• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dev Diary 5 - It's a Mystery! By Boian Spasov from Haemimont Games


Hi, everyone! In today's short and sweet dev diary I will talk about the mysteries - our way to inject a little bit of story within the sandbox game, to introduce additional challenges for your developed colony and to make each playthrough different!

woCAt5aCoT1fEHksfGkkqYCg-e8VEsXFcui6p2f7Bay7hPVtulSBIcAeKkNMymFgMTzvxOaPeR4ORoeuJnxJQlFpc0HxNocnBoZFTBKEnMfL55xdaRs87IPs0yBRuGGOead5VVSb


Our mysteries are long epic scripted sequences of events that tell an interactive and often fantastic story. Only one of the several available mysteries can be active during each game. You will be prompted to choose which one at the start and you can also opt to play a random one. Even though the mystery is chosen this early, it will not start until much later, usually, after you are done with the early-game problems and have developed your colony for several hours.
Without going too deep into spoilers territory, let's just say that mysteries more often than not are centred on strange phenomena and alien artefacts. Clarke's Rendezvous with Rama was our first inspiration, specifically the theme of encountering and exploring what is not only unknown but also possibly not entirely knowable.

HolabKwVrnCWfVztqrKejtqvPtQbmRtP0HJuiIL9CBsrxTPTPqK7eHpl0wGfTcuRghWMO-g6FbXlsnJMubvCFc-2VVCjLygIAKqyjjK2sisBEsAvFCkxG0xH3LpZBarmqXhfyRZu


As you can see in the screenshots, the mysteries are the one feature where we let our imaginations run wild. While we are committed to keeping the core gameplay plausible and realistic, we also wanted a place to tell more fantastic stories, a way for us pay homage to the "fiction" aspect of the sci-fi genre. While we are aware that some players will prefer to keep the things more grounded to reality, with the mysteries being optional, they can always disable them for a more realistic experience that focuses only on Mars colonization.

HZOvRveLA4hUJqh6JRfg2xusEHTorR-Ge2TlczVvvNatqBDwSCj4FqK91LiAPUH2Z-B_Ei28-SP015Sx7j2gfL5mXYnj5wPq4XYeUV220IWzvKIvb6RGhtqhvE9fqhSGOc3Gfwcy


Mysteries are so much more than text windows telling a story, though. Each mystery features unique visual and gameplay elements and some of these have a dramatic impact on the playthrough. Again, I will try to avoid specific spoilers, but in very general terms, here are just a few the unique elements that can be introduced by a mystery:

  • Interactive objects in the world that affect your colony
  • Visual changes in the environment
  • Buildings with unique visuals and gameplay effects
  • New disasters
  • New technologies
  • Colonist traits
  • Changes to existing gameplay mechanics - e.g. forbidding contact with Earth or altering drone behaviour
  • Anomalies with unique effects
As a genre, city builders tend to become a bit repetitive mid to late-game, especially after several games when you have familiarized yourself with all the mechanics. The new features of the mysteries aim to break this monotony, introduce unexpected challenges and give a different spin to each playthrough.

1GT2S2AVK1KLdpDv8ERjuu7Fz2Y9RpFYQsM0CVY5YYTCjqQ3l_x-f7yKq7X5N2INFyhZKUwewzLm16gYG4viazvZ1js3I4sKx9gqiWMc7aiWrCp1kNRv7W-ZD0oe6H-bYnW5OFk3


Playing through a mystery takes quite a while even on the fastest game speed. The narrative sometimes branches and mysteries often have more than one possible ending. Based on the length of the average playthrough, we honestly expect that many players will not experience any of the endings and we are perfectly ok with this. Still, if you have persisted and "won" the mystery, you will also receive a reward for your efforts, such as a permanent benefit to the colony or a breakthrough technology that would've otherwise been unavailable. Personally, I hope that you will find your journey through the mystery even more rewarding.
 

Konrow

Corporal
33 Badges
Feb 20, 2018
31
0
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Stellaris
  • Age of Wonders: Planetfall - Revelations
The mysteries are likely the most exciting bit for me! Pumped to try and explore, maybe even win each one! Hundreds of hours of life on Mars are in my future!
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.836
2.219
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Random idea, instead of calling mysteries by difficulties, they could be rated by danger level. So easy could be 'mostly harmless', medium is 'dangerous', and hard are 'deadly'. That might give a better idea of what they are to the player than an arbitrary difficulty.
 

OxfordNik

Captain
89 Badges
Dec 10, 2007
327
167
  • Deus Vult
  • Divine Wind
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Sengoku
  • Cities: Skylines - Campus
  • Crusader Kings II: The Old Gods
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Victoria 2
  • 500k Club
  • Tyranny - Bastards Wound
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Random idea, instead of calling mysteries by difficulties, they could be rated by danger level. So easy could be 'mostly harmless', medium is 'dangerous', and hard are 'deadly'. That might give a better idea of what they are to the player than an arbitrary difficulty.

Agree with this; it'd also make sense, it seems, to add an option where you could enable/disable a certain mystery from spawning (i.e. "predetermined random") - so e.g. if you've already played through a particular mystery it can be expressly excluded from a list of potential "random" options. That would be extra awesome!
 

locustgate

Colonel
104 Badges
Jul 5, 2010
927
111
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Surviving Mars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Cities: Skylines - Green Cities
  • BATTLETECH
  • Stellaris: Apocalypse
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Shadowrun Returns
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
8) The Last War: Colonial Independence War. Actually a historical trope, not a sci-fi one. However, it is one that does come up in sci-fi stories many times.
9) Wildfire: No idea, actually.

For wildfire i'm thinking some kind of xeno virus as I think that's the only theme not included so far.

Actually for last war I think it might be more nuclear war on earth and you get completely cut off and potentially wiped out by hostile factions.