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As you know, we are quickly approaching the end of times, as a cycle of the Mayan calendar is about to end on December 21. Not to be outdone by the Mayans, we are doing our part to hasten the coming apocalypse by releasing a totally unhistorical DLC for Crusader Kings II called Sunset Invasion. The forum response to this minor and completely optional DLC was interesting to say the least. We expected a mixed response, but certainly not the degree of passion we've been witnessing.

The DLC, for those of you who don't know, features an invasion of Europe by an earlier and far more powerful Aztec civilization than we know from history, at some point after 1250. Arriving on vessels suspiciously similar to Norse long ships, Aztec explorers first make contact with a random coastal lord, offering obsidian beads and other exotic trinkets in exchange for land. Soon after, a huge invasion fleet arrives, disgorging tens of thousands of disciplined warriors. After their initial conquests, a reinforcement fleet might arrive, similar to how the Mongol invasions work. The Aztecs are pagans worshiping terrible and blood-thirsty gods, scaring the Muslims and Christians of Europe and North Africa witless with their mass sacrifices of live victims from among the subjugated peoples.

SunsetInvasion_Disease.jpg

In addition to the main events, Sunset Invasion features a load of flavor events, for example when the invaders conquer key cities, when they spread a new disease or when there is news from the other side of the Atlantic Ocean. The Aztecs have unique portraits, units, and on-map shields. The typical cycle has them conquering a large swathe of land until they run out of steam and the inevitable Crusades and Jihads start to reverse the tide. Meanwhile, the Aztec Cuauhxicalli (altar stone bowls) will be overflowing with the hearts of good Christians and Muslims...

SunsetInvasion_Aztecs.jpg

So why did we decide to make this DLC in the first place? Well, the kernel of the idea goes way back to the original Crusader Kings and the Mongol invasion events. Playing on or near the eastern edge of the map is dangerous; almost suicidal if you are not strong enough by the 13th century. So, we've frequently joked about having a similar but rare event on the western side of the map, an invasion by something out of the Atlantic ocean to offset the imbalance a little bit; Atlanteans, Deep Ones, Vinlanders... or Aztecs. It's obviously a pretty crazy proposition and we never expected to put it into the game, but then someone mentioned a similar idea on the forum and the powers that be decided to greenlight it for a laugh.

SunsetInvasion_News.jpg

Now, let me offer you a rare insight into the psyche of the average Paradox dev (especially the veterans among us): we all love history and we love making historical games, but when you've spent a decade of your life delving into such crucial issues as getting the regnal numbers right for the Dukes of Aquitaine, ensuring that Eustace of Boulogne has his historical mustache, that the Pops of Chur have the right cultural and religious composition and that Operation Weserübung always happens roughly when it should, some of us yearn to do something wacky just once in a while. That's why Saint Andrew is Scottish in CKII, why there is a mission for Aragon to seize the throne of Gondar in EU3... and why we did Sunset Invasion. Not to worry though, we are not going to abandon our historical games or the attention to detail that makes them unique. That is why Sunset Invasion is optional. Just don't buy it if you don't like it.

Let me end with some points to assuage the fears of the historicity hardliners and squash some false rumors:
  • Sunset Invasion is a minor tongue-in-cheek DLC. We do not count it as a main expansion.
  • We have never said how many major DLC/expansions we will do. In fact, we do not know - it's mostly up to you.
  • The making of this DLC did not affect our regular release schedule at all. Most of the work was outsourced, done on our spare time or slotted in when someone had a bit of extra time.
  • Paradox Development Studio is not about to change course for its historical games.

Until next time, when I'll probably talk about our next major DLC. :)
 
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Ezumiyr

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The Aztecs in the 13th century on Viking ships, huh? I guess that could happen, but that empire didn't come into existence until the 15th century. The Mayans were at their height at around this time. That said, I can see that the idea is to reverse the situation with the invasion of the new world.
In fact, Aztec people at the 13th century are nomads. So the alternative history is not that Aztec Empire expands in Europe, but is founded in Europe.
 

Ezumiyr

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Why not, but there are still black africans in CK2. Aztecs are totally new, and if we must have new cultures, I would prefer to see Atlanteans or Mu citizens, or Lemurians... Or even, to make it more mythtorically accurate, Septentrionals.
 

Jak9090

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starting to warm up to this dlc!, gonna buy it.
Edit: i swear paradox is lacing ck2 with something addictive, nicatine maybe....cus just when i think i can say no...i cant.
 

Svip

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Pirates.

Viking Hun Pirates.

Sure, combinations are fun, but a five sided war? Even better! Mongols vs Aztecs vs Vikings vs Huns vs Pirates: The Race for Berlin.
 

cybrxkhan

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heyhellowhatsup

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Now with the announcement, there have been ideas for zombie, Chthulu, and demon invasions. And then there is my idea of an african invasion.


A Bantu tribe in Modern-day Botswana and Zambia discovers a plant that can be made into an explosive powder. They make these into powerful lances and use them to conquer the area. Just as the tribesmen look north for new lands to conquer, they discover that it can propel a projectile in a blowgun at high speeds. Europe must now fear a threat far greater than the Aztecs, the might of firearms...

Have them automatically conquer Serbia first please for added forums hilarity and anger :)
 

Emre Yigit

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It's probably the Byzantium portrait pack we've been waiting for (and will be waiting for until next year). It was said it was going to cover cultures around the Mediterranean... or it's just something new. Time will tell.


The character's Andalusian & sunni, so maybe the Byzantine face pack will also introduce some variety to the muslim pics?

I'm still stuck on the thought of 100,000 Aztecs brandishing gunpowder weapons appearing in late medieval Europe, though. :)
 

VoodooEconomist

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Forgot Huns there buddy. ;)

This needs to happen.

Sorry I was keeping my attention focused on the ninjas, so tey won't disappear into thin air. Turns out Huns are even sneakier! That must be why we don't hear about them so often anymore...

Anyhoo, sounds like an idea for a fun mod!
 

mtrivundza

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Any chance that since we now have a western invasion that we'd have the option to turn off the mongols during an aztec game without modding? Would be nice if each invasion were exported to optional mod/dlc files to be able to customize what type of game we wanted to play. If not I suppose it wont be too difficult to do myself.

Although it could be interesting when the world is locked in constant war between the Aztecs, HRE, Golden Horde and Ilkhanate...
 

unmerged(320188)

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Aha ha ha ha aha ha.....

128800545777019480.jpg



Thank you I needed to save the money. ;)
 

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Hystarea

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In my opinion I would have rather preferred Atlanteans. Allows for not only a unique and cool story, but, it also allows PI to make basically anything because Atlanteans are just a myth.
 

BritNavFan

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  • Darkest Hour
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
Now, let me offer you a rare insight into the psyche of the average Paradox dev (especially the veterans among us): we all love history and we love making historical games, but when you've spent a decade of your life delving into such crucial issues as getting the regnal numbers right for the Dukes of Aquitaine, ensuring that Eustace of Boulogne has his historical mustache, that the Pops of Chur have the right cultural and religious composition and that Operation Weserübung always happens roughly when it should, some of us yearn to do something wacky just once in a while. That's why Saint Andrew is Scottish in CKII, why there is a mission for Aragon to seize the throne of Gondar in EU3... and why we did Sunset Invasion. Not to worry though, we are not going to abandon our historical games or the attention to detail that makes them unique. That is why Sunset Invasion is optional. Just don't buy it if you don't like it.

Fair enough. Thing is, I wanted "Aztecs" implemented in EU3. (By "Aztecs" I mean, events and some game mechanics that describe the experience of being colonized by the nations already on the lands being colonized - in America, in Africa, in Asia.) It's a large part of what I hoped would be implemented in a "rest of the world" expansion to that game. You didn't implement Aztecs for EU, but now you're implementing them for CK? Whatever, I guess.

I do, however, completely agree that an invasion by the Deep Ones belongs in Victoria