• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hi everyone!

You may or may not know this already, but we just moved to a new office. Some of you visited us in the Paradox Tower (we had a fan gathering at our office some years ago) and while we’re missing the great view, the new office is fundamentally better in terms of layout. Now we can actually sit the whole team in one place including two integrated QA (in the previous office QA had to sit on another floor). Also, we’re sitting next to a coffee machine so production efficiency is up 10%.

Today I’m going to spoil a minor usability improvement we’ve done for the patch. I had Nusia coming into the team with me for this expansion and he quickly got annoyed by how much work it was to go to the character owning a province. Thus he did some improvements and now you can right-click a province to go to the character owning that province. Shift+right-click take you to the top liege of the province, so no more clicking a character and then clicking the liege and then clicking the liege. Alt+right-click will open the interaction menu with the character owning the province. Finally alt+shift+right-click opens the interaction menu of the top liege. War declarations have never been this easy.

Since right-clicking doesn’t make for great screenshots, I’ll post a picture of the team in the new office instead.
IMG_20151027_092805.jpg


Also a bonus for this week! The new office has a sound studio, meaning that Björn, our sound designer, (who haven't had the opportunity to work with CK2 a lot before) can produce a lot more audio assets. Just now we crammed the team into a shoe box and recorded some crowd ambiance sounds. That was 5 minutes ago, so I can't share anything, but here's a work in progress of one of the new audio assets.
 

Attachments

  • wip_audio.zip
    80,7 KB · Views: 1.638
I'm hyped for the next DLC: "Chronicles of the Dev Team".
That gives me an idea for a name for these dev diaries.

Slavery: the Slog to China
The real life story of what 10 developers went through to give their fans what they wanted.
 
  • 2
Reactions:
That gives me an idea for a name for these dev diaries.

Slavery: the Slog to China
The real life story of what 10 developers went through to give their fans what they wanted.
Nah, horror stories bore me.
 
  • 3
  • 1
Reactions:
That gives me an idea for a name for these dev diaries.

Slavery: the Slog to China
The real life story of what 10 developers went through to give their fans what they wanted.
Very interesting of you to leave the rest of my post outside the quote. Almost as if you did it on purpose to make me look worse?
 
Nomads are based on republic mechanics. just a higher tier version of it.
so also inherit all the flaws of the republic mechanics. who till this date still hasn´t been fixed.

No idea what you are referring to as the flaw of the republic mechanics but you are wrong in that Nomads are based on it. They are both in concept completely different and in the code also completely separate. Otherwise it wouldn't be possible for you to hack around the system and have both applied at the same time.
 
  • 2
  • 2
Reactions:
I appreciate the picture of the team, seriously i do, but i'd prefer a porn pic of the coffee machine.
Sorry, but i'm a coffee addict. :D

Also, is the sword back in the floor ?
Then one that Johan used to threaten the devs with, but i think Regina or Sara made him take away ?

Nah, it's too heavy to threaten anyone with and besides, it was a pistol that Regina hid. We haven't been able to find it, so she must have hidden it very well...
 
Nah, it's too heavy to threaten anyone with and besides, it was a pistol that Regina hid. We haven't been able to find it, so she must have hidden it very well...

So the sword still exists ?
Coool. :cool:

There was a pistol as well ? Ohhhhh, interesting working conditions. :eek: