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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 
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We've all been asking that question for over a month now.
Didn't Johan state that you won't get all options each time? My guess is that you won't get both local preacher and talented theologian at a time.
 
Has anyone gotten an answer what Burgundy's 6th PU is here? I see Brabant, Hainaut, Flanders, Holland & Luxemburg with Nevers as a vassal - there's another flag that looks like... Courland?!

Anybody?
 
Has anyone gotten an answer what Burgundy's 6th PU is here? I see Brabant, Hainaut, Flanders, Holland & Luxemburg with Nevers as a vassal - there's another flag that looks like... Courland?!

Anybody?
This screenshot is not current. iirc they'll only have 4 subjects, as can be seen in the latest screenshots.
 
Why I should chooce a local preacher instead of a Talented theologian?

The numbers were just set wrong, it's been fixed since.
 
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Has anyone gotten an answer what Burgundy's 6th PU is here? I see Brabant, Hainaut, Flanders, Holland & Luxemburg with Nevers as a vassal - there's another flag that looks like... Courland?!

Anybody?
The flag was Picardy, but it was taken out as never such a state existed. From the latest screen (Dev Diary 21/05), you can clearly see that Hainaut is not a PU anymore. The screen confirms Brabant, Flanders and Holland as PU and Nevers as a vassal. The only country unaccounted for is Luxembourg. I'd guess that the country you cannot see on the screen. This would mean that Burgundy has 4-5 PUs and vassals, which is what France had before (Armagnac, Foix, Orléans, Bourbonnais, Auvergne). Those are now gone as you can see in the second screen (only Orléans is unaccounted for). :)

FLyJU4U.jpg


CFc2Ki7WoAAc1JZ.png:large
 
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The later screenshot under "subject interaction" is cut off with more scrollbar. I've seen nothing to confirm it either way.
Here's one of the map updates:
I've (poorly) highlighted Burgundy and it's subjects to make it more clear.
 
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The flag was Picardy, but it was taken out as never such a state existed. From the latest screen (Dev Diary 21/05), you can clearly see that Hainaut is not a PU anymore. The screen confirms Brabant, Flanders and Holland as PU and Nevers as a vassal. The only country unaccounted for is Luxembourg. I'd guess that the country you cannot see on the screen. This would mean that Burgundy has 4-5 PUs and vassals, which is what France had before (Armagnac, Foix, Orléans, Bourbonnais, Auvergne). Those are now gone as you can see in the second screen (only Orléans is unaccounted for). :)

Here's one of the map updates:
I've (poorly) highlighted Burgundy and it's subjects to make it more clear.

Ah, yes. Thanks guys.
 
Why isn't there a county rank below duchy? It would add a lot more depth and realism to the HRE (being elevated to a duchy was a big deal) and could also apply to certain French vassals, rather than artificially putting all OPMs, 2PMs, and 3PMs on an even playing ground.
 
Why isn't there a county rank below duchy? It would add a lot more depth and realism to the HRE and could also apply to French vassals, rather than artificially putting all OPMs/TPMs on an even playing ground.

The difference between County and Duchy is not meaningful in EU4 gameplay terms and would add very little depth.
 
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The difference between County and Duchy is not meaningful in EU4 gameplay terms and would add very little depth.
Thanks for the quick response. You're definitely on top of your forum game recently.

I can see how it might not add too much from a pure strategy/mechanics perspective (prestige?) but I think being able to level up your OPM from a county to a duchy is the kind of thing that would feel meaningful to the player because they are developing the "story" of their country. Plus it doesn't make sense that the weakest states of the HRE would start with the same rank as a great power (Burgundy). Neither does it make much sense for HRE members to jump straight to kingdom (we all know Prussia's struggle). In reality the HRE was characterized by "elevations" at the hands of the emperor. Therefore I think having an extra rank would make a lot of sense.

Either way I plan on modding it in as part of a wider HRE map mod if that's an option.
 
Thanks for the quick response. You're definitely on top of your forum game recently.

I can see how it might not add too much from a pure strategy/gameplay perspective but I think being able to level up your OPM from a county to a duchy is the kind of thing that would feel meaningful to the player because they are developing the "story" of their country. Plus it doesn't make sense that the weakest states of the HRE would start with the same rank as a great power (Burgundy). Neither does it make very much sense for them to jump straight to kingdom (we all know Prussia's struggle). Therefore I think having an extra rank would make a lot of sense.

Either way I plan on modding it in as part of a wider HRE map mod if that's an option.

There were numerous states in the HRE that historically had the same rank as Burgundy. Burgundy being just a Duchy was a source of major concern for its rulers and something Charles the Bold was trying to fix.
 
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There were numerous states in the HRE that historically had the same rank as Burgundy. Burgundy being just a Duchy was a source of major concern for its rulers and something Charles the Bold was trying to fix.
True, but as a general rule those various duchies were definitely a step above the other states that were just counties, and it would be nice if the game represented this. Anyway, it will be interesting to see what modders can do with this system you're adding.
 
Local Noble: -5 Devotion. +10 Prestige
Foreign Noble: +50 relations.
Merchant's Son: + ducats. -10 Devotion.
Talented Theologian: +5 Devotion.
Local Preacher: +10 Devotion. -5 Prestige.
Papal Protege: +10 Papal Influence.

EDIT: Also, it's roughly 1000 development to get Empire rank.
 
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This is how your code should've been:

byzantine_monarchy = {
rank = {
1 = PRINCIPALITY
2 = KINGDOM
3 = EMPIRE
}

ruler_male = {
1 = DESPOT
2 = BASILEUS
3 = AUTOKRATOR
}

ruler_female = {
1 = DESPOTISSA
2 = BASILISSA
3 = AUTOKRATEIRA
}

That's because in Greek: "Autokrator = Emperor" while "Basileus = King (or sovereign in general)".

Please fix this!
 
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