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EU4 - Development Diary - 11th of April 2017

Hello everyone and welcome to another Europa Universalis development diary. Last week we released the 1.20 ‘Ming’ Update and the Mandate of Heaven expansion. It is almost four years since we originally released the game, and it is still growing in popularity!

We just released a hotfix to address some urgent issues, but we’re also working on a new patch called 1.21 ‘Hungary’, which will be released in late April, if all goes well.

In 1.21 we’ve worked a lot on further improving the AI, fixing bugs and balanced the game as we usually do.

You may remember the talks we had in the winter, about how we were not satisfied with Sailors. Now in 1.21, we’re solving this problem, by doing the following things. First of all, ships out on the sea, will drain 2% of their Sailor build cost each month. Now with current values and playstyles, that would not be ideal, as your sailor pool would quickly be drained.

  • Each development now provides 30 instead of 25 sailors.
  • Naval Tradition provides 20% faster sailor recovery instead of +10%.
  • Docks and Shipyards (both versions) have swapped placed in the technology tree.
  • Autonomy from Burghers Estate no longer impact sailors from development.
  • Sheltered Ports in Maritime Ideas group reduces Sailor Maintenance by 10%.

We are rather happy with the end result, a better naval game, where all buildings are viable choices, and you need to invest in having the support for a naval force.

We also strengthened the naval ideagroup, by making Naval Cadets also reduce morale damage from sunk ships by 33%, increase Press Gangs from 20 to 25% Sailor Recovery Speed, and changing Superior Seamanship from 15% Naval Morale to 10% Naval Morale and adding +10% Naval Engangement modifier (ie, lets 10% more ships fire each round).

sailors.png



A cool thing we are adding in 1.21, is a new decision to form Yuan!

In 1444, the Ming dynasty is still in its relative infancy, having taken over China from the Yuan Empire in in the late 14th century. The remnants of the Yuan still remain in our start date in the form of the Mongolia tag (something you can already see in the tooltip for previous Emperors in the Empire of China interface).

For patch 1.21 we have expanded a bit on this and added a decision for Altaic countries to restore the Great Yuan Empire and reclaim the heritage of Kublai Khan. It will require you to unite the Eastern Altaic cultures and be the Empire of China (or at least Empire rank if you lack the Mandate of Heaven DLC) and will grant claims and ideas based on the Yuan Dynasty.

yuan.jpg



Speaking of forming nations, any manchu culture nation can form Manchu in 1.21


Next week, Trin Tragula will tell you all why the patch is called Hungary...
 

otaats

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YESSSSS!!! Now is the time for Paradox to fix this historic injustice towards Croatia in Eu4, will April be the month that will go down in Eu4 History or just become a huge letdown for all that want Justice for Croatia.

Moreover, Bosnia always was (and still is) Historic Croatian lands , "Bosnjaks (muslims)" are just converted Croats and the Serbs got to Bosnia due to Ottomans occupation and aggression, case closed.

Bosnia was split into tiny duchies that had both orthodox Serb and catholic Croat nobility. Herceg Stjepan Vukčić (a Bosnian ruler approx when game starts) for instance, was definitely a Serb. I don't see any inaccuracies concerning cultures in Bosnia at the moment, except for maybe Hum.
 

Bella Gerant

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Yuan dynasty 1444 year , paradox you are seriously ?
I have a question: why after take control japan like shogun , both Ahikaga and player's nation get same tittle Great Daimyo or both get Shogun title , how possible to be 2 shogun in 1 japan ? just curious .
The Yuan had only been out of power for 76 years. Plus the remnants of the Yuan up in Mongolia called themselves the Northern Yuan for quite some time and Timurid was reputed to have been planning to invade the Ming dynasty and reestablish the Yuan dynasty before he died en route.
 

Sun_Wu

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If Mongolia can reform Yuan, then Austria Hungary can be formed via Nationalism.
One Mongol ruler in this period united the Mongol tribes and actually did try to reestablish the Yuan dynasty
 

Axe99

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Cheers for the DD Johan and the extra tidbits Trin Tragula :cool:. Changes to sailors sounds much for the better - would have been sad to see them go, but they weren't doing much in the current build. Being able to reform the old Empire is also a nice touch :). Great work on hitting the ground running for 1.2.1 - don't forget to stop and eat at some stage :).
 

Old Tercio

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oh well, sailors are staying...
Looking forward on the Hungary patch :)
 

Dakka

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I like Yuan being formable, and would love it if there were a few more ahistorical formable nations available for other possible Chinese Emperors(like Korea and Japan, maybe Dia Vet as well sense that happened in the Devclash)
 

Brownbeard

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It has to be Belgrade. It is the largest city in Serbia since early 1400's, in Hungarian possession in 1444.

Might be Nándorfehérvár (lit. 'Bulgarwhitecity'), might be Macsó, since it corresponds to the region of Mačva.