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Greetings, fellow crusaders!

In this Dev Diary we’ll give a brief insight in how the CK2 QA team works and functions.

The team consists of myself (Servancour), PeterSkager, rageair and Leo Larsson. I’ve been here the longest and have been at Paradox for close to two years now, and so far it’s been a blast! We’re a close-knit team and work very well together, each and every one specializing in different types of gameplay.

As a team, we work very closely with the developers and attend all sorts of meetings to ensure that we stay up to date with the game. When you work with QA you need to know almost everything about the game, from overarching design to the smaller details of specific features. It’s challenging but also very rewarding.

While our primary responsibility may be to test the game, it’s not the only one. Many believe that the life of a QA only consists of reporting bugs, but it’s actually much more than that. We’re responsible for ensuring the overall quality of the product, by providing constant feedback, voice concerns where needed, comment on design and suggest improvements in order to make the game both better and more accessible!

Something we do every now and then when there’s new features to test is to simply play the game in order to get a feel for how to play with them. We usually test a variety of different scenarios, with varying start dates and setups, where we play for anything between a few years to several centuries. Sometimes we play for just a few hours, other times we have the campaigns going over the course of a few days, all while we gather feedback and impressions to the developers. This type of testing allows us to get a more accurate representation on how the game actually plays to find issues you wouldn’t find in a few minutes of playtime. Sometimes we even start using the same scenario just to see how far we can deviate from each other as we use very different playstyles. We believe that having many eyes on the same problem yield the best results.

We’re extremely passionate about the game. Each and every one of us here at the CK2 QA team has played the game for anything between a few hundred to several thousand hours and most of it has been purely for our own enjoyment. I myself play the game regularly outside of work and in my latest campaign I started off as Charlemagne himself, culture switched to German and created the Holy Roman Empire! I’m almost done with it though, with just the last hundred years or so left before the end date. My current ruler is Kaiserin Amalia “The Hammer”, ruling over Europe with an iron fist!

This passion also motivates us to not only ensure that the game performs well from a professional standpoint, but also from the perspective of a player. This causes us to often go above and beyond our ordinary tasks! We at QA has, on occasion, contributed with content to the game. Often to ensure that each and every part of the game feels like a quality experience. For example; we’ve created events to enhance certain aspects of the game (see the Sky Burial and Master Wrestling event chains) and even created art in the form of the Nomadic CoA’s introduced in Horse Lords.

I hope you gained some useful insight in how we approach CK2 from the QA team, and that we work hard to give you, the fans, a product that you deserve. Since we at QA love quality of life improvements, I’ll wrap this up by showing you the following screenshot of a previous feature we are extending somewhat:

ck2_diary_screen.jpg
 

Immortal88

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Cool, looks like we can soon Ctrl-click while in the Dynasty mapmode to see not just the top liege dynasty. This was really missing, I'm glad they include it now.
 
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Hector of Troy

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Who says I haven't? :p
Seriously though, I could have conquered the world two times over most likely, but instead I pace myself when I play longer campaigns. I set these small goals for myself to do every now and then. Just to break up the regular gameplay of expanding and do something different..

Wouldn't it be more enjoyable if factions received a boost instead? Perhaps we could then play longer campaigns without the need of pacing ourselves that much, which is in my opinion the very reason campaigns tend to get boring so quickly.
 
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Phibs

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And if we could do something about the raiding A.I., that'd be swell, too.
 
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bontanel

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How these weekly DD's came to be: people constantly complained about EU4 having weekly DDs but CK2 lacking them. Aka, people wanted DDs even though the Devs really did not have anything to write home about.
I actually doubt that CK2 Devs want this that much. Not everyone is Wiz, after all.
People do not want the dev diaries themselves. They just want to see that progress is being made on their favorite game. The one thing that makes people angry is making them believe progress is being made and ready to be shown and then they see the devs talking about stuff no one really cares about. Already four dev diaries and not a single sentence with any meaning about the future of the game.
 
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Luckily people here understand things like math. If 10,000 people play for an undefined "few" hours, lets say 3, that is 30,000 hours of testing. For 4 QA working 8 hour days that would be ~2.5 years of testing. Which doesn't even consider that QA aren't testing the final version for the entire period, or that fixing one bug can reveal other bugs, unbalanced things, or exploits.

SILINCE NOONE WANTS LOGIC !
 
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Servancour

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@Servancour: Do you do any automated testing? If so, I'd be curious to hear about that.

How much of CK2 testing is done with automated unit/integration tests and how much is left to human QA testers?

At the moment, we don't do a lot of automated testing. But this is definitely something we are looking to do much more in the future in order help us out with some of the more basic testing procedures.

Hi @Servancour , thanks for the DD. I had a question for you: do you also participate in the initial discussions/planning about DLC's, or are you just on the end-side of this process?

We don't participate as much in making actual ideas for DLC's. Once we have an idea and some basic design in place, we start commenting on it and provide feedback and get more involved as the project progresses.

How can you start as Charlemagne and go through the entire timeline without getting bored? Serious question, I don't understand.

Who says I haven't? :p
Seriously though, I could have conquered the world two times over most likely, but instead I pace myself when I play longer campaigns. I set these small goals for myself to do every now and then. Just to break up the regular gameplay of expanding and do something different.

Wait, are you guys changing the colour of ERE again? :eek:

No, don't worry. I took the screenshot while I played on Linux. Some colors look slightly different because of OpenGL versus DirectX.

As for the screenshot. Don't read too much into the different kingdoms. I took the screenshot from our office MP campaign.

Also, if you haven't already, I can recommend reading Wiz's post-dev diary from Common Sense, in which he speaks about the bug fixing process.
 
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Quality of reported bugs is the main reason. Beta testers are great, but they aren't paid to test and most of the time they'll test stuff that is fun. There are exceptions of course and some beta testers amaze us with the work they put in.
Paradox relied almost solely on beta testers up until V2 release (and then only as limited time contractors), EU4 was the first releases (as far as I remember with a in house team of QA). I'd say that quality has gone up since EU3 and HOI3 releases. QA isn't the only reason, but it's definitely one of the major.
The QA mindset is very different than both developers and typical players. I'm honestly amazed that Paradox put out so many games without having in house QA.

It does explain a bit about some of the issues I have with earlier Paradox games. EU4 was the most polished release I've experienced with Paradox games. That bodes well for future releases. :)
 
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Thanks for the answer.

Have you considered mixing things up? Having some QA people plus additional(don't know how many people gets to test the beta) close beta testers? I am sure some people would volunteer for that. I am asking because some of the Horse Lords exploits/cheesy tactics were easy to spot on by the average player.

We have a closed beta for CK2 already and some 30-50 testers (I'm not up to date with the exact number). I think they're listed in credits for our expansions. Every now and then we hold open applications for becoming a beta tester. Often we select people who've been active in the bug forums.
 
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It's not just people of a single realm - notice both the HRE and France have sub-dynasties visible. I'm not sure what criteria it's using to decide whether or not to show vassals. Maybe it's any realm which contains a direct vassal of your dynasty? Or maybe just any realm that's large enough.

Whatever it is I like it. Spreading your dynasty is fun.

Probably like the subrealms mode in the last patch.
Just shift click (or ctrl click?) on the realm in question.
 
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Milith

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I myself play the game regularly outside of work and in my latest campaign I started off as Charlemagne himself, culture switched to German and created the Holy Roman Empire! I’m almost done with it though, with just the last hundred years or so left before the end date. My current ruler is Kaiserin Amalia “The Hammer”, ruling over Europe with an iron fist!

How can you start as Charlemagne and go through the entire timeline without getting bored? Serious question, I don't understand.
 
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Beagá

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I love how people on this forum think they can do Paradox's job better than them.

About coding? Depends. You know where people work in real life? No.

About gameplay? Depends. You know how many games people played? No.

Many modders did better job overall than Paradox on their respective games. I´ve started playing Pdox games for real... with EU3 AND Magna Mundi mod circa 2008. Many concepts of which were seen in some form later in EU4.

Many people only played Victoria 2 with Naselus´ mod.

I could go on and on. Being dismissive of input is as wrong as listening to it always. The problem is filtering information.
 
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Kayden_II

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Anyone have a guess at what's new in the screenshot? I'm guessing an improved dynasty map mode

I think, too ...

And Paradox should not stop with the Map-Modes ...
1. Terrain ... OK, but useless !
1. Improvement: Strategic-Terrain-Map-Mode, in which you can see (visually) which Terrain is the Province (Plains, Farmlands, Steppe, Forest, Hills, Mountains, Desert or Jungle) FOR the Leadership-Traits of your Commanders !
2. Realm ... Still Improved, OK !
3. Diplomatic Relations ... OK !
4. Religions ... OK !
5. Cultures ... OK !
6. Economy ... OK !
7. The 3 De-Jure-Map-Modes could be One, like in 2. !
8. Revolt-Risk ... OK !
9. Dynasties ... Seems to be improved (Screen in this Dev-Diary) ... OK !
10. Opinions ... OK !
11. Direct Vassals ... Obsolet - Terminate !
12. Trade-Zone and Family-Trade-Zones could be One, like in 2. !
13. Government ... Like in 2. ?

EDIT: And Last, the selected Map-Mode should have a "Remember-Function" !
 
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Korashy

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Because fixing one bug usually causes another and the Devs release the product on the announced day, no matter how many bugs remain to be taken care of.



How these weekly DD's came to be: people constantly complained about EU4 having weekly DDs but CK2 lacking them. Aka, people wanted DDs even though the Devs really did not have anything to write home about.
I actually doubt that CK2 Devs want this that much. Not everyone is Wiz, after all.



Testing =/= Fixing. QA team reports the bugs and problems, the Devs then fix them as they go on. When the release date gets close, development is halted and continued after release.
As far as Seduction and Hordes go, that's not the issue with QA and PDS is well aware of it. The problem here is HOW to fix it and how to fix it without causing another issue.



The problem is in how to represent this. Until HL, EVERYTHING leaving to Mongol Invasion happened off-screen but now the game needs to be able to properly represent the whole course of events through game mechanics. And that is much harder to properly achieve than just throwing in a railroading event.
And it does not help that the main reason for Mongol Horses invading Europe and Middle East was Gengis Khan. Had such a skilled leader not been born and achieved those accomplishments, Mongols might never have had become a threat of such caliber. Such unique events are much harder to represent in the game.

I think you make some very fair points, and as I've said I think quality has improved and is in a lot better shape than it's been in for years in terms of stability and play ability on release, but it still seems bad (to me) that expansion features come out way out of balance. Seduction aside, this would indeed be difficult to spot as it's a bit subtle, but Horde's overpoweredness and tedious play style is pretty obvious from the onset.
 
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Thanks for the DD!

And the sub-dynasties map mode is awesome. You must have read my mind, I was actually wishing for exactly this feature when playing the other night. Cool, really cool, now we can see the dynasty distribution in the realm.
 
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Axe99

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Cheers for the DD Servancour, and thanks for your and your teams' good work :). I play a bunch of games, and PDS' strategy titles are amongst the best when it comes to quality on release these days (a far cry from life playing PDS games from HoI3 and earlier). Great to have some insight into how you do things, keep up the good work :).
 
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Lord_P

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Can people just shut up about the Flanders issue,... I agree with your point, but I am getting sick of seeing it posted everywhere. It is about as annoying as the bloody china bandwagon!
...

I just want them to fix it... :(
 
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