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Dev Diary #125 – The Most Valiant of Them All

Knights, Accolades and Glory​

Hey! We’re CK’s resident gang of big, beefy, vascular knight bannerets and we’re here to talk knights! Specifically, the brand-new Accolades feature. So slap on your jerkin, grab your bodkin, strap on your slaying-sword, and don’t you dare get distracted by any damsels in distress.

Accolades are about adding depth and flavor to knight management, giving you cause to care about the low-ranked NPCs you’re sending to untimely deaths. This is a smaller feature, but it’s an excellent tie-in to the new Activity System, particularly Grand Tournaments. Activities are ideal less-than-lethal reasons to get your knights out of the house, and get them known as the budding warriors and leaders they are.

Hey, is this just adding more Knight Effectiveness?​

No. But your knights will probably get a few new things to offer the battlefield.

What’s an Accolade?​

“In death thy glory in heaven, in victory thy glory on earth. Arise therefore, Arjuna, with thy soul ready to fight” - The Bhagavad-Gita

An Accolade represents the special honors - the eminent status - a liege affords to a favored knight. It represents an awe-inspiring reputation passed through generations of fighters; as Accolades improve over time (and as more storied martial deeds are done), they offer more bonuses to the knights who hold them and to their liege (you).

01-knights-window.png

[Image: Accolades reside at the top of the Knights Window]

By spending prestige to create an Accolade on a worthy knight, you make the character your Acclaimed Knight. They serve just as normal knights do, with no additional effects but those provided by their Accolade Attributes (I’ll get to those shortly).

Here’s what creating an Accolade looks like:

02-create-accolade.png

[Image: Pictured: who you can Acclaim and what’s so very praiseworthy about them]

Note that not all your knights are shown as Accolade candidates here. Only unlanded and baron-rank knights can become Acclaimed Knights. Candidates must also have at least 8 prowess - nobody wants them constantly dying of incompetence. Finally, they have to be eligible for at least two Accolade Attributes.

Accolade Attributes​

“He who would tell divers tales must know how to vary the tune.” - Marie de France

Accolade Attributes reflect the traits, skills or other qualities of your knights that make them stand out. They’re the source of Accolade bonuses, which scale as knights gain Glory (a new stat: Accolade XP).

Every Accolade has two Attributes. The Ranks earned through Glory gain alternately provide one Attributes’ bonus and then the other’s. So, if your Accolade has a Mentor Attribute, you’ll gain the Mentor’s aid to their fellow knights only with every second increase in Rank.

Some Attributes simply herald an element of a knight’s personality and, while they can be interesting, aren’t particularly impressive. Others (like the aforementioned Mentor) depend on the knight being exceptional and, in return, offer potent men-at-arms modifiers, lifestyle trait boosts, etc.

Let’s check out some Attributes.

03-outrider.png

[Image: The lowest-level Outrider Attribute bonuses]

The Outrider, shown above, is mostly about boosting light cavalry. Below, you can see what its effects look like when they reach their max. If you’re interested in these kinds of Men-at-Arms bonuses: there’s more on that later in the Dev Diary, including a hot scoop on special Accolade MaA units.

04-outrider-max.png

[Image: The highest-level Outrider Attribute bonuses]

To be an Outrider, your knight needs the Open Terrain Expert trait or XP in the Horse track of the shiny new Hastiluder tiered trait (gained from Grand Tournament participation). Being, say, a salt-of-the-earth Thug is more common. Wrathful, Arbitrary, Impatient, Arrogant and Reaver characters all qualify.

The Thug’s is not exactly a rich lineup of bonuses. But hey, if you’re a bad guy, you might still want a Thug on your side!

05-thug.png

[Image: the lowest-level Thug Attribute bonus]

06-thug-max.png

[Image: The highest-level Thug Attribute bonuses]

Given knights are a liege’s military muscle, most Accolade bonuses are martial and army-focused. Nonetheless, for those more interested in singing chansons than cleaving skulls, there’s Acclaimed Knights like the rare Master of Revels:

07-revels.png

[Image: The lowest-level Master of Revels Attribute bonuses]

08-revels-max.png

[Image: The highest-level Master of Revels Attribute bonuses]

If you find yourself curious about Attributes, a full list with requirements and effects are listed in the in-game Encyclopedia. Have a Marauder and Thug-led gang of bully-boys backing you up, if you wish - or get yourself a Tactician and a House Paragon!

One thing to clear up: while it’s possible to have multiple Acclaimed Knights, you may only ever have one instance of each Accolade Attribute. Let’s keep the modifier stacking reasonable, folks.

09-an-accolade.png

[Image: An Accolade]

The Accolade View​

You’ve created an Accolade. It’s visible above your knights list. When opened, you’re faced with the Accolade’s name, its Acclaimed Knight, the Successor (if one’s been found), its Attributes, and the bonuses it provides.

Note that your Accolades can be freely renamed, just in case the randomly-filled templates like “The Sword of Death” or “Senior Knight of the Polish Guard” don't do it for you.

And the track in the middle is showing… Glory? That’s XP, right?

Glory​

“He who does more is of greater worth” - Geoffroi de Charny, The Book of Chivalry

Heck yeah, XP. Glory is gained whenever something happens that might make your Acclaimed Knight and their Accolade more respected, more famed and glorious, in the eyes of loyal warrior and hateful foe alike. Accolade Rank is increased with Glory; they’re what provide you with the good stuff.

Here’s a list of common Glory sources for an Acclaimed Knight:
  • Fighting in winning battles
  • Wounding/killing other knights in battle
  • Winning single combats
  • Attending Activities with their liege
  • Participating in/winning Tournament Contests
  • Their liege winning wars against higher-ranked war targets

On that last point: indeed, the feat of besting an Emperor as a Count nets the Count’s Acclaimed Knights a tasty bit of extra Glory. This amount varies based on the size of the war target and the Casus Belli type.

10-glory-gain.png

[Image: Glory gain on victory… should this victory somehow happen]

Some new events will also provide opportunities to increase your Accolade’s Glory. This may be the knight-iest one of all:

11-training-montage.png

[Image: An imminent training montage]

12-tooltip.png

[Image: Tooltip of Option A, with Accolades shown in its bottom two entries]

Glory will not accrue endlessly; it is also sometimes lost. This happens when knights lose battles, are defeated, and on Accolade Succession. The last one might seem harsh, but can you really expect a brand-new Acclaimed Knight to command the same respect as their predecessor? Give them some time.

13-lolnoob.png

[Image: A n00b.]

Accolade Succession​

“For I have promised to do the battle to the uttermost, by faith of my body, while me lasteth the life, and therefore I had liefer to die with honour than to live with shame” - Malory, Le Morte d’Arthur

Knights die. It’s a hazard of the job. If Accolades, as a system, were about the rise of an individual knight’s personal legend, it’d necessitate a lot of frustration and loss of investment. Therefore, Accolades carry on from master to pupil, from Acclaimed Knight to Successor.

Accolade Successors are filled in automatically, but the Accolade’s liege is free to remove them and select replacements.

14-accolade-succession.png

[Image: Successor requirements and candidates]

What if one has no valid Successors among their knights? Well, willing players can try to recruit characters who fulfill Attribute requirements, by hook (literally and otherwise) or marriage offer.

But if poring through character lists is not your cup of tea, never fear!

Seek Worthy Accolade Successor​

“Your prowess, Roland, is a curse on our heads” - The Song of Roland

Worried that one day your Acclaimed Knight will be dead and gone? For a nominal prestige cost, a brand new Accolade Successor can be yours!

15-seek-successor.png

[Image: This Interaction is available from the Successor window]

16-successor-found.png

[Image: Top-quality chivalric virtue, on demand!]

There is a bit of fine print to Seek Worthy Accolade Successor, including a fair amount of cooldown. Also, Successors will not necessarily fulfill both of an Accolade’s Attributes, and when that happens - things get funky.

Primary & Secondary Attributes​

Accolades all have two Attributes. First displayed is the Primary, the core of the Accolade’s identity, which will never change. Below is the Secondary Attribute, which Successors aren’t required to qualify for. Successors must simply fulfill the Primary Attribute requirements (listed in the Successor screen) and qualify for any other Attribute.

An example: you create an Accolade with a Politicker Primary Attribute and an Idealist Secondary Attribute. The Accolade is named something warm and fuzzy like “Most Loyal of the Banners”. Then the Acclaimed Knight dies, and guess what? His Successor is no Idealist, he’s a dang Thug! Your new knight is putting his unique unsavory spin on your Politicker Accolade.

On the bright side, the mutability of Secondary Attributes allows you more flexibility with Accolade bonuses. This boon is offset by increased Succession Glory loss whenever an Accolade has to change over to a new Secondary Attribute.

Inactive Accolades​

“Ubi sunt”

What if, god forbid, you fail to find a Successor for your Accolade? Fear not, sweet gamer. The Accolade isn’t destroyed, but rather it becomes Inactive. If you want to free up the slot, you can Retire the Accolade even while it’s still filled by a knight, and it’ll become Inactive.

Clicking on the Inactive Accolades button which, when needed, appears in the Knights and Accolades window will take you here:

17-out-of-commission.png

[Image: Some out-of-commission Accolades]

These Inactive Accolades no longer provide any effects. You may Reinstate them, choosing a knight to fill them when doing so, or delete them if you wish.

But what if you have an Inactive Accolade and there’s no one up to the task of filling it?

The Restore Accolades Decision​

“Are there such heroes among you / Whose bones would not crackle in my fingers?” - The Epic of Jangar

Of course, you’re free to hunt down characters who meet the requirements of your fallen Accolades manually. But this Decision exists to make things a little easier:

18-restore-accolades.png

[Image: SOUND THE HORNS, SEND THE MINSTRELS]

Neat little aside: this Decision first looks to recruit existing characters, but if none available meet requirements, new characters are generated. The new characters’ Skills and Traits will be appropriate for your Accolade’s Primary Attribute. The individual’s culture should be both A) situated realistically near to yours, B) friendly with yours, and C) either suit the Primary Attribute or generally be well-known for exceptional knights. Basically, this just sets up Norman knights appearing as Accolade candidates all over Christendom.

Plus, if you’re Emperor of Byzantium, there’s a decent chance the elite fighting men who show up will be Armenians or Varangians. Pretty neat.

Acclaimed Knights & Grand Tournaments​

Let’s switch gears and talk Tournaments. They’re an outstanding one-stop destination for all things knight. Not only do your Acclaimed Knights stand to gain Glory from competition and victory, but the Hastiluder Trait earned with the honing of warrior skills unlocks powerful Men-at-Arms Attributes. Attend equestrian contests if you’re interested in Attributes like Lancer or Camel Rider; hold dismounted combats to pursue knights like the Vanguard and the Skirmisher, and do some archery to get Archers and Crossbow Captains.

Those particularly interested in improving their stable of knights can attend Tournaments with the Recruit Intent, and improve their odds of going home in chivalrous company.

19-recruit-intent.png

[Image: A Tournament attendee selecting the Recruit Intent]

Interested in your own tale-worthy tournamenting knight? Want an Ulrich von Lichtenstein to dazzle the crowd with skin-tight armor and miraculous skill? Well…

20-out-of-control-references.png

[Image: Reference reference]

Accolades for Everybody! No, Wait…​

The keen-eyed among you may have noticed earlier there’s but 5 spaces for Accolades in the Knights and Accolades window. This is no mistake: 5 is the maximum number of Acclaimed Knights you’ll ever have simultaneously. And I’m afraid to say you’ll often have far less. Sometimes, even no capacity for Accolades at all.

What gets you from no Accolades at all to a whole squad of Acclaimed Knights? These do:
  • King-tier Rank
  • Emperor-tier Rank
  • Bannus (Innovation)
  • Knighthood (Innovation)
  • Renowned Name (Dynasty Legacy Perk 2)

21-knighthood-innovation.png

[Image: The Knighthood Innovation, looking pretty stronk]

Who is the Most Glorious of Them All?​

“This man was very rich and very proud of his bravery, courage and conspicuous lineage; for every Frank is anxious to outdo the others” - Anna Comnena, huge fan of the Latins

Some cultures’ members tended to care a little more than others about glorious feats of arms, and thus we’ve given them a boost to Glory gain. Cultures with Traditions like Chanson de Geste, Royal Army, Performative Honor: those cultures’ Acclaimed Knights have the best shot at being the greatest in all the world.

22-futuwaa-innovation.png

[Image: Futuwaa, with its new Glory Gain modifier]

The Chivalry lifestyle tree is a good source of Glory bonuses too.

23-chivalric-dominance.png

[Image: Chivalric Dominance: a little preview of the Gallant trait]

Knight Army Modifiers​

“He has many men about him and is himself the best of fighters, and is not at a loss for wise counsel.” - The Laxdæla Saga

Before closing things out, let’s take a moment to explain Accolade effects, such as the new Knight Army Modifier. Wherever you see this term, it means your Acclaimed Knight will improve an army simply by being in it. There’s no requirement for the Acclaimed Knight to be the Army’s commander.

Mouse over the Acclaimed Knight icon (helmet with the lil’ colorful scarf) on the army containing your Acclaimed Knight to see what modifiers are being applied to the army by Acclaimed Knights.

24-skirmishing-backup.png

[Image: This commander’s got a bit of skirmishing backup]

Everybody Loves Men-at-Arms​

When you choose a Men-at-Arms-boosting Accolade as a Primary Attribute and level it up, you’ll unlock a fun reward: special, extra-strong Men-at-Arms.

Only one Regiment of these can be recruited and they have a limited troop count. However, their high base stats synchronize well with your Acclaimed Knight’s relevant modifiers and the new bonuses from stationing Regiments in your Holdings. Furthermore, these Retinue MaA perform better in appropriate terrains, they are twice as good at countering, and some of them receive stat increases as the Cultural Eras go by.

Here’s a taste. And it’s just lowly skirmishers with bonuses from game start, because I’m an irrepressible tease.

25-skirmisher-no-accolade.png
26-skirmisher-accolade.png

[Image: Left: regular skirmishers. Right: skirmishers unlocked by a high-ranked Skirmisher Accolade. Bear in mind effects from Knight Army Modifiers aren’t visible here]

A Knight’s Own Dev Diary of Chivalry​

That about wraps it up! I’d love to leave you with one last wise quote from de Charny, who may or may not be a greater knight than a certain Willy Marshall or Rodrigo de Vivar:

“Avoid quarrels.”

Thanks for reading!
 

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Is there anything stopping you from nepotism? By that I mean trying to exploit accolades by giving them to your children and using that to attempt to boost their stats before they inherit? Besides the obvious danger of being in battle, of course.
They probably actually need to win battles and tournaments, which would make it hard to generate Glory for the title if it's just nepotism.
 
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Cooleatack

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No, you need to be a Baron or unlanded. And accolades can only be made from Knights at your court, so unless your sons at at your liege's court as Knights, no.

Why was this restriction put in place? The player gets the bonuses via their knights anyways. So why stop us from roleplaying being a badass knight-king?
 
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Only characters can be Acclaimed.

I think you misunderstood that one, I think they ment is it possible to assign artifact to an accolade to be used by the character who hold it. Could be a good use of extraneous artifact while still keeping the control of the artifact and maintenance in player hand. Would also help a lot in leveling up armor and weapon, which is hard, with the player character, as we cannot participate in battle, as a knight, currently.
 
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Looks great but gods it's been years and I'm still begging for player service as commanders/knights of their liege, or participation warfare combat systems. CK3AGOT mod seems to have made it possible to be a knight in your liege's army and engage in combat, but it really should be a basic vanilla function at this point. Disappointing this doesn't seem to be part of the knighthood overhaul.
 
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I won against over 36k army by only 60 knights or even less
:mailedfist:
:crusader_helmet:

And now in this DLC I can even make my knights more powerful
:Cadet_hoi:
:secretweapon_hoi:


I think we saw new helmets here?

Please devs, Make Arabs culture in Arabia more powerful!
As u know Arabs won against Romans/Persians/Berbers/Egyptians/Turks and even more in Rashidun & Umayyad time!

So please give them what they deserve as historical accuracy.
 
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I'm guessing next weeks dev diary will have something to do with feuds based on the last few sentences of this DD:

A Knight’s Own Dev Diary of Chivalry​

That about wraps it up! I’d love to leave you with one last wise quote from de Charny, who may or may not be a greater knight than a certain Willy Marshall or Rodrigo de Vivar:

“Avoid quarrels.”

Thanks for reading!

The quoted Geoffroi de Charny said this about quarrels (with the relevant part being bolded and italicized):

There is a supreme rule of conduct required in these good men-at-arms…they should be humble among their friends, proud and bold against their foes, tender and merciful toward those who need assistance, cruel avengers against their enemies, pleasant and amiable with all others, for the men of worth tell you that you should not converse at any length nor hold speech with your enemies, for you should bear in mind that they do no speak to you for your own good but to draw out of you what they can use to do you the greatest harm.


Speak of the achievements of others but not of your own, and do not be envious of others. Above all, avoid quarrels, for a quarrel with one’s equal is dangerous, a quarrel with someone higher in rank is madness, and a quarrel with someone lower in rank is a vile thing, but a quarrel with a folk or a drunk is an even viler thing.


And make sure that you do not praise your own conduct nor criticize too much that of others. Do not desire to take away another’s honor, but, above all else, safeguard your own. Be sure that you do not despise poor men or those lesser in rank than you, for there are many poor men who are of greater worth than the rich.

Feuding with bigger houses is already a risky proposition. I've been wiped out previously by a feud with the Umayyads after murdering one of their heirs in the Iberian struggle. Maybe there is some new rework of the feuds and we have more control over how they start and end? So you might be able to feud with a weaker house but there could be a prestige hit for doing so since "...a quarrel with someone lower in rank is a vile thing..."

Alternatively, Charny was associated with the shroud of Turin and we know that the Tournament grounds have a religious structure. Given that many religions have a keen interest in Relics, I wouldn't be surprised if they announce that we can now buy them there.
 
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I was hoping the player would be able to fight as a knight alongside his troops like in the incomplete mod that is shown above. At the moment personal combat skill is pointless. So that beast of a warrior viking raider king can't fight in combat only watch from the sidelines and let your troops do the dirty work.
 
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I was hoping the player would be able to fight as a knight alongside his troops like in the incomplete mod that is shown above. At the moment personal combat skill is pointless. So that beast of a warrior viking raider king can't fight in combat only watch from the sidelines and let your troops do the dirty work.
Dueling seems to use prowess pretty heavily, and it comes up in some events as a challenge stat or influencing chances of success.
 
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Hey, is this just adding more Knight Effectiveness?​

No. But your knights will probably get a few new things to offer the battlefield.

Rather, you seem intent to be 'just adding' a hundred manageable thingies that both overwhelm and powercreep.

Because sure, one could ignore them, but then what's the point of getting the DLC if you ignore the cool things? But when you do, they all add to the length of gameplays, and distract; while at the same time all those modifiers stack, giving those who stay on top of them even more control, just in a more convoluted way.

I humbly believe this isn't a great way to go; the great thing about CK3 is that it's simple yet deep, and newbies already suffer a fair bit trying to keep track of it all.
 
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Judging by the screenshots, they're available for both.
Are these features to tribal and clan governments? It’s obvious they are for feudal.

Is there any flavor or graphical difference tribal knights?
There are no government type restrictions on accolade creation. This means that the Pope and the Venetian republic Doge also create accolades.
Does Accolade bring prestige to the knight holding it? It would seem obvious, but I don't see it as a modifier in the screenshots - surely, being a level 6 acclaimed knight should bring a lot of prestige with it.
Accolades give no modifiers or bonuses to characters besides the eternal gratitude of their liege sending them to battle.
What happens if your acclaimed knight's prowess falls below the threshold?
What happens if they become imprisoned?
- if, for whatever reason, the knight stops being technically eligible for being an Acclaimed Knight while being Acclaimed, they keep their post.
- they still need to be able to serve as knights, so every condition preventing them from being A Regular Knight (death, imprisonment etc.) triggers Accolade succession
 
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There are no government type restrictions on accolade creation. This means that the Pope and the Venetian republic Doge also create accolades.

Accolades give no modifiers or bonuses to characters besides the eternal gratitude of their liege sending them to battle.

- if, for whatever reason, the knight stops being technically eligible for being an Acclaimed Knight while being Acclaimed, they keep their post.
- they still need to be able to serve as knights, so every condition preventing them from being A Regular Knight (death, imprisonment etc.) triggers Accolade succession
So wait, if our Accolade knight is captured by an enemy in battle, for Accolade purposes it's treated the same as if they'd died? So if I pay to ransom them back them two weeks later, they won't be able to take the Accolade back from their successor? That seems like a really harsh punishment for something that's fairly common in battles...
 
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Dueling seems to use prowess pretty heavily, and it comes up in some events as a challenge stat or influencing chances of success.
Yes that's fine and all but I still can't understand why the player can't fight personally on the field. At present he can be injured but that's about it. It seems to be hardcoded into the game that the ruler character can't participate in the field along with his knights which is why no modder can complete this mod at present. Hopefully paradox adds it to the game or removes the hard codding.
 
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So wait, if our Accolade knight is captured by an enemy in battle, for Accolade purposes it's treated the same as if they'd died? So if I pay to ransom them back them two weeks later, they won't be able to take the Accolade back from their successor? That seems like a really harsh punishment for something that's fairly common in battles...
You ransom your knights?
 
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Can we make it so that lowborn knights who become accolades are made into minor nobility? (House) it would be perfect for roleplay in future generations as well as creating "gardening" houses where you follow the houses of stand-out subjects.

Its a sort of knighthood is it not?

And let us name the special extra strong Retinue Men-At-Arms. for that extra flavour to make them stand out, the "Retinue Light Horsemen" doesnt do the super-units justice.
 
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So wait, if our Accolade knight is captured by an enemy in battle, for Accolade purposes it's treated the same as if they'd died? So if I pay to ransom them back them two weeks later, they won't be able to take the Accolade back from their successor? That seems like a really harsh punishment for something that's fairly common in battles...
They will be able to go back, albeit with some Glory loss. Getting captured in battle ain't the most glorious thing...
1682447393994.png
1682447343134.png

And with Accolades, there are a few novel ways to influence how often negative outcomes happen to knights during battles... for either side
 
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They will be able to go back, albeit with some Glory loss. Getting captured in battle ain't the most glorious thing...View attachment 972382View attachment 972381
And with Accolades, there are a few novel ways to influence how often negative outcomes happen to knights during battles... for either side
Between "Aspiring Blademaster" and "Eager Reveler", does that mean these traits only grant the first tier trait? So if I unlock it on my own or if it has already given it to me it won't upgrade it?

That knight effectiveness buff seems bonkers.

I'm really glad to see a way for player characters to get the blademaster traits though!
 
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They will be able to go back, albeit with some Glory loss. Getting captured in battle ain't the most glorious thing...
Additionally, it is usually the low prowess knights that get caught in battle and your Acclaimed Knights will likely be among your highest prowess knights so this probably shouldn't be happening too often.

By the way, how does being captured in battle work now with the new travel system? Or will this be revealed in the near future?
 
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I think this is prime "make it a game rule" territory. Do you want easy breedability of traits, have it be more realistic or utterly random?
All of those are valid preferences that enhance certain ways to play the game, but they are obviously mutually exclusive. I myself can imagine setting this differently every game, if it was a game setting.
That's the beauty of Game Rules. You can dial the difficulty downward if you want an "Easy" Game. then, for your next play through, you can dial it all the way up if you want a "Hard" Game. It doesn't have to be just the One Thing for all your Play throughs...
 
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