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As you know, we are quickly approaching the end of times, as a cycle of the Mayan calendar is about to end on December 21. Not to be outdone by the Mayans, we are doing our part to hasten the coming apocalypse by releasing a totally unhistorical DLC for Crusader Kings II called Sunset Invasion. The forum response to this minor and completely optional DLC was interesting to say the least. We expected a mixed response, but certainly not the degree of passion we've been witnessing.

The DLC, for those of you who don't know, features an invasion of Europe by an earlier and far more powerful Aztec civilization than we know from history, at some point after 1250. Arriving on vessels suspiciously similar to Norse long ships, Aztec explorers first make contact with a random coastal lord, offering obsidian beads and other exotic trinkets in exchange for land. Soon after, a huge invasion fleet arrives, disgorging tens of thousands of disciplined warriors. After their initial conquests, a reinforcement fleet might arrive, similar to how the Mongol invasions work. The Aztecs are pagans worshiping terrible and blood-thirsty gods, scaring the Muslims and Christians of Europe and North Africa witless with their mass sacrifices of live victims from among the subjugated peoples.

SunsetInvasion_Disease.jpg

In addition to the main events, Sunset Invasion features a load of flavor events, for example when the invaders conquer key cities, when they spread a new disease or when there is news from the other side of the Atlantic Ocean. The Aztecs have unique portraits, units, and on-map shields. The typical cycle has them conquering a large swathe of land until they run out of steam and the inevitable Crusades and Jihads start to reverse the tide. Meanwhile, the Aztec Cuauhxicalli (altar stone bowls) will be overflowing with the hearts of good Christians and Muslims...

SunsetInvasion_Aztecs.jpg

So why did we decide to make this DLC in the first place? Well, the kernel of the idea goes way back to the original Crusader Kings and the Mongol invasion events. Playing on or near the eastern edge of the map is dangerous; almost suicidal if you are not strong enough by the 13th century. So, we've frequently joked about having a similar but rare event on the western side of the map, an invasion by something out of the Atlantic ocean to offset the imbalance a little bit; Atlanteans, Deep Ones, Vinlanders... or Aztecs. It's obviously a pretty crazy proposition and we never expected to put it into the game, but then someone mentioned a similar idea on the forum and the powers that be decided to greenlight it for a laugh.

SunsetInvasion_News.jpg

Now, let me offer you a rare insight into the psyche of the average Paradox dev (especially the veterans among us): we all love history and we love making historical games, but when you've spent a decade of your life delving into such crucial issues as getting the regnal numbers right for the Dukes of Aquitaine, ensuring that Eustace of Boulogne has his historical mustache, that the Pops of Chur have the right cultural and religious composition and that Operation Weserübung always happens roughly when it should, some of us yearn to do something wacky just once in a while. That's why Saint Andrew is Scottish in CKII, why there is a mission for Aragon to seize the throne of Gondar in EU3... and why we did Sunset Invasion. Not to worry though, we are not going to abandon our historical games or the attention to detail that makes them unique. That is why Sunset Invasion is optional. Just don't buy it if you don't like it.

Let me end with some points to assuage the fears of the historicity hardliners and squash some false rumors:
  • Sunset Invasion is a minor tongue-in-cheek DLC. We do not count it as a main expansion.
  • We have never said how many major DLC/expansions we will do. In fact, we do not know - it's mostly up to you.
  • The making of this DLC did not affect our regular release schedule at all. Most of the work was outsourced, done on our spare time or slotted in when someone had a bit of extra time.
  • Paradox Development Studio is not about to change course for its historical games.

Until next time, when I'll probably talk about our next major DLC. :)
 
Last edited by a moderator:

Ciccillo Rre

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Patch 1.08 is fairly minor, mainly addressing some issues with factions, the AI and general bugs. I will post a change log next week.
Great!!!
 

DominusNovus

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How serendipitous. Today's the day that the copy of Guns Germs and Steel I bought for you should arrive at Paradox's NYC office.
 

Emre Yigit

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Thundersticks? A tech advantage too? :eek: :D

(Good book, that. But I prefer the Third Chimpanzee.) :)
 

Lamahorse

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Doomdark! Honestly, I love things like this. I really am looking forward to the madness of a Western Aztec invasion. :D
 

Grubnessul

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First I was like "o_O Must be a joke"
Then I was like "WTF?"
Now I am more like "Ok, might grab it"
 

unmerged(26764)

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Thanks for the diary.

My only comment is it's a little sad for me to hear the tone of slight apology here. I understand why given some people's reaction. But there is nothing to apologize for. You made something different and cool that you (and I) think will be fun for the people who like this sort of think. I wish I heard more pride and confidence because you deserve it.

Something like this: "We made this DLC because we thought the idea was fun. We still do. We also think it creates a wonderful new gameplay challenge for players on the western edge of the map. Having played it, we think it's a smashingly brilliant addition to CK2. We know not everybody is going to enjoy this sort of thing. But not everybody enjoys anything. For those who do, this is some of the most fun, creative, and different work we've ever done. We can't wait for folks to get to play it because a lot of you are going to love it as much as we do!"
 

nestorius

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Changed my mind about it and am quite excited?

So now a question on the dlc how do the invasions work?

Is the invasion guaranteed like the Mongols?
or is it very rare? Is it possible to change it?

I ask because as a unhistorical even could be great to have it on all the time as a very rare event. As a non rare event though I guess I would only sometimes use it.
 

Doomdark

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How serendipitous. Today's the day that the copy of Guns Germs and Steel I bought for you should arrive at Paradox's NYC office.

Good book, if not 100% convincing, though I'm not sure what our sales division in NYC need it for. ;)
 

N Katsyev

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I think this will be really cool, looking forward to it. :) Now we just need some sort of similar event to kill the HRE from within.
 

podcat

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Good book, if not 100% convincing, though I'm not sure what our sales division in NYC need it for. ;)

it will be good for them to read it :) I thought it was a pretty good book as well
 

Jia Xu

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Playing on or near the eastern edge of the map is dangerous; almost suicidal if you are not strong enough by the 13th century. So, we've frequently joked about having a similar but rare event on the western side of the map, an invasion by something out of the Atlantic ocean to offset the imbalance a little bit

I liked this "imbalance" though. Having a dangerous east makes playing an eastern lord a much different experience than playing in the west. You have different priorities, different long term goals, and you have to come up with radically different strategies to compensate. It makes playing an eastern and western lord two different, and fresh experiences. When you try to "balance" the game by making all parts of the map have to deal with the exact same problems, then where you play doesn't really matter anymore, and every game will feel the same.

I like that playing England and playing Russia requires me to play the game in completely different ways in order to succeed. Why take this away? Of course I appreciate that this is optional content, and I really appreciate the new modular DLC model which allows me to avoid this altogether. To each his own, I guess.
 

Svip

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Thanks for the diary.

My only comment is it's a little sad for me to hear the tone of slight apology here. I understand why given some people's reaction. But there is nothing to apologize for. You made something different and cool that you (and I) think will be fun for the people who like this sort of think. I wish I heard more pride and confidence because you deserve it.

I think it might be a bit of a language barrier more than an apology. I found it humble and explaining rather than apologising for their decision. I don't mind Paradox explaining their decision, but Doomdark probably took steps to avoid gloating. But I do not believe he - or indeed anyone else at Paradox (except perhaps podcat) - is sorry.

I - however - will not buy this DLC, I support Paradox in creating it, and frankly I would be interested to see if they make more fantasy DLCs. But I am not interested in this one, and I firmly believe that the lack of my purchase is not going to financially ruin Paradox (although, they are free to sue me, if it does).
 

Nephilia

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Were people seriously offended or angry about a small, optional DLC because it's ahistorical? Jeez!

I for one would like to welcome our new Aztec overlords and their bloodthirsty gods!

Oh, and on a historical note, does anyone know what (or even weather) there was a name for the Americas in the native tongues as it's hard to say they come from the Americas centuries before Amerigo Vespucci stuck his name to it?
 

Vladislav

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  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
Great dev diary. I probably won't get Sunset Invasion when it comes out, but I'll likely pick it up at some point.