Crusader Kings II: Rajas of India - Dev Diary 4 - Elephants of Mass Destruction

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Groogy

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Hello everyone! So finally we address the Elephant in the room, specifically the War Elephant in the upcoming Crusader Kings II: Rajas of India expansion.

When making an expansion based on India we simply couldn't ignore the elephantry that they fielded. These giants will help your Indian rulers to conquer and stampede over any opposition you face, being the heaviest cavalry you can field in Crusader Kings 2. These beasts of war will be mostly available from retinues but there will also be cultural buildings that will produce them for you. They will only exist in very limited numbers compared to other troop types but will have a devastating effect on the battlefield during the melee phase. The Indian general that makes sure to use his unique set of tactics available for these units will without a doubt be victorious.

We also fixed so that the Arabic cultures can field their own camel warriors to face the heathens with.

View attachment ck2_2.png
Showing off their mighty War Elephant Retinues

The old troop type system was very limiting, not allowing for a lot of creativity, and we had nowhere to place the new war elephants in the user interface, it was already over-crowded with the other troop types. So what we did was remake the Horse Archer with a fully script-able troop type known as Special Troops. These now represent Horse Archers, Camel Warriors and the mighty War Elephants. It will be even possible to field Camel Warriors and War Elephants in the same army in your grand pan Arabic-Indian Empire if you so desire. The most important thing is that now modders can utilize this to make their mods even more diverse and interesting, allowing them to add troop types ranging from Wizards to gunpowder troops.

View attachment ck2_3.png
The breakdown of special troops, everything is quite similar to
before except for the numbering of the horse archers.


What is the actual difference for the modders from the previous system then? Well Korbah made an excellent diagram he posted on the beta forum which I am going to borrow from him.

View attachment hkjhkjh.jpg

Previously the troop types were hard-coded in place which gave very little option with what you could actually do with them. Each regiment always had six entries: Light Infantry, Heavy Infantry, Archers, Pikemen, Light Cavalry, Heavy Cavalry and Horse Archers. This meant an army would always consist of a composition of these troop types. The new system removes the Horse Archers and replaces it with the special troop type, meaning it can be anything and every regiment can have a different composition of troop types and still function as a unified army. The only limit on this is that a regiment can only have one special troop type, so one holding can not produce several different special troop types and mercenaries and retinues can only have one special troop type assigned to them.


With the India expansion the world grows immensely giving us a good opportunity to add some common tactical problems that commanders of the time faced. First we gave the Indian subcontinent the jungle terrain type which will harshly increase your attrition and defense bonuses. But the other problem is supplies, it won't be a simple task to just walk across all of Europe with every single soldier you started with alive. You will now have to combat starvation as you march far away from your home. This means that Norse Vikings armies will have starved to death before even reaching India.

How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.

So yes we will see a Norse India eventually, but it will be quite an achievement.


There has been some big issues with what people have dubbed "North Korea Mode", making the game way too easy to play and removing the entire feudal point of the game. So we have made playing this way a lot less rewarding by reducing the amount of levies and income they actually get from doing this. It is of course still completely possible to play like this if you still want to, but you will be a bankrupt France with only 400 troops while the strong HRE will be raising a lot more troops than that. Small counts and dukes who go over their demense limit just a little bit will be a bit penalized but not to the same degree.

Bonus: Crusader Kings II: Rajas of India Interview with Project Lead Henrik Fahraeus
http://news.softpedia.com/news/Excl...ith-Project-Lead-Henrik-Fahraeus-429067.shtml
 
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Groogy

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What is "North Korea mode" by the way, for those unfamiliar with it?

Basically when you hold your entire realm in your own demesne, cutting out the vassals of the game completely.
 

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Separately, since it is sort of your baby, will the new Nestorianism be adapted to the EUIV converter?

Hopefully, the converter needs a lot of more love in other areas though.
 

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Will this attrition be linked to the size of the army in question?

Attrition is and has always been percentage, so yes.
 

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also i'd just like to ask how agressive the new attrition system is going to be. is this something that will keep england from successfully joining a crusade for Jerusalem? Can this new system be adapted to allow supply treaties between the Byzantine empire and catholic crusaders like it happened in history? Finally how will this affect troops flagged as raiders themselves? I assume they'll need to "forage" too meaning that you collect less loot from the loot bar.

The system is very benign and forgiving I would say. But if you let it go unchecked it will completely wreck you. Crusades will be handled differently so they are doable, raiding has also been changed to not completely kill Vikings as they land,
 

Meneth

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Because the internet is full of meddlers who whine about things that don't actually effect them. To be fair I've no interest in NK mode, I've never done it. I don't think people should be penalized for doing it though, especially as cultures that did not have a feudal system anyways. In the poll that was held here recently only something like 7% of the community actually cared and their reasoning was an apparent lack of self-control.
One word:
Multiplayer.

That alone is plenty of reason to get rid of North Korea mode.
 

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Multiplayer has to be played with tons of house rules anyway. That won't change just because NKM is fixed (although it's certainly good that it is being fixed). Still need fixes for spamming assassinations and mass banishments.

Mass banishment will still be a relatively useful strategy because it'll allow you to wholesale rewrite your realm and seize tons of gold. Multiplayer will still have a problem with that.
That multiplayer has other issues is not a good reason not to fix one major issue.
Besides, NK-mode makes very little sense over all. CKII is a game primarily about feudalism after all, and NK-mode throws that completely out the window.
And with it gone, people will start raising the issues that led them to wanting to NK-mode in the first place, thus the game should see improvement thanks to better feedback.
 

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Been busy with the Eu4 mp but I will try to answer as many questions as soon as I possibly can. I will start with this one.

Will land you control via siege count as 'your' land for supply purposes? So you could strategically siege a supply rout through enemy territory?

Yes, any holding controlled by you or your top liege count as in supply. After won siege, the holdings count as controlled but not owned.
 

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I wonder does this mean certain cultures can get more than one type of special unit, only they have to choose which to specialise in in the holding menu.

In vanilla, no but it would be moddable to do.
 

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I really hope siege times won't be reduced. Sieges were very serious business in the old days, and bastions frequently did outlast the besieging armies. In CK2 as things stand now, there is essentially no way a siege will fail that doesn't involve the army needing to be recalled to fight another threat.

No they won't be reduced, since they can still forage. But is the defense too effective they might start to starve eventually.
 

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Would you consider at least making it a console code cheat option?

One, it isn't removed. It isn't as rewarding as it was before. For second there has been two cheat codes for that since the game was released. They are called techpoints and add_stewardship.
 

Darkrenown

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I have tried to marry my old ruler whose old wife died because of old age. The ruler already had a couple of heirs so I tried to find him and old lady with good stats so he could live the rest of his life in peace and quietness. He was not allowed to marry any old lady.

A quick experiment suggests this is incorrect:
ck2_5.png

The bride finder only suggests fertile aged women, but you can offer marriage to anyone you like.
 

Darkrenown

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Theres no 'invite to court' option in that screen shot, so its an old woman from your own court no?
In which case thats an entirely different situation than the 'AI not accepting marriages between really old people' issue raised by mnplastic
But is a potential solution for it, as you can console move the intended into your court and then marry them

He said he wasn't allowed to, not that the AI didn't allow it. You could check for yourself, you know, but here I am marrying another old (82) lady from an entirely different realm:
ck2_7.png