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As you know, we are quickly approaching the end of times, as a cycle of the Mayan calendar is about to end on December 21. Not to be outdone by the Mayans, we are doing our part to hasten the coming apocalypse by releasing a totally unhistorical DLC for Crusader Kings II called Sunset Invasion. The forum response to this minor and completely optional DLC was interesting to say the least. We expected a mixed response, but certainly not the degree of passion we've been witnessing.

The DLC, for those of you who don't know, features an invasion of Europe by an earlier and far more powerful Aztec civilization than we know from history, at some point after 1250. Arriving on vessels suspiciously similar to Norse long ships, Aztec explorers first make contact with a random coastal lord, offering obsidian beads and other exotic trinkets in exchange for land. Soon after, a huge invasion fleet arrives, disgorging tens of thousands of disciplined warriors. After their initial conquests, a reinforcement fleet might arrive, similar to how the Mongol invasions work. The Aztecs are pagans worshiping terrible and blood-thirsty gods, scaring the Muslims and Christians of Europe and North Africa witless with their mass sacrifices of live victims from among the subjugated peoples.

SunsetInvasion_Disease.jpg

In addition to the main events, Sunset Invasion features a load of flavor events, for example when the invaders conquer key cities, when they spread a new disease or when there is news from the other side of the Atlantic Ocean. The Aztecs have unique portraits, units, and on-map shields. The typical cycle has them conquering a large swathe of land until they run out of steam and the inevitable Crusades and Jihads start to reverse the tide. Meanwhile, the Aztec Cuauhxicalli (altar stone bowls) will be overflowing with the hearts of good Christians and Muslims...

SunsetInvasion_Aztecs.jpg

So why did we decide to make this DLC in the first place? Well, the kernel of the idea goes way back to the original Crusader Kings and the Mongol invasion events. Playing on or near the eastern edge of the map is dangerous; almost suicidal if you are not strong enough by the 13th century. So, we've frequently joked about having a similar but rare event on the western side of the map, an invasion by something out of the Atlantic ocean to offset the imbalance a little bit; Atlanteans, Deep Ones, Vinlanders... or Aztecs. It's obviously a pretty crazy proposition and we never expected to put it into the game, but then someone mentioned a similar idea on the forum and the powers that be decided to greenlight it for a laugh.

SunsetInvasion_News.jpg

Now, let me offer you a rare insight into the psyche of the average Paradox dev (especially the veterans among us): we all love history and we love making historical games, but when you've spent a decade of your life delving into such crucial issues as getting the regnal numbers right for the Dukes of Aquitaine, ensuring that Eustace of Boulogne has his historical mustache, that the Pops of Chur have the right cultural and religious composition and that Operation Weserübung always happens roughly when it should, some of us yearn to do something wacky just once in a while. That's why Saint Andrew is Scottish in CKII, why there is a mission for Aragon to seize the throne of Gondar in EU3... and why we did Sunset Invasion. Not to worry though, we are not going to abandon our historical games or the attention to detail that makes them unique. That is why Sunset Invasion is optional. Just don't buy it if you don't like it.

Let me end with some points to assuage the fears of the historicity hardliners and squash some false rumors:
  • Sunset Invasion is a minor tongue-in-cheek DLC. We do not count it as a main expansion.
  • We have never said how many major DLC/expansions we will do. In fact, we do not know - it's mostly up to you.
  • The making of this DLC did not affect our regular release schedule at all. Most of the work was outsourced, done on our spare time or slotted in when someone had a bit of extra time.
  • Paradox Development Studio is not about to change course for its historical games.

Until next time, when I'll probably talk about our next major DLC. :)
 
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Filip de Norre

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First
 
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Ciccillo Rre

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Come on this is going to be awesome. I'm going to buy this at some point, in the end I enjoy doing alternate history within the borders of plausibility but some more freedom will not hurt. Defend Europe as the Holy Empire of Hispania!

I really appreciated the insight in the psyche of the average experienced Paradox dev! :D

One question, Doomdark: what about patch 1.08? Any particular cool thing we can expect from it? What about bug fixing and rebalancing? Will the issues on factions, Mongols and the bug with the out-of-empire drift of kingdoms even when the empire still does not exist be adressed?
 
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grumphie

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lighting sticks :p

well, as long as this stays the only fantasy DLC this year(thats isnt a challenge) im ok with it. i do hope its not horribly OP, fires all the time and mongols have been "fixed" next patch though. i MIGHT even get it if it turns out to be decently funny when the inevtable pagan DLC comes out.
 

Loderingo

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I'm looking forward to this as it sounds fun. One question - will the Aztecs ever convert to Christianity/Islam or will they always stay pagan?
 

Dracko81

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One question, Doomdark: what about patch 1.08? Any particular cool thing we can expect from it? What about bug fixing and rebalancing? Will the issues on factions, Mongols and the bug with the out-of-empire drift of kingdoms even when the empire still does not exist be adressed?

Thats 3 questions, now which one will he answer...

Also they have not said if out of empire drift with no empire was WAD or bug. I pointed it out, as a possible issue before the release after it was first spoken about, but never seen anything else until after release and the complaints started. Although I do agree it is silly, it could actually be WAD.
 

Veldmaarschalk

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A great diary !
 

Mixxer5

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One question, Doomdark: what about patch 1.08? Any particular cool thing we can expect from it? What about bug fixing and rebalancing? Will the issues on factions, Mongols and the bug with the out-of-empire drift of kingdoms even when the empire still does not exist be adressed?

Yeah, what about it? Everyone is interested in new patch, few are interested in new dlc (as always) ;)
 

Thracian

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it would be great if aztecs were playable
 

esbenmf

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With the overwhelming welcome the announcement of this DLC, Doomdark is brave to dare making dev. diaries. +1 to a brave man.

Esben
 

lazyguy

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I imagine the EU3 converter people are tearing their hair out at the prospect of New World countries with better tech than Europe...

;)
 

Gingerninja

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So encountering the Norsemen is how they managed to get those ships. Still a bit weird, unless you imagine the Aztec Empire had stretched all the way up to Newfoundland, but alright, seems like a not too shabby explanation.
 

SRM

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Oh good, now the Incas have guns. Does this mean my Cherokee ancestors can has panzers?

No, seriously, I want to see Cherokees with panzers. That's not sarcasm. Do want.
 

Faber81

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Well, I don't think I'm gonna buy it at day one, but as stated above by grumphie i might buy it if it turns out fun, balanced and if others major issues are taken care of (lowborn spam of retinues, rebalancing of mongols etc.). A good idea anyway, it could add a little "crazyness" to the game. :)

EDIT: And a little question, they are pagan, so they start converting counties with the moral authority of pagans i suppose, that is in general very low.. can we aspect a quick steamroll followed by a sudden fall - eternal rebellions or they can keep what they conquered (by spreading culture and pagan religion)?
 
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Doomdark

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  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
One question, Doomdark: what about patch 1.08? Any particular cool thing we can expect from it? What about bug fixing and rebalancing? Will the issues on factions, Mongols and the bug with the out-of-empire drift of kingdoms even when the empire still does not exist be adressed?

Patch 1.08 is fairly minor, mainly addressing some issues with factions, the AI and general bugs. I will post a change log next week.