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Developer Diary | Peace Conference Roundup

image (1).png

Hello all!
I join you to once again talk about peace conferences. This time we have more info on our changes and features that I was not able to go into last time. Most of these are coming as part of By Blood Alone.

Previously I talked about mostly the structure of the new Peace Conference system. If you have not read that Dev Diary, I recommend checking that out first. The short version is that we are reworking the old peace system into a new one that features simultaneous and blind turns, all conferences actions being contestable, and limited points to use in the conference.

Before we cover new stuff I also want to address some changes to the jargon we introduced last time. We considered changing “demands” to “bids” to fit with the new system. The previous dev diary talked at length about bids. We are instead now referring to all of these as “demands.”

Now for some new stuff! Firstly, I would like to show off our nearly complete UI with a comparison to the old UI.​

Nearly Finished PC UI
image3.png


Old PC UI
image4.png

[Edit: This old shot from the HoI wiki contains modded material. We're leaving it in since it was quoted, but please be aware.]
In the new system we have expanded the “Demands” portion to the entire left of the UI while moving all relevant information about victors or beneficiary nations to the right. Part of this was to make the menu more presentable, but another part of this was to handle what is now a more complex system of demands.

As part of By Blood Alone, we are adding five new types of demands to the peace conference. Four of these are a new type of “Additional Demand” which I will go into shortly. The other new demand is “Take Navy.” This will allow participants in the conference to use their participation points to demand enemy capitol ships as they would a single state. This means that players requesting the same ship will result in a contested claim. When the conference finishes, screen ships will be divided up amongst those who claimed capital ships based upon the ratio of capital ship industrial cost claimed. We attempted to find solutions to allow more precise claiming of non-capital ships, but were unable to arrive at a satisfactory interaction flow or a good way to fit it into the larger peace conference system.
Naval Demands being issued for the mighty Scharnhorst
image3.png

As mentioned previously, we now have “Additional Demands” These options all require an underlying demand of puppet or change government to have been applied to a state first. Secondary demands can be applied over the top of a normal demand during the same turn or any subsequent turn.

The first secondary demand we have is “Demilitirized Zone.” this prevents the target nation from placing troops in the selected state. This is a pretty classic part of many historical peace conferences and serves as a way of keeping troops off of borders.

DMZ option
image6.png


The next two secondary demands are both economic. These are “Resource Rights” and “War Reparations.” To make resolving contested demands fit into our system, both of these demands target single states. Resource Rights gives access to the resources in a state. War Reparations gives control of local civilian factories in a state. Both of these last for a period of time the length of which is still TBD.

Resource Rights and War Reparations options
image5.png


Our final new demand, coming with BBA, is “Dismantle Military Industry.” This will remove military factories from the targeted state. This can be used to tear down a heavily militarized state’s mic and help slow down re-militarization postwar.

Dismantle Military Option
image1.png


That’s all we have for today and I thank you for stopping by. Next week, we will be talking about modding. Stay tuned! o7​
 

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Mister Analyst

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All,

The 1936 Germany start, base game (no DLC), all research unlocked was retested as the Naval base build had not been tested.

The original post has been edited to reflect the results of this retest. The retest resulted in the new category "Unknown".

My apology for this important oversight.
 
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Nimbuß

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So in the last dev diary about this topic, you said the countries need to outbit each other about contested territory.

This means the country with more points will get the territory and the other one can basically just go home? I think it would be cool to give the outbid country a claim on that state for faster war goals or maybe even directly a war goal against the country which basically "stole" the state (from the eyes of the "victim").

This war goal could also be time restricted, like it runs out after six months or something like that. It would lead to a more interesting developement between factions like the Allies and Comintern and general peace conference outcome, because the contesting countries can feel the consequences of their actions. It would be cool if the AI would also use this to declare war with those war goals, if it thinks it could win such war.

Generally speaking, the game would not be just over after a World War (or bigger war) and if people don't like this feature, they could just disable it in the game rules.
 
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lele48

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We need occasions where separate peace conferences can be concluded. IRL countries even switched sides like Italy, Romania and unofficially Finland
also hungary and bulgaria XP
 
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XselenS

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Hello all!
I join you to once again talk about peace conferences. This time we have more info on our changes and features that I was not able to go into last time. Most of these are coming as part of By Blood Alone.

Previously I talked about mostly the structure of the new Peace Conference system. If you have not read that Dev Diary, I recommend checking that out first. The short version is that we are reworking the old peace system into a new one that features simultaneous and blind turns, all conferences actions being contestable, and limited points to use in the conference.

Before we cover new stuff I also want to address some changes to the jargon we introduced last time. We considered changing “demands” to “bids” to fit with the new system. The previous dev diary talked at length about bids. We are instead now referring to all of these as “demands.”

Now for some new stuff! Firstly, I would like to show off our nearly complete UI with a comparison to the old UI.​

Nearly Finished PC UI
View attachment 868316

Old PC UI
View attachment 868300
[Edit: This old shot from the HoI wiki contains modded material. We're leaving it in since it was quoted, but please be aware.]
In the new system we have expanded the “Demands” portion to the entire left of the UI while moving all relevant information about victors or beneficiary nations to the right. Part of this was to make the menu more presentable, but another part of this was to handle what is now a more complex system of demands.

As part of By Blood Alone, we are adding five new types of demands to the peace conference. Four of these are a new type of “Additional Demand” which I will go into shortly. The other new demand is “Take Navy.” This will allow participants in the conference to use their participation points to demand enemy capitol ships as they would a single state. This means that players requesting the same ship will result in a contested claim. When the conference finishes, screen ships will be divided up amongst those who claimed capital ships based upon the ratio of capital ship industrial cost claimed. We attempted to find solutions to allow more precise claiming of non-capital ships, but were unable to arrive at a satisfactory interaction flow or a good way to fit it into the larger peace conference system.
Naval Demands being issued for the mighty Scharnhorst
View attachment 868301

As mentioned previously, we now have “Additional Demands” These options all require an underlying demand of puppet or change government to have been applied to a state first. Secondary demands can be applied over the top of a normal demand during the same turn or any subsequent turn.

The first secondary demand we have is “Demilitirized Zone.” this prevents the target nation from placing troops in the selected state. This is a pretty classic part of many historical peace conferences and serves as a way of keeping troops off of borders.

DMZ option
View attachment 868302

The next two secondary demands are both economic. These are “Resource Rights” and “War Reparations.” To make resolving contested demands fit into our system, both of these demands target single states. Resource Rights gives access to the resources in a state. War Reparations gives control of local civilian factories in a state. Both of these last for a period of time the length of which is still TBD.

Resource Rights and War Reparations options
View attachment 868303

Our final new demand, coming with BBA, is “Dismantle Military Industry.” This will remove military factories from the targeted state. This can be used to tear down a heavily militarized state’s mic and help slow down re-militarization postwar.

Dismantle Military Option
View attachment 868304

That’s all we have for today and I thank you for stopping by. Next week, we will be talking about modding. Stay tuned! o7​
Well Done!!!!!!!!!!!!!!!
 
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SKELOTONOVERLORD1

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Will the ai be more likely to consider conditional peace now, and if not then what could these new peace conference options be used for by the player if it seems that puppeting and annexing is the best choice in a total war, which just gives me the impression that this is just for rp options and might lead the ai to do dumb things that weaken them if they decide to use these options, leading the player to have a power disparity as they will know to only annex and puppet
 

SKELOTONOVERLORD1

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"One major war" benefits the Allies most though all the majors have a distinct advantage during a total war scenario. Minors always had to rush before WT spiked or pray the AI did something incredibly stupid [which is happening less and less with each major update] so allowing for wars with limited aims could allow some early opportunities to minors to expand without dragging everybody else into the fray.
I feel at the moment adding a limited war could do this and give a reason to use these peace conference options, which at the moment seem useless outside of rp