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Dev Diary #43 - The American Civil War

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Hello folks, welcome to another dev diary for Victoria 3! This week we're going to talk about the American Civil War, a dark period in the history of the United States.

Turmoil had been building under the surface of the United States for decades prior to the outbreak of the Civil War, with tension growing increasingly violent particularly in the 1850s. In 1861, several states voted to secede from the Union, and established the Confederate States of America. The Union and the Confederacy fought for four years, to 1865. After the surrender of the CSA, the Union reincorporated the states of the former Confederacy and initiated an era generally known as Reconstruction, a period of ambition, domestic unrest, and, ultimately, a failure to complete some of the most significant social reforms instigated in the wake of the CSA's defeat. The efforts and failures of Reconstruction resulted in Jim Crow laws and the promise of racial equality becoming a generations-long struggle that has carried on well past the end of the Victorian era.

Let's get something established first before we dive into the game: Slavery is central to the Civil War. The authors of secession did not dance around this point. The institution of slavery was singled out time and time again by the people seceding from the Union in their reasons for secession, during their debates over secession, and then throughout the Civil War itself. After the war, rhetoric shifted as the Lost Cause myth developed, but before and during the war slavery was declared as a central element in the rebellion time and time again.

This interpretation of history is built on solid foundations with ample evidence. Victoria 3 uses this approach as its basis for the American Civil War.

Antebellum America's unrest is centered around slavery.
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The United States of America begins the game with a Journal Entry already underway. In the first years of the game, and historically, the 1830s were already rife with national debate over the issue of slavery, although violence was only just beginning to escalate. At this point on the national level, all the United States can try to do is balance the pressures of abolitionists and pro-slavery advocates, and either limit escalation or come down firmly on the side of one camp or another.

Even a policy of appeasement and reconciliation will not stop rising tensions entirely. Some events will ratchet up tensions regardless of whatever option is chosen; the main difference in choices is determining who will become more mad and who will be more mollified by ensuing government actions.

Iowa has become the front line in the fight over slavery, and will be struck with unrest regardless of the choice picked.
DD43 02.png

As tensions rise, violence will rise, and events will become more and more polarizing. Early events may talk about a single senator's words, or a single death in a city, but as the issue festers, things will just get worse and worse until something gives way. Newspaper debates will turn into arguments on the floor of the Senate, then those arguments will turn into canings, and people will stop campaigning with pamphlets and start campaigning with paramilitaries.

Attempts to ban slavery are more likely to create a reactionary movement in the United States.
DD43 03.png

The most straightforward way to end the debate over slavery may be to just end it, but this carries enormous risks - political movements may emerge in reaction to the potential passage of these laws. Of course, not banning slavery may also lead to a movement emerging explicitly agitating for the abolition of slavery, and that has its own set of challenges.

Triggering the Civil War early caused a slightly different set of states to secede. Florida simply didn't have enough pro-slavery supporters here to join the pre-war movement that formed the basis of the CSA.
DD43 04.png

This is where we've decided to engage with our own revolution mechanics in order to create a more dynamic American Civil War. If the Slavery Debate Journal Entry is active when a revolution over slavery erupts, the revolutionary government will turn into a secessionist government. Secession is determined by what states join the radicalized movements for preserving slavery or banning slavery, which means the strength of the secessionist government will vary depending on which IGs align themselves with the radicalized movement prior to the outbreak of revolution. If pro-slavery Interest Groups had been empowered again and again prior to their radicalization and revolution, then secessionists will control a large number of states, but if those same Interest Groups had been suppressed and their influence limited time and time again, then their government will be far smaller when war breaks out.

Of course there's a train-centered event.
DD43 05.png

The war itself has its own incidents that can complicate the pursuit of victory or give some unique opportunities. Raiders will jump back and forth across the border, causing chaos, while Unionist sympathizers in secessionist-held areas and secessionist sympathizers in Union-held areas will challenge the authority of local governments as long as the war still burns. If the secessionists are pro-slavery but the Union has not finished enacting abolition yet, the country will have a special change to radically hasten the change in law through a certain proclamation.

The war itself plays out the same way

If the secessionists win, then… the secessionists win, and a new country is established in North America. A Union victory, however, will lead to Reconstruction.

Reconstruction varies depending on how the Civil War went.
DD43 06.png

Reconstruction is a long and varied process. Depending on who fought, what laws were passed, and the general shape of the United States at war's end, different journal entries will spawn. Establishing the Freedmen's Bureau and pursuing the cause of equality only makes sense if you fought against slavery. Reconciling the South only makes sense if the South was the part of the country that rebelled. Conversely, it's possible to end up with multiple goals for Reconstruction that end up conflicting.

Escalating violence is still a threat, even after the Civil War comes and goes.
DD43 07.png

Reconstruction will be ugly. Historically, it wasn't a clean and smooth process, and in the game it's not a clean and smooth process. There was a struggle to balance the ambitions of Reconstruction against the resistance of a reactionary coalition that sought to restore their antebellum political power and impose a vision of racial supremacy upon society. Pursuing egalitarian measures will alienate these people and related groups, which may make governance more difficult and more expensive, while currying favor with them will undercut the foundations of Reconstruction and create another alienated population that will have to be contended with for the rest of the game. Every step is fraught with challenges to the government and to the welfare of the people; Reconstruction will be rough.

Frontier justice is a tricky thing.
DD43 08.png

Not all postwar turmoil will be right where the fighting happened. Knock-on effects of the Civil War will be felt across the nation, from the very center of government to the furthest tendrils of the frontier. It's up to you, the player, to decide how the country will face all these myriad challenges. What kind of America do you want to create?

How's that for something to stew on for a week? Next time, we're going to talk more about how you can fight battles, both in the American Civil War and with wars in general, with the one and only KaiserJohan!
 
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A very encouraging first peek into how the US Civil War and Reconstruction will be handled in game! I have a few questions which I have failed to keep brief:

1) Will some of the policy decisions be handled via ownership production methods of agricultural buildings? It has previously been shown to us that factory ownership options are (merchant guilds, various types of capitalist ownership, state socialist government run, anarchist worker cooperatives), presumably the options for agricultural buildings will be similar but maybe with the early game merchant guild option replaced by one that empowers aristocratic landholders. Will tenant farmers, sharecropping, serfdom, and slave plantations all fit under the same ownership production method but be differentiated by other laws (on serfdom/slavery/etc) or will some of them have separate production methods? I'm especially interested in whether there will there be an ownership option for independent family / yeomen farms that doesn't empower or give ownership to aristocrats at all, along the lines of Jeffersonian ideals, the Free Soil movement directly linked into the debate on whether new states become free or slave states, and the Radical Reconstruction idea of "40 acres and a mule" land redistribution to freed slaves and poor whites. Will there be an agricultural building ownership production method that is available before you get access to socialist/anarchist collectivization options (government run vs worker cooperative) that doesn't give ownership to aristocrat or capitalist pops in order to model this? It would be very disappointing if for example I make "Bleeding Iowa" a free state but have to choose between either leaving it populated by auto-generated subsistence farms or buildings that create free state aristocrat pops, or during Reconstruction only either keep some form of aristocracy in power or destroy the buildings entirely so subsistence farms re-generate there, and have to wait to make the whole country anarchist to have worker cooperatives to make something close to such an economic shift.

2) How will being in a free state vs a slave state impact what pops of the same employment type (peasants, farmers, or even any potential free state aristocrat pops) support abolition/slavery (or interest groups that support one or the other) in each of the two types of states? It appears as if West Virginia is being shown as a separate state from Virginia in game, does this mean that it is unlikely the game will model similar geographic splits between slave states, aka places like Appalachia that don't have the arable land for plantations being dominated by poor white pro-Union pops while the non-aristocrat Dixie farmers working on plantation buildings as overseers etc are more likely to join pro-slavery factions?

3) Will the distinction of whether a state is a free state or a slave state within the US impact its migration attraction? Historically the mass migration to the US during this period was almost solely to free states, whether to the agricultural west or the industrial east. Will a mass migration triggered from the failure of revolutions in Europe (like German 1848ers for example) bring their radicalism with them and potentially strengthen the abolitionist movement in the US by joining comparable interest groups?

4) Will the US Civil War make it more likely for AI European colonial powers (if they have interests in the same regions as the US) to attempt to recolonize Latin America without US interference against them, like the French-led invasion of Mexico to install puppet Emperor Maximilian as part of Napoleon III's grander "Latin Strategy" of uniting Latin America under French influence, or Spain's attempted re-annexation of the Dominican Republic (both of which failed/were abandoned after the Union won and was willing to intervene if they didn't retreat from them)?

5) How much would the outbreak/progress/outcome of the US Civil War, resulting in the triumph or dismemberment of the world's longest lasting democracy against southern slaver aristocratic forces affect the radicalism of liberal/revolutionary/abolitionist pops in places like Europe and Latin America especially, compared to whether or not other successful/failed revolutions will do so? Historically, you not only saw increased agitation of such groups abroad as they were reading newspapers about the events in the US and talking about how it related to their struggles in their own countries, but in the decade after Union victory you had: Spain becoming a republic, Canada being granted dominion status, rebellion in Cuba (with former slaves there documented as shouting "Viva Lincoln!") forcing Spain to abolish slavery there, Britain passing the first step towards universal suffrage to head off potential revolution, France having both the Paris Commune and becoming a republic again (though expedited by losing the Franco-Prussian War), and more, aka massive democratic progress in every key country that could've been the Confederacy's ally in intervening against the Union. If the situation in game in those countries are ripe for it of course, would a European power attempting to intervene in favor of the Confederacy risk such a revolution at home a decade early, or secessionist rebellion or slave uprising in their colonies if they divert too many troops to fight over in the US (I believe France had more troops in Algeria to prevent rebellion there at the time for example than they even sent to Mexico to try to install Emperor Maximilian)? Also, could an industrialized European power like Britain face revolution from angry unemployed textile factory workers in the event of a thorough enough Union blockade on southern cotton if they can't secure a significant enough alternative source to import to keep those factories running?

6) Will the dilemmas the player faces during Reconstruction be expanded from merely the struggle between landholders and freed slaves in the south itself to how pops in other parts of the country supported or oppose your Reconstruction policies, specifically (such as in what W.E.B. Du Bois called the "Counter-Revolution of Property") the capitalist opposition to Radical Reconstruction because of the precedent redistribution could mean for the struggles they faced with factory workers? Note how when President Hayes ended Reconstruction and military occupation of the south to enforce civil rights to instead leave them to the fate of Jim Crow policies, within the year he turned those same federal troops towards helping crush the Great Railroad Strike of 1877, which capitalists feared would be a nation-wide version of the Paris Commune a few years earlier, aka the failure of Reconstruction doomed democratic and worker rights across the entire country, not just for freed slaves in the south.

7) Closing out with more of a meme question: can we get an event to invite Giuseppe Garibaldi to fight for the Union? He actually was offered it historically and whether he was seriously considering it or not rather than just trying to force the King of Sardinia's hand to unite Italy with him sooner rather than wait for him to get back from the US in a few years, Garibaldi did demand if he went over that the war had to explicitly make ending slavery a war aim and that the war then be expanded to abolish slavery in Cuba/Brazil/etc to end slavery in the entirety of the Americas. That would be quite a fun challenge to play.
 
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that's not quite true. at the start of the war, West Virginia was still part of Virginia. however, what would become WV was staunchly unionist (not necessarily antislavery, but unionist.) partway trough the war, Virginian unionists set up their own state government, at first claiming all Virginia. the civil war being what it was, Washington promptly recognized the loyalist government as the legitimate government of VA (because they weren't in rebellion) which shortly thereafter seceded - from VA. yeah, it was kind of weird.

For context, it should be noted that the government formed by the countries that became West Virginia was formed in June of 1861, just under 2 months after Virginia seceded. 2 years later, in June of 1863, it was admitted as West Virginia.
 
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Sounds interesting. Probably much deeper that what we had in Victoria 2. The "prologue" phase of the war in particular sounds like a nice addition, and it goes with the fact that we can both embrace the fact that the ACW was essentially about slavery AND at the same make it interact with the economy and the whole society, not just treat (anti-)slavery as an abstract decision.

Now... Since we're talking about slavery again and talking about USA... That's not really the topic of this DD but what about Texas?
The 1836 "independence" of Texas was clearly about slavery too, so could it share some common mechanics? If Mexico manages to restore order in Texas, will there be some kind of Reconstruction era?
 
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Let's get something established first before we dive into the game: Slavery is central to the Civil War. The authors of secession did not dance around this point. The institution of slavery was singled out time and time again by the people seceding from the Union in their reasons for secession, during their debates over secession, and then throughout the Civil War itself. After the war, rhetoric shifted as the Lost Cause myth developed, but before and during the war slavery was declared as a central element in the rebellion time and time again.

This interpretation of history is built on solid foundations with ample evidence. Victoria 3 uses this approach as its basis for the American Civil War.

THANK YOU! not that i expected any less, but this reality has been SO obscured for over a century. it's well past time it gets the recognition it deserves.
 
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Do you use this Journal system often? I would love to know which other historical events got their own Journal entries. From the AARs, we know that the Sick Man of Europe is a similar one.

The revolutions of 1848 are similar?

By the way, peace negotiations would be incredibly interesting with these kind of Journal entries. I suppose it would be too much for every single war, but maybe for great wars? At the end, the peace deals were always quite messy and debateful. Especially because even the winners couldn't alway hammer out their differences.
 
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Is it possible to avoid the Civil War altogether?
Yeah. Since the Civil War, in terms of gameplay mechanics, is basically hijacking a revolution to create the CSA, if you can avoid a revolution you're golden. It's not guaranteed to happen, it's just that antebellum events help crank up the tension and make it all more likely to explode- but it is still avoidable.

I really look forward to play the USA! :D Is this mechanic of changing a slavery revolt secession universal to this issue for all countries or USA only?
American-only!

I wonder if you can do devious things, like industrialization of South, to undermine the power of slaveowners?
Or will you be shooting yourself in the foot by giving South strong industrial base?
I'm... not actually sure. It'd depend, I suppose. A bit of industrialization may not be enough to sideline the slaveowners, and just give them a larger industrial base to work with. It's hard to quantify exactly how industrialized you'd need the South to be in order to completely marginalize the pro-slavery interest groups.

So, to clarify: if the player consistently acts to preserve and expand slavery, the abolitionists will secede instead? Or is it a different set of problems?
Yep, secession can happen the other way around, too.

Secondarily, depending on how reconstruction goes is it possible for there to be state-by-state variation in discrimination against Afro-American minorities? Or are the discrimination mechanics limited to a country-wide basis?
Discrimination laws are still nationwide, but modifiers from events can be applied on a state-by-state basis. Reconstruction states are marked by just getting a variable pinned on all states owned by the CSA at the start of the Civil War, so it's fairly straightforward to write events and decisions and so forth that only target states that previously belonged to the Confederacy.

Can you elaborate on what mechanics the Civil War shares with cultural secessions? In the previous dev diary you described it as a mixture of political revolution and secession but all of the mechanics presented here seem to belong to the former. For example, the cultural axis of Yankee vs. Dixie pops isn't touched on, and you don't say whether it's possible for the war to end in white peace (possible for secession, impossible for revolution).
That's because the base for the ACW are Victoria 3's revolution mechanics, not its cultural secession ones. The CSA is likely to line up closely with Southern states, but it's not fixed to it. Secession in the game's ACW is done by basically just... aggressively going into an ongoing revolutionary diplomatic play and changing the goals, doing a bit of rewiring. I confess it's not the most elegant under the hood, but it works for taking a political debate and turning it into a secessionist fight.


Which brings up an interesting aside: in history, secession (and potentially the Civil War) was almost sparked by a debate over tariffs and trade law. If there's a similar flashpoint in-game and you end up having a rebellion on some other point that is important to the southern landholders (economic law, or maybe labor laws, for instance?), will the game merge that with the slavery question or leave them as separate rebel sentiments?
A tariff crisis leading to secession would be neat, but it's not part of the ACW content- the Civil War, as its designed right now, is fixed only on the issue of slavery.

If CSA wins what happens if they later abolish slavery? Can they rejoin the union?
If the CSA secedes and then abolishes slavery, then... there's a CSA without slavery. There's no events that go "Aha, you fool! You've abolished your very raison d'etre! Submit to the Union now!!"
If slavery is abolished and then reinstated can the civil war happen twice?
Nope, the ACW only fires once.
And if CSA wins, is it possible that they split up into the individual states?
We haven't created tags for every state in America, alas.
And lastly what are the prospects of foreign intervention?
Countries can intervene in the diplomatic play under the same conditions they can intervene in any other diplomatic play.

Bug report: the journal entry Anti-Slavery Debate uses the word "rankerous", which should be "rancorous."
Somehow, they trust me enough to write for the game and these developer diaries, and yet I still do something like that. Thank for you the catch, I'll make sure it gets fixed.

Will there be a American Civil War bookmark, similar to what was in Victoria 2, for those who want to jump straight into the American Civil War?
No. I understand the appeal, but I did a lot of research for pops, leaders, and database-building for the 1836 startdate, and oh my god I do not want to do that all again for 1861.

Historically, the fact that the southern states weren't re-admitted to the Union right away was a big part of the reason Reconstruction was able to get anywhere, and the readmission is what eventually sank it, because the south was able to vote for Rutherford B Hayes. Will this readmission process be represented ingame? Seceeding states shouldn't have their political power restored as soon as the war is won, after all.
States that seceded are flagged as secessionist states, as I mentioned above, and after wars end get quietly slapped with a modifier that should prevent them from being (re)incorporated as full states, until Reconstruction is concluded one way or the other.
 
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In Vic 2 one could win as CSA through good manouvering of the troops. But I don't see how winning against industrial north will be possible in Vic3 where we don't have control over units and everything is decided by economic and technological potential.
 
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CityDisk

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I wonder if you can do devious things, like industrialization of South, to undermine the power of slaveowners?
Or will you be shooting yourself in the foot by giving South strong industrial base?
This should totally work, that or to encourage migration into the south so that their ideology slowly shifts over time
 
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Looks great!
I am pleased to see that there will be an option to favor the pro slavery side of the debate as the government and fight against a secessionist “free states of America”.
Winning the war as the Union in this scenario would definitely put the US on a different path than OTL, but I have to wonder what “reconstruction” means in that case. Does a successful Reconstruction mean enforcing slavery from San Francisco to Boston, everywhere? Turning the entire country into the antebellum South would make the US almost unrecognizable.
 
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Looks great!
I am pleased to see that there will be an option to favor the pro slavery side of the debate as the government and fight against a secessionist “free states of America”.
Winning the war as the Union in this scenario would definitely put the US on a different path than OTL, but I have to wonder what “reconstruction” means in that case. Does a successful Reconstruction mean enforcing slavery from San Francisco to Boston, everywhere? Turning the entire country into the antebellum South would make the US almost unrecognizable.
Perhaps fresh imports of slaves? This could drive a wedge between Britain and America as well as allow certain slave-trading states to make a lot of money.
 

wisecat

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1. Please show (video or sequence of screenshots) how the existing military system accommodates the different theatres of ACW and their different levels of activity?

2. Please tell more about US blockade and blockade runners.

3. AFAIR it is possible for any given country to voluntarily submit into another country market at any time. Will this create an exploit where human-controlled CSA immediately joins UK or FRA market and thus drags European powers into ACW?

4. Will there be a Mormons-related chain of events / journal entries?
 
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That's because the base for the ACW are Victoria 3's revolution mechanics, not its cultural secession ones. The CSA is likely to line up closely with Southern states, but it's not fixed to it. Secession in the game's ACW is done by basically just... aggressively going into an ongoing revolutionary diplomatic play and changing the goals, doing a bit of rewiring. I confess it's not the most elegant under the hood, but it works for taking a political debate and turning it into a secessionist fight.
If this is the case, is there any other reason under the hood why the "Dixie/Yankee" pop distinction needs to still exist? It seems like a mix of IGs, local economy, and pop strata should be good enough to capture that, and it feels a bit jarring paired next to the rejection of the "Lost Cause" mythology the devs are taking a (welcome) stand on otherwise.
 
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Awesome Dev Diary. I especially liked how Reconstruction can be different each campaign depending on a few things, thanks to varied Journal entries and Events.

By the way, will the ACW itself influence Reconstruction based on Devastation, casualties, etc.? If it does, how would Reconstruction look like if, for example, the ACW lasted a month because, let's say, my Union general won a battle and by blind luck decided to advance on Richmond and capture it?
 
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In Vic 2 one could win as CSA through good manouvering of the troops. But I don't see how winning against industrial north will be possible in Vic3 where we don't have control over units and everything is decided by economic and technological potential.

I guess the strategy would be entirely focused on the pre war period. You spread slavery to as many states as possible, slow down tensions so that the war breaks out later, don't industrialize the north as much while strengthening the southern economy, etc.
 
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I hope the North is represented accurately. Abolitionists weren't the only people supporting the war. Gary Gallagher, one of the foremost historians of the conflict, makes the case that the North primarily fought for Union and not to end slavery. Many in the North, including many military and political figures, were not fans of abolitionists or blacks. If the Union player goes down an extreme abolitionists path (radical equality), they should experience major pushback from within the Union.
 
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