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EU4 - Development Diary - 14th of February 2017

Hello everyone and welcome to another development diary for Europa Universalis IV.

Today we’ll take a deep look at two new mechanics that are present when you play the Ashikaga Shogunate in next expansion, and also how the setup have changed.

Now you may wonder, where is Japan? Well, at the start of the game, there is no unified nation of Japan, and instead we have a Shogunate with Daimyo vassals.

If Ashikaga loses Kyoto, then they lose the Shogunate, and the Daimyo that conquers it, becomes the new Shogun.

Any nation that is a Daimyo, but is no longer a subject to the Shogun, will become an Independent Daimyo, a government form, that allows you to become an Empire.

Japan can be formed if you are the Shogun, and have at least 25 cities, or there are no daimyos left. A Daimyo can also form Japan if they are independent and there is no other daimyos around.

The first feature is mechanics tied to the Shogunate government form.

Each daimyo at peace reduces stability cost at 2% each to a maximum of 20% cheaper, and 0.1 yearly legitimacy up to a maximum of +1 yearly legitimacy.

There is a yearly prestige impact ranging from -1 to +1 depending on how isolated daimyos are compared to the Shogunate. We’ll talk more about isolationism when we discuss the Shintoism mechanics.

The Shogunate government itself lost the bonus to diplomatic relations, and instead gained a bonus diplomat. However, Daimyos no longer cost diplomatic upkeep.

Shogunates also have 3 abilities they can use from the government screen, for a mere cost of 20 legitimacy.

  • Sword Hunt - reduces manpower and force-limits of all Daimyo subjects, while increasing the Shogun's manpower and force-limit.
  • Sankin Kotai – Reduced diplomatic relation slots of all Daimyo subjects by 1 and increases Shogun's diplomatic reputation by 3.
  • Forcibly expel Ronin – Lower all subject's liberty desire by 5%
eu4_16.png


Secondly, there are also five new subject interactions for a Shogunate to use on their Daimyo Vassals, all who require them to have a liberty desire of less than 50%.

  • Force Seppuku - Current ruler in Daimyo dies, They will not start a war for the next ruler. (AI only) Can be done if the ruler have started a war with another daimyo. Shogun gains 5 x new rulers monarch power.
  • “Return Land” - On Daimyos that have an independent nation’s cores, force them to return that core.
  • Contribute to Capital - Gain 1 development in your capital, they lose 2 development in their lands. Can be done if they have more than 33% development of the Shogunate lands.
  • Conscript General- The Daimyo’s highest-pip general will be transferred to the overlord for +30 Liberty Desire. Blocked for heir and monarch generals.
  • Force isolation up/down - towards shogunate, increases LD by 25%.
eu4_17.png



Stay tuned for next week, when we’ll talk about how the tributary system will work...
 

AledlePieux

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When you mean "no more daimyos", does it mean you need to integrate each vassal to form Japan? (unlike other unions)

Very interesting read and a bunch of exciting features btw.
 

Sweawm

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With the 'Return Land' action, this basically has the Shogun ask a vassal to return an independent state's core (not another vassal's core). How trigger happy will the AI be to using this? If as a vassal, I get a province in Korea or elsewhere, will the Shogun be an absolute pain and force me to give it back? Can the Shogun ask a vassal to return a province to a state that no longer exists?
 

Me_

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Could you explain the new mechanics a bit more? How much LD do Force Seppuku, Return Land and Contribute to Capital give?

Are all 3 actions for 10 years?

Is everything free or patch?

Also, I wish you made a separate menu with all those new interactions and bonuses/penalties. Having them in multiple screens might be a bit confusing at first.

And most important:

Does the AI wage war for Shogunate properly?

All in all, I like the new mechanics. They should make Japan more engaging.
 

Fekke

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Shogunates also have 3 abilities they can use from the government screen, for a mere cost of 20 legitimacy.

  • Sword Hunt - reduces manpower and force-limits of all Daimyo subjects, while increasing the Shogun's manpower and force-limit.
  • Sankin Kotai – Reduced diplomatic relation slots of all Daimyo subjects by 1 and increases Shogun's diplomatic reputation by 3.
  • Forcibly expel Ronin – Lower all subject's liberty desire by 5%
For how long does the three new shogun government actions last?
 

Haldan

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KATANA CAN CUT BURRETS
 

bitmapmedivh

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Holbenilord

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The Force Sepukku power sounds like it would be really annoying for player daimyos. Losing that 15 monarch point ruler if you start a war :(

Also if the next ruler lives 40 years then an AI daimyo has just been shut down surely, though I guess they can join wars via alliances.

Also I guess AI will always steal my good generals whenever I roll them :p
 

DàbiànLājīdàrén

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I still remember when Divine Wind was released and getting so excited over it, but everything I've seen of this expansion so far blows it out of the park.
 

netherlink

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Force Seppuku - Current ruler in Daimyo dies, They will not start a war for the next ruler. (AI only) Can be done if the ruler have started a war with another daimyo. Shogun gains 5 x new rulers monarch power.
This can't be complete. There has to be some kind of cost for Shogun, or you just do it for EVERY Daimyo you ever have, they will never fight and Shogun swims in MP.
Starting with like 15 Daimyos, each giving ~15MP, every ~20-40 years seems totally ridiculous.

Or am i missing something? xD