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Greetings Earthlings!

Today’s dev diary is an important one, because it deals with something that makes Stellaris stand out, something that really defines the early stages of the game: the Science Ships. These bad boys are necessary to survey unknown planets and other objects in space, finding out which resources they contain and making sure habitable planets are actually safe to colonize. Although a Science Ship can operate without a Scientist character as captain, it is strongly discouraged because skilled Scientists are required to research many of the strange anomalies you will find out there...

stellaris_dev_diary_07_01_20151102_survey.jpg


I like to compare these intrepid explorer-scientists with the questing heroes you might see in an RPG. They fly around the galaxy exploring, having little adventures, gaining experience and perhaps picking up some new personality traits. The galaxy is, after all, ancient and full of wonders. The way this works in the game is that when a Science Ship completes a survey, it might uncover an Anomaly of some sort. Each Anomaly has a difficulty level, so you often want to delay researching some of them until you have a Scientist with a high enough skill. Researching an Anomaly takes time and may result in success, failure, or, sometimes, catastrophic failure… For example, if the Anomaly consists of some strange caves on an asteroid, the Scientist could find out their origins and learn something of value, come to a wrong conclusion (the Anomaly would then disappear forever), or accidentally trigger a fatal explosion which might knock the asteroid out of orbit and put it on a trajectory towards an inhabited planet.

stellaris_dev_diary_07_02_20151102_anomaly.jpg


Anomalies are thus quite like little quests, and usually require some player choices (exactly like the “events” you’ve seen in our other games.) Some options are only available under certain conditions. For example, a special option might require that the Scientist or empire ruler has a specific personality trait.

The biggest challenge we face when writing these Anomaly events is to provide enough variation that players keep getting surprised even after several complete playthroughs. Therefore, we work with rare branches and having multiple start and end points, so that you might initially think you’ve seen the Anomaly before, only to find that this time it plays out differently...

There are other important tasks for Science Ships as well; they are required for many special research projects and for analyzing the debris left behind after a battle, perhaps managing to reverse engineer some nifty technologies (the subject of a future dev diary…)

That’s all for now folks! Next week Henrik "GooseCreature" Eklund will talk about the “Situation Log” and special research projects.
 
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Current state of the game

That's ok, obviously you're planning to add it later, otherwise it wouldn't be in the screenshot. I'd be more upset if terraforming barren planets just wasn't allowed.
 
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Will there be an in-game list of discovered anomalies? If I run across a few and my scientists aren't skilled enough to research them yet, it'd be nice if I didn't have to keep a mental note (or worse, open Notepad) to keep track of them.

Something that lists, and is sortable by, perhaps:

[System], [Planet or object], [Anomaly], [Anomaly Level], [Risk Chance or Result, if already surveyed] <click to center camera>
 
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What's the "catastrophic failure" option for the asteroid anomaly? Because causing a massive explosion that sets up another massive explosion when the meteor hits the planet is really a "catastrophic success" in my book.
 
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And let me guess, what is the effect of having an asteroid heading towards one of your inhabited worlds?

-1 stability, right?
4p0j.jpg
tthXhEL.png
Probably no less than the complete and utter destruction of the planet's ecosystem. Animals will go extinct. Plants will go extinct. An uncivilized race would be utterly obliterated by such an event. You're scientist(s) could end up being the worst mass murderers in the galaxy, even more so than any military commander. At worst, the planet will no longer exist as a planet, as it has shattered into a billion pieces. Scattered in the remains of a dead world, your scientist will attempt to salvage pieces of the uncivilized civilization only to discover what appears to be a child's toy. Your scientist will take the thing into his/her hands and will shed a thousand tears that can never make up for the great tragedy that was inflicted that day. The scientist will never recover from this catastrophic event and take his/her life. The scientist will be buried in an unmarked grave on his homeworld, because his/her race could not bear the shame of being associated with a killer of this magnitude.

tl;dr: . . . sure, let's say that.
 
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they can run through at least half of the star trek franchise episodes to get ideas - half of the trouble they get into comes from investigating an anomaly
 
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The button is disabled though, Currently Barren planets cannot be terraformed
How come? Does that mean terraforming is highly restricted in the game?
If barren planet is not possible, then I suppose less hospitable types like lava and arctic are completely out of the question?
 
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And let me guess, what is the effect of having an asteroid heading towards one of your inhabited worlds?

-1 stability, right?
4p0j.jpg
tthXhEL.png

Only if your world is in EU4 state :p If your world is like CK2 or Victoria you are save.
 
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The galaxy is, after all, ancient and full of wonders.
You know nothing, Doomdark. The galaxy is dark and full of terrors.
Anyway, as I understand chance of success is important only in Ironman and Multiplayer?
 
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Looking forward to Stellaris.
 
I have hard to imagine how a reserch mission would "accidentally trigger a fatal explosion", especially on the magnitude to displace an entire astroid orbit, and especiall that of all places that asteroid would end up going it would be to one of our planets.

Well, it could make sense if the asteroid was designed as a doomsday device in the first place. Then, if he doesn't realize the purpose, your hapless scientist does the equivalent of pressing the big red button.
 
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So, what do anomalies actually do?