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Dev Diary #46 - Political Parties

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Good evening! Today we are finally ready to talk in detail about Political Parties. This has been a much-requested feature for Victoria 3, and indeed the political world would feel a little empty without the Whigs and Tories going at each other’s throats. We’ve listened, and some months ago we revealed that we were indeed working on implementing this feature. Today we are ready to talk about how Parties will factor into the political landscape of the game.

In Victoria 3, a Political Party is an alliance between Interest Groups. They appear in countries that have Elections, and are absent in countries without them, differentiating the experience and mechanics of democracies from autocracies. Interest Groups must be added or removed from government as a single bloc, which means that you’ll need to make strategic decisions about the makeup of your government and deal with the consequences. The Liberal Party may for instance contain both the Intelligentsia and the Industrialists, who will both back your plans to move toward a free market economy but diverge on the issue of child labor. Sometimes an opposition Interest Group might decide that it wants to join a Party currently in government (or vice versa) - in this circumstance, the Interest Group will leave their old Party and be marked as “wanting to join” their new party. This won’t force any Interest Group into or out of government, but if you decide to reform your government under these circumstances you must treat that Interest Group as being a member of the new Party, bringing them into or out of government as a single bloc.

The Republican Party in the USA is made up of an alliance between the Industrialists and the Intelligentsia, primarily opposing the ruling Democratic Party which is constituted by the Southern Planters and Petite Bourgeoisie.
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Just as Parties ally together when you form your government, they also share their Momentum in Elections, which determines their votes. If for instance the fascist leader of the Petite Bourgeoisie joins the Conservative Party and is caught up in a political scandal, the whole Party suffers the electoral consequences. On the other hand, as the Landowners begin to lose their political relevance in an increasingly industrialized economy they might cling to relevance by attaching themselves to the rising Fascist Party, who may bring them Political Power from the votes the whole Party gains in the Election.

The Whig Party, consisting of a large number of opposition IG’s, has landed themselves in a corruption scandal. Rowland Hill, leader of the Armed Forces and prominent Reformer, may have seriously harmed the entire bloc’s election campaign.
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During the Election Campaign period (which as you’ll recall lasts 6 months before the final votes are cast), you’re likely to get events relating to the various Party’s campaign efforts that can have a major impact on Momentum. These events are inspired by the campaigns and scandals of the period, such as Gladstone’s Midlothian campaign and the whistle-stop tours that became popular in the USA.

There are 11 potential Political Parties that your Interest Groups can join. At any given time, any combination of these parties might exist or not exist. Parties emerge and disband dynamically, so the political landscape can be very different between countries and playthroughs. The following Parties can emerge throughout the course of the game:
  • The Agrarian Party
  • The Anarchist Society
  • The Communist Party
  • The Conservative Party
  • The Fascist Party
  • The Free Trade Party
  • The Liberal Party
  • The Military Party
  • The Radical Party
  • The Religious Party
  • The Social Democratic Party

Many of these parties are aligned primarily around a particular Interest Group’s core ideologies, which other IG’s may join under the right circumstances. The Liberal Party for instance is the natural home of the Intelligentsia due to their Liberal Ideology, but they may be swayed towards other Parties under various circumstances. Other Parties are aligned more strongly with Leader Ideologies that emerge throughout the game, such as the Communist Party and the Radical Party. Each of these Parties has a variety of dynamic names based on national, cultural, and religious factors - for instance in Great Britain the Conservative Party is localized as the Tories, while in the USA they are known as the Democratic Party.

Interest Groups (IG’s) may join a Political Party if they are not Marginalized and if their country has any of the Laws that allow Elections. Which Political Party an Interest Group will join is determined by a wide variety of factors, some of which I’ll list here:
  • IG’s with the Republican, Radical, Market Liberal, or Reformer Leader Ideologies are much more likely to join the Liberal Party
  • The Industrialists are more likely to be drawn towards the Conservative Party if the country has public healthcare or schools, or when voting laws allow the lower strata to vote.
  • Weaker IG’s might join the Agrarian Party alongside the Rural Folk in a push to abolish Serfdom. Scandinavian countries are much more likely to develop an Agrarian Party.
  • In a Council Republic, IG’s led by Anarchist leaders might leave the Communist Party if the country’s ruler is a Vanguardist.
  • When an IG with a Fascist leader becomes powerful, weaker conservative IG’s might join the Fascist Party in a bid to retain their political relevance.
  • If a powerful IG has a Social Democratic leader, weaker leftist IG’s may fall in line behind their more moderate cousins. Likewise, weaker Social Democrats might join a stronger Communist Party.

To summarize: in Victoria 3, Interest Groups band together into Political Parties for the purposes of elections and forming governments. There are many dynamic names and conditions that work to create plausible and flavourful Parties no matter which direction you choose to guide your country.

That’s all for today! Join us next week when Mikael will talk about the mechanics behind Religious Conversion and Cultural Assimilation.
 
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Having them would mean having external and internal politics connected, which is apparently taboo.
Sinn Féin was founded (as very much a single-issue organization) when the whole of the island of Ireland was part of the United Kingdom.
 
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What about "Separatist" parties such as, for example, Sinn Fein or Indian National Congress? How are they represented in the game?

And, what political parties such as Orleanists which centered around a particular objective such as reinstitution of House of Orleans or Legitimists which were centered around restoration of the Bourbon monarchy?
I think that would not work because seperatists/nationalist pops are a seperate mechanic from IGs.
 
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Sinn Féin was founded (as very much a single-issue organization) when the whole of the island of Ireland was part of the United Kingdom.
I didn't mean otherwise. I mean that pops are somehow prohibited to have their foreign politics goals and opinions or at least to act on them (goals and opinions like "we should have the Straits" or "we should punish the Hans", or "we may have reservations about our leader, but at least he showed those British bastards") through the same process that determines their opinion and reaction to internal politics.

And if some party aims to create a new independent country, it is an issue that must incorporate actions and mutual influences between internal and foreign politics, and this doesn't fit in a game where they are very artificially separated.
 
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Will the parties then have leaders who will go into power instead of the IG leader? It just seems since you included parties, the parties should have a Leader and they should be the ones running for office.
 
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Will the parties then have leaders who will go into power instead of the IG leader? It just seems since you included parties, the parties should have a Leader and they should be the ones running for office.

Maybe take the interest group leader from the interest group with the highest clout and make them also that corresponding party's leader?

Otherwise, some sort of primary or internal party election that precedes the general election (i.e. America); not sure how it would work for other nations.
 
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Is it possible to have several parties of the same ideology formed? This would be especially important to simulate multiethnic countries like Austria. At the end of its existence it had multiple social democratic parties who were not willing to work together in important social issues like the issue of Language in the crown lands. This lead to a crippeling of the parliament entirly.

This would be a great way to show the weaknesses of big imperialistic empires as well. In Vic 2 this made haveing a good administration score harder, but this was not true for Austria, it was a leading country in Administration efficency back in the day. The Problem with having so many ethnicities in one Country was mostly politicaly, not in bureaucracy.
 
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Is it possible to have several parties of the same ideology formed? This would be especially important to simulate multiethnic countries like Austria. At the end of its existence it had multiple social democratic parties who were not willing to work together in important social issues like the issue of Language in the crown lands. This lead to a crippeling of the parliament entirly.

This would be a great way to show the weaknesses of big imperialistic empires as well. In Vic 2 this made haveing a good administration score harder, but this was not true for Austria, it was a leading country in Administration efficency back in the day. The Problem with having so many ethnicities in one Country was mostly politicaly, not in bureaucracy.
I remember one V2 mod having "separatist" ideology and thus faction in the senate, who were against any reforms. That made controlling a multiethnic empire of enfranchised discontent citizens a pain it should be.
 
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Is there a trigger script for judging ruler's dynasty/last name, like ruler.dynastry = "Bonapart". After all, it looks so odd that the Bonapartist Party takes power in the government with a monarch from Orleans Dynasty.
 
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Is there a trigger script for judging ruler's dynasty/last name, like ruler.dynastry = "Bonapart". After all, it looks so odd that the Bonapartist Party takes power in the government with a monarch from Orleans Dynasty.
You got it wrong. They are in power, yes. But they do want a Bonpartist on the thrones. They wouldn't change their name just because of another ruling dynasty.
 
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You got it wrong. They are in power, yes. But they do want a Bonpartist on the thrones. They wouldn't change their name just because of another ruling dynasty.
Louis Philippe I , the Orleans King of French at the start of game, is a member of petite bourgeoisie ig that is a component of the Bonapartist Party...
This is because there cannot be two conservative parties in a counrtry.
 
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