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EU4 - Development Diary - 11th of April 2017

Hello everyone and welcome to another Europa Universalis development diary. Last week we released the 1.20 ‘Ming’ Update and the Mandate of Heaven expansion. It is almost four years since we originally released the game, and it is still growing in popularity!

We just released a hotfix to address some urgent issues, but we’re also working on a new patch called 1.21 ‘Hungary’, which will be released in late April, if all goes well.

In 1.21 we’ve worked a lot on further improving the AI, fixing bugs and balanced the game as we usually do.

You may remember the talks we had in the winter, about how we were not satisfied with Sailors. Now in 1.21, we’re solving this problem, by doing the following things. First of all, ships out on the sea, will drain 2% of their Sailor build cost each month. Now with current values and playstyles, that would not be ideal, as your sailor pool would quickly be drained.

  • Each development now provides 30 instead of 25 sailors.
  • Naval Tradition provides 20% faster sailor recovery instead of +10%.
  • Docks and Shipyards (both versions) have swapped placed in the technology tree.
  • Autonomy from Burghers Estate no longer impact sailors from development.
  • Sheltered Ports in Maritime Ideas group reduces Sailor Maintenance by 10%.

We are rather happy with the end result, a better naval game, where all buildings are viable choices, and you need to invest in having the support for a naval force.

We also strengthened the naval ideagroup, by making Naval Cadets also reduce morale damage from sunk ships by 33%, increase Press Gangs from 20 to 25% Sailor Recovery Speed, and changing Superior Seamanship from 15% Naval Morale to 10% Naval Morale and adding +10% Naval Engangement modifier (ie, lets 10% more ships fire each round).

sailors.png



A cool thing we are adding in 1.21, is a new decision to form Yuan!

In 1444, the Ming dynasty is still in its relative infancy, having taken over China from the Yuan Empire in in the late 14th century. The remnants of the Yuan still remain in our start date in the form of the Mongolia tag (something you can already see in the tooltip for previous Emperors in the Empire of China interface).

For patch 1.21 we have expanded a bit on this and added a decision for Altaic countries to restore the Great Yuan Empire and reclaim the heritage of Kublai Khan. It will require you to unite the Eastern Altaic cultures and be the Empire of China (or at least Empire rank if you lack the Mandate of Heaven DLC) and will grant claims and ideas based on the Yuan Dynasty.

yuan.jpg



Speaking of forming nations, any manchu culture nation can form Manchu in 1.21


Next week, Trin Tragula will tell you all why the patch is called Hungary...
 

Cruel_

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Speaking of naval changes... anyone else likes more the naval combat of Victoria 2? There are some elements there that could improve the EUIV naval system. One aspect that I really like is how naval blockades works there.
 
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Dakka

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A Decision to form the Austro-Hungarian Empire? :O With unique mechanics, perhaps.
I wouldn't say A-H, as it was out of the timeline, but "Hapsburg Monarchy" would be good. Auto-integrate Bohemia and Hungary, Czech and Hungarian accepted cultures, 25 prestige, and the black and yellow flag.
 

raistlin_wizard

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I wouldn't say A-H, as it was out of the timeline, but "Hapsburg Monarchy" would be good. Auto-integrate Bohemia and Hungary, Czech and Hungarian accepted cultures, 25 prestige, and the black and yellow flag.
Well. Germany is out of the timeline, the Roman Empire is out of the timeline... I don't see a problem with countries forming early than they did IRL if the conditions are met.
 

Dakka

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Well. Germany is out of the timeline, the Roman Empire is out of the timeline... I don't see a problem with countries forming early than they did IRL if the conditions are met.
The Roman Empire existed for the first 9 years of the game and Germany existed as a confederated puppet state under Napoleon.

If Austria-Hungary were to form under certain conditions, I suppose it would need to be rebels or a disaster when the Hungarians get upset that they don't have enough say in the government. Regardless, Hapsburg Monarchy is much more appropriate than A-H, when spawned from nationalism that wasn't really a thing until the last couple years of the game.
 

Drakridr

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The Roman Empire existed for the first 9 years of the game

Regardless, Hapsburg Monarchy is much more appropriate than A-H, when spawned from nationalism that wasn't really a thing until the last couple years of the game.

The roman empire, via that logic would disqualified. You can form Yuan, something that doesn't exist in this games timeline.
 

Dakka

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The roman empire, via that logic would disqualified. You can form Yuan, something that doesn't exist in this games timeline.
Which can be argued as a reestablished fallen dynasty. Mongolia is Yuan.
 

Dakka

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If Mongolia can reform Yuan, then Austria Hungary can be formed via Nationalism.
Via Nationalism that doesn't exist until the final 5 years of the game? Using nationalism is a weak argument.
In addition, wanting to form Austria-Hungary is outright silly. It symbolized a weakening of the Hapsburg monarchs and succumbing to the whims of their subjects. Austria in no way wanted to share power, it was because they were trying to hold their empire together.

The argument can be made for a Hapsburg Monarchy formable, but for A-H, it would make more sense to just leave it simply as Austria.
 

Slavicist

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Looking forward to the Hungary patch , you might want to make Croatia in personal Union under Hungary.
Make Croatia in Personal Union (Boost Hungary as well) + add better resource for some provinces) , it was never out-right annexed by Hungary. Even had its own Ban (rulers). What good is having the function of personal union when it is not applied in such a case as with Croatia - it clearly was a Personal Union.

Maybe Hungary will get a good representation of all the autonomous elements that had existed under the Crown of Saint Stephen.

IThr5K1.png


The image above is from the Middle Ages though, so it's outdated for EU IV's timeframe. Still, a complex system had existed there, especially under Joseph and Maria Theresa.

Would love to see the Szekels.
The three Estates of Transylvania: https://en.wikipedia.org/wiki/Unio_Trium_Nationum
 

Chaos_TLW

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Well. Germany is out of the timeline, the Roman Empire is out of the timeline... I don't see a problem with countries forming early than they did IRL if the conditions are met.
If anything, Austria-Hungary should be something created in the *very* late game via a disaster, with debuffs and maluses applied, not something you actually want to create. Should be representative of an Austria that is fighting to keep itself together and be the second worst of outcomes in the disaster, losing to an outright dismantlement.
 

ianchen12345

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So it is possible if other nations that are not hordes get their name changed when they became Empreor of China? (New Dynasties?) Just a name change no new ideas are required - Many outsiders when they conquered China switched their names to make it sound like they are legitimate rulers of the Chinese people.
 

Cao Cheng Xiang

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Yuan dynasty 1444 year , paradox you are seriously ?
I have a question: why after take control japan like shogun , both Ahikaga and player's nation get same tittle Great Daimyo or both get Shogun title , how possible to be 2 shogun in 1 japan ? just curious .
 
Last edited:

yeehawlad

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i think, that its EPIc