• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 13th of February 2018

Good day all. As promised, we return to talk a bit more about the new Missions system coming in the 1.25 update, as well as some of the new Idea sets and a modding guide for the new Mission Trees.

Firstly, we have been hard at work translating the old mission system so that old nations' unique missions from the old system will work in the new one, as evidenced in our previous dev diary. But what of the nations focused on in Rule Britannia?

Along with the 1.25 England update, the mission trees for Scotland and England will still contain the old missions such as subjugate France and Advance the Frontier. For owners of Rule Britannia however, we have put together special mission trees for England, Ireland, Scotland and Great Britain.

Scottish Missions.jpg

It took much self control, but Scotland has more than just 15 iterations of "crush England" as missions

The Irish Minors, Scotland and England will all start with their tailor made Mission trees, now complete with their own artwork and sadly not containing bright purple coder art. Forming Great Britain will also unlock an even grander mission tree for the one who unites the Isles.

eng to gbr missions.jpg

Meddling in mainland politics opens up as a mission branch for Great Britain, rewarding either securing the throne or dismantling the Empire.

And don't worry for Mann, Gaeldom and The Isles. Highlander nations are now able to form Scotland (complete with their missions and ideas) should the Stuarts fail to defend the kingdom

there can be only one.jpg

New decision available for Mann, The Isles and Gaeldom

Additionally, it can often be confusing which provinces you still need to complete a mission. As a Quality of Life change for the 1.25 England Update, by hovering over the requirements for a mission, the required provinces will highlight on the map, while clicking will centre the map on one of the required provinces.

mission highlight.jpg

For all those times you've just had no idea what you're meant to conquer. We've all been there.

And we have also taken the liberty of adding more generic mission icons, so Ottoman missions don't have to represented with charging Hussars!

Now we previously may have vaguely promised a modding guide for the new missions system. @mikesc was generous enough to put one together, so I give the floor to him:

mikesc said:
# Intro
Since there was a lot of interest expressed in the last dev diary I thought I'd write a small guide to help you get started modding the new missions system. Hopefully this will make it easier for you to start working on creating and updating mods for it. As we are still working on the immersion pack minor things might change, be added or removed. I will do my best to update you in this thread as we are going forward.
For an overview on how the new missions work from a players perspective have a look at last weeks dev diary: https://forum.paradoxplaza.com/foru...velopment-diary-23rd-of-january-2018.1066296/
Let's start with explaining a few terms I am going to use in this guide.

# Glossary
Slot - A column in the missions grid (1 based indexing)
Tier - A row in the missions grid (1 based indexing)
Series - One or more missions in one slot (Can span tiers)
Potential - Trigger that must be fulfilled for a series to be visible
Priority (AI) - Determines what missions the AI picks to work towards
Weight (AI) - Determines the worth of a mission to the AI

# Overview & Series
Missions for a country are composed of one or more acyclic graphs laid out in a grid view. This means missions can have any amount of other missions as a prerequisite and missions can branch out into any amount of other distinct missions. The grid can be as wide and tall as you like, it will automatically expand to fit all missions.

All missions are part of a series. A series is used to set various parameters that determine layout, visibility, appearance and AI behavior:
slot (Integer): Used to set the slot for the series
generic (Boolean): Provides a way to control series precedence
ai (Boolean): Turns AI for this series on or off
potential (Trigger): Determines visibility for the player
has_country_shield (Boolean): If set, the player country flag will be shown for all missions in this series

As you can see series are basically used to conveniently set parameters for any number of missions. Of course you are not required to use it that way, you can use one series per mission as well.
The layout of the mission nodes is determined by the tier set for the missions and the slots set for the series, there is no automatic layout. If no tier is set for a mission, missions in a series will be laid out top to bottom, starting in the first free tier in the slot.

# Missions
Let's have a look at a simple mission:
conquer_franken = {
icon = mission_conqueror_icon
required_missions = { conquer_ansbach }
trigger = {
franconia_area = {
type = all
country_or_non_sovereign_subject_holds = ROOT
}
}
effect = {
add_adm_power = 100
add_country_modifier = {
name = "bavarian_ambition"
duration = 7300
}
}
provinces_to_highlight = {
area = franconia_area
NOT = {
country_or_non_sovereign_subject_holds = ROOT
}
}
}

We start with the mission key, which also doubles as part of the key for the localization (name + _title for the title and name + _desc for the description). The icon references a sprite in a .gfx file. Required missions can be left out or left empty, and can also contain multiple missions (Comma separated). The trigger describes the conditions you need to fulfill to be able to complete the mission, the effect what you get when you complete it. These work just like triggers and effects anywhere else. There are a few more fields you can set for a mission:
has_country_shield, ai (Booleans): Same as in series, setting this will overwrite what was set in the series
completed_by (Date): If set, this mission will be marked completed when starting the game later than the given date
position (Integer): The tier for this mission
ai_priority (MTTH): Priority for this mission for the AI (See notes on AI below)
ai_weight (MTTH): Weight/Worth of this mission for the AI (See notes on AI below)
provinces_to_highlight: Will highlight provinces that match this trigger when you hover over the missions requirements and center highlighted provinces when you click on the icon

# Series precedence & Potential
You can have any amount of series of any size in a slot, and as long as they don't overlap and their potential is fulfilled they will be visible and available to the player. If series do overlap, precedence is given to the series with "generic" set to false. If two or more series with the same precedence (Either generic or not) compete for the same spot, you will get an error (Check error.log) and the first series read from disk will get precedence.
The potential is only evaluated at the start of the game and when executing the effect swap_non_generic_missions.

# Arrows
The arrows showing the dependencies will be laid out automatically. However, there are a few limitations you should be aware of.
Arrows can be laid out horizontally and vertically but not diagonally, that means that required missions can be at any tier above in the same slot and in any slot in the tier directly above. Same goes for follow-up missions, they can be in any tier below in the same slot and in any slot in the tier directly below.
Note that, regardless of the arrows being able to show the dependency, the dependencies you define will work no matter where you put the missions, so if you'd want to, you could just manually add arrows and hide the automatically added ones.

# Some notes on the AI
The AI will pick missions based on their priority and adjust it's strategy according to their weight to try and fulfill missions. The AI understands many triggers you would usually use for missions, but not all of them, so your results may vary. Have a look at our missions to see what the AI can understand.

I'm excited to see how you use this new system to create and/or enhance your mods. If you have any questions at all please do not hesitate to contact me. Suggestions for improvements or additional features are of course also very welcome.

Thanks to Mikesc for that. Let's move on to look at some of the National Ideas that have been added to the game. It's a hefty list of them so I'll split them across the dev diaries in three groups: British, Irish and Low Countries. Today let's look at the British lot.

On the isles we have changed the ideas for England and Great Britain so we can have a distinct feel between the two. I'll list them here:

ENG_ideas = {
  • start = {
    • infantry_power = 0.10 # agincourt
    • global_unrest = -1 # magna carta, parliament
  • bonus = {
    • free_leader_pool = 1
  • royal_navy = {
    • navy_tradition = 0.25
    • heavy_ship_power = 0.10
  • eltham_ordinance = {
    • production_efficiency = 0.1
  • secretaries_of_state = {
    • diplomatic_upkeep = 1
  • navigation_acts = {
    • trade_efficiency = 0.1
  • city_upon_a_hill = {
    • global_colonial_growth = 20
  • eng_red_coats = {
    • fire_damage = 0.1
  • british_bill_of_rights = {
    • years_of_nationalism = -5
GBR_ideas = {
  • start = {
    • naval_morale = 0.20
    • heavy_ship_power = 0.15
  • bonus = {
    • navy_tradition = 1
  • gbr_acts_of_union = {
    • diplomatic_annexation_cost = -0.15
    • max_states = 3
  • british_merchant_navy = {
    • global_tariffs = 0.15
  • gbr_the_royal_society = {
    • technology_cost = -0.05
  • sick_and_hurt_board = {
    • sailors_recovery_speed = 0.10
    • sailor_maintenance_modifer = -0.1
  • reform_of_comission_buying = {
    • discipline = 0.05
  • british_industrialization = {
    • global_trade_goods_size_modifier = 0.2
  • britanna_rules_the_waves = {
    • leader_naval_manuever = 1
    • blockade_efficiency = 0.33


Additionally, we have added ideas for Highlander (Gaeldom, The Isles), Mann and Cornwall. This dev diary has already reached quite a length, so I'll spoil whichever one is most requested in this thread in its entirety.

EDIT: Adding in all three idea sets because why not.

# Manx ideas

KOI_ideas = {

start = {
global_sailors_modifier = 0.2
global_ship_cost = -0.1
}
bonus = {
discipline = 0.05
mann_stanleys = {
diplomats = 1
"The Stanley dynasty has ushered in an era of peace and prosperity for the Manx people. Their skill at diplomacy ensures the safety of the island from both political and military threats to our sovereignty."
}
mann_kings = {
core_creation = -0.10
"Despite its size, Mann is recognized as a de jure Kingdom. But what is a Kingdom without land? We must acquire more."
}
mann_tynwald = {
advisor_pool = 1
"The Tynwald is the Manx high court. The House of Keys, led by the most powerful families of Mann, act as a national jury that give advice on legal matters. As the state expands however, its administrative needs multiply. The Tynwald must become a permanent institution, akin to a parliament with the power to write new laws."
}
mann_and_the_isles = {
naval_morale = 0.15
"In centuries past Mann was the heart of a great realm that spanned across the Irish Sea. It is time to revive the tradition of shipbuilding so that we can restore this empire."
}
mann_act_of_settlement = {
global_unrest = -1
"It is time to finally settle the status of peasant landholding on Mann. The Act will guarantee the basic rights of citizens and become a basis for the future development of our constitution."
}
mann_burn_the_heretic = {
global_heretic_missionary_strength = 0.02
"Witchcraft and heresy are ever-present dangers to the faithful. Suffer not the witch and the heretic to live."
}
mann_act_of_revestment = {
diplomatic_annexation_cost = -0.15
“There are too many petty nobles holding minor titles and withholding rents from their land. The Act Of Revestment will revoke these titles so that the monarch can rule more directly."
}

CRN_ideas = {
start = {
global_regiment_recruit_speed = -0.10
production_efficiency = 0.1
}
bonus = {
land_morale = 0.10
crn_stannary_parliaments = {
global_unrest = -2
"The tin miners of Cornwall have long upheld their special legal rights. These include tax exemption and exclusive prospecting rights, but most importantly the right to be tried only before a Stannary Court with a jury composed of their fellow miners. A Stannary Parliament oversees and revises these rights, keeping the mining population productive and content."
}
crn_cornish_rebels = {
hostile_attrition = 1
"The Cornish people are quick to rise up against oppression and misrule. Hostile armies entering their lands receive an unfriendly welcome."
}
crn_prayer_book_traditionaliism = {
tolerance_own = 2
"Farmers, miners, and landlords alike are extremely reluctant to accept changes to religious prayer books. Many complain that prayer books written in English exclude a significant part of the population who speak only Cornish, though others point out they could not read the old Latin prayers either. Regardless, a traditionalist attitude to religion pervades Cornish society and binds it together."
}
crn_pirates_of_penzance = {
capture_ship_chance = 0.1
privateer_efficiency = 0.2
"Oh, better far to live and die. Under the brave black flag I fly, Than play a sanctimonious part,With a pirate head and a pirate heart."
}
crn_royalist_army = {
land_forcelimit_modifier = 0.2
"Ever staunch monarchists, the Cornish people are quick to rally to the defence of the crown against republican revolutionaries. Despite Cornwall’s relatively low population, it can raise a surprisingly large levy of determined soldiers willing to fight for King and country."
}
crn_gear_rout = {
movement_speed = 0.15
"Even should we lose the war, enough of us will likely flee the field that they will live to fight again another day."
}
crn_arthurian_romanticism = {
prestige_decay = -0.01
"A recent revival of interest in Celtic culture has created an interest in Arthurian legend. Tintagel Castle is said to be the place of King Arthur's conception, and acts as a focal point of a renewed Celtic identity in Cornwall."
}

highland_scottish_ideas = {
start = {
garrison_size = 0.25
heir_chance = 0.5
}
bonus = {
manpower_recovery_speed = 0.1
hsc_the_wallace = {
land_morale = 0.15
"We reide of ane rycht famous of renowne,\nOf worthi blude that ryngis in this regioune,\nAnd hensfurth I will my proces hald,\nOf Wilyham Wallas yhe haf hard beyne tald."
}
hsc_highland_clans = {
hostile_attrition = 1
"The Highland clans are a contentious people. As much as they resent one another, they resent even more the prospect of foreign invaders ruling their ancestral lands. Of course, when the threat of foreign invasion is over, the clans will resume their infighting. There can only be one."
}
hsc_storm_the_castle = {
siege_ability = 0.10
"Whatever problems arise in the Highlands, few can be resolved without at some point storming a castle. Our experience in these matters goes back generations and is a highly transferable skill."
}
hsc_episcopalianism = {
religious_unity = 0.1
stability_cost_modifier = -0.1
"There are many competing ideas about how the Church in the Highlands should be structured and what doctrines should be adopted following the advent of the Reformation. We have opted to retain the hierarchical Bishopric model, which allows for both a clear structure for Church proceedings and a degree of doctrinal independence for clergymen."
}
hsc_highland_charge = {
shock_damage = 0.15
"Gunpowder weapons have revolutionized the battlefield, and the warriors of the Highlands must adapt. An aggressive new shock tactic has been developed by our generals. Our soldiers will run, preferably downhill, straight into the first enemy volley, firing as they go. After shooting, they will draw more traditional weapons and enter the melee. The speed required for this tactic necessitates that our warriors wear very little in the way of clothing however."
}
hsc_arming_act = {
global_manpower_modifier = 0.1
"Our oppressors would confiscate our weapons to rob us of the ability to resist. The Arming Act requires all Highlanders to own and train with a firearm."
}
hsc_ossian = {
prestige = 1
"The Romantic revival of Gaelic culture is exemplified in a collection of poems written under the pseudonym 'Ossian'. They tell ancient folkloric tales that remind the Highlanders of their storied past."

That's it for today. Next week we'll look at more of the newly added ideas, as well as some more of the features coming with the Rule Britannia Immersion Pack.
 

Llyw olaf

Major
79 Badges
Apr 8, 2014
646
791
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Europa Universalis III: Collection
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Prison Architect
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
Loving the addition of mission trees. This is probably futile, considering the love for Mann , I will request Cornish ideas and hope they are sensible and not too anachronistic.
 

RealGraslok

Recruit
47 Badges
May 30, 2017
1
0
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Does forming Ireland as an Irish minor grant you any new mission trees or do you need to form GB, cause keeping the Ireland tag is something i really like it feels kinda disgusting uniting the isles as ireland and then just forming GB like a normei... thanlks
 

Sweden is overpowered

Private
65 Badges
Feb 7, 2016
19
0
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Stellaris: Lithoids
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: La Resistance
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
They do remove the +10% Trade Efficiency, +1 leader, +20 settlers, and +1 diplo slots. So sure, if you blob then the new ideas are better. If you play a tallish campaign and only colonize then not so much.
They get global tarrifs so they will be able to make more colonial money long term
 

Taicho116

Recruit
46 Badges
Jul 18, 2015
2
0
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
As someone who plays England a lot all I really wanted was a small army buff for the first half of the game and a better parliament. Make that 20% naval moral 10% Navy and Army, you can make it 20% Naval when you have a system for navies to play an adequate role. Heck just make 15% moral a parliament debate.

Edit: Cornish Ideas has my vote
 

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.034
3.058
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
Mann is in Highlander culture? Seems weird to constantly juggle it in between Welsh, Scottish, and Pictish in CK2 then use Highlander to represent it in EU4. I'd prefer a Manx culture, but as we know from Slovenian struggles one province cultures don't happen. Even Irish would be better.
I'm not so sure about Irish being better than Highlander. The Isle of Man was part of the Kingdom of the Isles from the 9th to the 13th century, hence it does seem to make a lot of sense for it to have the same culture as the Hebrides.
Generally, the Isle of Man is culturally, linguistically and politically much more closely aligned to Gaelic Scotland than to Ireland, both having been gaelicised by settlers from Ireland in the 5th to 6th century and strongly influenced by Norse invasions and occupation.
Also, the Isle of Man was, to my knowledge, never considered a part of Ireland or an Irish sphere even by the most fervent Irish nationalists, while it definitely was considered part of the Kingdom of Scotland at a time.
As for linguistic similarity of Manx to Irish Gaelic, one needs to keep in mind that the (modest) revival of the Manx language in the 20th century was supported by the Irish folklore commission and that contemporary research on the Manx language is more often done by Irish than by Scottish scholars (which should in no way disparage those efforts; the point is that modern Manx, as far as it is exists at all, is to a certain degree influenced by Irish).
 
Last edited:

Metz

Field Marshal
96 Badges
Nov 21, 2008
4.720
5.883
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Natural Disasters
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Snowfall
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
Can ideas taken by the overlord be used for their colonies? Ex: snatch Jamaica (England and Spain didn’t go to war over it if I recall, it was private property of the Columbus family and they disregarded it). In game it would be simulated as a war between colonies so that it wouldn’t be unfair for Spain yet not too important to bring both overlords into a war for just Jamaica.
 

Powder hound

Captain
43 Badges
Mar 15, 2014
389
275
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Distant Stars Pre-Order
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
Is it me or is The Sick and Hurt Board simply the best NI in the game, given the naval game at the moment, such a wonderful idea for one of the most played nation and one that swims in sailors:oops::oops:
 

Metz

Field Marshal
96 Badges
Nov 21, 2008
4.720
5.883
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Natural Disasters
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Snowfall
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
Maybe Sweden could get a special mission cb against Denmark where they can cross into Copenhagen to simulate how Danish ships were frozen in the Sound Toll.

Specific missions could help activate unique historical conditions temporarily and the player or AI has a time limit to achieve the goals and claim the special reward.
 

Metz

Field Marshal
96 Badges
Nov 21, 2008
4.720
5.883
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Natural Disasters
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Snowfall
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
Suggestion: if two countries are doing their counterpart missions (GB and France doing colonize Canada) it should allow for a zero-sum cb. Whoever wins that war claims it all. This would simulate how GB took all of Canada during the 7 Years War.
 

Lordban

Field Marshal
90 Badges
Jan 3, 2006
3.196
159
  • Victoria 3 Sign Up
  • 200k Club
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III Collection
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Empire of Sin - Premium Edition
start = {
  • infantry_power = 0.10 # agincourt
A bonus for a victory in 1415, which has nothing to do with the quality of English troops after a century passed in actual in-game time but sticks around permanently? :confused:
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.159
6.575
  • Ship Simulator Extremes
Seemed like preferance towards Highland and Manx ideas, but I decided to throw in the Cornish ones too.

# Manx ideas

KOI_ideas = {

start = {
global_sailors_modifier = 0.2
global_ship_cost = -0.1
}
bonus = {
discipline = 0.05
mann_stanleys = {
diplomats = 1
"The Stanley dynasty has ushered in an era of peace and prosperity for the Manx people. Their skill at diplomacy ensures the safety of the island from both political and military threats to our sovereignty."
}
mann_kings = {
core_creation = -0.10
"Despite its size, Mann is recognized as a de jure Kingdom. But what is a Kingdom without land? We must acquire more."
}
mann_tynwald = {
advisor_pool = 1
"The Tynwald is the Manx high court. The House of Keys, led by the most powerful families of Mann, act as a national jury that give advice on legal matters. As the state expands however, its administrative needs multiply. The Tynwald must become a permanent institution, akin to a parliament with the power to write new laws."
}
mann_and_the_isles = {
naval_morale = 0.15
"In centuries past Mann was the heart of a great realm that spanned across the Irish Sea. It is time to revive the tradition of shipbuilding so that we can restore this empire."
}
mann_act_of_settlement = {
global_unrest = -1
"It is time to finally settle the status of peasant landholding on Mann. The Act will guarantee the basic rights of citizens and become a basis for the future development of our constitution."
}
mann_burn_the_heretic = {
global_heretic_missionary_strength = 0.02
"Witchcraft and heresy are ever-present dangers to the faithful. Suffer not the witch and the heretic to live."
}
mann_act_of_revestment = {
diplomatic_annexation_cost = -0.15
“There are too many petty nobles holding minor titles and withholding rents from their land. The Act Of Revestment will revoke these titles so that the monarch can rule more directly."
}

CRN_ideas = {
start = {
global_regiment_recruit_speed = -0.10
production_efficiency = 0.1
}
bonus = {
land_morale = 0.10
crn_stannary_parliaments = {
global_unrest = -2
"The tin miners of Cornwall have long upheld their special legal rights. These include tax exemption and exclusive prospecting rights, but most importantly the right to be tried only before a Stannary Court with a jury composed of their fellow miners. A Stannary Parliament oversees and revises these rights, keeping the mining population productive and content."
}
crn_cornish_rebels = {
hostile_attrition = 1
"The Cornish people are quick to rise up against oppression and misrule. Hostile armies entering their lands receive an unfriendly welcome."
}
crn_prayer_book_traditionaliism = {
tolerance_own = 2
"Farmers, miners, and landlords alike are extremely reluctant to accept changes to religious prayer books. Many complain that prayer books written in English exclude a significant part of the population who speak only Cornish, though others point out they could not read the old Latin prayers either. Regardless, a traditionalist attitude to religion pervades Cornish society and binds it together."
}
crn_pirates_of_penzance = {
capture_ship_chance = 0.1
privateer_efficiency = 0.2
"Oh, better far to live and die. Under the brave black flag I fly, Than play a sanctimonious part,With a pirate head and a pirate heart."
}
crn_royalist_army = {
land_forcelimit_modifier = 0.2
"Ever staunch monarchists, the Cornish people are quick to rally to the defence of the crown against republican revolutionaries. Despite Cornwall’s relatively low population, it can raise a surprisingly large levy of determined soldiers willing to fight for King and country."
}
crn_gear_rout = {
movement_speed = 0.15
"Even should we lose the war, enough of us will likely flee the field that they will live to fight again another day."
}
crn_arthurian_romanticism = {
prestige_decay = -0.01
"A recent revival of interest in Celtic culture has created an interest in Arthurian legend. Tintagel Castle is said to be the place of King Arthur's conception, and acts as a focal point of a renewed Celtic identity in Cornwall."
}

highland_scottish_ideas = {
start = {
garrison_size = 0.25
heir_chance = 0.5
}
bonus = {
manpower_recovery_speed = 0.1
hsc_the_wallace = {
land_morale = 0.15
"We reide of ane rycht famous of renowne,\nOf worthi blude that ryngis in this regioune,\nAnd hensfurth I will my proces hald,\nOf Wilyham Wallas yhe haf hard beyne tald."
}
hsc_highland_clans = {
hostile_attrition = 1
"The Highland clans are a contentious people. As much as they resent one another, they resent even more the prospect of foreign invaders ruling their ancestral lands. Of course, when the threat of foreign invasion is over, the clans will resume their infighting. There can only be one."
}
hsc_storm_the_castle = {
siege_ability = 0.10
"Whatever problems arise in the Highlands, few can be resolved without at some point storming a castle. Our experience in these matters goes back generations and is a highly transferable skill."
}
hsc_episcopalianism = {
religious_unity = 0.1
stability_cost_modifier = -0.1
"There are many competing ideas about how the Church in the Highlands should be structured and what doctrines should be adopted following the advent of the Reformation. We have opted to retain the hierarchical Bishopric model, which allows for both a clear structure for Church proceedings and a degree of doctrinal independence for clergymen."
}
hsc_highland_charge = {
shock_damage = 0.15
"Gunpowder weapons have revolutionized the battlefield, and the warriors of the Highlands must adapt. An aggressive new shock tactic has been developed by our generals. Our soldiers will run, preferably downhill, straight into the first enemy volley, firing as they go. After shooting, they will draw more traditional weapons and enter the melee. The speed required for this tactic necessitates that our warriors wear very little in the way of clothing however."
}
hsc_arming_act = {
global_manpower_modifier = 0.1
"Our oppressors would confiscate our weapons to rob us of the ability to resist. The Arming Act requires all Highlanders to own and train with a firearm."
}
hsc_ossian = {
prestige = 1
"The Romantic revival of Gaelic culture is exemplified in a collection of poems written under the pseudonym 'Ossian'. They tell ancient folkloric tales that remind the Highlanders of their storied past."
 

Borgratz

Major
46 Badges
May 27, 2016
709
1.542
  • Crusader Kings II
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Surviving Mars
  • Imperator: Rome
  • Age of Wonders III
  • Age of Wonders II
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Stellaris: Federations
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • Magicka 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
I think those mission trees are really a great investment into the future. It will be much easier to make immersion packs appealing :)
New mission tree, new ideas, new troops and new goverment/religion system seems worth buying.
I hope you find a similiarly intuitive way to sell stories/events at some point.
(also its amazing how much happiness a feature like "highliting" can produce :D)
 

Zak Preston

Zakharia
74 Badges
Aug 16, 2014
1.668
2.173
  • Crusader Kings III
  • Knights of Honor
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Mount & Blade: Warband
  • Europa Universalis III: Collection
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Imperator: Rome
  • War of the Roses
Of course, I haven't played in your MP games. Still, I don't see a problem here, for several reasons.

English ideas slow down England from steamrolling over Lubeck and English Channel trade centers. More over, it's quite possible that for the first part of the game England will be much more content on the seas. But after forming GBR it's navy becomes stronger than all the navies of Europe combined.

1. Usually, people complain (rightly so, to a certain extent) that navies aren't important enough. Now you're saying it is "toxic" for England to use its navies to avoid losing wars? It actually seems good that England is able to do so.
Navies are "unimportant" because land warfare has tenfold more impact on most wars' outcome. There is a big difference between having a decent navy and a decent army and having a terrible army and the world's best navy.

2. Denmark and Sweden, or any Baltic powers, should build galleys. If they do that, they should be able to prevent England from blockading Sjaelland and Lübeck, or at least make it very costly for England to do that (yes, England's heavies are very strong, but galleys are dirt cheap, hence losing 20 heavies to sink 30 galleys is not a particularly tempting deal; also, if England is reckless enough to commit all its heavies to a Baltic blockade: a smart Danish or Swedish player should let a continental enemy of England - e.g. France, Burgundy, Spain - know that this is an excellent time for a naval invasion). What you describe sounds either like a hypothetical scenario or, with all due respect, a lack of either competence or communication.
It's usually 3 galley to 1 carrack ration in inland seas. The problem is that the economic bases of Sweden and England are nowhere near comparable when Copenhagen falls into Swedish hands. There are usually no Danish players because of it's trash-tier NIs for MP. I have over a thousand hours played in MP campaigns with lots of competent players and taking Copenhagen is a standard move for any English player.

3. This is perhaps not the most important argument, but the fact that the English blockade was probably the main thing that historically prevented Sweden's conquest of Copenhagen in 1660 suggests that, under the right circumstances, England should be able to and have a vested interest in stopping a Swedish conquest of Denmark.

Sounds reasonable, but is it's historically accurate that England takes the island from Denmark and then defends it against Swedes?


Proofs from different MP-campaigns

1f8de9f888540d72a3856718b6996c2f.png

38a3f67d5c7bc2b5515d6932c59d69de.jpg

a531bb1e212272b7c045e184f9c301db-full.png

BZuzuTI.jpg

cH5DLL2.jpg

Absolutely different MP-campaigns with absolutely different players.