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EU4 - Development Diary - 11th of June 2019

Welcome once again to the weekly EU4 development diary. I’m neondt, and today I’ll be talking about the French and Provençal mission trees, before handing you over to @Ofaloaf who will have more than a few words to say about the Dutch. I’ll also show you a few new government reforms just for fun.

I’ll start by addressing the elephant in the room: where’s Burgundy? We do indeed have a mission tree for Burgundy, but it is not yet time to reveal it. The Burgundian mission tree is tied to features yet unannounced and to reworks of certain significant events that we are not yet ready to talk about. The same is true of the Pope in Italy, and to a lesser extent some of the German nations. We’ll come back to this once we’ve started to talk about some of the mechanical changes and features coming in the European expansion.

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The French mission tree now stands as one of the most extensive in the game. When we re-worked the mission system during the development of Rule Britannia, France was one of the winners as our policy was to adapt as many old missions as possible to the new system and France happened to have rather a lot of those. The European expansion will go even further, adding 25 more missions for France.

For the sake of brevity we’ll focus only on what’s new rather than covering content you’re likely well familiar with already. Early on in the new tree are missions to develop two crucially important naval bases, neither of which begin in French hands in 1444. These are Brest, in Brittany, and Toulon, in Provence. Each will serve a slightly different purpose. Toulon’s dockyard mission will add a permanent modifier to the province giving Navy Tradition, as well as reducing ship cost and repair time in the province, making it an ideal base for your Meditterainean operations. Establishing the Brest dockyards meanwhile will reward you with an early Drydock building in the province, as well as 5 heavy ships for your fleet, which will be helpful for the proceeding missions which focus on defeating the English. To that end, the first step is to strengthen the Auld Alliance - you must ensure that a friendly nation in the British Isles (doesn’t have to be Scotland but it’s the most likely candidate) has at least 70 development. Completing this mission rewards claims on only those parts of the British Isles owned by England or Great Britain, with the goal of the Defeat the English mission simple being to reduce their power and drive them out of London. With the English defeated, France will truly rule the waves and you’ll have 10% more Naval Morale for the rest of the game.

France also has a shiny new set of missions that deal with its internal situation. Beginning as a feudal state ruled largely by regional nobles, France must move towards centralization in all of its forms. Breaking the power of the nobility is only the first step. Next you must impose religious unity through the institution of the Dragonnades, a set of policies designed to expel heresy from the nation. But it is not enough to rule the state - you must become the state. Crushing all notions of regional autonomy and bringing stability to the nation will enable the L’Etat c’est moi modifier, replacing the old decision of the same name. Also replacing an old decision, Versailles Palace will provide you with a significant prestige boost, some development in Paris, and fire the Commissioning of Versailles event. Next comes the Revolution. Embrace the Revolution or crush it, the choice is yours. Regardless, this will be a turning point for France and will lead you towards establishing a buffer of Client States and ultimately proclaiming French Hegemony over Europe. Moving back up the tree, France must also Establish the Musketeers, possible only under a highly skilled military ruler and fires the reworked and improved Royal Musketeers event. With a disciplined elite regiment of musketeers, you’ll need a place for them to recover from their injuries so that they can return to active service as quickly as possible, and so just must construct Les Invalides. You must have a high land forcelimit, a university in Paris, and at least 20 provinces with a military building. The reward is something I shamelessly stole from @Ofaloaf ‘s Venetian missions - an effect that reduces the likelihood of negative events about ill-health. In addition your manpower recovery rate will be improved by 10% for the rest of the game.

Several additional conquest missions appear throughout the tree. Following the Annex Alsace mission, you’ll be on the path to recreating Napoleon’s campaigns. Invading Switzerland, abolishing the Holy Roman Empire, “protecting” Poland and ultimately attempting an invasion of Russia will be on the to-do list. A successful siege of Moscow will fire the new Fire of Moscow event, bringing utter ruin and devastation to the city. Enforcing the French Claim to Naples will give you a claim on the Spanish crown, allowing you to start a war for the Spanish Succession.

Finally we’ve added new colonial missions for France. France will now be tasked with expanding in South America, establishing the France Antarctique colony. The missions will also follow historical French activities in North America and their struggle to dominate the fur trade through establishing relationships with the native peoples. These missions culminate in a mission to bring liberty, equality, and fraternity to the oppressed colonies of your rivals, supporting American Independence. If you successfully liberate one of these colonies, you’ll be rewarded with permanent access to the Liberation CB. France will also be incentivized to sail eastward. Indian Dominance tasks you with expelling all other European powers from India in the Age of Revolutions (granting cheaper Trade Company Investments), while French Indochina aims at the early conquest of Vietnam.

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Good King René was a man with a lot of titles. Or at least a man who believed he had a lot of titles. Certainly he ruled as Count of Provence and Duke of Anjou, and Duke of Lorraine through his marriage to Duchess Isabella. Only a couple of years before our start date he ruled as King of Naples before being ousted by the Aragonese. In addition to Naples, René also claimed to be the rightful ruler of Sicily, Aragon, and Jerusalem, and professed through his coat of arms a connection to Hungary.

The Provençal mission tree will task you with making these bold pretensions a political reality. René must begin by finding some way for his claims to be taken seriously, and this can be achieved either by conquering Corsica or reaching 100 total development (Provence begins with 73 in the current iteration of the map). This will grant you cores on Naples. You heard right, that’s cores on Naples, rather than permanent claims. This is a rare case where we feel it makes sense to grant cores as a mission reward, as René lost Naples so close to the start of the game. Retaking Naples will be quite a challenge, but should you succeed the world will recognize you as a King, improving your government rank. You’ll also get permanent claims or Union CB’s (as appropriate to how the political situation has developed) on your rightful possessions in Aragon and Sicily. These campaigns again will be no easy feat, as you’ll likely have to battle the Iberians quite extensively on both land and sea. Accomplishing this task will not be the end of your struggles however. You’ll then be tasked with pursuing the more outrageous claims of the House of Anjou - the Kingdoms of Hungary and Jerusalem. Taking up the mantle of the Crusades will likely put you on a collision course with the mighty Ottomans, while claiming to be the King of Hungary is unlikely to sit well with the Habsburgs. Besides being an opportunity to snag the Good King René achievement, being King of Jerusalem will present some new in-game opportunities which we’ll talk about another time.

Provence also has many somewhat more local and immediate concerns besides the (re)conquest of René’s birthright. Uniting Provence with Lorraine is critical, as is establishing a relationship with the Holy Roman Empire. Joining the Empire, despite its name, need not involve Provence being a member state - becoming the Emperor or abolishing the HRE will also suffice. The status of Avignon is also a concern. Once the seat of the Avignon Papacy, it is no longer quite so vital to the Holy See. It may be possible to convince the Pope to part with the city with some careful diplomacy, or failing that a good old fashioned siege will also do the job. With Avignon integrated into Provence, the logical next step is of course the conquest of all Occitania, and from there the conquest of France itself. The King of Kings mission closes much of the mission tree, requiring in addition 1000 total development. It grants not only the Empire government rank but also a permanent boost to your Legitimacy and a 20% reduction to the cost of Diplomatic Annexation, useful for integrating all of the Personal Unions you’ve likely accumulated along the way.

Good King René was more than a holder of unrecognized titles. He was also a great patron of the arts, sponsoring the Renaissance and patronizing the Church. Completing the Sponsor the arts mission will reward you with the means to Develop Provence, which requires Aix to have at least 30 development and all other provinces in the state to have at least 15. The next priority will be the establishment of the aforementioned naval base at Toulon. Although it is the French national anthem, La Marseillaise was originally a marching song of the Marseille National Guard. This mission requires 80% Army Professionalism, and on completion reward a permanent 25% boost to your Drill gain and decay.

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Hey again, @Ofaloaf in the saddle again and it's time to talk about our good pals, the Dutch. EU4's timeframe saw the Low Countries go from a disparate collection of feudal vassals and small duchies into one of the preeminent powers of Europe and, dare I say it, the world. Distilling this rich history into a mission tree, needless to say, has been a heck of a challenge.

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Dutch missions are shared between the Netherlands proper and the Dutch minors that are present in the game in 1444. All of the missions except for the two rightmost mission chains are available to the minors, although the available missions should naturally prod a minor to eventually reach the conditions to form the Netherlands anyways. Their missions are largely concerned with three themes: protecting the Low Countries, getting rich, and going places to get even more rich.

A lot of the early missions are concerned securing and protecting the state's independence; 'Assert Our Sovereignty' straight-up requires the country to be independent and own four provinces, which means if you're playing as one of Burgundy's vassals you'll want to backstab that big wine-colored blob at the first opportunity. 'Sea Beggars', meanwhile, encourages you to build up a respectable fleet of light ships, useful for both harassing your naval enemies in a pinch and hogging all the power in trade nodes.

As the country develops, the scope of its economic interests should gradually push it to look beyond Europe for greater trade opportunities. It starts off humbly enough; historically, the Netherlands began trading in Baltic grain decades before it ever really started investing in transatlantic and East Indies ventures. From its initial forays in the Baltic, however, the Dutch began to rapidly expand, challenging Iberian commercial monopolies by sending their own merchants to places previously visited only by the Spanish and Portuguese.

Soon, two significant trading companies were chartered, the Dutch East India Company (or Vereenigde Oostindische Compangie, known also as the VOC) and the West India Company (Westindische Compangie, WIC, sometimes known with a 'Chartered'/Geoctroyeerde slapped to the front of its name as well). The VOC founded colonies from South Africa to the East Indies, and even briefly had a foothold in Taiwan. The WIC tried to emulate the VOC's wealth and extent in the Americas, but its New Netherlands colony was eventually taken by the British and its main port, New Amsterdam, became the obscure town of New York City, and its attempt to seize Brazil from Portugal floundered. I trust that you can do better than that.

Lastly, the Netherlands has two mission chains solely for it, starting with 'Strengthen the Vroedschappen' and 'Merge the Stadtholders'. Both these chains play into the Dutch Republic government's mechanics and the struggle between the Orangists (big fans of the House of Orange) and the Statists (big fans of being a republic where they get the money and the glory), because all the missions in those chains affect the Orangist-Statist balance of power. None of them require a certain level of Orangist or Statist control, but, for example, if you manage to pull off a Glorious Revolution where the Prince of Orange successfully subjugates Britain, oh man you bet the Orangists would enjoy a boost to their popularity and influence. Any swing from completing a mission can be mitigated with an election or by completing Orangist and Statist missions at the same time, or you can just let politics fluctuate as the fortunes of the Orangists and Statists ebb and flow.

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And now back to me for one last thing. We heard you liked interesting new government reforms, and I even heard a few pleas for “stable dictatorships”. Displayed below are three new government forms that are exactly that:

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[As always, all numbers are WIP and may not represent final values at release]

Protectorate Parliament is a unique government reform available to England only if they choose to side with the Parliamentarians during the English Civil War. It represents the ‘Rump Parliament’ of Lord Protector Cromwell and his successors. The Protectorate Parliament is a tier 1 government reform (and legacy government) that does not have elections, but uses the Parliament mechanics and has a higher absolutism cap than other republics.

The Junker Stratocracy is unique to Prussia, serving as a republican equivalent to the Prussian Monarchy reform. Stratocracy enables the Militarization mechanic, has a very high absolutism cap, and grants passive Militarization gain. Most importantly, rulers are not decided by either elections or by birth. When the ruler of a Stratocracy dies, they are succeeded by the nations’ best General, who will become the new Field Marshal. The Field Marshals’ stats are based on the number of pips they had as a General, much like the Pirate Kings of Golden Century.

Speaking of Pirate Kings, the Board of Admirals reform allows non-pirate republics to abandon any semblance of democracy and give total political power to the Navy, with the Lord High Admiral serving as head of state and new rulers being raised from the ranks of your Admirals. Enacting this reform will require you to complete Naval ideas.

All of these reforms are far from the ideals of republicanism, and so will have a reduced base republican tradition gain.

That’s all from this rather wordy dev diary! Next week I hope you’ll join us for the last in our series of map dev diaries, this time focusing on Austria and the Balkans.
 
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France had Egypt campaign though, which would be in line with Poland&Russia missions.
They also later took Algiers and were behind building Suez canal. For France to have some North Africa missions is quite natural, far more than French Antartique
I agree on the Egypt campaign. But what do you mean with 'in linie with Poland&Russia missions'
You could also argue for a mission to conquer algiers and gain trade power in the tunis trade node
 
That is a very good point. Not sure how devs overlooked that part since Senegal was very much a valuable tract of land used for African trade that Britain and France fought over during the 18th century. Since this era is very much focused on trade and trade is a huge part of EU4, this oversight is indeed a puzzle.



While colonization is probably out of question, if France engaged in trade on the level of Britain, then the leading trading nation of the time in late-game era historically, then it might be motivated to conquer Algiers and Tunis since they were constantly raiding and generally being a nuisance to the Mediterranean trade. As a matter of fact, while the United States was historically known to have waged Barbary Wars and while Britain had undertaken a bombardment in 1816, Barbary piracy did not truly end for good until French conquest of Algeria and eventually Tunisia.

Actually, this could be an alternate history material. What if Napoleon had gone to Algiers instead of Egypt? He could then present this as a propaganda claiming the victory over the Barbary pirates that have menaced the Christians and of course use this as a point onwards to stage a coup. Just like when he had historically staged the coup after he returned from Egypt (though without a permission of French Directory before an order for him to return had in fact arrived but they were too weak to punish him for this). This can be an alternative path with respect to the mission tree.

One thing I'd like to see with respect to Egypt mission is a potential for British intervention as it historically did during Napoleon's invasion of Egypt. If Ottomans owned Egypt and France invaded it after getting this mission and Britain owned provinces in India, perhaps an event might fire for either Ottomans or Britain to choose to offer an alliance or form a coalition with the other partner which may or may not accept. And this can only happen if Ottomans is not a rival of Britain. Invasion of Egypt should naturally cause Britain a strategic concern as this would potentially disrupt their line of communications to India from London.

Alternatively, an event may fire permitting Britain to join in the war on Ottoman side but this would require a new command for the script. For now, there is no currently known command, at least for a modder, that allows a country to join an ongoing war on either side. Why this command doesn't exist yet is beyond me.

Since France now have an overlapping claims with England / Britain on Egypt by the virtues of their respective missions, I can see yet another fuel for imperial rivalry and conflicts between these two. There need to be, though, a way to represent the strategic English concerns for French control over the Low Countries as it would be considered a dagger with a thrust towards the British Isles. This strategic concern is by large a reason for British involvement in defending the Low Countries against the French revolutionary invasions (before it had to withdraw the army, though). It was also by large a reason for their entry into World War I for whom their invocation of Treaty of London (1839) in response to German invasion of Belgium was a convenient excuse to get involved against Germany. In the case of latter, a real possibility for an occupation and control of northern France by Germany was simply unacceptable to Britain.
Egypt was basically independent from the Porte, though, at this point.
 
But what do you mean with 'in linie with Poland&Russia missions'
You have French missions in Poland and Russia now, from late Napoleon campaigns. Certainly Egypt satisfies a criteria to be present as well if that's the case, especially because North Africa would be one of directions for French expansion and influence later.
 
Also, and I probably won’t make many friends by saying that, i have the sense that those new diaries are spilling mission trees all over the place. I hope I’m not the only one who dislike mission trees and would far prefer a rework of very old standing mechanics such as stability or OE.

I don't dislike MT, I think they're interesting content, but I feel the same in regard that there isn't much to discuss about them in a dev diary.

To me, a dev diary should be one of the place opened for discussion and feedback, but on MT it really doesn't achieve much. I'd much rather have a DD on mechanics, preferably before they're entirely set in stone.

Like, imagine we get a first dev diary on mercs, like we had, and multiple weeks later, we have a second one that takes into account some of the feedback. I think that's the correct format for good content, but I fear that in the case of HRE and Religion, they elected to not disclose anything early, which indicates to me that either they have very rigid views, or they'd rather preserve the hype of a release of something surprising.

In either case that could still be fine (there's no reason to not be confident if the concept is good), but it would be helpful if there was some dev diaries on issues that PDX has historically struggled with, like AI or devising well designed mechanics to balance expansion for instance (yes I'm talking corruption for territory), or how to fix religion or other issues.
To me that would be most reassuring and would hopefully avoid another disaster.
 
How fun will that be to play the most played country of the game.:rolleyes:.
Fun fact: France is only the 5th most played country this year, after Castile, England, D00 and Brandenburg.
 
That is a very good point. Not sure how devs overlooked that part since Senegal was very much a valuable tract of land used for African trade that Britain and France fought over during the 18th century. Since this era is very much focused on trade and trade is a huge part of EU4, this oversight is indeed a puzzle.



While colonization is probably out of question, if France engaged in trade on the level of Britain, then the leading trading nation of the time in late-game era historically, then it might be motivated to conquer Algiers and Tunis since they were constantly raiding and generally being a nuisance to the Mediterranean trade. As a matter of fact, while the United States was historically known to have waged Barbary Wars and while Britain had undertaken a bombardment in 1816, Barbary piracy did not truly end for good until French conquest of Algeria and eventually Tunisia.

Actually, this could be an alternate history material. What if Napoleon had gone to Algiers instead of Egypt? He could then present this as a propaganda claiming the victory over the Barbary pirates that have menaced the Christians and of course use this as a point onwards to stage a coup. Just like when he had historically staged the coup after he returned from Egypt (though without a permission of French Directory before an order for him to return had in fact arrived but they were too weak to punish him for this). This can be an alternative path with respect to the mission tree.

One thing I'd like to see with respect to Egypt mission is a potential for British intervention as it historically did during Napoleon's invasion of Egypt. If Ottomans owned Egypt and France invaded it after getting this mission and Britain owned provinces in India, perhaps an event might fire for either Ottomans or Britain to choose to offer an alliance or form a coalition with the other partner which may or may not accept. And this can only happen if Ottomans is not a rival of Britain. Invasion of Egypt should naturally cause Britain a strategic concern as this would potentially disrupt their line of communications to India from London.

Alternatively, an event may fire permitting Britain to join in the war on Ottoman side but this would require a new command for the script. For now, there is no currently known command, at least for a modder, that allows a country to join an ongoing war on either side. Why this command doesn't exist yet is beyond me.

Since France now have an overlapping claims with England / Britain on Egypt by the virtues of their respective missions, I can see yet another fuel for imperial rivalry and conflicts between these two. There need to be, though, a way to represent the strategic English concerns for French control over the Low Countries as it would be considered a dagger with a thrust towards the British Isles. This strategic concern is by large a reason for British involvement in defending the Low Countries against the French revolutionary invasions (before it had to withdraw the army, though). It was also by large a reason for their entry into World War I for whom their invocation of Treaty of London (1839) in response to German invasion of Belgium was a convenient excuse to get involved against Germany. In the case of latter, a real possibility for an occupation and control of northern France by Germany was simply unacceptable to Britain.

I agree totally on everything you wrote. In my opinion if rework happens it would be cool for France to have mutual exclusive missions, where you have to chose between conquering Egypt or establishing powerhouse over Algiers and Tunisia. In either way whether you chose 1st or 2nd option it would lead you in conquest of Sub - Saharan Africa. I would like also to apologise for bad English, it's not my natinve language. Another thing that hit me was Russian mission tree. I would like that Russia gets mission to conquer Central Asia. It's a head of time missions, but it makes the game so mutch enjoyable :).
 
What about them? They are Dutch.

They had no presence on the world map, the only way I can see the Flemish getting a separate tree is if they form Belgium, which the Flemish arent really fans of.
Besides apart from the Kongo, the Belgians didn't do anything.. the best thing they did was being a part of our glorious republic.
Your lack of historic knowledge concerning Belgian history is disturbing.
First off, Flanders and Brabant were two of the richest regions in Europe at this time. Brugge was called the 'Venice of The North' and was a direct rival to London and Paris. Amsterdam wasn't even a proper city at this time and wouldn't become one untill you Dutch (bastards) decided to turn Antwerp into a shithole and steal all of our trade and wealth. 2 million "Belgians" migrated to the north because of economic and religious reasons which is why you had your golden age to begin with. Without us you would have been nothing, just remember that the next time you start to act like a nationalistic douche again.

There's a reason Flemish people still refer to themselves as Burgundian instead of Dutch. Because they did more than you lot ever did for us. They gave us wealth and power, you gave us taxes and exploitation.

Still love you guys, hugs and kisses. xxx
(Too bad you didn't win the Nations League, I was supporting for you guys)
(Also congrats on eurovision)
 
As far as I know there weren't much french colonies in Africa during this timeframe. Only some trading posts.

There were'nt indeed French colonies in that time. My thouth was if PDX added mission for England/GB to conquer Egypt, France could get similar missions to take on Algiers and Tunisia.
 
You have French missions in Poland and Russia now, from late Napoleon campaigns. Certainly Egypt satisfies a criteria to be present as well if that's the case, especially because North Africa would be one of directions for French expansion and influence later.

Ah, I get it now (I thought you meant the polish missions tree or something)

But these missions started inside the timeline, while the conquest of algiers does not.
I agree with Egypt. But for algiers there might be a mission reward to get claim in that area. Or maybe one mission, but not a whole branch as it's outside the timeframe
 
Well, it's interesting to see permanent bonuses to Missions beyond just like +Development in Province, and Permanent Claims. Glad to see some branching out.

Hope the balance is being watched carefully. As is, yeah, France is the Whipping Boy in every campaign I run this patch unless I help them (either by design, or just by the accident of beating up their enemies for unrelated reasons). Depending on how easily the AI can accomplish some of these missions with permanent bonuses we might be looking at a swing the other way. Where Spain ends up a shadow of its former self while France becomes the big blue blob eating all of Western and Central Europe.

It'll be interesting to see how it impacts the AI balance.
 
But these missions started inside the timeline, while the conquest of algiers does not.
I agree with Egypt. But for algiers there might be a mission reward to get claim in that area. Or maybe one mission, but not a whole branch as it's outside the timeframe
While wider part of North Africa domination indeed started later, it would be a plausible expansion to the Egyptian mission. Suez as well, especially because French were one of the initiators of building it and since we already have it, it would be a crime to not add it.
 
Since several people seem to be mistaken, I feel the need to state that Antarctica most likely won't be added to the map and the France Antarctique mission probably refers to the short lived French settlement in Brazil.
I would have rather liked to see it tied to an Equinoctial France (the former name of French Guiana) mission, though, as well as something for Haïti and Senegal.
 
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I'm not sure I like the Revolution being added as something inevitable for France to undergo. It only came about due to specific circumstances which a player-led France probably won't let happen.
 
Wait so now, Flanders and Brabant are eligible to complete the 'Interest in Holland' mission in their new mission tree? How ludicrous. I can already imagine, as Flanders to sell out your country to Holland.

As much as my game and my home region. I would really love it if Brabant and Flanders have a modified version of the dutch mission with slight variations. Instead of focussing developing on the north, Holland in particular, the Flemish mission trees should focus on the south. As the economical gravity of the lower countries was in the south at the start of the game with the main trade centers Ghent, Antwerp and Bruges. Furthermore, Amsterdam would not become a major trade center until the second part of the 16th century.

Besides I want to point out the obvious that has been mentioned before. Both diamond capitals of the world, Antwerp and Amsterdam do not seem to produce diamonds in eu4. Why is that?
0JIwatC.png
 
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I think mostly because they don't produce diamonds there? I mean they control the trade but the actual mines are elsewhere.

And yes, I'm aware that throws in the face of Istanbul's Diamond District event changing them up to Gems. Which... no idea why that is other than they wanted to buff Istanbul for the Ottomans. It'd probably be more apt to have it producing Cloth to represent the carpet trade they specialized in. And not like Cloth is a terrible trade good either. Which is probably what I'd have done it if it was up to me.
 
Will the duchies of Silesia also get missions ?
And whether you have improved Silesia. Because the division into 2 duchies is inaccurate. and breslau was under the control of the kingdom of Bohemia.
currently, Silesia consists of 4 provinces, I suggest increasing the number to 8. not increasing so much the development of the province. By giving the kingdom of Bohemia, two cities Wroclaw and Swidnica which were under their power. It would allow space for six duchies. You can actually reduce to 5 duchies or 4. You wrote something that France will have 6 vassals so I have hope that the kingdom of Bohemia will get either a maximum of 4 or all 5 principalities as vassals.
eu 4 silesia.jpg

the Silesian (green) state is part of the Kingdom of Bohemia. I encountered problems with the provinces of Wrocław and Legnitz, and I can not pass them to Bohemia.
the orange line is the Duchy of Legnica, but it may be part of Bohemi at the beginning

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towary.jpg

handel.jpg
 
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