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Dev Diary #43 - The American Civil War

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Hello folks, welcome to another dev diary for Victoria 3! This week we're going to talk about the American Civil War, a dark period in the history of the United States.

Turmoil had been building under the surface of the United States for decades prior to the outbreak of the Civil War, with tension growing increasingly violent particularly in the 1850s. In 1861, several states voted to secede from the Union, and established the Confederate States of America. The Union and the Confederacy fought for four years, to 1865. After the surrender of the CSA, the Union reincorporated the states of the former Confederacy and initiated an era generally known as Reconstruction, a period of ambition, domestic unrest, and, ultimately, a failure to complete some of the most significant social reforms instigated in the wake of the CSA's defeat. The efforts and failures of Reconstruction resulted in Jim Crow laws and the promise of racial equality becoming a generations-long struggle that has carried on well past the end of the Victorian era.

Let's get something established first before we dive into the game: Slavery is central to the Civil War. The authors of secession did not dance around this point. The institution of slavery was singled out time and time again by the people seceding from the Union in their reasons for secession, during their debates over secession, and then throughout the Civil War itself. After the war, rhetoric shifted as the Lost Cause myth developed, but before and during the war slavery was declared as a central element in the rebellion time and time again.

This interpretation of history is built on solid foundations with ample evidence. Victoria 3 uses this approach as its basis for the American Civil War.

Antebellum America's unrest is centered around slavery.
DD43 01.png

The United States of America begins the game with a Journal Entry already underway. In the first years of the game, and historically, the 1830s were already rife with national debate over the issue of slavery, although violence was only just beginning to escalate. At this point on the national level, all the United States can try to do is balance the pressures of abolitionists and pro-slavery advocates, and either limit escalation or come down firmly on the side of one camp or another.

Even a policy of appeasement and reconciliation will not stop rising tensions entirely. Some events will ratchet up tensions regardless of whatever option is chosen; the main difference in choices is determining who will become more mad and who will be more mollified by ensuing government actions.

Iowa has become the front line in the fight over slavery, and will be struck with unrest regardless of the choice picked.
DD43 02.png

As tensions rise, violence will rise, and events will become more and more polarizing. Early events may talk about a single senator's words, or a single death in a city, but as the issue festers, things will just get worse and worse until something gives way. Newspaper debates will turn into arguments on the floor of the Senate, then those arguments will turn into canings, and people will stop campaigning with pamphlets and start campaigning with paramilitaries.

Attempts to ban slavery are more likely to create a reactionary movement in the United States.
DD43 03.png

The most straightforward way to end the debate over slavery may be to just end it, but this carries enormous risks - political movements may emerge in reaction to the potential passage of these laws. Of course, not banning slavery may also lead to a movement emerging explicitly agitating for the abolition of slavery, and that has its own set of challenges.

Triggering the Civil War early caused a slightly different set of states to secede. Florida simply didn't have enough pro-slavery supporters here to join the pre-war movement that formed the basis of the CSA.
DD43 04.png

This is where we've decided to engage with our own revolution mechanics in order to create a more dynamic American Civil War. If the Slavery Debate Journal Entry is active when a revolution over slavery erupts, the revolutionary government will turn into a secessionist government. Secession is determined by what states join the radicalized movements for preserving slavery or banning slavery, which means the strength of the secessionist government will vary depending on which IGs align themselves with the radicalized movement prior to the outbreak of revolution. If pro-slavery Interest Groups had been empowered again and again prior to their radicalization and revolution, then secessionists will control a large number of states, but if those same Interest Groups had been suppressed and their influence limited time and time again, then their government will be far smaller when war breaks out.

Of course there's a train-centered event.
DD43 05.png

The war itself has its own incidents that can complicate the pursuit of victory or give some unique opportunities. Raiders will jump back and forth across the border, causing chaos, while Unionist sympathizers in secessionist-held areas and secessionist sympathizers in Union-held areas will challenge the authority of local governments as long as the war still burns. If the secessionists are pro-slavery but the Union has not finished enacting abolition yet, the country will have a special change to radically hasten the change in law through a certain proclamation.

The war itself plays out the same way

If the secessionists win, then… the secessionists win, and a new country is established in North America. A Union victory, however, will lead to Reconstruction.

Reconstruction varies depending on how the Civil War went.
DD43 06.png

Reconstruction is a long and varied process. Depending on who fought, what laws were passed, and the general shape of the United States at war's end, different journal entries will spawn. Establishing the Freedmen's Bureau and pursuing the cause of equality only makes sense if you fought against slavery. Reconciling the South only makes sense if the South was the part of the country that rebelled. Conversely, it's possible to end up with multiple goals for Reconstruction that end up conflicting.

Escalating violence is still a threat, even after the Civil War comes and goes.
DD43 07.png

Reconstruction will be ugly. Historically, it wasn't a clean and smooth process, and in the game it's not a clean and smooth process. There was a struggle to balance the ambitions of Reconstruction against the resistance of a reactionary coalition that sought to restore their antebellum political power and impose a vision of racial supremacy upon society. Pursuing egalitarian measures will alienate these people and related groups, which may make governance more difficult and more expensive, while currying favor with them will undercut the foundations of Reconstruction and create another alienated population that will have to be contended with for the rest of the game. Every step is fraught with challenges to the government and to the welfare of the people; Reconstruction will be rough.

Frontier justice is a tricky thing.
DD43 08.png

Not all postwar turmoil will be right where the fighting happened. Knock-on effects of the Civil War will be felt across the nation, from the very center of government to the furthest tendrils of the frontier. It's up to you, the player, to decide how the country will face all these myriad challenges. What kind of America do you want to create?

How's that for something to stew on for a week? Next time, we're going to talk more about how you can fight battles, both in the American Civil War and with wars in general, with the one and only KaiserJohan!
 
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I like your work and I hope that victoria 3 comes out as well as possible, but speaking on behalf of the Spanish-speaking community that awaits your game, I would like you to please not refer to America as the United States America, is all the countries that are in it American continent is as if, for example, they only considered France as European and if a Swede was asked "hey, where are you from" and he answered, "Well, I'm European", the one who asked automatically said "ooo and maybe you live in paris or lyon", things like that, well, maybe they won't understand thanks to the fact that you mainly communicate with people from the United States or English, things like "American market" could be changed to "USA market" or things like that, and well, if you can't Change then, please, could you do it in the translation into Spanish and that in events or in the view of markets people from the United States do not put American or Americans , because in Spanish we have a demonym for people who live in the United States, it's "Estadounidence or estadounicences".
It's just that if it sounded a bit hateful or something like that, because that wasn't my intention, I just wanted to let you know thanks to the fact that being one of an American country and Consider or call the United States as America is ugly and feels ugly for the people who live in the america and is not part os USA.
Thank you for your attention and I hope you are well .

psd: sorry for my english Ñ.
I don't think your request makes sense for the English version of the game, because the distinction isn't necessary or make sense in English. The direct translation of Estadounidence is American for this reason. I'm supportive of your position for a Spanish version but there is no "America" as a continent in English as there is a North America and a South America in English. As such the exact same problems would result from your request but in English speaking countries in the English version as for Spanish speaking countries in the English version which isn't fair given there will probably be a Spanish version that won't have that issue. The logical thing to do is use English for the English Translation and Spanish for the Spanish version including proper nouns and names.
 
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I like your work and I hope that victoria 3 comes out as well as possible, but speaking on behalf of the Spanish-speaking community that awaits your game, I would like you to please not refer to America as the United States America, is all the countries that are in it American continent is as if, for example, they only considered France as European and if a Swede was asked "hey, where are you from" and he answered, "Well, I'm European", the one who asked automatically said "ooo and maybe you live in paris or lyon", things like that, well, maybe they won't understand thanks to the fact that you mainly communicate with people from the United States or English, things like "American market" could be changed to "USA market" or things like that, and well, if you can't Change then, please, could you do it in the translation into Spanish and that in events or in the view of markets people from the United States do not put American or Americans , because in Spanish we have a demonym for people who live in the United States, it's "Estadounidence or estadounicences".
It's just that if it sounded a bit hateful or something like that, because that wasn't my intention, I just wanted to let you know thanks to the fact that being one of an American country and Consider or call the United States as America is ugly and feels ugly for the people who live in the america and is not part os USA.
Thank you for your attention and I hope you are well .

psd: sorry for my english Ñ.
What would you call people from the US besides "American"? For people from other countries in North or South America you can say Canadian, Mexican, Panamanian, Cuban, Bolivian, Chilean, Brazilian, Colombian, Argentinian etc.
 
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I would like you to please not refer to America as the United States
In the English language, "American" is the correct term for the people of the USA, and for things associated with the USA.

I hope Paradox will use "estadounidense" in the Spanish localization, but I will note that country names are dynamic and it's perfectly conceivable that the USA in game will change in ways that mean "estadounidense" is no longer a valid word for its citizens.
 
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If the union abolishes slavery, and then afterwards the confederacy secedes and reinstates slavery, will the game re-enslave the previously freed pops?

Further, will it be possible to, rather than ban slavery, move towards the slave trade law instead, in order to import slaves from Africa, Brazil etc. ? Will there be a possibility of Free states seceding in that case? How will expanding slavery be handled in game?
 
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What would you call people from the US besides "American"? For people from other countries in North or South America you can say Canadian, Mexican, Panamanian, Cuban, Bolivian, Chilean, Brazilian, Colombian, Argentinian etc.
United Statesian :cool:
 
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Good diary. I'm glad Reconstruction is also getting a lot of content. A little sad we didn't get to see what an abolitionist secession looks like though.
 
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I'd like to inquire about Reconstruction. I'm ecstatic that its going to be represented in more detail, because it is a very important part of our history. I'm curious if there's any intention to represent the various SCOTUS cases of the era, because they ended up having an outsized impact on how Reconstruction went. In particular, the Slaughterhouse Cases were pivotal, closely decided and, ultimately entirely counterproductive; the side represented by a former Confederate lost, but, in doing so, gutted the 14th Amendment, hobbling Reconstruction efforts.

I know the judiciary is generally outside of the scope of the current framework of the government system in-game, but I think it could be a wonderful addition in future development of the game.

I actually have some handy background on how legal rulings could have changed Reconstruction:
 
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I don't know if this has been noticed, but I noticed that West Virginia didn't secede, while Virginia did. They were both the same state at the time, and West Virginia should secede with Virginia, or stay in the Union with Virginia no matter what.
This isn't quite true. The Wheeling Convention was happening at the same time as Virginia's convention on secession. West Virginia split off pretty much at the time of Virginia's secession, so having West Virginia secede with Virginia no matter what wouldn't be historical. It's also probably too much of an edge case to need special treatment with the game design.
 
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If CSA wins what happens if they later abolish slavery? Can they rejoin the union?

If slavery is abolished and then reinstated can the civil war happen twice?

And if CSA wins, is it possible that they split up into the individual states?

And lastly what are the prospects of foreign intervention?

Ps. I think you handling the subject in a very professional and proper way
 
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It's often downplayed how unpopular the whole socio-economic system build upon slavery was even in the South.
This was a major cause of Civil War - Southern Planters had to secede, or lower class whites would implode they system from inside. Perhaps even rise in uprising themselves, but one directed against planters. We see consequences of that opposition to slavery: West Virginia managed to secede and form it's own free state, Kentucky which had pro-south governor had to "declare neutrality" because it's citizenry opposed secession. Missouri had general chaos with two competing governments. South was far from united, but it its't talked about much, because it clashes with romantics views of civil was that both sides have developed over time.
Most free whites didn't own slaves, they had to compete economically with slave-owning planters who benefited from unpaid workforce. They were obliged to join slave patrols, for which they generally weren't compensated financially, unless they actually caught a run-away. Refusal to serve without paying large fine (which conveniently, planters could afford) was subject to prison sentence. They were often disenfranchised politically through various legal chicanery, and if tried to challenge the system, overtly murdered. Some places had laws that people travelling by foot were automatically guilty of vagrancy, and subject to imprisonment. As result of such heavy handed measures stacking against them, most defacto quit from economy, and lived on the outskirts of society as subsistence farmers and poachers.
If this sounds familiar to you, then yes, you'd be right. Many laws originally used to keep poor whites in line were later reused and adapted into Jim-Crow to keep freed blacks in line.
Poor whites actually benefited the most from abolition. While black slaves moved up the ladder from property to downtrodden freemen, formerly downtrodden whites moved up to what we'd call citizens with full rights.
Southern elites often feared and saw poor whites as a far greater threat than black slaves. That's why I am certain attempts by government to pass laws that expand voting franschise and increase political and economic rights affecting the south would also trigger Southern secession.

Masterless Men by Keri Leigh Merritt is a fascinating book that expands upon this topic.
 
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tuna____

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The DD makes it sound like if the Confederacy wins the war, then they "conquer" the Union and there forms a single CSA. But this could never have happened historically. The CSA win scenario should be no more than a CSA coexisting with the North.
 
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cokertonml

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I don't know if this has been noticed, but I noticed that West Virginia didn't secede, while Virginia did. They were both the same state at the time, and West Virginia should secede with Virginia, or stay in the Union with Virginia no matter what.
West Virginia broke free specifically because of the Civil War
 
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