• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
It's time for another cycle of developer diaries on Crusader Kings II and I thought I'd begin by talking about the new start date and giving you a broad overview of the upcoming expansion; The Old Gods. Yes, we're pushing back the earliest possible start date to 867 AD. This is a special bookmark that comes with the expansion (and you will not be able to start at dates between 867 and 1066 without modding.)

Europe is a very different place in 867... Many of the familiar countries have not yet come into being. There is no Hungary, no Poland, no Russian principalities and the British Isles and Scandinavia are full of petty kingdoms. The Carolingians still rule the Franks, but the great Empire of Charlemagne has been divided between four of his descendants. In the Byzantine Empire, a new dynasty has just risen - the House of Makedon - destined to restore some of its former glory. The Muslims are in the middle of a drawn-out crisis as the once enormous Abbasid Caliphate has fractured, with a succession of Caliphs being murdered by their own Turkish generals.

CKII_ToG_DD_01_Europe_867.png

Most importantly, however, the North and East are completely dominated by bustling tribes of unrepentant heathens who remain less than impressed with the White Christ. Why debase yourself before a dead man on a cross when you can loot the riches of his fat clergy instead? Just as the fury of the Northmen descends on the undefended shores of Europe, other, equally pagan threats are on the rise in the steppes of Tartaria. Like the Avars before them, the feared Magyar horse lords are pushing into Europe from beyond the Carpathians. Why is all this more important than the affairs of Christians and Muslims? Because with The Old Gods, all these heathens are finally playable! (But you probably knew that already. :D )

CKII_ToG_DD_01_Magyar_Invasion.png

Playing a pagan chieftain is at least as different as playing a Muslim. Not only that, there are significant differences between the various heathen religions. Some are aggressive in nature, like the Norse and Tengri beliefs, and some are more defensive, like the Finno-Ugric faith. For example, the warlike Norse will suffer a prestige loss for being at peace for too long, and will need to wage war or set sail to pillage and loot. The Finns don't have this problem, but on the other hand, their vassals will dislike having their troops raised (like Christians). Some faiths get defensive bonuses and larger garrisons in their homelands, some don't, etc. However, they can all potentially be reformed to withstand the allure of the new religions.

CKII_ToG_DD_01_The_Great_Heathen_Army.png

In the coming weeks, I will explain the different religions in detail. I will, of course, also talk about other new features, like traversible rivers, new cultures, Zoroastrians, Adventurers, and much more. Stay tuned, and here are some more screenshots to tease and titillate!

CKII_ToG_DD_01_Loot_and_Pillage.pngCKII_ToG_DD_01_Varangians.pngCKII_ToG_DD_01_The_Last_Zoroastrians.png



[video=youtube;V-edUnWQgyM]http://www.youtube.com/watch?v=V-edUnWQgyM[/video]

Web page: http://www.crusaderkings.com
Facebook: http://www.facebook.com/Crusaderkings
Twitter: http://twitter.com/Crusaderkings
 
Last edited by a moderator:
Do people really want German and French colonization of Yemen and Somalia 800 years too early? That's what will happen if they add a (ahistorical, I might add, no more than a theoretical pipe dream) Suez Canal. I'd like to see a navigable Nile, though, just in case Vikings sail down that far. What might be more realistic is an expansion of territories in West Africa, I'd love to see more down there.

I *MAY* be misinterpreting your point, but http://en.wikipedia.org/wiki/Suez_Canal#Old_Cairo_to_the_Red_Sea (sorry for linking to Wikipedia, but on this topic it's a decent starting point)

Does it make a difference whether it's $10 or $15 or $20? If you like it, you'll buy it.

There for plenty of us who would be terribly annoyed at repeatedly paying 20 dollars for what feels, in the end, like a 10 dollar DLC. I've been quite happy with Paradox's prices tho. I don't want to name other games specifically, but there have been plenty of DLC in the past where I felt "well that was good, but definitely overpriced" and it made me not buy DLC in the future (or at least wait til it's on sale, of course).
 
Maybe it is too ealry but can I assume that the price will still be the common sum of 9.99?

Too early to say, so no need to assume right now.

“[This expansion's] got far more development time. At least an extra month, which I think puts it about 25 percent bigger than any of the others.” (King).
 
Actually, the Republic and songs of prosperity are the only DLCs for CK2 that I've bought at full price so far. Everything else was picked up while on sale, since for the most part I thought the DLCs where overpriced.
 
Actually, the Republic and songs of prosperity are the only DLCs for CK2 that I've bought at full price so far. Everything else was picked up while on sale, since for the most part I thought the DLCs where overpriced.

I hope you don't move to Australia. Paradox prices on steam are like a quarter of the average price for the same amount of content, here. :p
 
Too early to say, so no need to assume right now.

“[This expansion's] got far more development time. At least an extra month, which I think puts it about 25 percent bigger than any of the others.” (King).

Hadn't read that interview for some reason. This stood out:
So he picked bloody Scotland! And 6000 Vikings arrived on an invasion CB. So if they won, I’m out. So I rage-quit. I said, “This needs balancing! It’s broken! You need to fix this!”

We’re trying to get that kind of thing where it shouldn’t just be a simple steamroll. But also, it should be a threat. So we’re trying to find that right balance number.

It seems like he think it's the balance of 6k troops that's the problem. I think the problem is: "So if they won, I'm out." Most lost wars in CK2 do not end in immediate game over, but (some) invasions do. *That* seems like the thing to fix.
 
Hadn't read that interview for some reason. This stood out:

[...]

It seems like he think it's the balance of 6k troops that's the problem. I think the problem is: "So if they won, I'm out." Most lost wars in CK2 do not end in immediate game over, but (some) invasions do. *That* seems like the thing to fix.

You're right, and I believe your link between the two ideas (price and balancing) must be the greatest part of their work, or will be for a few weeks, after all complains with the Republic.
 
I'm really looking forward to this expansion. I've been trying to convert Scandanavia to Norse but the pope keeps calling crusades against me. In the Old Gods, will this still be a constant issue?

Also, I'm really looking forward to playing as Basil, the peasant Emperor attempting to restore the Roman empire.

And I never had a desire to play as the Mongols, but that sounds interesting assuming there are some game mechanics that make it challenging. Having a deathstack of 100,000 men rampaging through Europe without any supply limit penalties sounds pretty boring. IF, however, the empire was nearly impossible to hold together, then it would be quite interesting. The more challenging the better!
 
It would be game-breaking if whoever controlled the Kingdom of England had five kingdom titles.

They are duchy-tier petty kingdoms. I don't see a problem.
 
I *MAY* be misinterpreting your point, but http://en.wikipedia.org/wiki/Suez_Canal#Old_Cairo_to_the_Red_Sea (sorry for linking to Wikipedia, but on this topic it's a decent starting point)



There for plenty of us who would be terribly annoyed at repeatedly paying 20 dollars for what feels, in the end, like a 10 dollar DLC. I've been quite happy with Paradox's prices tho. I don't want to name other games specifically, but there have been plenty of DLC in the past where I felt "well that was good, but definitely overpriced" and it made me not buy DLC in the future (or at least wait til it's on sale, of course).

Well I'd love to see as much detail as possible (as in the Old Cairo Canal) but the problem is if you make the Nile navigable, and then the canal to the Red Sea and then make the eastern seas navigable you still run into the same problem. Unless you somehow make it so that only the controller of Egypt or the territory by the canal and their allies can move ships through the canal, but that might unbalance the game seeing how strong Egypt is already. Although, this sounds like the most plausible idea and might work around the problem of the AI pathing but I just don't see it happening.
 
Well I'd love to see as much detail as possible (as in the Old Cairo Canal) but the problem is if you make the Nile navigable, and then the canal to the Red Sea and then make the eastern seas navigable you still run into the same problem. Unless you somehow make it so that only the controller of Egypt or the territory by the canal and their allies can move ships through the canal, but that might unbalance the game seeing how strong Egypt is already. Although, this sounds like the most plausible idea and might work around the problem of the AI pathing but I just don't see it happening.

That link says in effect that it was not functioning during this period except briefly (closed in 797, open c1000 but soon blocked by sand). Leaving aside that all the complications at leave the Red sea/Indian Ocean unnavigatable in CK2 are not fixed by having a channel open briefly, turning 'briefly' into 'all the time' aka dump all of Abyssinia's levies wherever you want in months does change gameplay rather a lot.

To be blunt, if people can't see the gameplay implications of regular & rapid movement from the Indian Ocean to the Med, they probably should take time to think about them rather than treating it as a byproduct of letting the Indian ocean region have ports.
 
I do wonder - will Egypt still be insanely powerful?

(and of course how exactly we'll be able to rule Pagan states peacefully)
 
I do wonder - will Egypt still be insanely powerful?

Its part of the Abbasid caliphate (which ruled pretty much all muslim lands bar spain). Fatamids themselves won't arrive for half a century (which in game terms means wont arrive at all).

On the upside for you, it 'has imploded'. So, Sunni, probably powerful, but probably unstable.
 
That link says in effect that it was not functioning during this period except briefly (closed in 797, open c1000 but soon blocked by sand). Leaving aside that all the complications at leave the Red sea/Indian Ocean unnavigatable in CK2 are not fixed by having a channel open briefly, turning 'briefly' into 'all the time' aka dump all of Abyssinia's levies wherever you want in months does change gameplay rather a lot.

To be blunt, if people can't see the gameplay implications of regular & rapid movement from the Indian Ocean to the Med, they probably should take time to think about them rather than treating it as a byproduct of letting the Indian ocean region have ports.

Indeed, I'll bet a million dollars it stays the same as it is now. The focus is on Europe and the Mediterranean anyways, thus the Indian Ocean is not critical.

I do wonder - will Egypt still be insanely powerful?

(and of course how exactly we'll be able to rule Pagan states peacefully)

I hope not to the first and I hope so to the second. What I'd like to know is how the interaction between different religions will change, because surely Holy Wars can't be wiping out Pagans in a matter of years and have this DLC work. Maybe another DD will explain, but I'm hoping that peaceful interaction and cooperation between religions will be possible. I'm also REALLY hoping for tribute systems between states, as it happened a lot around this time with the Franks and tribes as well as, of, course, Ethiopia and Muslim states (and the Spanish taifas in 1066). Tribute systems would make so many things make more sense and allow players to have way more options.

What I'm most excited about is taking a Saxon (or Dutch/German/West Germanic) ruler and bringing back Woden and Thunor as a "Norse" pagan and doing some raiding of my own!