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Greetings, fellow crusaders!

In this Dev Diary we’ll give a brief insight in how the CK2 QA team works and functions.

The team consists of myself (Servancour), PeterSkager, rageair and Leo Larsson. I’ve been here the longest and have been at Paradox for close to two years now, and so far it’s been a blast! We’re a close-knit team and work very well together, each and every one specializing in different types of gameplay.

As a team, we work very closely with the developers and attend all sorts of meetings to ensure that we stay up to date with the game. When you work with QA you need to know almost everything about the game, from overarching design to the smaller details of specific features. It’s challenging but also very rewarding.

While our primary responsibility may be to test the game, it’s not the only one. Many believe that the life of a QA only consists of reporting bugs, but it’s actually much more than that. We’re responsible for ensuring the overall quality of the product, by providing constant feedback, voice concerns where needed, comment on design and suggest improvements in order to make the game both better and more accessible!

Something we do every now and then when there’s new features to test is to simply play the game in order to get a feel for how to play with them. We usually test a variety of different scenarios, with varying start dates and setups, where we play for anything between a few years to several centuries. Sometimes we play for just a few hours, other times we have the campaigns going over the course of a few days, all while we gather feedback and impressions to the developers. This type of testing allows us to get a more accurate representation on how the game actually plays to find issues you wouldn’t find in a few minutes of playtime. Sometimes we even start using the same scenario just to see how far we can deviate from each other as we use very different playstyles. We believe that having many eyes on the same problem yield the best results.

We’re extremely passionate about the game. Each and every one of us here at the CK2 QA team has played the game for anything between a few hundred to several thousand hours and most of it has been purely for our own enjoyment. I myself play the game regularly outside of work and in my latest campaign I started off as Charlemagne himself, culture switched to German and created the Holy Roman Empire! I’m almost done with it though, with just the last hundred years or so left before the end date. My current ruler is Kaiserin Amalia “The Hammer”, ruling over Europe with an iron fist!

This passion also motivates us to not only ensure that the game performs well from a professional standpoint, but also from the perspective of a player. This causes us to often go above and beyond our ordinary tasks! We at QA has, on occasion, contributed with content to the game. Often to ensure that each and every part of the game feels like a quality experience. For example; we’ve created events to enhance certain aspects of the game (see the Sky Burial and Master Wrestling event chains) and even created art in the form of the Nomadic CoA’s introduced in Horse Lords.

I hope you gained some useful insight in how we approach CK2 from the QA team, and that we work hard to give you, the fans, a product that you deserve. Since we at QA love quality of life improvements, I’ll wrap this up by showing you the following screenshot of a previous feature we are extending somewhat:

ck2_diary_screen.jpg
 

sreckom92

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Brief reminder to buff 1066 France.
And also make it so they can't cancel William's invasion by defending against Harald's.
 
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You're not better because you don't work there and therefore cannot be better. Even if you were a coder at a rival company making grand strategy games, you still could not be better. You simply do not have the information to be, suggesting you do is dubious and, to me, could seem insulting to a small staff that works on the game, full time, as their profession. Talking about gameplay is one thing but acting like you could QA better then their staff, or magically "fix" the game through your superior coding skills or some idea you have about the order of operations in their development process just makes you come off arrogant and ignorant.

As a long time lurker of these forums I commend Paradox for how they deal with sometimes a unappreciative and difficult to please community. You all do a great job and I have liked reading these dev diaries every week.
 
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Are you still doing the three DLC plan for 2015?
 
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I'm guessing the new feature in that screenshot is being able to "control+click" to see vassals while in the dynasty map mode.
 
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MarkS00N

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First, I would like to say I am truly appreciate these Dev Diaries...
More interaction between Devs and Fans is always a good thing for me, even if the result isn't always optimal...

On that point, I wish we could get a post-mortem Dev Diary...
Knowing what you wish to achieve, how it turns out, and what lesson you take, are things that interest me the most...

Now on the Dev Diaries, from screenshot in Dev Diaries 2-4, if I take your hint right, I could see the next patch going to be big, like really big, as it seems you are going to revise a lot of core aspect of the game (alliance or even perhaps diplomacy in general [Dev 2], warfare [Dev 3], maybe dynasty (cadet branches?) or simply a lot more map mode (allow you to know what your vassal's dynasty is?) or both [Dev 4])...
Hopefully you can reveal the next expansion and patch in near future (though as CK2 Dev Diary usually have less then 10, I'll make a wild guess we are going to know it in two weeks with expansion released early December :p )...
 
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This seems like a good place for

Flanders and Aquitaine for France!
 
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Really nice dev diary. Now please, give us some gameplay.
 
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huyderman

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I like these dev diaries. It doesn't have always to be about new stuff. PDS already has 3 hype trains going on at full speed (Cossacks, HOI4, Stellaris). they'll probably delay a bit the 4th hype train so that there isn't too much overlap.

This. I'm already ruined for EU4 while I wait for Cossacks, it's nice to be able to play some CK without thinking about upcoming features. ;)
 
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DanubianCossak

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How is it that you are allowed to keep your job after all the cheesy tactics are discovered by the players few hours after DLC release ?

Because they make sure the game runs well enough without crashing to desktop so that players then get to tear it apart and find cheesy tactics.
 
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Ferrous Will

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Luckily people here understand things like math. If 10,000 people play for an undefined "few" hours, lets say 3, that is 30,000 hours of testing. For 4 QA working 8 hour days that would be ~2.5 years of testing. Which doesn't even consider that QA aren't testing the final version for the entire period, or that fixing one bug can reveal other bugs, unbalanced things, or exploits.
What is this... math... you speak of?
 
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Tom013

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I know I don´t have the coding skills since I´m a physician, but I´m 100% sure I gave good gameplay input on their games more than once and I´ve saw more than once developers using ideas from mods in the game itself.

So, speak for yourself when you say ALL posters are incompetent. Which is what you implied in your post. Guess what? To say everyone is dumb like you just makes you come off arrogant and ignorant.

He didn't say people were "dumb like you" -- he said most posters here have incomplete (at best) information about the development of CK2 and its testing processes. In fact, I don't see where he used the word incompetent or dumb, nor do I see where he implied anything beyond "you do not have information sufficient to make these judgments." Argue with him over that if you disagree, or, by all means, take exception with his explicit categorization of someone as "arrogant" -- it doesn't help anyone to imagine persecution or derive insults in other places.
 
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Vindahl

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Feb 14, 2012
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  • Deus Vult
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Anyone have a guess at what's new in the screenshot? I'm guessing an improved dynasty map mode, but can't really spot what's different.

It is that function where you can hold down a control-button and click again, and then it opens up the dynasties within the dynasty, the same way they have made the political map mode, where you can click to see the vassals of vassals and so on...
 
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