• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 13th of October 2021

Hello everybody, and welcome! This week we will shift the focus from the upcoming African content, to the new Monuments that we will be introducing for Leviathan DLC owners, and that will come along with the 1.32 patch.

As this has been quite a popular feature of the last DLC, we felt that we could create a few more for the game. And when I say a few, I mean that we’ve almost doubled them, with 52 new monuments being added. So first let’s talk a bit about the creative process and the decisions that we made when choosing which ones we wanted, and then I will be showing some of them (although not all, as that would really be a long post, and we want to surprise you a bit when looking at them for the first time ingame!).

The creative process started a few months ago, just after releasing the new Monuments of 1.31.5 patch. As we pointed out back then, the thing that takes more time about this feature is the Art involved, and because of that you’ve not heard anything about them in a few months. So, we really wanted to choose some beautiful and meaningful buildings to be included.

Apart from that, we also wanted the regional distribution of the Monuments to be a bit fairer, as we felt that some regions were crowded with them, but others were a bit sparse. So here you have a sneak peak of that:

1.32 New Monuments.png



Now we have 18 monuments in America (11 new), 31 in Europe (16 new), 9 in Africa (5 new), 45 in Asia (19 new), and 2 in Oceania (1 new). That’s 52 new monuments in total. We would have preferred to have a few more monuments here and there, but overall we are mostly happy with the result, and we really hope you enjoy them.

So, where did our inspiration to pick the new ones come from? First we incorporated the ones that were voted for in the forum around May; so, Cahokia, Malbork Castle, Brandenburg Gate, Santa Maria del Fiore, Bran Castle, the Rock-Hewn Churches of Lalibela, the Great Living Chola Temples, Porcelain Tower of Nanjing and Nan Madoll are in.

Then, we had been gathering suggestions from the community here in the forums, in the Monuments-specific threads. We have to thank you all for the passion you showed, as we had a long-list of around 100 Monuments to pick from, and that was a great inspiration for us. Last, but not least, we checked a lot of different places from the UNESCO World Heritage list.

Now let’s go to the cool part of the DD, and let me show you some of the new Monuments.

[Disclaimer: modifiers are currently being tested by us and our QA, so expect changes on them when 1.32 patch is released.]

First one we want to show you is in the Americas: the Qhapaq Ñam, portraying the famous Incan Road System. Although we brainstormed a bit about how we could do this without being attached to only one province, we thought that it would be a bit difficult to do, and we wanted to be coherent with the other monuments, which are located in only one province. Anyway, we represented this as a buff for an united Andean Empire, and because of that it’s on the most northern tag of the region. If you notice the last modifier, it is a new one affecting Yearly Inti Authority (there's a word lacking there to be fixed, yes!), so we think it’s a nice buff for the main religion in the region:

Qhapac.png


Next one is Santa Maria del Fiore, one widely requested by the community, and one that we obviously think should be included, as being so Stendhal-esque! We took the opportunity to add a nice modifier to it, so here you have this Monthly Splendor modifier that we think fits perfectly with it:

Firenze.png


Now let’s move to Africa. It was obvious for us that some new Monuments had to be added to the region we’re focusing on for the next Immersion Pack, and make them useful with the new content we’ve been designing. So here you’ve got the famous Rock-Hewn Churches at Lalibela, that gives some extra flavour when playing as Ethiopia, as it’s our first Coptic-related Monument. And I’ll give you some extra info, not directly related with today’s DD, but with this area: yes, we will have some new mechanics for Judaism! But those will be revealed in a couple weeks.

Lalibela.png


Let’s go now to Asia. Here we’ve added a bunch of monuments to India, as we felt this subcontinent to be a bit empty of Monuments in comparison to other regions. One of those is Hampi, the renowned capital of Vijayanagar, that grew as a really princely city (until being razed by the Bahmani Empire, of course…). So, here we’ve got a couple of interesting things to show. First is the new ‘All Estates’ Loyalty Equilibrium’, that now will make our lives (and modders’ ones!) easier, as we can add this loyalty equilibrium modifier to all the existing estates in our country. The other thing is that we added a couple new requirements for Buddhist Monuments, so now they can be used also by Hindu countries with a ruler following the Buddha cult, or by Fetishist ones that follow Buddhadharma. [Obviously the Hindu Buddha cult is redundant in this Monument, as it can be used by Dharmic religion groups, but we wanted to show this fix we’ve done in this pic.]

Hampi.png


To end with the Oceania continent, we’ve added here its second monument, the settlement of Nan Madoll. We wanted this to work as a kind of race prize and reward for colonizing the Pacific islands, so because of that the nice modifiers for colonization, coupled with the Yearly Navy Tradition one.

Nan Madoll.png


That’s mostly all for today! Because I want to make a last announcement: Paradox Tinto will be joining the Grandest Lan event with a Dev (Dream) Team! Probably we will be beaten badly by everyone else in the game, but at least it will probably be fun.

Next week we will come back to the new African content, and my colleague @Ogele will be talking about Mutapa and Kilwa new missions, among other things. I’ll be reading your feedback along this week, see you!
 
  • 113Like
  • 36Love
  • 26
  • 8
  • 7
  • 3Haha
Reactions:
The other thing is that we added a couple new requirements for Buddhist Monuments, so now they can be used also by Hindu countries with a ruler following the Buddha cult, or by Fetishist ones that follow Buddhadharma. [Obviously the Hindu Buddha cult is redundant in this Monument, as it can be used by Dharmic religion groups, but we wanted to show this fix we’ve done in this pic.]
Does harmonized Buddhism by Confucianism count for this?
 
  • 1
  • 1
Reactions:
Could have gone for Park Sanssouci* and the New Palais then.

*rejected for sounding too French ^^
Maybe the most iconic places are the only that counts.

I wonder what they placed in Neva (possible Saint-Petersbourg) because that city has monuments falling out of it's arse.

And there's still no possibility to build Sain't Basil's Cathedral in Moscow.
 
I hope they dont add any major boni to that monument. Maybe splendor/prestige stuff. As a german i believe Prussia is a horribly overbuffed nation. Also with the new gov cap system and admin ideas its 0 challange to keep militarization.
You don't say.

I really wish that prussian spehss mehreens would go to Dank Meme Museum.
 
  • 2Haha
  • 1
Reactions:
What is the monument in Oirat? I can't think of anything that would really fit up there in 1444

Erdenne Zuu/remnants of Karakorum, maybe? Not sure if that should be further east, though.
 
Happy to see some of my suggestions made it in, including the mosque of Kairouan, Kilwa, and an Ogaden tag.

Looks like Qaraqorum in Mongolia is there also. Nice.
 
  • 2Like
Reactions:
Apart from that, we also wanted the regional distribution of the Monuments to be a bit fairer, as we felt that some regions were crowded with them, but others were a bit sparse.
Good to see it addressed that Greece, Anatolia and the Levant are an absolute goldmine of powerful buffs for an Ottoman or Mamluk player.
 
I love when monuments affect what we could call "soft power" features, like prestige, splendor, religious unity, diplomatic reputation, etc. I also think their impact on estates is a good call. Good work, Tinto ;).
 
  • 3Like
  • 2
Reactions:
I really like what I am seeing! However, I would also like to point out that there are now 4 20% advisor cost monuments, and only one of them is religion locked and three of them are in the same region. From a balance perspective, I would like to see monuments a little bit more restricted - but with an option to turn off all restrictions, like we have with end game tags. On the other hand, from a fun perspective, I really like cutting down on advisor costs.
 
  • 7Like
Reactions:
It seems the Constantinople province is bright green? Does this mean it is getting a second monument, maybe a Theodosian wall, which was around at the time, and even maintained by the Ottomans for some time after conquering the city?
 
I like the all estates loyalty modifier, that's really powerful. But are there any monuments that grant estate loyalty specifically to merchants or nobility? In 1.31, not counting Portugal's ex-monument that got cut, it seems only clergy gets that love.
 
It seems the Constantinople province is bright green? Does this mean it is getting a second monument, maybe a Theodosian wall, which was around at the time, and even maintained by the Ottomans for some time after conquering the city?
Hagia Sophia starts off as Tier 2, maybe that's why it's bright green. Wouldn't mind Theodosian Walls though!
 
  • 3
Reactions:
It seems the Constantinople province is bright green? Does this mean it is getting a second monument, maybe a Theodosian wall, which was around at the time, and even maintained by the Ottomans for some time after conquering the city?
Huh? I don't see any bright-green, seems like a standrad green shade.

Or maybe this province is just clicked upon?
 
I'm glad Paradox is adding more monuments because they're pretty fun and allow for new strategies in some areas. These monuments listed in this dev diary are pretty weak though. The Incan one is alright, but nothing worth going out of the way for really. The others are questionable investments at 8500 ducats.

I hope Confucian governments that harmonize with other religious groups will be able to use their monuments at some point too.
 
  • 2
  • 1Like
Reactions:
Super hope Malbork Castle starts out at tier 1 or 2 considering it's a 13th century building, which would give the Teutons a bit more resistance against Poland if they can successfully stop the Prussian Confederation happening
 
  • 4Like
  • 2
Reactions:
Since Fetishist and Hindu would be able to use Buddhist monuments under certain circumstances, I think that Confucian and Tengri also should be able to share this mechanic via harmonisation and syncretic faiths.
 
  • 9Like
  • 2
Reactions: