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Welcome to the second dev diary for Europa Universalis 4: Art of War. Today, a look at a new way to handle vassals, how we're changing revolts and a sneak peek at how the Persian map is being transformed.

Marches
Marches are a new type of subject that can be created from existing vassals. By designating your vassal as a March, you are giving that vassal greatly expanded autonomy in exchange for greater military service. A March does not pay taxes to its Overlord and cannot be diplomatically annexed. However, they get a 25% bonus to manpower, a 30% bonus to force limits and have 20% better fort defense, making them useful as military buffers against enemy states, or when you simply need additional soldiers more than you need the income from those territories. March status can be retracted, but doing so results in a stability hit and a very large opinion penalty with the vassal whose autonomy you just revoked.

Unrest & Rebels

The old system of revolt risk, with a chance of rebels spawning in a province by random chance every month has gone the way of the dodo. It was a system that has served us well through many versions of Europa Universalis, but we think we have something better.

The new concept reflecting unhappy subjects is called unrest. Unrest in a province will affect how quickly regiments and ships can be recruited there, but it has no direct impact on your economy, since we've introduced Local Autonomy to cover that side of the ledger.

Every province is aligned with one possible rebel faction. Each month, every province has a chance (depending on its unrest level) to see an increase in the progress of an uprising from the local rebels. When the progress reaches 100%, the faction rises up in revolt with as many stacks it has support for, and the unrest is reduced in those provinces - they have expressed their anger through arms and it's up to you to put them down.

Because unrest can happen anywhere, building courthouses and employing theologians is now a good strategy to reduce general unrest, not to mention adopting a few policies to placate the masses. The old tyrannical standby of Harsh Treatment now targets rebel factions instead of provinces and reduces the progress towards an uprising from that faction at a cost in MIL points, scaled to the size of this particular rebel faction. This change means we should get less micromanagement and more direct control of popular satisfaction in the hands of the player.

There is also no longer a distinction between accepted and enforced demands from successful rebellions. A rebel faction's demands are always the same.

In a more positive change, any Rebels that are friendly to you, either through culture or support will lift Fog of War for you.


Persia
Last week, we dove into the doubling of Indian provinces. Another region that has seen substantial changes in our great map overhaul is Greater Persia and the Caucasus.
In 1444 this region is to a large extent split between the still sort of impressive empire of Timur's descendants in the east and the rising Qara Qoyunlu empire in the west. Just like in the last dev diary, the diversity of the region means that it's perhaps best to go over its various parts in turn.

The Caucasus:

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In the time depicted by EU4, the rugged Caucasus will be the border line between the Turkish, Persian and eventually Russian Empires. Throughout all of this, the valleys and the slopes of these mountains are home to a number of different peoples and states attempting to preserve their independence against hungry neighbours.
In order to portray the independent nature and resilience of the area, a new Caucasian culture group has been added to the game. Apart from the familiar Armenian and Georgian cultures, this new group is also made up of the newly introduced Circassian and Dagestani cultures. The tag and province setups have been revised accordingly.

New Tags:
  • Imereti: Small kingdom that can appear in western Georgia (or in late start dates). Historically, this state became part of the Ottoman sphere of influence in Georgia.
  • Circassia: Small Orthodox tribal monarchy in the northern Caucasus representing the various minor states there. This is the primary tag for provinces of Circassian culture.
  • Gazikumukh: A small Shiite kingdom in the northeastern Caucasus. This is the primary tag for provinces of Dagestani culture.


Western Persia:

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While entirely locked in the struggle between the Timurid and Qara Qoyunlu empires in 1444, Western Persia is soon going to be the site of the rise of the Qizilbash and the birth of the Safavid Empire. This region is defined by densely populated valleys with a strong urban Persian culture, both of which the map can now portray in a better way in terms of borders and province density.
As in the Caucasus, including more provinces also allows us to include some of the smaller players in the region.

New Tags:
  • Tabaristan: A small kingdom along the southern coast of the Caspian sea. Primary tag for the new Mazandarani culture.
  • Ardalan: A small Kurdish kingdom in the Zagros mountains.


Khorasan and Baluchistan

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Where western Persia is dominated by mountain ranges and rich valleys, Eastern Persia is a region of mountain ranges and deserts. Due to the much harsher climate, most of Khorasan would often be incorporated into surrounding empires unless these were too weak to control the vast area. The even more inhospitable Baluchistan would remain independent, divided into various tribal entities, for most of the period covered by the game.
The greater number of provinces here primarily means that conquering and traversing this region isn't going to be as easy as it was prior to AoW and will also mean that the revolts that historically started in this area will be a bit harder to put down.

Afghanistan

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Home to thriving cities such as Herat and Kabul, Afghanistan is richer and more influential than the rest of Eastern Persia. During the period covered by EU4, states such as the Mughal or the Durrani empires used this region as a jumping off point to successfully to expand into India or Persia.
The AoW map accentuates the role of Afghanistan as a good base for expansion and a gateway between east and west. In order to show the importance of the Khyber and Bolan passes as routes into India, a wasteland province has also been added to represent the Suleiman mountain range in eastern Afghanistan.
 

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oblio-

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Do we still get the "Wants your provinces" malus from other powers wanting our Marches' lands?
I guess so, since the land is still nominally yours, just controlled by a subject.
 

RobRoy3

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It's not impossible that the Byzantine culture group will be dissolved altogether and Greek will be moved into the same group as Turkish to simulate the ease with which the Ottomans governed Greece (Greek was the Empire's second language of administration.)
Might be defensible, from a historical perspective.

But it would translate into a pretty big nerf to the Turks, since it'd make it harder and less profitable for them to expand into the semitic areas.

Unless they include them all in some sort of "mediterranean" or "near eastern" culture (which might also be justifiable from a historical perspective).
 

lucaluca

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Might be defensible, from a historical perspective.

But it would translate into a pretty big nerf to the Turks, since it'd make it harder and less profitable for them to expand into the semitic areas.

Unless they include them all in some sort of "mediterranean" or "near eastern" culture (which might also be justifiable from a historical perspective).

greek will always be accepeted by the Ottomans so no need for that
 

Kraxis

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Don't you mean 13,125?
The basic manpower (non-provincial) isn't affected by manpower modifiers. However, this might be a modifier that actually does impact total manpower. After all it would make a lot more sense that way (a March wouldn't need a curb since it is no longer a free entity).

Very interested in the Byzantine situation. It can hardly stay alone. Though I guess it could just be a big Basque culture. It just isn't very fun.
 

Freudia

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From the EU4 wiki, a reminder:

"Rebels may break a country when they occupy more than half of its provinces. All active rebellions in a broken country will instantly succeed and have their demands enforced."

You let one rebellion win so that you have the resources to beat the others.

Yes, I'm aware of how rebel breaks work (which by the way is a fairly dumb mechanic in itself; what bearing does a peasant revolt at home in France have on nationalists in India?), but I do not agree with it, and I do not think it justifies the changing of accepting demands to be equivalent to enforcing. Accepting demands was the only non-suicidal way for very small minor states to handle revolts from land taken from nations either annexed or partially-annexed. For example, Tuscany can take Rome from day 1, but doing so can spawn a revolt 1.5x Tuscany's force limit.
 

Stgerlachus

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Yes, I'm aware of how rebel breaks work (which by the way is a fairly dumb mechanic in itself; what bearing does a peasant revolt at home in France have on nationalists in India?), but I do not agree with it, and I do not think it justifies the changing of accepting demands to be equivalent to enforcing. Accepting demands was the only non-suicidal way for very small minor states to handle revolts from land taken from nations either annexed or partially-annexed. For example, Tuscany can take Rome from day 1, but doing so can spawn a revolt 1.5x Tuscany's force limit.

You're assuming the rebel sizes will remain exactly the same after the rebel system gets redone. I'm assuming that either revolts will be scaled down so that while they're still a challenge unless you do something crazy they'll never be unbeatable as they can be now, or it will be possible to simply prevent revolts you can't handle through internal management. For example the new Local Autonomy system will play a big part in this.

While I imagine there'd be some hiccups in development I'm going to give PI the credit that they're not morons, as the same level of rebels without accepting demands would, for example, make westernisation impossible.

And I'd truly prefer a system where I'd have to control rebels, prevent risings and prepare for revolts rather than the system right now where it's basically: Oh, a revolt, can I manage it easily? No, well lets just wait it out and accept demands.
 

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You're assuming the rebel sizes will remain exactly the same after the rebel system gets redone. I'm assuming that either revolts will be scaled down so that while they're still a challenge unless you do something crazy they'll never be unbeatable as they can be now, or it will be possible to simply prevent revolts you can't handle through internal management. For example the new Local Autonomy system will play a big part in this.

While I imagine there'd be some hiccups in development I'm going to give PI the credit that they're not morons, as the same level of rebels without accepting demands would, for example, make westernisation impossible.

And I'd truly prefer a system where I'd have to control rebels, prevent risings and prepare for revolts rather than the system right now where it's basically: Oh, a revolt, can I manage it easily? No, well lets just wait it out and accept demands.

I have a sneaking feeling rebel sizes will remain the same, only on the virtue that I've gotten the impression that you're supposed to lose to rebels sometimes. I want to give them the benefit of the doubt, though, as if it's done well then the new system is definitely an improvement. I reserve cautious interest in it.

Edit: It'd be kinda neat if we got reworks of things like Peasant's War and Aspiration for Liberty to come along with this, though; if we can manage our provinces beforehand, we wouldn't have the need to go through internal turmoil like that. For example: Be at zero stability and the year is 1700? Rebel faction to change government type to Noble Republic appears (Aspiration for Liberty)! Then, as long as you're at 0 stability or less, the rebel faction gains strength across your nation; if you concede to them before they revolt and willingly flip to a republic, the rebels won't revolt; otherwise, once it reaches max power, the revolt kicks off and you get your typical Aspiration for Liberty.
 

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I have a sneaking feeling rebel sizes will remain the same, only on the virtue that I've gotten the impression that you're supposed to lose to rebels sometimes. I want to give them the benefit of the doubt, though, as if it's done well then the new system is definitely an improvement. I reserve cautious interest in it.

There's a big difference between losing to rebels you can just buy off with accept demands and rebels that will force you to lose a huge chunk of land. Everyone understands that, so I'm guessing Johan and friends do as well.

And while I understand you're skeptical, if it goes wrong it could go really wrong, removing the accept demands option and make dealing with rebels something you need to think about more than "can I afford the prestige hit" has been requested quite a bit, and I myself look forward to it.
 

aitaituo

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Very interested in the Byzantine situation. It can hardly stay alone. Though I guess it could just be a big Basque culture. It just isn't very fun.

Greek could be moved to the South Slavic group. There's precedence with Romanian and there was certainly a lot of cultural interchange with the Byzzies, Serbians, and Bulgarians.

I love the suggestion to move Greek to Turko-Semitic though. That'd be a huge buff and make playing Byz even more like playing the Ottomans with different ideas.
 

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"A March does not pay taxes to its Overlord and cannot be diplomatically annexed. "

Can't be annexed?! Who would ever set up marches for a few measly extra vassal regiments?

Well, I regularly keep vassals around. Extreme, though best exemple would be my Holland vassal. They lost their European province, relocated to Africa, I vassalized them, they colonized some more there on their own, I annexed and sold them Benin; along with gold coast they had colonized already, they were pretty much sucking up all the local trade going to my Iberian rivals (20 monthly ducats in trade as a 7 provinces vassal). They were fielding around 30k men, with a good navy, and I could keep on claiming provinces for them in Africa for a mere 2% WS, while they were cleaning Africa on their own during war.

I usually don't have much more than 2 alliances, so other slots are fine with vassals. Otherwise, I admitedly field other slots with minor alliances to min max, but tbh, when I don't aim for WC, I just don't necessarily annex 10 years after vassalization; sometimes, I even keep from start to end.

The only thing that worries me with marches, is about FL. Vassals often have troubles reaching FL, partly due to paying taxes, but how will the AI be able to field another 25% if it doesn't get any discount other units? Even paying 30% to overlord is only a fraction of the effective income (often times, trade, taxes and production are quite balances, so in the end, 30% of taxes should be roughly 10% of total income).
 

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Greek could be moved to the South Slavic group. There's precedence with Romanian and there was certainly a lot of cultural interchange with the Byzzies, Serbians, and Bulgarians.

I love the suggestion to move Greek to Turko-Semitic though. That'd be a huge buff and make playing Byz even more like playing the Ottomans with different ideas.

Moving Greek to Turko-semitic makes no sense whatsoever... Greek should be alone, it's a very unique culture and language, and Byzantium then can easily accept many other cultures like Italian and Turkish especially if they pick humanism
 

Freudia

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Moving Greek to Turko-semitic makes no sense whatsoever... Greek should be alone, it's a very unique culture and language, and Byzantium then can easily accept many other cultures like Italian and Turkish especially if they pick humanism

Turko-Semitic makes no sense to begin with, and is a culture group entirely designed to have Ottoman expansion be relatively painless, not for historical accuracy. Basically, it's a gameplay-focused change and not a historic accuracy change.
 

Outrider

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Well, I regularly keep vassals around. Extreme, though best exemple would be my Holland vassal. They lost their European province, relocated to Africa, I vassalized them, they colonized some more there on their own, I annexed and sold them Benin; along with gold coast they had colonized already, they were pretty much sucking up all the local trade going to my Iberian rivals (20 monthly ducats in trade as a 7 provinces vassal). They were fielding around 30k men, with a good navy, and I could keep on claiming provinces for them in Africa for a mere 2% WS, while they were cleaning Africa on their own during war.

I've been wanting to play with this for fun myself. Something like...As Venice, colonize a province in Asia and a province in Africa. Sell one to Corfu and sell one to Naxos. Annex, and release Byzantium. Then re-release Corfu and Naxos, which should now have capitals in Asia and Africa respectively (as only European provinces of Naxos and Corfu are held by Byzantium). They have eastern tech, so your trade companies would be able to generate additional trade goods with them :-D.

Then just conquer and feed them all of Africa/Asia for fun :-D