Hey everyone! Today we’ll continue on the native americans that we talked about last week. Last week we covered the migratory mechanics and how they will change. Of course though several nations in North America won’t be migratory and the ones who are can settle down.
I covered a bit that government reforms will be how native americans reform between their different stages. In total there will be 5 categories, which might not sound like a lot but natives will gain at start reform progress quite slowly and the point is for them to reach the end quite quickly by building up. So let’s cover the different government reforms that will be available.
The first two categories of government reforms have some modifiers to them, however there are some unusual ones here. In the first tier under the Chiefdom reform you have the Tribal Development Growth modifier. This modifier increases how much of tribal development you gain each month, regardless if you are migratory or settled. We’ll get to how that’s used for settled tribes. The other interesting modifier is the Oral Tradition reform in the second tier which gives you more reform progress growth, a quite helpful one if you intend to go all the way down to the last reforms.
After those two levels of reforms you will be presented with the option to settle down (if you are migratory). This will enable you to take direct control of the tribal land to grow in and build up your tribe.
Once settled you get the option to modernize through a European sponsor. Just like before you will adopt the sponsor's government type and it will make you adopt the institutions that the Europeans have. However if you don’t want to do that you have another option. If you wait just another level of reform you can pick what you want yourself.
Now if you have somehow stayed migratory the entire way to the end here, you get a special choice to become nomads of the great plains, essentially adopting the lifestyle of the Commanche after European contact.
Here’s a list of all the reforms. Keep in mind things are not final and values given here might change!
Base Reform
Next up I want to cover buildings. You can build these already as migratory and they’ll move with you as you migrate, but their main use will be by settled tribes that will have more buildings to build. Mainly it’s the old buildings redone and rebalanced a bit but you’ll see some interesting effects to some of these, letting you build up your reform progress gain and tribal development gain as well. Just as with reforms these values are very much work in progress.
Unique Buildings - 200 ducats
Now you’ve seen how you become a settled tribe, so let’s talk about what you do once you’ve become one. As settled you no longer get tribal development from being migratory, i.e you no longer cause devastation and passively gain tribal development. You instead need to build irrigation in provinces held directly by you to grow your tribe. Though you don’t migrate anymore, this development still resides in your capital.
That is until you decide to settle it into one of the provinces that is considered your tribal land. This will make the land directly owned by you and up to 10 developments will be moved there. This action costs 50 diplomatic monarch points. You can also decide to settle some development into an already settled province if you so want to, same mechanics apply.
Once a province is settled the Europeans can’t just simply colonise it anymore as they could with tribal land and the only way for you to lose control of that now is through a war.
It’s through settling your tribal land, subjugating other tribes while warding off the Europeans that you will grow your nation. All the while dealing with this you invest your resources to develop these provinces so that you can eventually reform and create a nation in the image you want.
I hope you enjoyed the dev diary today. Next one we’ll be covering new federation mechanics & the setup of North America. Cya then!
I covered a bit that government reforms will be how native americans reform between their different stages. In total there will be 5 categories, which might not sound like a lot but natives will gain at start reform progress quite slowly and the point is for them to reach the end quite quickly by building up. So let’s cover the different government reforms that will be available.

The first two categories of government reforms have some modifiers to them, however there are some unusual ones here. In the first tier under the Chiefdom reform you have the Tribal Development Growth modifier. This modifier increases how much of tribal development you gain each month, regardless if you are migratory or settled. We’ll get to how that’s used for settled tribes. The other interesting modifier is the Oral Tradition reform in the second tier which gives you more reform progress growth, a quite helpful one if you intend to go all the way down to the last reforms.
After those two levels of reforms you will be presented with the option to settle down (if you are migratory). This will enable you to take direct control of the tribal land to grow in and build up your tribe.

Once settled you get the option to modernize through a European sponsor. Just like before you will adopt the sponsor's government type and it will make you adopt the institutions that the Europeans have. However if you don’t want to do that you have another option. If you wait just another level of reform you can pick what you want yourself.

Now if you have somehow stayed migratory the entire way to the end here, you get a special choice to become nomads of the great plains, essentially adopting the lifestyle of the Commanche after European contact.

Here’s a list of all the reforms. Keep in mind things are not final and values given here might change!
Base Reform
- 0.1 Monthly Reform Progress Growth
- -25% Land Maintenance Modifier
- -1 Diplomatic Upkeep
- -50% Institution Spread
- Chiefdom Reform: 0.05 Tribal Development Growth
- Federation Reform: 20% Manpower Modifier
- Clan Council Reform: -33% Stability Cost modifier
- Martial Tradition Reform: 10% Infantry Combat Ability
- Oral Tradition Reform: 10% Reform Progress Growth
- War Band Reform: 15% Land Forcelimit
- Settle Down Reform: Stops being migratory
- Codified Power Reform: -2 National Unrest
- Trading with Foreigners Reform: Will reform off a European
- Become Monarchy
- Become Republic
- Become Theocracy
- Become Horde
Next up I want to cover buildings. You can build these already as migratory and they’ll move with you as you migrate, but their main use will be by settled tribes that will have more buildings to build. Mainly it’s the old buildings redone and rebalanced a bit but you’ll see some interesting effects to some of these, letting you build up your reform progress gain and tribal development gain as well. Just as with reforms these values are very much work in progress.
Unique Buildings - 200 ducats
- Fortified House: 10 Land Forcelimit
- Cermonial Pit: -50% Advisor Cost & +0.2 Reform Progress
- Sweat Lodge: 1 Diplomatic Reputation
- Palisade: 1 Fort Level
- Irrigation: 0.05 Tribal Development Growth
- Earthwork: 25% Defensiveness
- Storehouse: 50% Production Efficiency
- Longhouse: 0.1 Reform Progress Gain
- Great Trail: 50% Manpower Modifier
- Three Sisters Field: 50% Trade Goods modifier
Now you’ve seen how you become a settled tribe, so let’s talk about what you do once you’ve become one. As settled you no longer get tribal development from being migratory, i.e you no longer cause devastation and passively gain tribal development. You instead need to build irrigation in provinces held directly by you to grow your tribe. Though you don’t migrate anymore, this development still resides in your capital.

That is until you decide to settle it into one of the provinces that is considered your tribal land. This will make the land directly owned by you and up to 10 developments will be moved there. This action costs 50 diplomatic monarch points. You can also decide to settle some development into an already settled province if you so want to, same mechanics apply.

Once a province is settled the Europeans can’t just simply colonise it anymore as they could with tribal land and the only way for you to lose control of that now is through a war.
It’s through settling your tribal land, subjugating other tribes while warding off the Europeans that you will grow your nation. All the while dealing with this you invest your resources to develop these provinces so that you can eventually reform and create a nation in the image you want.
I hope you enjoyed the dev diary today. Next one we’ll be covering new federation mechanics & the setup of North America. Cya then!