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EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
Last edited:

navaluiki

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The closest modern example I can find to show this mess with the name of Spain is USA. They call themselves American (even though they don't control it entirely) and other Americans tend to identify themselves as other things, like Canadian for example. Even Latin Americans prefer being called just Latin
 

Viriato0909

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So basically what I propose is having the historical Spain (the one that exists today) and then another one formed in different circumstances. If the game allows having two different tags called Spain, fine. If that's not possible, then the alternate Spain could be called Hispania.

Agreed.

Well, there are official institutions (not only Spanish, take the Catholic Church for example) that use the word Hispania for Spain in Latin.

The key of what you say here is Latin. There is no Latin word for current day Spain. The Latin Hispania comes from the roman province, which included the whole of Iberia. Shouldn't be confused with Spain. https://en.wikipedia.org/wiki/Hispania
 

Viriato0909

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The closest modern example I can find to show this mess with the name of Spain is USA. They call themselves American (even though they don't control it entirely) and other Americans tend to identify themselves as other things, like Canadian for example. Even Latin Americans prefer being called just Latin

That's not comparable. USA "Americans" call themselves that because of the name of their country - United States of America. Otherwise would have to call themselves "US Americans" or something even more awkward.
 

Old Tercio

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Have it whichever way you like. You might have to make your point to a lot more people and replace the names of locations, birds, sea passages, spacecraft, etc that have been named after Magellan. They should rightly be named Elcano.
Well the whole point was that the achievement is given because Elcano completed the voyage, the fact is that Magellan is remembered because of his courage, also take note that the Portuguese King rejected his proposal, even as a Portuguese, he is more a Spanish hero because he did it in the name of the King of Spain, not Portugal, so if you want facts, Elcano takes the credit, because he was the one who completed the voyage, no Elcano no Magellan...
 

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So basically what I propose is having the historical Spain (the one that exists today) and then another one formed in different circumstances. If the game allows having two different tags called Spain, fine. If that's not possible, then the alternate Spain could be called Hispania.

This, it should be fairly easy to make another Spain (or Hispania) tag in case its formed by Castille and Portugal instead with a flag including the Portuguese Coat of Arms, maybe another colour, and maybe different NI's (although im sure they would be miserably weak because of Paradox's obsession to deny Portugal of anything remotely useful).
 

navaluiki

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Agreed.



The key of what you say here is Latin. There is no Latin word for current day Spain. The Latin Hispania comes from the roman province, which included the whole of Iberia. Shouldn't be confused with Spain. https://en.wikipedia.org/wiki/Hispania
Escudo_de_la_Archidi%C3%B3cesis_de_Toledo.svg

The Archdiocese of Toledo is the primate of Spain (country) but it's called Hispania Primas. However it does not mean it's the main of Hispania (meaning Iberia), as that is Braga (yeah it's in Portugal: https://en.wikipedia.org/wiki/Roman_Catholic_Archdiocese_of_Braga). It's a real mess
 
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navaluiki

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That's not comparable. USA "Americans" call themselves that because of the name of their country - United States of America. Otherwise would have to call themselves "US Americans" or something even more awkward.
Well, that's true. But it's similiar to what the union of Castille and Aragon did, calling the Union Spain (first as an honorific title and after 1714 as the official name). It's not the same, but it's the closest I can now think of. Besides, USA could have chosen a different name, but instead claimed the name "America" for themselves
 

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Well the whole point was that the achievement is given because Elcano completed the voyage, the fact is that Magellan is remembered because of his courage, also take note that the Portuguese King rejected his proposal, even as a Portuguese, he is more a Spanish hero because he did it in the name of the King of Spain, not Portugal, so if you want facts, Elcano takes the credit, because he was the one who completed the voyage, no Elcano no Magellan...

I'm not arguing whose hero he is. And you're right, the Portuguese had great entrepreneurial kings, but also some real dimwits (eg Columbus pitched his expedition to Portugal, was also refused and then went to sell his vision in Spain). I'm only arguing one fact - that Magellan is recognised as the explorer behind the first circumnavigation even though he died two-thirds of the way in... No Magellan, no Elcano...
 

navaluiki

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This, it should be fairly easy to make another Spain (or Hispania) tag in case its formed by Castille and Portugal instead with a flag including the Portuguese Coat of Arms, maybe another colour, and maybe different NI's (although im sure they would be miserably weak because of Paradox's obsession to deny Portugal of anything remotely useful).
I saw a very cool flag for an alternate Spain in a previous dev (perhaps that famous from October 9th) that included coats from all the Iberian Kingdoms
 

Old Tercio

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I'm not arguing whose hero he is. And you're right, the Portuguese had great entrepreneurial kings, but also some real dimwits (eg Columbus pitched his expedition to Portugal, was also refused and then went to sell his vision in Spain). I'm only arguing one fact - that Magellan is recognised as the explorer behind the first circumnavigation even though he died two-thirds of the way in... No Magellan, no Elcano...
True, but I am not arguing that Magellan is not relevant, I am arguing that it's an achievement for Spain, not Portugal...
 

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Escudo_de_la_Archidi%C3%B3cesis_de_Toledo.svg

The Archdiocese of Toledo is the primate of Spain (country) but it's called Hispania Primas. However it doen's not mean it's the main of Hispania (meaning Iberia), as that is Braga (yeah it's in Portugal: https://en.wikipedia.org/wiki/Roman_Catholic_Archdiocese_of_Braga). It's a real mess

That's cool info. I didn't know that about Braga. You're right, it's a mess. We need a terms of historical reference in EU4.
 

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I'm not arguing whose hero he is. And you're right, the Portuguese had great entrepreneurial kings, but also some real dimwits (eg Columbus pitched his expedition to Portugal, was also refused and then went to sell his vision in Spain). I'm only arguing one fact - that Magellan is recognised as the explorer behind the first circumnavigation even though he died two-thirds of the way in... No Magellan, no Elcano...

Would you have gotten on that boat with Colon?

In Spain as in the rest of the sites, he was told that he could not reach India by distance.

The truth is that it was a very risky bet, almost like throwing money.

I do not get on that ship.

And to Magallanes, either, almost all the crew died, and Magellan in the Philippines.
 

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I'm not arguing whose hero he is. And you're right, the Portuguese had great entrepreneurial kings, but also some real dimwits (eg Columbus pitched his expedition to Portugal, was also refused and then went to sell his vision in Spain). I'm only arguing one fact - that Magellan is recognised as the explorer behind the first circumnavigation even though he died two-thirds of the way in... No Magellan, no Elcano...

I wouldn't call João II a dimwit at all.
He didn't refuse Columbus from a lack of vision, he refused Columbus because Columbus's proposal was finding a sea route to india by sailing west, as he believed the world to be much smaller than it really is.
The Portuguese king if anything was too smart to believe Columbus, he knew the world was much larger than Columbus believed to be and India was much further away than that.
Also the Portuguese had already crossed Africa into the Indian Ocean, disproving the theory that Africa divided both oceans, as well as established contact with Ethiopia which knew the routes to India, so by 1492, Portugal was 99% sure they would arrive in India by going around Africa sooner or later and to make matters better they had already set feitorias along the way securing trade. so finding another way westwards would be much harder and longer than the one they were almost establishing and it would be a waste of money and time.
There was logical reasoning behind the Portuguese decision.
 

Viriato0909

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I wouldn't call João II a dimwit at all.
He didn't refuse Columbus from a lack of vision, he refused Columbus because Columbus's proposal was finding a sea route to india by sailing west, as he believed the world to be much smaller than it really is.
The Portuguese king if anything was too smart to believe Columbus, he knew the world was much larger than Columbus believed to be and India was much further away than that.
Also the Portuguese had already crossed Africa into the Indian Ocean, disproving the theory that Africa divided both oceans, as well as established contact with Ethiopia which knew the routes to India, so by 1492, Portugal was 99% sure they would find a sea route to India around Africa sooner or later and to make matters better they had already set feitorias along the way securing trade. so finding another way westwards would be much harder and longer than the one they were almost establishing and it would be a waste of money and time.
There was logical reasoning behind the Portuguese decision.

True all that. "Dimwit" was a figure of speech from a perspective of "look what you missed out on", although Portugal may well have already known there was something to the west. People (myself included), tend to forget how few manpower resources Portugal had during the age of discoveries, namely a measly 2 million people. That was a major factor limiting their capacity to colonise deeply into all the territories they discovered.
 

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And the funny thing is that they almost threw the money in the trash, to respect the agreements signed with Portugal.

Curious, when they were an imperialist country obsessed in invading Portugal as Russia with Poland.

Because of Magellan, it was another madness, to continue looking for the way of Colon to get to India.

Very dangerous trips, in the one of Colon, Colon and De la Cosa deceived the crew so that they did not know how far they were from land, they did not kill Colon by little. 2 or 3 more days and it does not count.

Very risky and dangerous expeditions.
 

Viriato0909

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And the funny thing is that they almost threw the money in the trash, to respect the agreements signed with Portugal.

Curious, when they were an imperialist country obsessed in invading Portugal as Russia with Poland.

Because of Magellan, it was another madness, to continue looking for the way of Colon to get to India.

Very dangerous trips, in the one of Colon, Colon and De la Cosa deceived the crew so that they did not know how far they were from land, they did not kill Colon by little. 2 or 3 more days and it does not count.

Very risky and dangerous expeditions.

Well, there are always people willing to take risks that seem mad to others. Take space exploration, to name something contemporary, how many would get on a ship bound for Mars?
 

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That's cool info. I didn't know that about Braga. You're right, it's a mess. We need a terms of historical reference in EU4.
We actually argued a lot that Braga should be a province to add to Portugal in the map changes DD (certainly makes more sense than Aveiro). But that's a lot whole can of worms we should not open here.
 

Naranjito

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Well, there are always people willing to take risks that seem mad to others. Take space exploration, to name something contemporary, how many would get on a ship bound for Mars?


Colon and Magellan was for money.

A short route to India and spice control.

And the court Castilla, Spain, equal, for money. They played money almost certainly lost it, but if it went well, it had many advantages.

And the explorers and conquerors also sought gold.

They did not play their lives by exploring and knowing the world.
 

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We actually argued a lot that Braga should be a province to add to Portugal in the map changes DD (certainly makes more sense than Aveiro). But that's a lot whole can of worms we should not open here.

There wouldn't be the need to open that can if they haven't locked down the thread where it was supposed to be opened.
Can someone send me the link to the commun proposal again?