• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 14th of February 2017

Hello everyone and welcome to another development diary for Europa Universalis IV.

Today we’ll take a deep look at two new mechanics that are present when you play the Ashikaga Shogunate in next expansion, and also how the setup have changed.

Now you may wonder, where is Japan? Well, at the start of the game, there is no unified nation of Japan, and instead we have a Shogunate with Daimyo vassals.

If Ashikaga loses Kyoto, then they lose the Shogunate, and the Daimyo that conquers it, becomes the new Shogun.

Any nation that is a Daimyo, but is no longer a subject to the Shogun, will become an Independent Daimyo, a government form, that allows you to become an Empire.

Japan can be formed if you are the Shogun, and have at least 25 cities, or there are no daimyos left. A Daimyo can also form Japan if they are independent and there is no other daimyos around.

The first feature is mechanics tied to the Shogunate government form.

Each daimyo at peace reduces stability cost at 2% each to a maximum of 20% cheaper, and 0.1 yearly legitimacy up to a maximum of +1 yearly legitimacy.

There is a yearly prestige impact ranging from -1 to +1 depending on how isolated daimyos are compared to the Shogunate. We’ll talk more about isolationism when we discuss the Shintoism mechanics.

The Shogunate government itself lost the bonus to diplomatic relations, and instead gained a bonus diplomat. However, Daimyos no longer cost diplomatic upkeep.

Shogunates also have 3 abilities they can use from the government screen, for a mere cost of 20 legitimacy.

  • Sword Hunt - reduces manpower and force-limits of all Daimyo subjects, while increasing the Shogun's manpower and force-limit.
  • Sankin Kotai – Reduced diplomatic relation slots of all Daimyo subjects by 1 and increases Shogun's diplomatic reputation by 3.
  • Forcibly expel Ronin – Lower all subject's liberty desire by 5%
eu4_16.png


Secondly, there are also five new subject interactions for a Shogunate to use on their Daimyo Vassals, all who require them to have a liberty desire of less than 50%.

  • Force Seppuku - Current ruler in Daimyo dies, They will not start a war for the next ruler. (AI only) Can be done if the ruler have started a war with another daimyo. Shogun gains 5 x new rulers monarch power.
  • “Return Land” - On Daimyos that have an independent nation’s cores, force them to return that core.
  • Contribute to Capital - Gain 1 development in your capital, they lose 2 development in their lands. Can be done if they have more than 33% development of the Shogunate lands.
  • Conscript General- The Daimyo’s highest-pip general will be transferred to the overlord for +30 Liberty Desire. Blocked for heir and monarch generals.
  • Force isolation up/down - towards shogunate, increases LD by 25%.
eu4_17.png



Stay tuned for next week, when we’ll talk about how the tributary system will work...
 

Homusubi

Kampaku
23 Badges
Mar 4, 2014
960
880
  • Europa Universalis IV
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II
  • Cities: Skylines - After Dark
The issue, however, is that Osaka - excepting perhaps Satsuma - seemed to be the only ones to actually benefit. During the Sengoku there were dozens of major trading cities throughout Japan, and the Tokugawa basically gutted them and their economical growth. Taxes in the domains were also far worse than they had been during the Sengoku because of Sankin-Kotai; the Mori's taxes on the four whites only happened after Sekigahara, after all. Then there's also the Tokugawa freezing the social mobility that the Sengoku had brought with it and reinforcing the idea that merchants were worse than peasants (compare previously to the height of the Toyotomi administration, where merchants-turned-samurai like Yukinaga Konishi and Sen Rikyu held some of the highest positions [even Kanbei Kuroda's family had a mercantile background, though they were samurai by the time he was born]); travelling and literary peasants is all well and good but it won't do much if they couldn't actually use those to benefit or advance themselves.

Ah, I hadn't thought of the other towns, good point. Thanks. Having said that, I still don't think it was as grim as you seem to paint it. It was still possible to move within each shinokosho rank (i.e. merchants becoming more influential merchants), which is at least better than nothing at all (although I do agree that the Edo administration placed waaaaaay too much emphasis on birth-based privilege). Furthermore, afaik merchants could become artisans and vice versa, although there don't seem to be many references to this. (If I'm talking rubbish please say) So saying that the commoners "couldn't actually... benefit or advance themselves" is an exaggeration. Lastly, remember that those Edo edicts that tell commoners never to enjoy themselves 'because frugality' were ideals and were far removed from the reality (see: Saikaku and co.).

Still no Ikko Ikki or Iga/Kõga? :( thats fine, i still get to play one of my favorite medieval faction in japan (ashikaga shogunate) ;)

There is, as GH has said, Kii. Apart from that though, the most complete example of Honganji administration - Kaga - didn't get its own province, implying that Honganji won't be its own tag. As for the Iga Sokoku, well, Iga is tiny compared to its neighbouring provinces.

did i notice correctly that Japanese culture got split?

It got split several patches ago.

What happened to Japanese ideas? I noticed there traditions are now only +5 discipline? What else is new?

Ashikaga has Daimyo ideas, that's the difference.

I don't think development draining will really be a problem. Two reasons:

1. Taking 2 development from a 20 development province and putting 1 development into a 40 development province is likely a net gain in the sense that it's far more expensive to develop the 40 dev province.

2. How many Daimyos were there at the start of the game? That's however many capitals with a development discount, that many monarch point incomes with surpluses to spend on development - if Japan keeps a decent number of Daimyos it will have uber development by the end of the game. Wouldn't surprise me if they put this in as a means to limit it.

They are generating their own monarch points and can redevelop their land on their own. Net gain for the Shogun.

For the last time (OK, probably not for the last time), DEVELOPMENT IS A PAID FEATURE.
 

Atlantians

Field Marshal
101 Badges
Nov 25, 2012
2.973
4.481
  • Cities: Skylines - After Dark
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
For the last time (OK, probably not for the last time), DEVELOPMENT IS A PAID FEATURE.

Everything is ultimately a paid feature.

Also, why would you not buy Common Sense?
 

Badesumofu

Field Marshal
70 Badges
Dec 1, 2016
4.457
1.000
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Pillars of Eternity
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
For the last time (OK, probably not for the last time), DEVELOPMENT IS A PAID FEATURE.

What's your point? If you aren't paying for the ongoing development then you don't get to use all the features. The game is better with the DLCs than without, that's the whole point of them.

Right now Common Sense costs five bucks. If you won't pay that then why should you expect development of the game to be focused on your needs over those of people who do?
 

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
Also, why would you not buy Common Sense?
Because the development system as it stands is garbage. No, seriously; it is atrocious. I personally avoided buying CS regardless of how many times it went on sale, until we got institutions (in the free patch, no less, not that I'm saying westernization was better because it wasn't), which practically mandates CS for any non-European start.
For the last time (OK, probably not for the last time), DEVELOPMENT IS A PAID FEATURE.
My understanding is that the Japan rework is a paid feature as well (I might be incorrect on this, but I doubt it), so while I agree with you, that's not the best argument to make against it.
Right now Common Sense costs five bucks. If you won't pay that then why should you expect development of the game to be focused on your needs over those of people who do?
Can I pay the five bucks and not be forced to use CS? I would happily pay five bucks for a good development system. I would pay fifteen for it. I might, at this point, pay thirty for it. CS is anything but. If someone had paid me to get it, I would still want to give it back.

I realize this is getting a little off track, but seriously, if Paradox made a new free feature contingent on something in Art of War, no one would bat an eye, because every single thing in that expansion is gold. Instead, they made a new free feature that effectively requires something from a DLC that people actively avoid and wonder what all the fuss is about.
 

Philadelphus

Not the Ptolemy. Nor the shrub.
75 Badges
Feb 8, 2015
931
927
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Deluxe Edition
For the last time (OK, probably not for the last time), DEVELOPMENT IS A PAID FEATURE.
So is every other DLC mechanic. Should we also forbid discussion of those because some people play with just vanilla? That's going to stifle a whole lot of conversation about the game.
 

pikaemperor

Dark Magician
17 Badges
Feb 12, 2015
1.021
845
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
My understanding is that the Japan rework is a paid feature as well (I might be incorrect on this, but I doubt it), so while I agree with you, that's not the best argument to make against it.
I think that japan will be partially free, the new daymio system of them not costing slots and shogun being who holds kyoto. The new interactions will be payed most likely, despite the fact that will break the region either by making it unplayable (institutions and development) or OP (hordes without cossaks and the crappy tribes estate and silly horde disunity).
 

Badesumofu

Field Marshal
70 Badges
Dec 1, 2016
4.457
1.000
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Pillars of Eternity
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
Can I pay the five bucks and not be forced to use CS? I would happily pay five bucks for a good development system. I would pay fifteen for it. I might, at this point, pay thirty for it. CS is anything but. If someone had paid me to get it, I would still want to give it back.

I realize this is getting a little off track, but seriously, if Paradox made a new free feature contingent on something in Art of War, no one would bat an eye, because every single thing in that expansion is gold. Instead, they made a new free feature that effectively requires something from a DLC that people actively avoid and wonder what all the fuss is about.

Well your real problem is that you don't like the development system. That's unfortunate but it doesn't make sense to keep every single feature completely free of interaction with every other feature because there might be some people who don't like a certain feature. Just in general, adding more and more features that aren't allowed to interact with any other features from any other expansion is a pretty bad way to build and develop a good game.

I'd also suggest that the number of people who disable CS is pretty low. It's just not something you often see mentioned. I see a good number of people who play with Cossacks because they don't like favours and/or estates. I see plenty who play without MN because they don't like coastal raids and trade leagues. You do see people suggest ways to improve development, but very rare to see people who actually disable the entire DLC because of it.

At a certain point it becomes a case of play the game that the devs designed, or play some version of it from the past that you prefer. But at some point picking and choosing just stops being viable.
 

BathroomSinger

Corporal
54 Badges
Dec 14, 2013
43
39
  • Europa Universalis III
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
Maybe mentioned before but sankin kotai was a policy to limit the military budget of domains by forcing the daimyo to maintain expensive residences in Edo, and make very costly processions to and from Edo. This should be represented as a land maitenance modifier.

Also the authority of the shogunate was formally derived from the emperor. Wish this was represented somewhere.
 

Kapi96

Colonel
77 Badges
Dec 3, 2015
1.018
1.851
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Megacorp
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Crusader Kings II: Way of Life
This sounds awesome! Will be great to see the Ashikaga actually be vulnerable and not be able to easily wipe the floor with anyone that challenges them. Although gotta wonder if some of the new shogun interactions are a little OP. They should probably require a fairly strong shogun as well as liberty desire. Hmm, maybe they could be used like threaten war? So the daimyo have a choice to reject the shogun and start a war instead. Then the shogun would actually need the power to back up their position.

Oh... and y'all are really delaying on talking about the new Chinese emperor mechanics aren't you? :D
 

luxfelix

Colonel
53 Badges
Sep 21, 2014
1.184
1.700
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
It may not make sense in terms of game mechanics, however in a historical context, King Louis XIV had his own version of Sankin Kotai at Versailles. :cool:

(Just an observation. ;) )
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.424
38.659
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
I'd also suggest that the number of people who disable CS is pretty low.
I didn't even bloody buy CS until it was announced that (for all practical purposes) the 1.18 free patch would make CS compulsory in RotW.
 

Homusubi

Kampaku
23 Badges
Mar 4, 2014
960
880
  • Europa Universalis IV
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II
  • Cities: Skylines - After Dark
Also, why would you not buy Common Sense?

Well, for me personally, it's a matter of taste - I just don't want that many semi-compulsory monarch point sinks in my game. Which is a shame, because subject interaction looks quite fun.

The best thing to do would probably be to change the effect of the shogunate actions which deal with development to something non-crippling whenever Common Sense isn't enabled (like how PDX deal with "development cost" ideas for non-CS players).
 

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
Well your real problem is that you don't like the development system.
True. And up until institutions I expressed my disdain for it by not purchasing CS.
That's unfortunate but it doesn't make sense to keep every single feature completely free of interaction with every other feature because there might be some people who don't like a certain feature. Just in general, adding more and more features that aren't allowed to interact with any other features from any other expansion is a pretty bad way to build and develop a good game.
I happen to agree entirely with this statement. However, interaction should also be good, and fluid, rather than interaction for the sake of interaction.
I'd also suggest that the number of people who disable CS is pretty low.
Since institutions, disabling is no longer viable for many starts. I am aware of a few that did so before, but the majority of that group simply outright refused to purchase it until then. Judging purely by the agrees and disagrees on my post, my position is more common than you might think. It's just that most of us who hold such an opinion have held our tongues (aside from the occasional suggestion to improve the development system) here in the forums, because, speaking from personal experience, every time we raise the issue we're told how wonderful development is. Which is not to say that is what you're saying, and reactions to said position have improved moderately since institutions, but if you're wondering why we've been so silent, that's it.
I see a good number of people who play with Cossacks because they don't like favours and/or estates.
I also used to be one of those, but Cossacks brought me around eventually. It actually didn't even take that long; estates could be done better, but even including the micro, I see them as a QoL improvement. As for the diplomacy, I'm so happy to not be restricted to one war per ally per ten years that it's not even funny. I'll grant that I might be forgetting something, but I can think of nothing in CS that similarly improves my games.
I see plenty who play without MN
Indeed-more people complain about the more recent expansions, as they still have hope that the parts they object to will be tweaked or improved. As CS has been out almost two years now, frankly we're having doubts that anything will be done. But if you look at the few months after CS was released, the pushback was astonishing, and there are people who started playing on pre-development patches then that still do so today.
but very rare to see people who actually disable the entire DLC because of it.
Because why disable it when you can just not buy it instead? Except that's no longer really an option.
At a certain point it becomes a case of play the game that the devs designed, or play some version of it from the past that you prefer. But at some point picking and choosing just stops being viable.
Indeed. That's why I broke down and bought CS. But I still want something better.
Right now Common Sense costs five bucks. If you won't pay that then why should you expect development of the game to be focused on your needs over those of people who do?
So now that I've bought it, I can expect my needs for a better development system to be prioritized, right? Or at the very least taken seriously? As opposed to when CS came out, and Paradox was told by many that their new development system needed to be improved, and they...did nothing.

Don't get me wrong, you make some good points, but the issue is more controversial than it at first appears.
 

durbal

Field Marshal
58 Badges
Dec 9, 2015
3.737
9.693
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 2
  • Age of Wonders: Planetfall Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
You don't need CS to play in 1.18. Not even in ROTW. You just need to get good.

I've developed for institutions exactly once since 1.18 (Renaissance in a Kongo run for African Power) and I play pretty much only ROTW nations. Central Africa is by far the most isolated region in terms of starting institutions too, since after taking the region MP can't just be spent on expansion very easily due to few targets. Had I not planned on developing for institutions I would've just grabbed Renaissance from Egypt anyway.
 
Last edited:

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.295
9.474
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
Ah, I hadn't thought of the other towns, good point. Thanks. Having said that, I still don't think it was as grim as you seem to paint it. It was still possible to move within each shinokosho rank (i.e. merchants becoming more influential merchants), which is at least better than nothing at all (although I do agree that the Edo administration placed waaaaaay too much emphasis on birth-based privilege). Furthermore, afaik merchants could become artisans and vice versa, although there don't seem to be many references to this. (If I'm talking rubbish please say) So saying that the commoners "couldn't actually... benefit or advance themselves" is an exaggeration. Lastly, remember that those Edo edicts that tell commoners never to enjoy themselves 'because frugality' were ideals and were far removed from the reality (see: Saikaku and co.).

Yes, there still was some mobility within the castes, but that was still marginal and practically none overall - the lack of literary evidence or notable examples of individuals during this period shows that (again, in comparing to the Sengoku when merchants like Dosan Saito could take control of entire provinces). Still better than nothing, I suppose.

True, the Edo edicts were completely and utterly removed from reality, and I doubt even well enforced, but still having them on the books was detrimental in of itself. It's like that old law that prohibited usage of the wheel for anything other than religious purposes due to its Buddhist symbolism; we know it wasn't the best enforced, but it still was on some level and that undoubtedly made things worse than they were.