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EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
Last edited:

navaluiki

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I was actually speaking about the Coat of Arms. A portuguese king would always include the coat of arms of Portugal in any new flag (in the case of a union of Spain under Portuguese Rule). Right now it only includes Spanish Coat of Arms (Castillian, Leon, Aragonese and the last bit which I can't recall but I believe to be related to Sicily).

https://eu4.paradoxwikis.com/Spain
That's right. If Portugal could create its own Spain, it should have the Portuguese coat of arms in it.
 

urisole

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In the topic I created there is this guy saying that Portugal never won an important war or battle, all battles were won against very primitive enemies...

I know that the overal ignorance about portuguese history is very low, and I admit that it is our fault, like someone said in this post, we dont "sell" our trademark very well... But this... This is too much.


I think you've been confused as a user, I've never criticized Portugal, I've always praised Portugal and its history.

I have never thought nor written that "Portugal never won an important war or battle, all battles were won against very primitive enemies", someone who does not know much history will have written it.
 

Bandua_of_Gallaecia

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Calm friends, here we are to give ideas to the developers of Paradox for this new DLC, I think that Portuguese and Spanish are providing objective information to improve this great game.

Both Spain and Portugal deserve it and until now Paradox has not paid much attention to us, to make us with this new DLC, to contribute ideas together to improve these two great countries.

This, stop arguing about about a misunderstanding.
When people here say Portuguese people untill the 1640s were Spaniards they are not trying to say those people were from the Kingdom of Spain/Castille&Aragon, they are saying that untill then, "Spain" as a nation/political entity didn't quite exist, and thus everyone from the Iberian peninsula was considered a Spaniard, Spain in a pre 1640 age doesnt mean current Spain, it means Hispania, it means Iberia, i'm not saying there was no Portuguese culture and identity, of course there was, the concept of being a Spaniard just meant being Iberian.
Think of the nation of Spain calling itself Spain, like the U.S.A calling itself "America".

But it doesn't matter, if the Portuguese were considered Spaniards or not is irrelevant, since being a Spanish is quite vague in itself, a Galician, a Castillian, a Basque and a Catalan are all technically Spaniards yet they are different cultures and identities as well. Being a Spaniard doesn't make you any less Portuguese or any more Castillian especially back then it didn't.

The point is, Urisole is right, let go of this nonsense debate and focus on trying to get the devs to listen to us, so far they only ever listened to the criticism of the Castillian and Spanish Ideas, they completely ignored everything else and didn't even bother to explain why.
 

Naranjito

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The expedition is named Magallanes-Elcano

https://en.wikipedia.org/wiki/Timeline_of_the_Magellan–Elcano_circumnavigation

It was a Spanish expedition, in the sense of financing, although the idea was of Magallanes.

Unfortunately he died.

By the way, I've always thought that the heretics and the perfid albion, was perfomance, a game.

But, tremendous thing of some Portuguese, I do not know if it is perfomance or not
 

Manuel6494

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This, stop arguing about about a misunderstanding.
When people here say Portuguese people untill the 1640s were Spaniards they are not trying to say those people were from the Kingdom of Spain/Castille&Aragon, they are saying that untill then, "Spain" as a nation/political entity didn't quite exist, and thus everyone from the Iberian peninsula was considered a Spaniard, Spain in a pre 1640 age doesnt mean current Spain, it means Hispania, it means Iberia, i'm not saying there was no Portuguese culture and identity, of course there was, the concept of being a Spaniard just meant being Iberian.
Think of the nation of Spain calling itself Spain, like the U.S.A calling itself "America".

But it doesn't matter, if the Portuguese were considered Spaniards or not is irrelevant, since being a Spanish is quite vague in itself, a Galician, a Castillian, a Basque and a Catalan are all technically Spaniards yet they are different cultures and identities as well. Being a Spaniard doesn't make you any less Portuguese or any more Castillian especially back then it didn't.

The point is, Urisole is right, let go of this nonsense debate and focus on trying to get the devs to listen to us, so far they only ever listened to the criticism of the Castillian and Spanish Ideas, they completely ignored everything else and didn't even bother to explain why.
more or less, more or less.
 

Viriato0909

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I was actually speaking about the Coat of Arms. A portuguese king would always include the coat of arms of Portugal in any new flag (in the case of a union of Spain under Portuguese Rule)

Sorry, diagonal reading on my part. You're right, of course, it stands to reason the Portuguese coat of arms would be prominent in that of such a hypothetical Spain.
 

Hojsimpson

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I was actually speaking about the Coat of Arms. A portuguese king would always include the coat of arms of Portugal in any new flag (in the case of a union of Spain under Portuguese Rule). Right now it only includes Spanish Coat of Arms (Castillian, Leon, Aragonese and the last bit which I can't recall but I believe to be related to Sicily).

https://eu4.paradoxwikis.com/Spain

The other one is the Two Sicilies,So it includes Naples. The Aragonese one represents the Aragonese crown, that is, it represents the kingdom of Catalonia, Valencia and Aragon.
 

Viriato0909

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When people here say Portuguese people untill the 1640s were Spaniards they are not trying to say those people were from the Kingdom of Spain/Castille&Aragon, they are saying that untill then, "Spain" as a nation/political entity didn't quite exist, and thus everyone from the Iberian peninsula was considered a Spaniard, Spain in a pre 1640 age doesnt mean current Spain, it means Hispania, it means Iberia, i'm not saying there was no Portuguese culture and identity, of course there was, the concept of being a Spaniard just meant being Iberian.
Think of the nation of Spain calling itself Spain, like the U.S.A calling itself "America".

But it doesn't matter, if the Portuguese were considered Spaniards or not is irrelevant, since being a Spanish is quite vague in itself, a Galician, a Castillian, a Basque and a Catalan are all technically Spaniards yet they are different cultures and identities as well. Being a Spaniard doesn't make you any less Portuguese or any more Castillian especially back then it didn't.

The point is, Urisole is right, let go of this nonsense debate and focus on trying to get the devs to listen to us, so far they only ever listened to the criticism of the Castillian and Spanish Ideas, they completely ignored everything else and didn't even bother to explain why.

Agree this is off-topic, but interesting. Your assertion that all peoples of Iberia were known as spaniards at a time when you say the very concept of Spain didn't exist is contradictory in itself. I have never seen a reference from that period where the Portuguese are called spaniards, but hey. You're also right that the concept of Spain even today is not that of a nation, but simply a country. Your list of nations within Spain illustrates that.
 
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gigau

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Please, take down the arguments down a notch. Remain calm.

Also, as a reminder : language on the forum is English, even in linked pages (Wikipedia or else).
 

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I know it's not important and someone has probably already said this, but, as a Texan, I feel obligated to point out that Texas is, in general, not good cotton land.
Texas is ranching land!
 

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Agree this is off-topic, but interesting. Your assertion that all peoples of Iberia were known as spaniards at a time when you say the very concept of Spain didn't exist is contradictory in itself. I have never seen a reference from that period where the Portuguese as called spaniards, but hey. You're also right that the concept of Spain even today is not that of a nation, but simply a country. Your list of nations within Spain illustrates that.

So no, Urisole is not right.

https://en.m.wikipedia.org/wiki/Pope_John_XXI
Pope John of Portugal was known as "Peter of Spain" before becoming pope, yet there was no Spain back then, and he was as Portuguese as one can get.
This is one of the examples of Portuguese people being called Spaniards before Spain started being associated with the Nation of Spain.

I said he was right because we shouldn't be discussing this *again*, this is not the appropriate place and time, and the last thing we want is to start unrelated arguments when we are so desperate for Paradox to pay attention to us and simply say something.
 

Viriato0909

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https://en.m.wikipedia.org/wiki/Pope_John_XXI
Pope John of Portugal was known as "Peter of Spain" before becoming pope, yet there was no Spain back then, and he was as Portuguese as one can get.
This is one of the examples of Portuguese people being called Spaniards before Spain started being associated with the Nation of Spain.

I said he was right because we shouldn't be discussing this *again*, this is not the appropriate place and time, and the last thing we want is to start unrelated arguments when we are so desperate for Paradox to pay attention to us and simply say something.

No, mate. As per your link, he was known as "Latin: Petrus Hispanus; Portuguese: Pedro Hispano". From Hispania, not Spain, not España, not Espanha. People simply translate Hispania into Spain in modern vernacular.

And yes, realised what you meant about Urisole being right, and edited my post accordingly.
 
Last edited:

Naranjito

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I know it's not important and someone has probably already said this, but, as a Texan, I feel obligated to point out that Texas is, in general, not good cotton land.
Texas is ranching land!

And what about the Prussian mini-army, how do you see it?

You were the land of the military, generals, super soldiers.

It will be for the cowboys the dallas

Greetings, it is always a pleasure to talk to a Texan. Your ex-expresident and my ex-ex-expresident loved each other very much. Here there can be no quarrels like between Spaniards and Portuguese.
 

Old Tercio

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Dude, say what?! Not sure how history was re-written over there, but the first circumnavigation is credited to Fernão de Magalhães throughout the world, unless you think the anglicised name "Magellan" refers to Elcano.... I'll give the spaniards credit for financing the expedition, but don't call the man a spaniard.

https://en.wikipedia.org/wiki/Ferdinand_Magellan

As to the discovery of Brazil, I'm at a complete loss as to how you associate it with spaniards - Pedro Álvares Cabral couldn't be more Portuguese if he tried.

https://en.wikipedia.org/wiki/Pedro_Álvares_Cabral

Spain accomplished great things as a country throughout the EU4 time period, no need to claim someone else's RL achievements as her own. That said, Spain only went to sea following Portugal, her discoveries and her wealth. As did the Dutch and the British.
Magalhães died in the Philipines, Elcano completed the voyage (also he was from the start too)
 

navaluiki

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No, mate. As per your link, he was known as "Latin: Petrus Hispanus; Portuguese: Pedro Hispano". From Hispania, not Spain, not España, not Espanha. People simply translate Hispania into Spain in modern vernacular.
Note that in Latin language Spain is still called Hispania (even to this day). And back then Iberia, Hispania and Spain were basically the same. Yeah, it's quite confusing, we should be careful and see the context when talking about Spain or Hispania.
 

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Magalhães died in the Philipines, Elcano completed the voyage (also he was from the start too)

Have it whichever way you like. You might have to make your point to a lot more people and replace the names of locations, birds, sea passages, spacecraft, etc that have been named after Magellan. They should rightly be named Elcano.

Note that in Latin language Spain is still called Hispania (even to this day). And back then Iberia, Hispania and Spain were basically the same. Yeah, it's quite confusing, we should be careful and see the context when talking about Spain or Hispania.

Point taken. Of course, Latin was already a dead language in the period in question (other than for the Roman Catholic Church), therefore no latin word for what we now know as Spain has ever existed. Also, the link refers the name in Portuguese too - Pedro Hispano - which clearly refers to Hispania.
 
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navaluiki

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So basically what I propose is having the historical Spain (the one that exists today) and then another one formed in different circumstances. If the game allows having two different tags called Spain, fine. If that's not possible, then the alternate Spain could be called Hispania.
 

navaluiki

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Have it whichever way you like. You might have to make your point to a lot more people and replace the names of locations, birds, sea passages, spacecraft, etc that have been named after Magellan. They should rightly be named Elcano.



Point taken. Of course, Latin was already a dead language in the period in question (other than for the Roman Catholic Church), therefore no latin word for what we now know as Spain as ever existed.
Well, there are official institutions (not only Spanish, take the Catholic Church for example) that use the word Hispania for Spain in Latin.