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Good morning, everyone! This week we’re going back to Southeast Asia to talk about some extra content that we’re making for some of the tags.

Philippines.jpg


Starting with the Philippines, we have decided to focus on two specific tags instead of giving them all some generic missions. First, we have Tondo. Tondo is located in the island of Luzon, in the northern part of the archipelago. Philippine political organization consisted of a type of “city-states” called barangays, which formed groups of families ruled by a datu. Bigger barangays, as Tondo in this case, would integrate several smaller barangays governed by a paramount datu, whose title would vary in each region (lakan in the case of Tondo). This grand barangay was an important center of trade in all Nusantara, since the presence of Chinese migration resulted in Tondo becoming the main center of Chinese goods, trading all across Southeast Asia.

Tondo.jpg


Some highlights from this mission tree include:
  • Growing Strong will reward the existence of level 2 forts in provinces Tondo, Laguna and Mindoro with +25% Defensiveness in each of them.
  • The Queen’s Channel is a reference to the channel that serves as a natural frontier with Manila, in the Pasig River delta. It was not only an important source of water for said barangay, but also its main opportunity of trading. Gaining control over it will give Tondo a huge +50 Trade Power in the Philippines trade node.
  • Both Befriend Majapahit and Abandon the Dragon refer to the importance of democratic relations in Tondo’s polity. The Majapahit Empire was a powerful ally of the Tondo people, so regaining their trust will result in some extra Diplomatic Power and +1 Diplomatic Reputation. At the start of the game, Tondo is a tributary of the Ming dynasty, so dissolving this union will grant Tondo Legitimacy, Administrative Power and some claims in the coast of China.

Next up, we have Madyas. After the Chola invasion of Srivijaya in the beginning of the 11th century, a group of dissident datus from Borneo and Sumatra fled their land and sought refuge in the Visayas islands, where they encountered the native population and, according to the legend, made a trade treaty with the Ati hero Marikudo and his wife, rightfully purchasing the land in Panay. Madyas thus became another grand barangay in the archipelago, with a special focus on maritime trade and warfare.

Madyas.jpg


Some highlights from this mission tree include:
  • All the Ships of Aklan is a reference to the province of Aklan, seat of the first capital of the polity and center of the Confederation mentioned in the Book of Maragtas that we’ll address later. Because of the naval importance we have mentioned before, having an admiral, more than 8 galleys and building to the 90% of the naval Force Limit will be rewarded with a +5% Morale of Navies, -5% Heavy Ship Cost and -10% Light Ship Cost as our first mission.
  • Going Back Home implies the preparation for the return to their original land. Permanent claims on Borneo will be granted after making a show of force by owning at least 10 provinces in the Philippines.
  • The Book of Maragtas is the legendary book that gives an account of the history of the Madyas people and their arrival from Borneo. Owning the northern part of the island will result in 100 Diplomatic Power, 100 Administrative Power, 100 Military Power and +1 Stability.

In addition to these two mission trees, we have prepared 6 unique missions shared by both Tondo and Madyas in slot 2, regarding the conquest of all the archipelago. These missions will require the player to conquer the inhabited land of each of the three main regions: Luzon, Visayas and Mindanao, thus granting some morale bonuses and the possibility of immediately conquering unoccupied land in each of these areas, as long as there are two regiments present in each province.

Philippines missions.jpg


Moving on, we have Palembang, one of the pirate nations that can be formed very early on in the game, so we wanted to reflect a bit of the pirate’s life in our missions too! But historically, Palembang was also one of the oldest cities in all Nusantara, once the capital of the powerful Srivijaya empire and main controller of all the maritime trade routes in Southeast Asia. A balance between this major historical moment and the more “modern” piracy was therefore necessary, all of it leading to the restoration of this ancient and powerful realm.

Plb map.jpg
Palembang.png


Some highlights from this mission tree include:
  • Where the Water Leaks is a reference to one possible etymological explanation for the name of this tag, always associated with water. This mission will require the player to build to 100% Naval Force Limit and will grant permanent claims on the Siak and Jambi controlled provinces, thus starting the recovery of their lost land.
  • Orang Laut, Arrival of the Dragonships and Pirate Kings all have the same objective of gaining the best possible allies to continue with the expansion plan. Having the state privilege Orang Laut Privileges and some owned provinces in the northern part will boost your Navy Tradition; dragonships were powerful ships of Chinese origin that will reward your conquests and maximum Navy Force Limit with a Ship Cost reduction and another boost to your Ship Combat Ability (all of them for both light and heavy ships); and having 2 powerful admirals and 4 more provinces in the East will allow access to the admiral Chen (3/3/4/3), a legendary Chinese pirate that ruled over Palembang.
  • Both King Under the Mountain and King’s Court in the second slot focus on the ancient splendor of the Srivijaya Empire, whose Shailendra dynasty came from the neighboring island of Java. Owning some provinces in said location will reduce National Unrest and add a general with 50 Tradition, as well as granting the final cores that will lead to our culminating mission.
  • Restore Srivijaya will require the player to own all of the Sumatra and Java islands, former possessions of the thalassocracy. With the recovered glory of the Empire, Palembang will be rewarded with a permanent Stability Cost Modifier of -10%, +1 Stability and more Diplomatic, Administrative and Military Power.
That’s all for today! Thank you for reading and have a nice week :)
 

Strelok13

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BIG PROGRESS: I've already made the new Ideas and Traditions for Luzonia, here is the video showcasing Lusong's abilities


I just realized that I posted this on a wrong thread but well, here it goes, it was supposed to be on my suggestion thread xD
 
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Augusto di Firenze

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BIG PROGRESS: I've already made the new Ideas and Traditions for Luzonia, here is the video showcasing Lusong's abilities
Nice, any peeks into the new provinces? Curious as to their trade goods... and maybe if any new COTs were added ;)
 
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leodrake

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Talking about the philippines; now in game is practicaly impossible to convert tc provinces without doing some tricks and thus is pretty hard to obtain the historical result of the convesion of the philippines to catholicism.
will you consider to rework the conversion of tc provinces in this update

P.S. there is a tread in suggestions that talks exactly about that
 
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Titik

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BIG PROGRESS: I've already made the new Ideas and Traditions for Luzonia, here is the video showcasing Lusong's abilities


I just realized that I posted this on a wrong thread but well, here it goes, it was supposed to be on my suggestion thread xD
If you need help with testing this, let me know. I'm by no means an expert but I have probably 500+++ hours on Madyas. I also have at least 80 hours on Madyas on a session of MP with the same 8 to 10 players over about 5 months at two sessions per week with no pauses allowed
 
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Titik

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Talking about the philippines; now in game is practicaly impossible to convert tc provinces without doing some tricks and thus is pretty hard to obtain the historical result of the convesion of the philippines to catholicism.
will you consider to rework the conversion of tc provinces in this update

P.S. there is a tread in suggestions that talks exactly about that
There should be an event to give the Philippines a chance at conversion tk Catholicism like Japan. It's criminal that an actual region in Asia with historical conversions to Catholicism at such a large scale do not have the same event.
 
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AFKaiser

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Talking about the philippines; now in game is practicaly impossible to convert tc provinces without doing some tricks and thus is pretty hard to obtain the historical result of the convesion of the philippines to catholicism.
will you consider to rework the conversion of tc provinces in this update

P.S. there is a tread in suggestions that talks exactly about that
Spain can convert by a mission all provinces in the Philippines to Catholic if they conquer it, but it's so clonky that it makes no sense. As some have said, they need flavor events like Japan.
 
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Augusto di Firenze

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Thanks! I'm not really sure on what to do with the provinces currently. But I will post a screenshot here once I open EU4 in just a bit. I was supposed to add an estuary/Natural Harbor on Bulacan/Tondo, but I don't have any historical proof
Not sure about the Natural Harbor but Bulacan would indeed have its estuary... on the Pampanga River Basin - conversely Pangasinan, already set as a Natural Harbor, does have its own estuary in the Agno river basin - but these probably won't make it methinks
On the provinces though, I'm hoping to at least see Paracale/Camarines for the historical gold mine (and Bicol remained to Albay perhaps, and maybe have Mount Mayon in it for a volcano event), and Sambali (Zambales) added for an event/mission regarding a potential naval base (see Subic)... and maybe Mt. Pinatubo (also for the volcano event), but iirc it was Mount Taal (currently in Manila province in-game) that proved far more eruptive in the EU4 period after all.
 
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Strelok13

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Not sure about the Natural Harbor but Bulacan would indeed have its estuary... on the Pampanga River Basin - conversely Pangasinan, already set as a Natural Harbor, does have its own estuary in the Agno river basin - but these probably won't make it methinks
On the provinces though, I'm hoping to at least see Paracale/Camarines for the historical gold mine (and Bicol remained to Albay perhaps, and maybe have Mount Mayon in it for a volcano event), and Sambali (Zambales) added for an event/mission regarding a potential naval base (see Subic)... and maybe Mt. Pinatubo (also for the volcano event), but iirc it was Mount Taal (currently in Manila province in-game) that proved far more eruptive in the EU4 period after all.
Oh, yeah, Paracale already produces Gold and is under Tondo's control. If you have any more suggestions, let's just talk it over on this thread:

Posting the youtube video here was an accident xD.
 
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Systemlord

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If you need help with testing this, let me know. I'm by no means an expert but I have probably 500+++ hours on Madyas. I also have at least 80 hours on Madyas on a session of MP with the same 8 to 10 players over about 5 months at two sessions per week with no pauses allowed

why do you have such love for that little country?
 

Lord Hoosier

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Because they are fun, fit my play style (don't like dealing with pesky mainland politics) and I like roleplaying as my countrymen.
Makes sense. If only Ireland was not such a pain. Though I may finally play as Cree, my grandfathers nation, with the new NA mechanics coming.
 
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Me_

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Has it been said when the next DD is going to be? 12.01?
 

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Has it been said when the next DD is going to be? 12.01?
There was no Imperator diary this week so I think it's likely this one won't be until next week as well.

EDIT: it was already answered.
 

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It would be nice if Maynila, Maguindanao, and Sulu got at least the shared tree. I personally like to play Sulu.

The royal families of Maynila, Sulu and Maguindanao have the same root, their main ancestor was Sultan Bolkiah of Brunei.
 

Pro-Shooto

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I was quite hoping that at least Cebu, Maguindanao and Sulu get to have missions of their own. That would be cool.
 
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