Good day everyone, it's another bright and sunny day in glorious Stockholm, or rather, I wish it were. To distract from the grim grey reality of this cursed latitude let's delve into the second Religious overhaul present in Mandate of Heaven: Shintoism.
One month ago we got a Dev Diary covering changes to the Governance of Japan. As many of you I'm sure are aware, we model Japan with the strong but mechanically lacking Shinto religion. Shinto belongs in the Eastern religion group and are eligible to compete for the Celestial Throne and as part of Mandate of Heaven, Shinto nations will also have their own Isolationism mechanic.
Shinto nations will have an Isolationism level, 5 stages from Open Doors to Closed Doors each giving their own national effect. Japan starts in 1444 under the Ashikaga Shogunate before their Sakoku period of Isolation and as such is at an "adaptive" level. Periodically, this Isolationism level will be challenged by Incidents. Up to 8 of these Incidents can trigger throughout a campaign, depending on the situation in and around Japan.
Each incident can fire once per campaign and are spaced out by at least 30 years. They will spawn events giving choices on the issues they present in the vein of accepting new ideas, goods and people in Japan. Depending on how you react to these choices, your Isolationism level may draw closer towards open doors or closing off from the world as well as a 50-year modifier to your nation at the end of each Incident's event chain. Which path you wish to take is up to you and how you wish to shape your nation.
Isolationism level bonuses:
Open Doors
Each Shinto nation will face these Incidents independently but the mechanic does not exist in a vacuum for each nation. The Shogun will gain a bonus to prestige for each Daimyo who has the same level of Isolationism as they do and conversely, suffer for each who does not. The Shogun has the power to force their subjects closer towards their own Isolationism level but at a great cost to their Liberty Desire.
the 8 Incidents in the game are:
Exciting stuff, but I want to take this opportunity to look at Japan itself too. We have spiced up Japan with map changes, new provinces and many new nation tags in the Islands, as well as re-writing a lot of the old existing events for the Japanese. Additionally, we have given unique National Ideas to all starting 1444 Japanese nations to stand in line with our goal of revitalizing the region. I'd like to extend a thank-you to community members @chatnoir17 and @Grand Historian for their extensive contributions towards these. Suggestions are always appreciated towards the development of our games.
I'll share just a few of these Idea Groups with you who enjoy reading our script files:
Map Changes, new nations and new National Ideas are all free parts of the 1.20 update, while all things Isolation related are paid feature of the upcoming Mandate of Heaven Expansion, which releases for $19.99 on April 6th 2017
That wraps up Japan and Shintoism nicely, and next week we will be talking about an extremely exciting feature which is going to truly make your Diplomats work for their non-existent salaries. See you then!
One month ago we got a Dev Diary covering changes to the Governance of Japan. As many of you I'm sure are aware, we model Japan with the strong but mechanically lacking Shinto religion. Shinto belongs in the Eastern religion group and are eligible to compete for the Celestial Throne and as part of Mandate of Heaven, Shinto nations will also have their own Isolationism mechanic.

Shinto nations will have an Isolationism level, 5 stages from Open Doors to Closed Doors each giving their own national effect. Japan starts in 1444 under the Ashikaga Shogunate before their Sakoku period of Isolation and as such is at an "adaptive" level. Periodically, this Isolationism level will be challenged by Incidents. Up to 8 of these Incidents can trigger throughout a campaign, depending on the situation in and around Japan.

Each incident can fire once per campaign and are spaced out by at least 30 years. They will spawn events giving choices on the issues they present in the vein of accepting new ideas, goods and people in Japan. Depending on how you react to these choices, your Isolationism level may draw closer towards open doors or closing off from the world as well as a 50-year modifier to your nation at the end of each Incident's event chain. Which path you wish to take is up to you and how you wish to shape your nation.
Isolationism level bonuses:
Open Doors
technology_cost = -0.05
embracement_cost = -0.1
Adaptiveembracement_cost = -0.1
global_institution_spread = 0.1
development_cost = -0.1
Selective Integrationdevelopment_cost = -0.1
idea_cost = -0.1
build_cost = -0.10
Isolationismbuild_cost = -0.10
culture_conversion_cost = -0.15
missionaries = 1
Closed Doorsmissionaries = 1
war_exhaustion = -0.03
stability_cost_modifier = -0.15
stability_cost_modifier = -0.15

Each Shinto nation will face these Incidents independently but the mechanic does not exist in a vacuum for each nation. The Shogun will gain a bonus to prestige for each Daimyo who has the same level of Isolationism as they do and conversely, suffer for each who does not. The Shogun has the power to force their subjects closer towards their own Isolationism level but at a great cost to their Liberty Desire.
the 8 Incidents in the game are:
- Shushi-Gaku Neo-Confucianism
- Nanban Trade
- Proliferation of Firearms
- Spread of Christianity
- Rising Shogun Authority
- Ikko Ikki
- Wokou Pirates
- Urbanization
Exciting stuff, but I want to take this opportunity to look at Japan itself too. We have spiced up Japan with map changes, new provinces and many new nation tags in the Islands, as well as re-writing a lot of the old existing events for the Japanese. Additionally, we have given unique National Ideas to all starting 1444 Japanese nations to stand in line with our goal of revitalizing the region. I'd like to extend a thank-you to community members @chatnoir17 and @Grand Historian for their extensive contributions towards these. Suggestions are always appreciated towards the development of our games.
I'll share just a few of these Idea Groups with you who enjoy reading our script files:
Code:
UES_ideas = { #Uesugi
start = {
army_tradition_decay = -0.01
production_efficiency = 0.1
}
bonus = {
infantry_power = 0.1
}
trigger = {
tag = UES
}
free = yes
ues_kanto_kanrei = {
diplomatic_upkeep = 1
}
ues_yamanouchi_and_ogigayatsu_branches = {
army_tradition = 0.5
}
ues_kamakura_office = {
reinforce_cost_modifier = -0.25
}
ues_dragon_of_echigo = {
land_morale = 0.1
}
ues_nokizaru = {
spy_offence = 0.2
}
ues_agakita_shu = {
discipline = 0.05
}
ues_denkoku_no_ji = {
idea_cost = -0.1
}
ITO_ideas = { #Ito
start = {
spy_offence = 0.2
global_garrison_growth = 0.25
}
bonus = {
global_trade_goods_size_modifier = 0.1
}
trigger = {
tag = ITO
}
free = yes
ito_gokenin_family = {
prestige = 1
}
ito_alliance_with_tsuchimochi_clan = {
free_leader_pool = 1
}
ito_land_of_gods_landing = {
ae_impact = -0.1
}
ito_anti_shugo_movement = {
province_warscore_cost = -0.05
core_creation = -0.1
}
ito_network_of_fourtyeight_fortifications = {
defensiveness = 0.2
}
ito_sympathy_to_christians = {
tolerance_heathen = 2
}
ito_foresty_development = {
build_cost = -0.1
}
}
TTI_ideas = { #Tsutsui
start = {
defensiveness = 0.2
land_morale = 0.1
}
bonus = {
global_missionary_strength = 0.02
}
trigger = {
tag = TTI
}
free = yes
tti_warrior_monk = {
infantry_power = 0.1
}
tti_winner_of_eikyo_civil_war = {
war_exhaustion = -0.01
prestige_from_land = 0.25
}
tti_kasuga_shrine = {
prestige = 1
}
tti_mountainous_province = {
hostile_attrition = 1
}
tti_nara_city = {
legitimacy = 1
}
tti_wise_opportunist = {
ae_impact = -0.1
}
tti_kofukuji_temple = {
idea_cost = -0.1
}
}
Map Changes, new nations and new National Ideas are all free parts of the 1.20 update, while all things Isolation related are paid feature of the upcoming Mandate of Heaven Expansion, which releases for $19.99 on April 6th 2017
That wraps up Japan and Shintoism nicely, and next week we will be talking about an extremely exciting feature which is going to truly make your Diplomats work for their non-existent salaries. See you then!