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Developer Diary | Chile

¡Hola a todos! Jonathan here to bring you a brand new Hearts of Iron 4 Dev Diary for the upcoming DLC Trial of Allegiance! I will be introducing you all to Prussia. Well, it’s not really them, but rather a for the most part surprisingly accurate clone of that old state. It’s time for a country almost no one knows about, it’s time for Chile!

And breaking from how we have done it ever since No Step Back, this Dev Diary will tell you about all of the Chilean content, as was done in the Argentinian Dev Diary.

As usual, please do keep in mind that everything you’re about to see is still WIP so things might change before release and you will see some placeholder art and WIP values. The team thanks for your understanding!

Now then, on to the actual stuff!
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So seeing as most if not practically all people know little-to nothing about Chile, I will start with some historical context, to get everyone on track, and catch you up (hopefully also slightly increasing interest in the country). I didn't know anything about the country prior to being assigned to work on it either, so you can imagine my surprise when I got to know what to work on, but after reading about it, despite having had no knowledge of the continent whatsoever, I can actually say that I now find it a whole lot more fascinating than I ever did before! The few things that are more widely known are Salvador Allende's socialist rule during the Cold War, and General Augusto Pinochet’s CIA-sponsored coup d‘etat in 1973. But those are much later, so let’s turn back the clock a bit.

In the beginning there was nothing, but somewhere around 3000 BC the first people seem to have moved in. Jumping forward, to the 16th century, Spanish conquistadors began to colonize the region of present-day Chile, and the territory was a colony between 1540 and 1818, when it gained independence from Spain. In Chilean history, the earliest period of the nation is referred to as the Patria Vieja, and the Patria Nueva (the old and new fatherland respectively), where Bernardo O'Higgins led the country to victory against the Spanish Empire during the Latin American wars of independence. From 1826 to 1932, Chile underwent many government changes and the people got quite used to coup d’etats and political instability. The Great Depression that began in 1929 was felt strongly in Chile starting from 1930, and was felt all the way into our current game-time. Chile was the country struck the hardest by the USA closing down their borders, as a vast majority of the Chilean economy revolved around exports of Nitrate and Copper to the United States. This all led to the coup that established the Chilean Socialist Republic briefly in 1932, and which led to a former president, Arturo Alessandri, being recalled to counter-coup the coup makers. Once the Republic of Chile was back on track, he began working to restore the country, and that is where we find ourselves at the start of the game.

Chile also took part in a few wars during this period, even winning conflicts in which they were outmatched. Examples of wars they took part in are the War of the Pacific against Peru and Bolivia from 1879 to 1884, and the Occupation of Araucanía against the Mapuche and the Kingdom of Araucanía and Patagonia that took place from 1861 to 1883. It’s all very interesting, have a read up on it sometime!

TLDR for the last two paragraphs: Chile is and was very unstable, but also pretty tough…

That’s that for historical context however, sorry for geeking out… Now it’s time for the actual things you all came for, the in-game content, as I’m sure you didn’t all come here for a history lesson!
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Arturo Alessandri is a very important figure in Chilean history, and now, as is tradition with almost all countries that get unique content, he starts with a trait. Be aware however, that despite staying democratic, he will not be around forever, as the elections roll around and new presidents need to be elected!

By 1936, Chile has grown quite a bit since independence, having conquered the south from the Mapuche, as well as Antofagasta, Arica and Tacna from Bolivia and Peru, though having sold Tacna back to Peru in the treaty of Lima (1929) to secure more funds to recover from the economic troubles.
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And here you can observe the fact that Chile just doesn’t really function at game start…
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And then the other two spirits are the “Legacy of the Naval Arms Race” and the “Monroe Doctrine”, both of which have been discussed in the previous two Dev Diaries.

As you can also see, the Chilean order of battle has been adjusted to better represent the army at the start of the game.
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Chile also has quite a few new cool 3d models!
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Chile also has quite a few new generals coming with the DLC, so here you can see some of the ones you start with(keep in mind that their art isn’t fully in yet):
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Chile also starts with a vast plethora of political advisors now, and though it may be many, are invisible from the start, or will go invisible once you start going down paths where the respective characters will no longer be available! So here are the ones visible from the start.
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And here are the various Industrial Concerns the nations starts with:
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FOCUS TREE
But now finally, on to the thing you have all been waiting for, the glorious Chilean focus tree!
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As you can see, the focus tree is divided into the classic political, industrial and military branches respectively.

The industrial tree is mainly divided into three parts, the public works, the mineral extraction, and the “post-peso devaluation” part.
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The rightmost part gives bonuses to construction and infrastructure.
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While the leftmost part gives bonuses to resource extraction and trade.
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Then, when you want to move down to the stronger focuses below, you need to devalue the peso, in order for the economy to be on track so that you can properly undertake these big projects. Note that these stronger focuses require the devaluation of the peso to have run its time before they can be taken.
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As you all might have, or might not have, seen in the Historical Brazil Dev Diary, the countries of the pack share the general layout and effects of this military branch, but as stated previously, they all have their own unique quirks and bonuses, as can be seen here.
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Now then, on to the political, historical, democratic branch of the Chilean focus tree.
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To start of with, in the early stages of the game, Chile has to try and deal with the upcoming attempted coup d'etat by the fascist party “Movimiento Nacional-Socialista”, or as they were more colloquially known as, the Nacistas.
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There are various ways to deal with them, such as suppressing them, for the most part ignoring them, perhaps to your own detriment, or attempting to use them, unfortunately however subsequently increasing their power when the fated coup d’etat occurs.
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As some of you eagle-eyed readers might have noticed, the first democratic focuses have to do with Arturo Alessandri being the president, and after that comes the 1938 Presidential Election focus. That is because, while you are locked out of the late-game focuses of the democratic tree until the election has happened and you have chosen a direction to take your country, but until then, you have Arturo Alessandri’s own policies to enact.
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And as the founder of the Banco Central de Chile, a democratic Chile led by Arturo Alessandri can focus on upgrading this industrial concern, gaining hefty advantages to economy management.
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And when the presidential election at the end of 1938 rolls around, it is time to say goodbye to Alessandri, and welcome a new president, where you need to decide, a left-wing president, or a right-wing one?
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And throughout the game, the 1942 and 1946 elections will also occur, prompting you to select a new (or sometimes keep an old) country leader. These ones however will not lock you out of parts of the focus tree, at least in a sense…
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You see, there are focuses in the democratic tree that can only be taken while having a left and right-leaning president respectively. As seen previously, you can change your president at certain intervals, allowing you to, in theory, go for practically all focuses, seeing as Chile during this time went from being ruled by the Liberals, then Social-Democrats, then the same, and the Conservatives who placed bans on all form of communism, and then back and forth, on and on.
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There are of course also those within the military who dislike the political changes going through the country. For example, general Ariosto Herrera could try something.
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There are also multiple important choices to take throughout the mid-to-late game for a democratic Chile, such as how to deal with the democratic processes, and in what way to prioritize the industry. This part is important for one of the alternative history branches, so remember this.
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And finally, as historically happened, you can go to war with the fascists by declaring war on Japan, or perhaps someone else if the world has taken a different turn.
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There are also a few other big things that happened to Chile throughout this time, such as the great 1939 Chillán earthquake:
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And the sinking of the SS Tolten.
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And if you want to, you can do things that didn’t really happen until quite a bit after the war.
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And here are some of the potential country leaders you can get:
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Chile also has their own operative, the actress Rosita Serrano, of course provided you own La Resistance!
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Now then, remember the focus: Increase Presidential Powers? Well, if you have a communist president in charge when you take the focus, your country will become communist. This begins the Communist sub-branch, as can be seen on the left-hand side of the democratic tree.
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Here you will be able to either align yourself with the Russians and take the aggressive approach, eventually attempting to achieve Hispanic Unity.
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Or go it your own, and attempt to expand your influence through diplomacy and the support of communist revolutions in Latin American countries.
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And now we continue away from the democratic branches, and ponder for ourselves, what if the Nacistsas had actually succeeded with their coup d’etat? Well, that’s what we will figure out in the fascist branch, starting off with you securing support for the coup, minimizing your loss of stability and war support once it commences, until you can finally take full control of the country.
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Once securing your rule, you will have to shape the country to be better fit for your future ambitions.
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After that comes an important choice for the party. Pick a side in the global conflict, siding with the Germans, or choosing to stay out of global affairs, though not counting out the possibilities for your own expansion and faction.
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Both versions will have access to the small “Revision of our Borders” sub-branch, allowing for attempted territorial expansion gated by army size.
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Both branches have their own focuses that they can do.
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And in the end you will have two different choices of formable nations, choosing to either restore the old kingdoms borders, or going even further and uniting Hispanic America.
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And finally, we move on to the alt-history branches that may indeed have the chance to bring every hoi fans’ beloved monarchy, and perhaps also something different.

These two branches start off by looking back to tradition to solve the issues the country is facing, and having the ex-president and general Carlos Ibáñez del Campo perform a coup d’etat to take matters into his own hands.
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First, we will take a look at the leftmost branch, that being staying with general Ibáñez, and accidentally finding yourself in a civil war with a combined force of the fascists and communist on the opposing side.
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During this civil war, the outnumbered president Ibáñez will be approached by a mysterious Frenchman who promises aid in exchange for the Chilean crown. His name is Jaques Antoine Bernard, and will be crowned the new king of the Kingdom of Araucania and Patagonia.
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After having established your new french kingdom at the bottom of the americas, it is time to not only reclaim your namesake, that being Patagonia, but also going even further, becoming the Napoleon Bonaparte of South America.
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And now for the final branch, we move onto a group that has lived in Chile long before the first conquistadors arrived. It’s time for the Mapuche and Anti-Imperialist Crusade branch.
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The branch starts up with you molding the rising Mapuche-nationalist movement to fit your future goals, and finally rising up against the current Chilean government.
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Once the war against Chile is over and you have secured the state, it is time to first reclaim the old Mapuche territory of Puelmapu, and then move on to liberate the Amerindian peoples from imperialist oppression.
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And there is a lot of work to be done once the crusade has started.
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In the end, America can be free from modern states, and the governments of the region can be reorganized to the desire of the leaders of the new Mapcuhe state.
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Also for the end, here are some other advisors and leaders you might have interest in, such as the Mapuche advisors:
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And Antoine III of the Kingdom of Araucanía and Patagonia.
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And one of the possible fascist leaders, the starting leader for the ideology.
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And that’s been all from me this time. Tune in next week for a look at a bag of treats that will hopefully satiate all the hungry mouths out there!

¡Adiós!
 
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I hope that the topic about Norway AAT was not sacrificed in vain and we will see improvements. As will, over time, the rest of the countries that need it. After all, if you do it with passion (just like Chile!), no one will be disappointed.

The Netherlands has long been my favorite country in the game and I still wouldn't mind playing for them. Perhaps if the second addition of the year is about Japan and the war in the Pacific, then something will be updated for the Netherlands (as well as for the East Indies). Just a guess.

And thank you for your kindness. Joint from me and the translator. ;)
I fear the developers shutting down that particular discussion might indicate that we shouldnt have too high hopes for (unmodded) Norway.

However, seeing the effort put into the countries in this DLC and how much more mature this content and DDs appear might indicate that they have learned from the "Norway debate" (pun intended), which is a least promising news for the future.

Funny then, if both in WW2 and this game centered around it, a Norwegian failure is needed to shape up leadership. History repeats itself :p
 
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Oh lordy lord, don't remind me of the Netherlands. The content is decent (*I* believe so anyway), but three generals? I'm not sure if it's a labour issue, where there aren't enough artists to crank out a sufficient number of portraits, but almost all countries with content to date *need* padding out.

Absolutely nothing wrong with that translation. It has come out perfectly fine.
The Netherlands has long been my favorite country in the game and I still wouldn't mind playing for them. Perhaps if the second addition of the year is about Japan and the war in the Pacific, then something will be updated for the Netherlands (as well as for the East Indies). Just a guess.

And thank you for your kindness. Joint from me and the translator. ;)
Apologizes for yet another derail, but i hope this list would be sufficient.


I really hope i can implement the ones from this list to my mod when i have the time, as i have used the KNIL list from this site too to make my own general/admiral roster for East Indies.

 
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I just want to say this idea that focuses on the democratic path are affected by the leader of the nation sounds like a really interesting way to make democratic nations more interesting. by giving them powerful focuses in their political tree but making it so that they are limited in selection by the results of an election is a nice way to make them a more interesting piece of the game. it also gives room for the country to somewhat change its direction mid way through the tree if the current direction isn't working out so well. We will of course have to see how this is in gameplay but I at the very least think the is an interesting approach towards democratic paths
 
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I agree, but at the same time Erich Hartmann is an available ace pilot in 1936, despite the fact he was only 14 years old at that time and he didn't start fighting in war until 1940, hell even Elizabeth can become queen of UK during the war even though she was just a kid back then.
A princess can be crowned a queen as a child, royalty are a special case. A lieutenant cannot become a general overnight. Napoleon advanced extremely fast, he was promoted directly from major to brigadier, that was due to victory in Toulon. I don't consider Pinochet a superior military genius. When it comes to Hartmann, he should not be a pilot in 1936, but he was a 'world champion' as a fighter pilot, so I consider his name (and Richthofen's name) as a symbol for a top ace.
 
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I fear the developers shutting down that particular discussion might indicate that we shouldnt have too high hopes for (unmodded) Norway.

However, seeing the effort put into the countries in this DLC and how much more mature this content and DDs appear might indicate that they have learned from the "Norway debate" (pun intended), which is a least promising news for the future.

Funny then, if both in WW2 and this game centered around it, a Norwegian failure is needed to shape up leadership. History repeats itself :p
I don't want to read whining about Norway in every discussion.!
 
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interesting. complicated tree , we'll have to see what the presidents do and what focuses are alvailable in the sub branches.
a french king going Napoleon? i'm in
a bit weird it the first army focus will lose you a quite useful modifier.
 
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I proposed a Kurdish focus tree for Iraq a while ago, I like what I see here for native Americans, makes me hopeful my idea might get considered.
 
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I love this dev diary!

You write that Antoine III's original name was 'Jaques Antoine Bernard'. It should be spelt 'Jacques-Antoine Bernard'. I don't know if there will be a line with his original name, but just in case, I'll mention it. And thank you for bringing to light the history of the Araucanía and Patagonia French-Mapuche Kingdom.

Also, it's a bit odd to see Valentino Riroko Tuki depicted as a baby and not Simeon II who was younger. Simeon can't be leader before 1943 but I'm pretty sure you can't recreate the Rapa Nui kingdom in 1936. But the baby picture is kind of cool, so why not?
 
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Im kind of dissapointed, i mean it would have been better to have added a path to becoming the NEW prussia and getting some of the german kings to take the lead in Chile. That monarchical path would be better than almost non existent mapuches, without industries (Chile had their industry focused in the center and in the north regions) and without support of any foregeign world power(not realist the mapuche path). Theres a lot of videos and info showing clearly that Chile is more german than the germans in nowadays when we talk about the military traditions.
You could add that and it would be a great content.
Also it would be a great adittion to add Peter Hansen, he was a chilean-german commander who was called by germany to fight WORLD WAR I, getting a lot of medals. He was called again in WW2 and fought in the eastern front in Kursk and then in northern italy commanding the SS italienische where he got a lot of impressive victories. He could be a great commander in game with the traits of infantry leader or mountaineer or commando. He is well known for his knowledge of the modern german war doctrine in that time. Finally, we could get this commander choosing the nacista path and making some decisions to make him stay and to get a closer relantionship with Germany (maybe getting some men or equipment in exchange of joining their faction).
Greetings.
 
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I have a question and it is that in the base game the mountain range is passable along its entire length as the amazon, there would not be a change so that certain parts could not be passed in the game.
 
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The Amerindian path is appalling, reducing a historic genocide to a meme path. The Mapuche struggle is complex, and deserves better than to be done as a map painter. The 'indigenous crusade' treats all the first nations of the hemisphere as an interchangeable blob and gives them joke names- the United Native States of America? The United Inuit States? Really?

Did Paradox follow the basic best practice of representing indigenous culture by reaching out to any indigenous group about their representation? That's not a big ask- Firaxis routinely does it.

This is just like when you did a dev diary boasting about how you were adding representation for Polynesia- except that much of the featured content was for Melanesians and Micronesians, and you literally left out Tonga the only Polynesian nation that actually had its own government in the period.

Indigenous people are not interchangeable. I want to be clear that I'm not accusing the studio of being deliberately racist, but I do think you're reducing heavy subjects to memes and you can do better. If Paradox can't represent these cultures respectfully- and I would argue that if the only representation is as a bizarre united front facing a race war, by definition it can't be respectful- they shouldn't be touching these issues at all.

@Arheo, was there any actual discussion of this by the game developers, or was it put in as soon as someone had the idea?
 
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The Amerindian path is appalling, reducing a historic genocide to a meme path. The Mapuche struggle is complex, and deserves better than to be done as a map painter. The 'indigenous crusade' treats all the first nations of the hemisphere as an interchangeable blob and gives them joke names- the United Native States of America? The United Inuit States? Really?

Did Paradox follow the basic best practice of representing indigenous culture by reaching out to any indigenous group about their representation? That's not a big ask- Firaxis routinely does it.

This is just like when you did a dev diary boasting about how you were adding representation for Polynesia- except that much of the featured content was for Melanesians and Micronesians, and you literally left out Tonga the only Polynesian nation that actually had its own government in the period.

Indigenous people are not interchangeable. I want to be clear that I'm not accusing the studio of being deliberately racist, but I do think you're reducing heavy subjects to memes and you can do better. If Paradox can't represent these cultures respectfully- and I would argue that if the only representation is as a bizarre united front facing a race war, by definition it can't be respectful- they shouldn't be touching these issues at all.

@Arheo, was there any actual discussion of this by the game developers, or was it put in as soon as someone had the idea?
It's called "United States of Native America." If you prefer Paradox to not touch these issues at all, you can choose to ignore those "wacky" paths when playing the game. Meanwhile, people like me prefer to see them!
 
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The indigenist liberation path really parallels with a historical plan that i think could massively improve the contents of this DLC. Please, staff team, i beg you to have my idea heard!
 
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I love it! The monarchist path looks like it'll be incredibly fun and I am all for it. I know the "meme" paths are disliked by some but I find them fun.

This might be a given but will Rapa Nui be able to form Polynesia?
 
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Im kind of dissapointed, i mean it would have been better to have added a path to becoming the NEW prussia and getting some of the german kings to take the lead in Chile. That monarchical path would be better than almost non existent mapuches, without industries (Chile had their industry focused in the center and in the north regions) and without support of any foregeign world power(not realist the mapuche path). Theres a lot of videos and info showing clearly that Chile is more german than the germans in nowadays when we talk about the military traditions.
You could add that and it would be a great content.
Also it would be a great adittion to add Peter Hansen, he was a chilean-german commander who was called by germany to fight WORLD WAR I, getting a lot of medals. He was called again in WW2 and fought in the eastern front in Kursk and then in northern italy commanding the SS italienische where he got a lot of impressive victories. He could be a great commander in game with the traits of infantry leader or mountaineer or commando. He is well known for his knowledge of the modern german war doctrine in that time. Finally, we could get this commander choosing the nacista path and making some decisions to make him stay and to get a closer relantionship with Germany (maybe getting some men or equipment in exchange of joining their faction).
Greetings.
Hansen is available to the fascists in game, just not from the start.
 
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The new states in the map aren't equal to the real Argentine Provinces and the Chilean Regions. Please google "Provinces of Argentina" or "Regions of Chile" and compare with the HOI4 map.
Hoi4 provinces and real life provinces are not correlated.
 
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