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Greetings, fellow crusaders!

In this Dev Diary we’ll give a brief insight in how the CK2 QA team works and functions.

The team consists of myself (Servancour), PeterSkager, rageair and Leo Larsson. I’ve been here the longest and have been at Paradox for close to two years now, and so far it’s been a blast! We’re a close-knit team and work very well together, each and every one specializing in different types of gameplay.

As a team, we work very closely with the developers and attend all sorts of meetings to ensure that we stay up to date with the game. When you work with QA you need to know almost everything about the game, from overarching design to the smaller details of specific features. It’s challenging but also very rewarding.

While our primary responsibility may be to test the game, it’s not the only one. Many believe that the life of a QA only consists of reporting bugs, but it’s actually much more than that. We’re responsible for ensuring the overall quality of the product, by providing constant feedback, voice concerns where needed, comment on design and suggest improvements in order to make the game both better and more accessible!

Something we do every now and then when there’s new features to test is to simply play the game in order to get a feel for how to play with them. We usually test a variety of different scenarios, with varying start dates and setups, where we play for anything between a few years to several centuries. Sometimes we play for just a few hours, other times we have the campaigns going over the course of a few days, all while we gather feedback and impressions to the developers. This type of testing allows us to get a more accurate representation on how the game actually plays to find issues you wouldn’t find in a few minutes of playtime. Sometimes we even start using the same scenario just to see how far we can deviate from each other as we use very different playstyles. We believe that having many eyes on the same problem yield the best results.

We’re extremely passionate about the game. Each and every one of us here at the CK2 QA team has played the game for anything between a few hundred to several thousand hours and most of it has been purely for our own enjoyment. I myself play the game regularly outside of work and in my latest campaign I started off as Charlemagne himself, culture switched to German and created the Holy Roman Empire! I’m almost done with it though, with just the last hundred years or so left before the end date. My current ruler is Kaiserin Amalia “The Hammer”, ruling over Europe with an iron fist!

This passion also motivates us to not only ensure that the game performs well from a professional standpoint, but also from the perspective of a player. This causes us to often go above and beyond our ordinary tasks! We at QA has, on occasion, contributed with content to the game. Often to ensure that each and every part of the game feels like a quality experience. For example; we’ve created events to enhance certain aspects of the game (see the Sky Burial and Master Wrestling event chains) and even created art in the form of the Nomadic CoA’s introduced in Horse Lords.

I hope you gained some useful insight in how we approach CK2 from the QA team, and that we work hard to give you, the fans, a product that you deserve. Since we at QA love quality of life improvements, I’ll wrap this up by showing you the following screenshot of a previous feature we are extending somewhat:

ck2_diary_screen.jpg
 

majorlupa

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Quality of reported bugs is the main reason. Beta testers are great, but they aren't paid to test and most of the time they'll test stuff that is fun. There are exceptions of course and some beta testers amaze us with the work they put in.
Paradox relied almost solely on beta testers up until V2 release (and then only as limited time contractors), EU4 was the first releases (as far as I remember with a in house team of QA). I'd say that quality has gone up since EU3 and HOI3 releases. QA isn't the only reason, but it's definitely one of the major.

Thanks for the answer.

Have you considered mixing things up? Having some QA people plus additional(don't know how many people gets to test the beta) close beta testers? I am sure some people would volunteer for that. I am asking because some of the Horse Lords exploits/cheesy tactics were easy to spot on by the average player.
 

Cetan

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Quality of reported bugs is the main reason. Beta testers are great, but they aren't paid to test and most of the time they'll test stuff that is fun. There are exceptions of course and some beta testers amaze us with the work they put in.
Paradox relied almost solely on beta testers up until V2 release (and then only as limited time contractors), EU4 was the first releases (as far as I remember with a in house team of QA). I'd say that quality has gone up since EU3 and HOI3 releases. QA isn't the only reason, but it's definitely one of the major.

Whatever happened to that initiative around the time of WOL where the decision was made to release beta patches prior to expansions for the public to test and bugfix? That idea got canned pretty quickly it looks like, since we didn't see it for Horse Lords.
 

Talq

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Whatever happened to that initiative around the time of WOL where the decision was made to release beta patches prior to expansions for the public to test and bugfix? That idea got canned pretty quickly it looks like, since we didn't see it for Horse Lords.

At the time is was stated that the reason why it was being done was because the DLC content was easily separable from the other changes (which were to the diplomatic UI).

HL wouldn't have been that easy to separate.

Can people just shut up about the Flanders issue,... I agree with your point, but I am getting sick of seeing it posted everywhere. It is about as annoying as the bloody china bandwagon!

I broadly agree and note that repeated off-topic posts tend to get regarded as spam.
 
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aono

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1. Some 'obvious' bugs arent that obvious once you realise CK2's scope. Take the pagan reformation button going missing (on reload from memory). At the moment, there are broadly 7 groups with substantial different mechanics in the game (Catholic, Muslim, pagan/tribal, nomad, indian, merchant republic, ERE), 3 main starting dates (+ many more bookmarks), ways of life etc - you can't count on somebody playing x group, for long enough, and doing the necessary steps, and paying attention to x when there are a lot of other things that require attention too. Remember also that you dont see the bugs QA caught before it went live.
Yup, I know. Once again - I know the drill. :)
I can't get how 4 testers can test scripted product at such scope, that's it. It takes efforts of 6 inner testers, outside publisher team who checked our tracker and closed beta test when we was making simple enough (and it became simpler when we did it to my cry) helicopter simulator, and I definitly know we missed something. Also 4 or 5 testers count normal for simple "Farm Frenzy"-type social network game (but one will sit on monetization all the time and another on synchronization tbh).

I love how people on this forum think they can do Paradox's job better than them.
Not every part.
I'm very, very, very auful coder, so I've never think I can say something about actual developing (I mean code writing). Also I've never been a publisher, so I've never say something about manager or producer work. It's just not my area of expertise. I have an opinion how a game can be done better (some mechanics or something), but I understand clearly that it can take too many effort to put that ideas into game, so I rarely advice something like that.
But I started QA work in 2002, so I believe I earned a right to have an opinion here.
 

Beagá

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You're not better because you don't work there and therefore cannot be better. Even if you were a coder at a rival company making grand strategy games, you still could not be better. You simply do not have the information to be, suggesting you do is dubious and, to me, could seem insulting to a small staff that works on the game, full time, as their profession. Talking about gameplay is one thing but acting like you could QA better then their staff, or magically "fix" the game through your superior coding skills or some idea you have about the order of operations in their development process just makes you come off arrogant and ignorant.
.

I know I don´t have the coding skills since I´m a physician, but I´m 100% sure I gave good gameplay input on their games more than once and I´ve saw more than once developers using ideas from mods in the game itself.

So, speak for yourself when you say ALL posters are incompetent. Which is what you implied in your post. Guess what? To say everyone is dumb like you just makes you come off arrogant and ignorant.
 
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Zolotaya

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... 1. Some 'obvious' bugs arent that obvious once you realise CK2's scope. Take the pagan reformation button going missing (on reload from memory). At the moment, there are broadly 7 groups with substantial different mechanics in the game (Catholic, Muslim, pagan/tribal, nomad, indian, merchant republic, ERE), 3 main starting dates (+ many more bookmarks), ways of life etc - you can't count on somebody playing x group, for long enough, and doing the necessary steps, and paying attention to x when there are a lot of other things that require attention too.

With all due respect (because I normally agree with most of what you say): The above conclusion as quoted is just not true. This expectation is minimally held in every Q/A team I ever had personal dealings with and it was an expectation held here at Paradox at one time as well. I do not know currently, but I suspect they still hold this to be a valid expectation. They may farm the assignment out (a practice that opens the door to criticism) but something this basic is something that is expected from day 1 in my experience, no matter the work-load.

This is the "not fun" part of testing, the rote and tedium increasing every new update, but it is very core and very much something that is essential in any professional Q/A testing regime. If any new hire is justified, hiring to fulfill the expectation that the UI integrity remains intact and constant from release to release is a necessity in most if not all situations.
 

AchedTeacher

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Would you rather have nothing?
Yeah I personally don't mind nothing over this lol. Or at least call them differently, we are expecting something that has to do with development proper in these and are disappointed every time. Kinda makes sense. But I do like knowing what exactly is going on at Paradox, something fans often discuss on the forums.
 
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What are king-level shields doing in Frisia, Germany, Toscany and Verona?
 

Talq

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