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Afinati

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The idea that the reward for creating an empire should be autonomy reduction doesn't make much sense, because there's no sensible bell curve that way.

Kingdoms get larger and larger (more unwieldy) until until either they address the issue by adjusting their government or their own ambition compels them to announce their new status. Suddenly, they can grow more quickly and incorporate new people more easily. Makes sense so far....

... until you realize that there's no down curve. Enormous empires should run into maintenance troubles. The borders of an empire should be hippy level autonomous or rebellious if not. It should creak and groan, not sing better and better to no end. :p

Modern empires were fast growers, politically influential, efficient users of natives' resources. What they weren't known for were subjects' complete integration into the system, providing across the board the same manpower, tax, etc as the Imperial capital.
 
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Lord_P

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ARC Starscream

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Unique government names = Smiley face :)
 
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klingonadmiral

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Some questions on the new goverment ranks:

1. Will decisions be able to change them. I.e. If I form Prussia or Germany as a HRE duchy, will I automatically become a kingdom?

2. Will the ranks affect PUs and Inheritance? I can't quite believe that some random duke wouldn't prefer to style himself King8Emperor if he got a lucky inheritance.
 
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Haldan

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Does changing the name of a Rank, such as a Greek Emperor to "Basileus" affect Ironman mode?
I want Lithuanian Grand Dukes and Russian Czars!
 
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