• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Greetings, fellow crusaders!

In this Dev Diary we’ll give a brief insight in how the CK2 QA team works and functions.

The team consists of myself (Servancour), PeterSkager, rageair and Leo Larsson. I’ve been here the longest and have been at Paradox for close to two years now, and so far it’s been a blast! We’re a close-knit team and work very well together, each and every one specializing in different types of gameplay.

As a team, we work very closely with the developers and attend all sorts of meetings to ensure that we stay up to date with the game. When you work with QA you need to know almost everything about the game, from overarching design to the smaller details of specific features. It’s challenging but also very rewarding.

While our primary responsibility may be to test the game, it’s not the only one. Many believe that the life of a QA only consists of reporting bugs, but it’s actually much more than that. We’re responsible for ensuring the overall quality of the product, by providing constant feedback, voice concerns where needed, comment on design and suggest improvements in order to make the game both better and more accessible!

Something we do every now and then when there’s new features to test is to simply play the game in order to get a feel for how to play with them. We usually test a variety of different scenarios, with varying start dates and setups, where we play for anything between a few years to several centuries. Sometimes we play for just a few hours, other times we have the campaigns going over the course of a few days, all while we gather feedback and impressions to the developers. This type of testing allows us to get a more accurate representation on how the game actually plays to find issues you wouldn’t find in a few minutes of playtime. Sometimes we even start using the same scenario just to see how far we can deviate from each other as we use very different playstyles. We believe that having many eyes on the same problem yield the best results.

We’re extremely passionate about the game. Each and every one of us here at the CK2 QA team has played the game for anything between a few hundred to several thousand hours and most of it has been purely for our own enjoyment. I myself play the game regularly outside of work and in my latest campaign I started off as Charlemagne himself, culture switched to German and created the Holy Roman Empire! I’m almost done with it though, with just the last hundred years or so left before the end date. My current ruler is Kaiserin Amalia “The Hammer”, ruling over Europe with an iron fist!

This passion also motivates us to not only ensure that the game performs well from a professional standpoint, but also from the perspective of a player. This causes us to often go above and beyond our ordinary tasks! We at QA has, on occasion, contributed with content to the game. Often to ensure that each and every part of the game feels like a quality experience. For example; we’ve created events to enhance certain aspects of the game (see the Sky Burial and Master Wrestling event chains) and even created art in the form of the Nomadic CoA’s introduced in Horse Lords.

I hope you gained some useful insight in how we approach CK2 from the QA team, and that we work hard to give you, the fans, a product that you deserve. Since we at QA love quality of life improvements, I’ll wrap this up by showing you the following screenshot of a previous feature we are extending somewhat:

ck2_diary_screen.jpg
 

dehen

Second Lieutenant
80 Badges
Jun 29, 2012
113
142
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Reapers Due
  • Cities: Skylines Industries
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • 500k Club
  • Europa Universalis IV: Dharma
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Stellaris: Lithoids
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Victoria 3 Sign Up
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis III: Chronicles
  • Divine Wind
How these weekly DD's came to be: people constantly complained about EU4 having weekly DDs but CK2 lacking them. Aka, people wanted DDs even though the Devs really did not have anything to write home about.
I actually doubt that CK2 Devs want this that much. Not everyone is Wiz, after all.


Thanks for explaining this. Before you did I was sure that CK2 was ending its development cycle and this was the beginning of a final clean-up build and the diaries were going to end with "thanks to all our fans over the years for the support."
 
  • 1
Reactions:

aono

Field Marshal
113 Badges
Aug 26, 2008
4.021
3.432
  • Europa Universalis 4: Emperor
  • Prison Architect
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Knights of Pen and Paper 2
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Battle for Bosporus
  • Island Bound
  • Cities in Motion
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 5
  • 1
Reactions:

Xinkc

General
54 Badges
Mar 29, 2014
1.821
2.083
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
People do not want the dev diaries themselves. They just want to see that progress is being made on their favorite game. The one thing that makes people angry is making them believe progress is being made and ready to be shown and then they see the devs talking about stuff no one really cares about. Already four dev diaries and not a single sentence with any meaning about the future of the game.

Maybe not a sentence but hints and teasers such as the one in this DD.

they might have reduced the requirements for the ai to form kingdoms

One is Genoa as a Serene Republic and at least one is Pannonia which has two major parts in the screenshot.
 
  • 1
  • 1
Reactions:

Robert II

Field Marshal
2 Badges
Apr 19, 2015
3.078
4.579
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
I think you make some very fair points, and as I've said I think quality has improved and is in a lot better shape than it's been in for years in terms of stability and play ability on release, but it still seems bad (to me) that expansion features come out way out of balance. Seduction aside, this would indeed be difficult to spot as it's a bit subtle, but Horde's overpoweredness and tedious play style is pretty obvious from the onset.

If they couldn't tell monotype cavalry armies would be brokenly op then I'm worried.
 
  • 1
Reactions:

Steel_atlas

Lt. General
59 Badges
Sep 7, 2014
1.483
895
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Shadowrun Returns
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
Luckily people here understand things like math. If 10,000 people play for an undefined "few" hours, lets say 3, that is 30,000 hours of testing. For 4 QA working 8 hour days that would be ~2.5 years of testing. Which doesn't even consider that QA aren't testing the final version for the entire period, or that fixing one bug can reveal other bugs, unbalanced things, or exploits.

Are you guys looking at rebalancing any of the factions? As of now the Horse Lords feel far to stable
 
  • 1
Reactions:

kemazon

First Lieutenant
1 Badges
Feb 21, 2014
289
333
  • Crusader Kings II: The Old Gods
QA always gets the worst from the community and the worst from the developers themselves " YOU have no clue about videogames! I make videogames, you simply play them! "

Quoting a little chump who mysteriously got his car on fire. Something to do with factory faulty ignition or something.
 
  • 1
Reactions:

Sam L

Courtier
67 Badges
May 14, 2008
1.609
177
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Leviathans Story Pack
  • Victoria 3 Sign Up
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
Dynasty distribution in the realm is very important when you have large empires and you want to stop blobbing by certain families.
 
  • 1
Reactions:

Parsidius

First Lieutenant
83 Badges
Feb 17, 2007
205
95
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • For the Motherland
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 3 Sign Up
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Who says I haven't? :p
Seriously though, I could have conquered the world two times over most likely, but instead I pace myself when I play longer campaigns. I set these small goals for myself to do every now and then. Just to break up the regular gameplay of expanding and do something different.

Since this is the case, would it not make sense to expand the ambitions system? Or create some new functionality to create on-the-fly objectives for the player? I have bumped into the same issue, myself, where expanding becomes a grind but is often the only thing I feel is available to do.
 
  • 1
Reactions:

Talq

Field Marshal
51 Badges
Sep 7, 2009
4.795
1.007
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Thanks for the answer.

Have you considered mixing things up? Having some QA people plus additional(don't know how many people gets to test the beta) close beta testers? I am sure some people would volunteer for that. I am asking because some of the Horse Lords exploits/cheesy tactics were easy to spot on by the average player.

They do exactly that. They actually asked for more beta-testers a few months ago.

Two things to add to aono's comments
1. Some 'obvious' bugs arent that obvious once you realise CK2's scope. Take the pagan reformation button going missing (on reload from memory). At the moment, there are broadly 7 groups with substantial different mechanics in the game (Catholic, Muslim, pagan/tribal, nomad, indian, merchant republic, ERE), 3 main starting dates (+ many more bookmarks), ways of life etc - you can't count on somebody playing x group, for long enough, and doing the necessary steps, and paying attention to x when there are a lot of other things that require attention too. Remember also that you dont see the bugs QA caught before it went live.
2. Its not a case of getting the 'final' product and wringing the bugs out of it for months. Bugs can be introduced in the process of fixing another bug (just check some of the notes from some of the hotfix patches for 'simple' fixes having unintended consequences), or balance or other changes don't work as intended.
 
  • 1
Reactions:

Whiplash7x

Sergeant
68 Badges
Apr 2, 2014
51
173
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Campus
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Green Cities
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Apocalypse
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Teleglitch: Die More Edition
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
Thanks man. You are spot on in what I meant. I didn't quote anyone or call out anyone specifically initially or even meant to subsequently. I also said "makes you come off arrogant." Not saying anyone was just that they could be acting a way they did not intend. I actually go through great pains not to put anybody down personally. Hope this clears some things up.
 
  • 1
Reactions:

loup99

Godogost of Armorica
78 Badges
Jan 22, 2013
16.589
6.390
  • Crusader Kings III
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Rome Gold
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
Just commeting here to thank you for this very helpful series of dev diaries that indeed gives a lot of insight in Paradox. Especially this one, thank you Servancour for this detailed explanation. Keep up the good work!
 
  • 1
  • 1
Reactions:

Ilyasviel

Major
14 Badges
May 7, 2008
587
1.962
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings III
No offense, but I think it's BS that nomads have been thoroughly (or at all) tested for Horse Lords, when it's pretty clear from 1 hour of play that their retinues are overpoweringly broken, pillaging is tedious af and being able to accidentally settle when you just want to burn, because it's on the same button, is just bad.

I think quality over all has improved a lot, but things always come out way out of balance and stay that way for a long time. Seduction still isn't balanced (imho), and Hordes still melt everyone.
Not to mention, that Mongols don't even achieve anything. Seriously, they used to be really strong, then got progressively weaker which each patches, and I expected them to finally fix this in a nomad-centered DLC, but nope. I guess making the Mongols a threat in 2015 is too hard.
 

crowdemon

Lt. General
47 Badges
May 13, 2013
1.330
1.238
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Call to arms event
Sadly, no.

A little disappointed, but good to know what is going on.
Does this mean the expansion in question will be a big one?
 

nicochrish

First Lieutenant
60 Badges
Aug 18, 2013
275
503
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Pre-order
Quite a few kingdom level CoA's there in Italy in that picture.... Tuscany for sure, and maybe Modena? Bologna? Not sure. Might that be some hint they're redoing the way inland republics work? Or maybe it's just the AI making custom Kindoms.
 

brobman22

First Lieutenant
67 Badges
Apr 15, 2015
238
353
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV
  • Europa Universalis III: Collection
  • War of the Roses
Quite a few kingdom level CoA's there in Italy in that picture.... Tuscany for sure, and maybe Modena? Bologna? Not sure. Might that be some hint they're redoing the way inland republics work? Or maybe it's just the AI making custom Kindoms.
they might have reduced the requirements for the ai to form kingdoms
 

nicochrish

First Lieutenant
60 Badges
Aug 18, 2013
275
503
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Pre-order
One is Genoa as a Serene Republic and at least one is Pannonia which has two major parts in the screenshot.

Nope, Pannonias CoA is in (modern day) Hungary; it's stripes are also horizontal, wheras the stripes in the CoA in northern Italy are vertical, as they are in the CoA of the Duchy of Tuscany.
 

Sindai

Colonel
39 Badges
Apr 26, 2001
801
656
Visit site
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
It's not just the realm that you're part of - notice both the HRE and France have sub-dynasties visible. I'm not sure what criteria it's using to decide whether or not to show vassals. Maybe just any realm that's large enough or heterogeneous enough?

Whatever it is I like it. Spreading your dynasty is fun.