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Dev Diary #46 - Political Parties

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Good evening! Today we are finally ready to talk in detail about Political Parties. This has been a much-requested feature for Victoria 3, and indeed the political world would feel a little empty without the Whigs and Tories going at each other’s throats. We’ve listened, and some months ago we revealed that we were indeed working on implementing this feature. Today we are ready to talk about how Parties will factor into the political landscape of the game.

In Victoria 3, a Political Party is an alliance between Interest Groups. They appear in countries that have Elections, and are absent in countries without them, differentiating the experience and mechanics of democracies from autocracies. Interest Groups must be added or removed from government as a single bloc, which means that you’ll need to make strategic decisions about the makeup of your government and deal with the consequences. The Liberal Party may for instance contain both the Intelligentsia and the Industrialists, who will both back your plans to move toward a free market economy but diverge on the issue of child labor. Sometimes an opposition Interest Group might decide that it wants to join a Party currently in government (or vice versa) - in this circumstance, the Interest Group will leave their old Party and be marked as “wanting to join” their new party. This won’t force any Interest Group into or out of government, but if you decide to reform your government under these circumstances you must treat that Interest Group as being a member of the new Party, bringing them into or out of government as a single bloc.

The Republican Party in the USA is made up of an alliance between the Industrialists and the Intelligentsia, primarily opposing the ruling Democratic Party which is constituted by the Southern Planters and Petite Bourgeoisie.
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Just as Parties ally together when you form your government, they also share their Momentum in Elections, which determines their votes. If for instance the fascist leader of the Petite Bourgeoisie joins the Conservative Party and is caught up in a political scandal, the whole Party suffers the electoral consequences. On the other hand, as the Landowners begin to lose their political relevance in an increasingly industrialized economy they might cling to relevance by attaching themselves to the rising Fascist Party, who may bring them Political Power from the votes the whole Party gains in the Election.

The Whig Party, consisting of a large number of opposition IG’s, has landed themselves in a corruption scandal. Rowland Hill, leader of the Armed Forces and prominent Reformer, may have seriously harmed the entire bloc’s election campaign.
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During the Election Campaign period (which as you’ll recall lasts 6 months before the final votes are cast), you’re likely to get events relating to the various Party’s campaign efforts that can have a major impact on Momentum. These events are inspired by the campaigns and scandals of the period, such as Gladstone’s Midlothian campaign and the whistle-stop tours that became popular in the USA.

There are 11 potential Political Parties that your Interest Groups can join. At any given time, any combination of these parties might exist or not exist. Parties emerge and disband dynamically, so the political landscape can be very different between countries and playthroughs. The following Parties can emerge throughout the course of the game:
  • The Agrarian Party
  • The Anarchist Society
  • The Communist Party
  • The Conservative Party
  • The Fascist Party
  • The Free Trade Party
  • The Liberal Party
  • The Military Party
  • The Radical Party
  • The Religious Party
  • The Social Democratic Party

Many of these parties are aligned primarily around a particular Interest Group’s core ideologies, which other IG’s may join under the right circumstances. The Liberal Party for instance is the natural home of the Intelligentsia due to their Liberal Ideology, but they may be swayed towards other Parties under various circumstances. Other Parties are aligned more strongly with Leader Ideologies that emerge throughout the game, such as the Communist Party and the Radical Party. Each of these Parties has a variety of dynamic names based on national, cultural, and religious factors - for instance in Great Britain the Conservative Party is localized as the Tories, while in the USA they are known as the Democratic Party.

Interest Groups (IG’s) may join a Political Party if they are not Marginalized and if their country has any of the Laws that allow Elections. Which Political Party an Interest Group will join is determined by a wide variety of factors, some of which I’ll list here:
  • IG’s with the Republican, Radical, Market Liberal, or Reformer Leader Ideologies are much more likely to join the Liberal Party
  • The Industrialists are more likely to be drawn towards the Conservative Party if the country has public healthcare or schools, or when voting laws allow the lower strata to vote.
  • Weaker IG’s might join the Agrarian Party alongside the Rural Folk in a push to abolish Serfdom. Scandinavian countries are much more likely to develop an Agrarian Party.
  • In a Council Republic, IG’s led by Anarchist leaders might leave the Communist Party if the country’s ruler is a Vanguardist.
  • When an IG with a Fascist leader becomes powerful, weaker conservative IG’s might join the Fascist Party in a bid to retain their political relevance.
  • If a powerful IG has a Social Democratic leader, weaker leftist IG’s may fall in line behind their more moderate cousins. Likewise, weaker Social Democrats might join a stronger Communist Party.

To summarize: in Victoria 3, Interest Groups band together into Political Parties for the purposes of elections and forming governments. There are many dynamic names and conditions that work to create plausible and flavourful Parties no matter which direction you choose to guide your country.

That’s all for today! Join us next week when Mikael will talk about the mechanics behind Religious Conversion and Cultural Assimilation.
 
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This looks very cool! A bit disappointed that there are only 11 Parties, I wouldve expeted at least a nationalist Party to exist too (aka a right wing party that wants to claim every inch of their peoples land, without the dictatorship part that fascism has), but overall very nice and promising I like it very much. I wouldve one question though, you already stated multiple times we would get to choose our own government, how do coalitions work in this system, for example the fascists and the social democrats are forced to work together, because you the player like absolute chaos. Now would that lead to one party imploding or just a lot of deadlock? Because in reality this would never work without either party exploding (in most countrys at least idk if that coalition ever happened anywhere).

Additonally I would like to know why not every IG founds their own party/how two party systems would get established/broken or if that isnt planned in the current version to be moddeled.

One last Question is how Dictatorships form, aka if I put the fascist in power, how will they get their Dictatorship started, Do I just simply start pushing laws, do they use militias to suppress opposition like the nazis or fascist in Italy did? Or is there it a journal entry that starts once they have enough power?
 
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Most likely the Agrarian Parties have different ideologies in different countries but the share the 'interests of the farmers' base. In some countires the Agrarian Party will be communist (Social Revolutionary Party in Russia) and in some they will be Conservative (Republican Party of Farmers and Peasants in Czechia for exemple) or could even be Fascist (like the Agrarian Party in Italy in the 1920s)

I've a feeling that this sort of behaviour is more a result of the Rural Folk IG throwing their weight behind specific parties, whereas the Agrarian Party specifically will be focused on the agenda of the Rural Folk IG, which might get supported by other IGs. The Landholder IG might support the Agrarian Party because what the Agrarian Party wants is close enough to what the Landholder IG wants, and the Conservative Party either didn't exist or had failed, so it was close enough.
 
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I've a feeling that this sort of behaviour is more a result of the Rural Folk IG throwing their weight behind specific parties, whereas the Agrarian Party specifically will be focused on the agenda of the Rural Folk IG, which might get supported by other IGs. The Landholder IG might support the Agrarian Party because what the Agrarian Party wants is close enough to what the Landholder IG wants, and the Conservative Party either didn't exist or had failed, so it was close enough.

I do wonder if certain parties will hold certain alliances better than others. For example, what is my best option if I want to recreate the William Jennings Bryan devout-rural folk-trade union coalition?
 
How does it work with different nationalist groups? could you have lets say a czech conservative party and a german conservative party in the same country or is it one conservative party per country?
 
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How does it work with different nationalist groups? could you have lets say a czech conservative party and a german conservative party in the same country or is it one conservative party per country?
Parties are made up of interest groups, and interest groups are not divided based on culture. They've talked abut how minority cultures will attempt to achieve their cultural interests outside of the interest group system in other dev diaries.
 
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Parties are made up of interest groups, and interest groups are not divided based on culture. They've talked abut how minority cultures will attempt to achieve their cultural interests outside of the interest group system in other dev diaries.
Missed opportunity though ... political parties obviously handled emancipation/discrimination of minorities differently.
 
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Also, the thing that matters is the legitimacy of the government, not who ends up in government. And legitimacy of the government appears to be drawn from political power, rather than votes (although votes and political power appear related). This means it's entirely possible to have a government widely considered illegitimate in charge in a democracy through the implied electoral shenanigans, and this is going to cause major stability issues.
 
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Also, the thing that matters is the legitimacy of the government, not who ends up in government. And legitimacy of the government appears to be drawn from political power, rather than votes (although votes and political power appear related). This means it's entirely possible to have a government widely considered illegitimate in charge in a democracy through the implied electoral shenanigans, and this is going to cause major stability issues.

I mean, you can choose to fuel your ship of state with diesel or vodka, rely on wind power, or dust off the old oars... :p
 
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How are minority interests and independence movement parties categorized? Few categories more or less match but not in 100% of cases. E.g. they're not really fascist, more like nationalist parties. Is their type chosen dynamically, so we can have every possible combination like in Austria-Hungary, where e.g. Poles had agrarian, conservative, socialist and social democratic parties in Imperial Council.
 
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How are minority interests and independence movement parties categorized? Few categories more or less match but not in 100% of cases. E.g. they're not really fascist, more like nationalist parties. Is their type chosen dynamically, so we can have every possible combination like in Austria-Hungary, where e.g. Poles had agrarian, conservative, socialist and social democratic parties in Imperial Council.
Those are talked about here:


 
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Please do something about the UI.
It s simply awful
This is not actionable feedback. It only conveys one piece of information: you don't like it.

Say what's bad about it, and why you think it's bad.
 
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This is not actionable feedback. It only conveys one piece of information: you don't like it.

Say what's bad about it, and why you think it's bad.
The portraits are choppy, the UI is bloated, too bright and feels cheap and unintuitive. It also doesn t feel like "victorian" era appropriate and is not at all immersive.
 
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Each of these Parties has a variety of dynamic names based on national, cultural, and religious factors - for instance in Great Britain the Conservative Party is localized as the Tories, while in the USA they are known as the Democratic Party.
The Tories under Robert Peel reformed as the Conservative Party in 1834. We still refer to Conservatives as Tories, but it hasn't been a formal designation since before the start date of Victoria 3.

Hopefully there are religious factors in parties as well? In the UK typically Anglicans (obviously the state church but also Anglican laymen) and Scottish Episcopalians were Conservative, whereas Nonconformists (e.g. Methodists and Quakers) were typically Whigs/Liberals. And of course Catholics in Ireland were much more likely to join the Irish Parliamentary Party.
 
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The Tories under Robert Peel reformed as the Conservative Party in 1834. We still refer to Conservatives as Tories, but it hasn't been a formal designation since before the start date of Victoria 3.
The Know Nothing's weren't formally called that either. That's the Native American Party.
What paradox's standard is for formal v. informally names is not yet known.
 
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What about "Separatist" parties such as, for example, Sinn Fein or Indian National Congress? How are they represented in the game?

And, what political parties such as Orleanists which centered around a particular objective such as reinstitution of House of Orleans or Legitimists which were centered around restoration of the Bourbon monarchy?
 
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What about "Separatist" parties such as, for example, Sinn Fein or Indian National Congress? How are they represented in the game?
Having them would mean having external and internal politics connected, which is apparently taboo.
 
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