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EU4 - Development Diary - 10th of January 2017

Hello everyone and welcome to the first development diary for Europa Universalis IV in the year of 2017!

Since the last development diary, we have tweaked the amount of splendor you get, so that you get less splendor, and there is now a bigger choice of which abilities you want in the era.

Today we’ll delve into the Age of Reformation, which lasts from 1530 until 1620.

Rules
Religious Rules are valid. (Previously before 1650)
Counts Feud, French Wars of Religion & Religious Turmoil, can only happen in this Age.

Objectives
  1. Embrace protestantism or reformed as your state religion.
  2. Humanism or Religious Ideagroup full.
  3. Convert ten provinces of a different religion..
  4. Gain at least 5 colonial nations.
  5. Own all provinces of your culturegroup.
  6. Gain trade-bonus in spice or chinaware or silk
  7. Forceconvert another nation.

Abilities
  • +50% Institution Spread from True Faith
  • 30% cheaper culture conversion
  • Gain 0.3 Prestige from each development converted to your religion
  • 50% cheaper enforcing religion through war.
  • Placed Merchants grants +20 Trade Power instead of +2.
  • Allow Edict “Religion Enforced” : Religious Centers have 50% less chance of picking provinces in that state.
  • 20% of ship power propagate.
  • Spain - 30% less shock_damage_received.
  • Mughals - 50% cheaper artillery
  • Poland: +1 legitimacy
  • Persia: 30% Less reinforce cost.
eu4_2.png




Next week we will delve into the Age of Absolutism, and the new Absolutism mechanic which will be part of the free 1.20 patch...
 
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Kind-of not convinced by the notion of a bonus gained because you converted to protestantism or reformed - which passes over every non-Christian, penalizes Catholics in comparison with Protestant and Reformed countries (considering who was dominant in the 1530-1620 timeframe it's sort-of the opposite...) and potentially rewards Catholic countries who have conversion basically forced upon them.
Agreed, I think these objectives are supposed to be obviously good things you have accomplished, marks of a great state. Converting to protestant or reformed is not that, it can be a result of defeat and humiliation as well.
 
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Oh...my...god...a unique bonus for spanish tercios, holy mama of the friggin cordero. It has take a long time.
 
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Yeah, it could be a good solution.
How about doing something more directed like say cutting the upkeep costs for cavalry.


Get force converted. Congratulations! You've completed an age goal!

K.
But giving more to those who are already doing well is just adding to the snowball.
 
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How about doing something more directed like say cutting the upkeep costs for cavalry.



But giving more to those who are already doing well is just adding to the snowball.
This entire splendor mechanic is perfectly described by "win more."
 
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Get force converted. Congratulations! You've completed an age goal!

K.
I honestly don't think PDX made that particular oversight, but it doesn't matter. If all your provinces are turning blue volens nolens or if you're going to get screwed by your converted neighbors unless you too make the switch, you're being rewarded for being "soft-forced" into converting.
 

Benghi Bon

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I honestly don't think PDX made that particular oversight, but it doesn't matter. If all your provinces are turning blue volens nolens or if you're going to get screwed by your converted neighbors unless you too make the switch, you're being rewarded for being "soft-forced" into converting.
I'm kinda just making fun of the idea of you getting forced against your will to accomplish a very silly goal.
 

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This entire splendor mechanic is perfectly described by "win more."
Actually I would say it's more aimed at giving you secondary goals aside from blobbing.
 
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Actually I would say it's more aimed at giving you secondary goals aside from blobbing.
  1. Convert ten provinces of a different religion..
  2. Gain at least 5 colonial nations.
  3. Own all provinces of your culturegroup.
  4. Gain trade-bonus in spice or chinaware or silk

"Not blobbing"

There's one that basically says "fulfill the gothic invasion achievements in 16th century" lol

I guess 1 can be fulfilled by prass luther button too, so its not necessarily "lets blob"
 
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Hah! Most goals are a reward from blobbing, and if not, they're silly, silly goals like changing your freaking religion to protestant which is a major goal for any ROTW nation for certain.
To be fair, given Paradox's religion design I think the intent is that all players should pick a Muslim or Christian religion or be crippled so its not that bad.

I mean they introduced a Hindu that gets PUs + is in a best religious group in the game, but I guess Coptic gets an indirect nerf from not being Reformed/Protestant so its all very balanced
 
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I am a bit worried that there are now even less reasons for people to stay catholic in Europe than before. Everyone switching to Protestant because of the powers was already a big problem in the MPs I played in but now you get an objective for it and can more easily do the conversion objective too.
 
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Am I the only one who thinks that age-related bonuses should replace a large part of the NI system ?

Age should be dynamic of course (maybe with a minimum length).

This being said I really like the present idea, seems like an interesting mechanic although I do hope that nation specific bonuses will be extended to other countries in the future.

My only concern with the reformation age specifically is that 1620 is way to early for the thirty years war, even in 1.19 you often see the religious leagues disbanded way before 1600, could we please have an extension of their duration (like a 100 years instead of 50).
 
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So how does this relate to nations that can't do most of these objectives? Like the African Nations or the tribes in North and South America? Or even in Asia? Do they have their own objectives along with their own benefits?
 
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I am a bit worried that there are now even less reasons for people to stay catholic in Europe than before. Everyone switching to Protestant because of the powers was already a big problem in the MPs I played in but now you get an objective for it and can more easily do the conversion objective too.
Which, again, is a bit annoying considering all the waxing major players of the time in Europe stayed Catholic, save for one exception that was no match for the biggest players on its own anyway. Protestant countries really shone after the set period when they get this additional incentive.

I see some sense it makes in terms of balance (Portugal and Spain, and to a degree France, the biggest Catholic suspects, have other, easy-ish goals to accomplish which neither Sweden nor any of the German and Scandinavian minors can), but it's counterintuitive historically and encourages Austria to seek the switch too, which shouldn't be their optimal route.
 
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I can see a few new provinces in Ming and Japan, I'm sure @Grand Historian is going to be happy, though it seems not quite as many as he hoped for.
There are indeed quite a few new in Japan, but i don't see any new one in Ming.
i'm fine with japan with these new ones, but i would really hope for twice as many in Ming (and in most countries even western europe, now that Scandianvia got a bunch of new ones), especially as I'm still hoping for a Vanilla implementation of a population mechanic (i.e. Meiou & Taxes 2.0, but less complicated)