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DD #106: A Fistful Of Friends & Foes

Hello everyone!

Nice to meet all of you! A little background on me: I am Noodle, a Game Designer on CK3. I’ve been on this project since before the release of the game, but for most of its life I’ve been some delicious flavour of QA. Anyway, enough about me, I know you’re all here for more on our Event Pack!

Last time out Trin took you through some of the more mechanical changes, such as the memory system and viewer, the loyalty traits and some of our childhood event changes. Today I’ll walk you all through some of the flavour-driven content you can expect to find in the Event Pack, though we’ll also look at a neat little system we’ve mentioned in passing before towards the end.

We’ve been hard at work creating over 100 new standalone events for this pack, and at this point it probably behooves me to explain that when we say ‘over 100’ we mean something a little different than just counting out each individual event we’ve made. To avoid any grey areas, we count both big event chains and small, one-off events exactly the same. No matter if you’re counting a singular event or a behemoth 14-event long chain: as Gimli would put it, it still only counts as one. As such, whilst we’ve bandied around a figure of 100, you’ll all be getting quite a bit more than that!

All of the new events pertain to the relationships between characters in some fashion, meaning that all relationships - from lieges to vassals, from friends to spouses, from lovers to foes to… lover-foes - have new events tied to them, to greater or lesser degrees. I’m going to take you through some of the joyful and jocular, the serious and the sad, and of course the weird and the wacky of this pack.

Let’s begin by addressing an event or two that could bring your character happier times, shall we?

The Good​


You should always be able to rely on your friends to support you not only in good times, but also in bad. Moreover, a true friend is one who will have difficult talks with you because they truly care about your wellbeing. Perhaps even an intervention, should the actions you take to deal with stress so completely consume your life:

A friendly Intervention.png

[picture of A Friendly Intervention]

Despite the name, it’s not just friends who come into the spotlight in this pack. Your family are an active part of your life at court. Your parents offer sage advice, your children chances to bond, and your siblings are solid confidants - when they’re not trying to take your throne for themselves, of course. Even your beloved darling spouse also has the opportunity to raise you up, praise you, and, er, ask if you’d maybe consider sponsoring his mum to make you a lovely set of jewellery:

Family Craft.png

[picture of The Family Craft]

Still, trusting your mother-in-law could have its upsides. It might turn out the old girl is quite the metalsmith!

Inspiration Realised.png

[picture of Inspiration Realised]

Even when you’re looking after your family and all is seemingly well, intrigue is never too far away. The demands of a multiple-spouse marriage becomes a little more unique in Friends & Foes, as now you might be getting a few eyebrow-raising requests:

Great Expectations.png

[picture of Great Expectations event]

Every mother wants to see her son get ahead in life, so it’s no wonder Tamrust here is so eager to please. In my case, however, I’m more interested in getting a-head in a rather different way: seeing my rival Sholah get their comeuppance would be a mighty fine way to do a deal.

All Hail The High Chieftain.png

[picture of All Hail The High Chieftain event]

Ah, Tamrust, you shouldn’t have!

The Sad​


In the game’s time period, as it is today, the death of a loved one can leave the bereaved with so many conflicting feelings. Regret over lost time together, sadness at the knowledge that the departed will no longer be around, perhaps even relief at their suffering finally ending.

In one of our new events, a visit from one person to their friend’s deathbed can go a few different ways. Perhaps you are the one bedridden, simply waiting for death. What would you desire from your friend? Or maybe you are the one visiting them, your lifelong friend, with whom you have forged so many memories and shared so much of your life with. What would you do when faced with this scene?

A Friend till the End.png

[picture of A Friend till the End]

The possibilities here are rather wide. That third option you see is somewhat randomised and based on the bedridden person’s personality. Sometimes you won’t have a third option at all. Sometimes, as you can see above, you may even have to do your beloved friend the ultimate favour. Sometimes, as seen below, you’ll come into possession of a small gift.

Receiving the Pendant.png

[picture of receiving the pendant]

Lavender Jade Pendant.png

[picture of the pendant itself]

Whilst seeing your friend breathe their last is desperately sad, there’s also something to be said for the brutal moments when a sibling rivalry gets way out of hand. Ambition and envy drives the closest of brothers and sisters to do the most heinous of things.

Night Terrors.png

[picture of Night Terrors event]

This rare event may fire if your sibling doesn’t like you, and happens to have a trait that might cause them to view you as dispensable in the pursuit of their wider ambitions. Of course, you’re not going down without a fight; the throne is yours and as the saying goes, might does indeed make right:

Night Terrors Denied Ambitions.png

[picture of Night Terrors Denied Ambitions event]

The young king survives this particular attempt from their sibling, but their relationship is irreparably damaged. Suffice to say, however, much nastier outcomes could well have arisen. Luck and wits will save many a monarch, but sooner or later your wits fade and your luck runs thin…

The Zany​


Like the glorious sprinkles on this Medieval doughnut (which were actually a thing: there’s references in The Forme of Cury to honeyed fried dough ‘Cryspels’ which were essentially the precursors to modern doughnuts!) we of course have some of the slightly more unusual events that you can stumble across during your rule.

The subject of this DLC made for fertile grounds for such events. Interpersonal relationships are at the heart of CK3, and how you interact with others depends often on whether they’re your foe or your friend. In order for you to have a friend, of course, you must first have a person to be friends with. I know, I know, it sounds obvious, but they do say the real miracle Jesus performed was having 12 close friends in his thirties. Well, that, and also the following:

The Face of Jesus.png

[picture of The Face of Jesus event]

If you take your religious leader’s excitement and fervour at face value, you’ll not just acquire a friend, but also a Delicious Face of Jesus artifact:

Delicious Face of Jesus.png

[picture of Delicious Face of Jesus]

Of course, if you dare to doubt their obviously-correct opinion on divinely-shaped confectionery, you’re dead certain to make a rival of them. Or, as you can see in the third option, there’s an even more dramatic decision to be made. What price do you put on friendship versus the chance to literally eat Jesus’ face?

Mind you, there’s some things you can find that shouldn’t be eaten. Bog bodies are known worldwide, but are particularly prevalent in Northwestern Europe. Such findings continue to intrigue archeologists, but I suspect finding one would be rather more of an unpleasant surprise for your average Medieval child:

The Body in the Bog.png

[picture of Bog Body event]

This event ties nicely in with the new memory system; sometimes if someone in your realm dies in that particular county, they have a chance of turning up here! Now I won’t spoil any particular outcomes to this small event chain, but naturally all is always exactly as it seems.

You just found a body in a bog. These things do happen. It’s perfectly normal.

For a Feud Dollars More​


Petty rivalries are an inextricable part of any Crusader Kings game. I’ve been a CK player for years, and I know exactly what I - and all of you - get up to when someone wrongs you. After all, who amongst us has not exterminated an entire dynasty for the vicious crime of their grandfather once having accidentally tripped over your dog?

A Damnable House.png

[picture of A Damnable House event]

Thankfully, you now have the opportunity to codify your hatred for those hated dog-trippers! House Feuds are a new system that can be triggered by a wide range of sources. It could be as simple as your House Head sharing a mutual dislike of each other with another House Head and those embers sputtering into the flames of true conflict. It could be as serious as a family member of your House being killed by a member of the other House, or as complicated as the two having competing Claims.

These Feuds can be inherited between generations, ebbing and flowing, each party exacting a toll from the other. These squabbles can escalate to horrific ends if all parties continue to seek revenge upon the other, and only the actions of calm heads can end it; but even then, often only once the debt has been repaid or one family has suffered so horribly under the other that they will surely never recover.

I was going to give you a runthrough of some of the 31 events (remember: for us, it still only counts as one!) that comprise House Feuds, but when I was playing around with Friends and Foes this last Sunday on a post-PDXCon rest day, I happened to hit upon a perfect mini-AAR to show you to illustrate exactly how these can generate organically. You join me on the steppes of modern-day Ukraine and Kazakhstan, where I am waging a war against a neighbour to expand my territory.

(A small note: I am playing with some custom gamerules including equal genders and majority-bisexual, hence why things might seem a little unusual with who is leading armies and the like. Or, if you’re one of those super cool and wonderfully attractive people who also play with those rules, high five, consider your ruleset officially dev-approved)

Fallen Daughter.png

[Picture of Fallen Daughter]

As battle concludes, it is with no small amount of grief that I receive the news that my knight, daughter and heir Princess Sarantay has fallen in battle at the hands of the vile and base Chieftain Malyy. And we know him to be vile and base, for who else but a true monster would snatch away my daughter’s life from the world so cruelly?

I try to put it out of my head - as much as any parent can do so with the death of their beloved child - but the flames of hatred still lick balefully at my heart. During the day it is all I can think about, and at night dreams of vengeance and retaliation poison my mind. Try as I might, I can’t bring myself to move on and let Allah enact retribution: I must pursue this myself.

lure-of-vendetta-png.873969

[Picture of House Feud 1]

Brutal Feud.png

[Picture of House Feud 2]

Ongoing House Feud.png

[Picture of House Feud 3]

Now, I won’t go too in-depth on what exactly transpired in the years this feud went on for. One such action involved seducing the enemy head of house’s wife - a fairly impressive feat, despite how sprightly I am at 68 years old - and revealing him for the cuckold he was. This disrespect was met with bared knives, and a minor member of my dynasty was struck down from the shadows.

It was an escalation I would not - could not! - ignore. House Kurgani were all too ready to unsheathe blades, but they soon found themselves on the wrong end of them. Three murders, one after the other, left them without the flower of their youth. The feud was clearly in our favour, the rival house a shadow of what they once were, and it even left me considering whether it was worth continuing. After all, Malyy was a mere chieftain, and I a mighty Khan. Surely it was time to let bygones be bygones?

Outclassed Adversaries.png

[Picture of House Feud 4]

Yet every time I considered it, all I could think of in my mind’s eye was my precious daughter. The feud would continue until the damnable Malyy was dead. I called my trustiest cutthroat and sent him on one final mission…

It is strange how fate works. The hired knife was drawing closer and closer still to Malyy, aided by no less than his own wife - who it seemed had grown rather fond of me, not that that’s surprising - but it appeared someone else had got there first. Perhaps he had many enemies. Perhaps, even, a member of my own house had enacted their own revenge. Either way, he now lies in the cold ground.

Life in Color.png

[Picture of House Feud 5]

(Another note: This event isn’t actually part of the House Feud ones, but instead is part of a reworked couple of events when Best Friends or Nemeses die and can happen to anyone lucky enough to have their worst antagonist die on them. Suffice to say, that Vengeful option there does some fun stuff…)


The blood has been spilt, the eye has been taken for the eye. There is no longer any reason to prolong this blood feud. House Dulo has conclusively proven the dominance of our bloodline and emerges triumphant from the crucible of intra-house conflict.

The Next Enemy.png

[Picture of House Feud 6]

I’ll leave you to discover most of the rest of the peaks and troughs of the cycle of ceaseless vengeance that signify House Feuds, but I do want to leave on one particularly interesting note. Malyy’s son, Tyueykezhut, was grateful that the bloodshed had ended, even if House Kurgani were crushed underneath our boot heel. He didn’t let go of the past, though, and the fire that once consumed my heart no doubt now consumes his; a grim reminder of how he spent his childhood raised to hate anyone who bears the name Dulo. And so the flames of open conflict die away to smouldering embers, all too ready for the right person to come along and nurse them back into a roaring crescendo once more…

Gained Nemesis.png

[Picture of House Feud 7]

That will be all from me for today! Thank you very much for reading this, my very first dev diary! Friends & Foes releases this week on the 8th of September, and I hope you enjoy your time with it.

Nick-name.png
 

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or even delete it so everyone is happy.
Not a fan of that approach. The thing isn't completely outrageous and someone will always feel slighted by something.
You can't make everyone happy. Should we delete torture and human sacrifice from the game, because they are affronts to humanity?
No, they are historically precedented and valid in this game. Just as seemingly absurd assumed depictions of holy people are historically precendented. There are literally thousands of individual things that people have claimed "look like jesus" - both serious and jokingly.
Cutting it out because some other people of the represented group don't like such things is not the way to go about it.
 
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A few:

“And these blast points, too accurate for sand people. Only Imperial stormtroopers are so precise.” - Obi-Wan Kenobi

"Unlimited power" - Palpatine

"The Sand People are easily startled, but they'll soon be back, and in greater numbers." - Obi-Wan Kenobi

"Alert all commands. Deploy the fleet." - Admiral Piett
I think for me, the difference between CK2 and CK3 is that this sort of referential humour wasn't (usually) part of the event, it was just an aside. The events you've shared here, and others with similar references, usually were serious events with silly dialogue options - the sort of comments you might make "out of character" in a tabletop RPG.

In CK3, characters' relationships with each other and the world are often defined by silly or out of character behaviour in the events themselves, which changes the humour from being an attempt at a witty aside to shaping the world they inhabit.
 
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A few:

“And these blast points, too accurate for sand people. Only Imperial stormtroopers are so precise.” - Obi-Wan Kenobi

"Unlimited power" - Palpatine

"The Sand People are easily startled, but they'll soon be back, and in greater numbers." - Obi-Wan Kenobi

"Alert all commands. Deploy the fleet." - Admiral Piett
Thanks for the examples! :)

Unlimited power is too generic to link specifically to Palpatine IMO. Definitely see the others, though.

The Tuscan Raiders require such specific circumstances that they're more like a rare Easter egg, so that doesn't bother me. To me that's a great example of silly humor done in great moderation. :)

The others are kinda lame IMO. Just like the JFK joke in assassinations that you mentioned earlier - it's funny the first time, but appears too often. Still, I think this only happens a fraction of the time in CK2 vs CK3 (overly silly jokes in general, that is - not the JFK joke in particular, which AFAIK is CK2 only).
 
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Not a fan of that approach. The things isn't completely outrageous and someone will always feel slighted by something.
You can't make everyone happy. Should we delete torture and human sacrifice from the game, because they are affronts to humanity?
No, they are historically precedented and valid in this game. Just as seemingly absurd assumed depictions of holy people are historically precendeted. There are literally thousands of individual things that people have claimed "look like jesus" - both serious and jokingly.
Cutting it out because some other people of the represented group don't like such things is not the way to go about it.
Well, the CK teams have a history of (at least trying to) be respectful of people's religious beliefs. For example, not putting images of Muhammad into the games, replacing his appearance with a Muslim symbol. CK3 is still a bit religiously generic, so admittedly you don't see it as much in this game, but it was very clear that in CK2 they put a lot of effort into it in various matters. I expect we'll see the same in CK3 as it continues to develop. :)
 
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Well, the CK teams have a history of (at least trying to) be respectful of people's religious beliefs. For example, not putting images of Muhammad into the games, replacing his appearance with a Muslim symbol. CK3 is still a bit religiously generic, so admittedly you don't see it as much in this game, but it was very clear that in CK2 they put a lot of effort into it in various matters. I expect we'll see the same in CK3 as it continues to develop. :)
I also hope they continue to be respect different cultures and beliefs. My point was only that the example in question was also not disrespectful, either, because they didn't come up with this. Christians have done similar things a lot, after all.
 
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Hello,

I'm a bit confused, wasn't there supposed to be some new archetypes, builder, belligerent, etc...? I do not see them

I understood that the AI was going to be reworked to make the game more realistic and challenging, but I've been playing it for 50 years and nothing different happens, nobody builds anything, nobody attacks anyone..., it's almost easier than before.

Addressed to Paradox: Would it be possible to convey to the development team a request to make the game more challenging? Why is there only normal, easy and very easy level of difficulty? Why isn't there difficult and very difficult? The game is boring.

I was hoping that with Bastion the AI would be more competent, but it's not like that :-(

Cheers :-(
 
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Hello,

I'm a bit confused, wasn't there supposed to be some new archetypes, builder, belligerent, etc...? I do not see them

I understood that the AI was going to be reworked to make the game more realistic and challenging, but I've been playing it for 50 years and nothing different happens, nobody builds anything, nobody attacks anyone..., it's almost easier than before.

Addressed to Paradox: Would it be possible to convey to the development team a request to make the game more challenging? Why is there only normal, easy and very easy level of difficulty? Why isn't there difficult and very difficult? The game is boring.

I was hoping that with Bastion the AI would be more competent, but it's not like that :-(

Cheers :-(
I am not sure if it's true. I am running an observer game right now and this is France in year 1000


+24 gold a month, full maa, many personal artifacts.

Here is king of Italy and Lotharingie


I feel like AI is pretty capable right now, I have never seen AI realms like this before.
 
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I am not sure if it's true. I am running an observer game right now and this is France in year 1000


+24 gold a month, full maa, many personal artifacts.

Here is king of Italy and Lotharingie


I feel like AI is pretty capable right now, I have never seen AI realms like this before.

I got that increase in troops but by combining mods and in 10 years France already had more troops than they have in your game.

Perhaps it has improved somewhat, but certainly very insufficient. Are you finding the game more challenging? I see it the same, it costs me the same effort and that I start with a count....

It seems to me that this game needs much more difficulty, 3 small modifications are not enough. I hope they add more difficulty and challenge soon because, in my case, every time a DLC or update is released, I look forward to an improvement in the "grand strategy" part, but it doesn't come.

I'm glad you're enjoying the game.

Greetings and thanks for the trouble to answer and attach images :)
 
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johnty5

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I am not sure if it's true. I am running an observer game right now and this is France in year 1000


+24 gold a month, full maa, many personal artifacts.

Here is king of Italy and Lotharingie


I feel like AI is pretty capable right now, I have never seen AI realms like this before.

Yeah, I've had an observer game running too and the AI seems much better at consolidating themselves and building up. Seeing lots of Kingdoms with rulers building a strong core/army and pulling themselves back together when they (less frequently than before) shatter.

EDIT: Also, Mongols absolutely smashing it. Byzantium gone, Hungary only saved by a (now defeated) rebellion inside Mongol Empire itself and everything east of there solidly Mongol until you hit India.
 
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poliniyo

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Yeah, I've had an observer game running too and the AI seems much better at consolidating themselves and building up. Seeing lots of Kingdoms with rulers building a strong core/army and pulling themselves back together when they (less frequently than before) shatter.
I don't know, in my case, playing with a Mozarabic county, the king of Asturias has not built anything, zero, buildings in his capital, the number of levies remains the same in 50 years. The great Umayyad the same. If I have seen that the ruler of Granada builds a lot in his capital, this is true, but otherwise nothing.

I assume there will be more Paradox staff activity on this forum. With all due respect, I only want to propose 2 more difficulty levels, because really, the game loses a lot when there is no challenge and conquer half the world in each game. I'm always downloading and testing difficulty and AI rebalance mods and they are more challenging than Bastion, but, in my opinion, this game should let the player choose between more difficulty levels, especially to increase it.

It annoys me a lot because this game is my favorite in strategy, but I don't know what to do anymore.

Paradox Staff: Don't you think a grand strategy game should demand a lot more from the player? for that player who chooses a higher difficulty?

Thank you for everything and very kind to both of you for taking the time to answer me :)
 
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johnty5

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I assume there will be more Paradox staff activity on this forum. With all due respect, I only want to propose 2 more difficulty levels, because really, the game loses a lot when there is no challenge and conquer half the world in each game. I'

100% agree with you about adding difficulty levels. Just telling you what I'm seeing around AI consolidation/building.
 
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poliniyo

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100% agree with you about adding difficulty levels. Just telling you what I'm seeing around AI consolidation/building.
I have seen some, but not much. There are mods that are better.

I personally mix extreme difficulty mods and AI rebalancing, but it doesn't work as intended either.

I really hope that Paradox listens to those of us who are always there, supporting their games.
 

grommile

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this game should let the player choose between more difficulty levels, especially to increase it.
What does a "hard" or "very hard" difficulty for CK3 look like?
 
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johnty5

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What does a "hard" or "very hard" difficulty for CK3 look like?

The quick fix would, I guess, be a number of de-buffs to the player - just as the “Easy” and “Very Easy” modes provides buffs to the player.

Personally, longer term, I’d like to see:
  • Mechanics that constrain player action - which are long-term projects to get out from under - such as CK2’s Council powers and laws.
  • Something like EU4’s aggressive expansion mechanic whereby fast-growing empires create coalitions against them.
  • More frequent “spanners in the works” that upset carefully laid plans - such as early deaths of your ruler or higher rates of losing multiple heirs and having to scrabble around and make do.
 
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SeraphAscending

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  • Something like EU4 aggressive expansion mechanic whereby fast-growing empires create coalitions against them.
Very much something i think should be in the base game.

It is not uncommon for multiple realms to band together to fight a common threat, even if they are not allies in any other regard.
Coalitions would be a great addition. (Would probably put a dampener on the newly-improved mongol horde, though. - maybe the ai willingness to form a coalition against them should be artificially reduced.)
 
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