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Folks, the Bengal tiger has been out of the bag for a week now, so I think it's time for the first dev diary on Crusader Kings II: Rajas of India! In this first entry, I will just give you a quick overview of what this new expansion to Crusader Kings II is and what it is not. In the weeks to come, I will cover each feature in detail.

First of all, why India? Well, it's always been a long-term goal of mine, and we have gone through the obvious stuff by now. The old eastern edge of the map is suboptimal, both politically and geographically. Many powerful states that interacted with Europe are cut in half, not to mention that the southeastern corner of the map is unhistorically dull. In general, adding India will make the whole Middle East more interesting to play. Most importantly though, India is such a dynamic and fascinating region!

ck2_RoI_dd_01_The_New_East.png

Now, there has been some speculation about how the map will be handled exactly, and the answer is simply that we are extending it far to the east. It's not a separate map or anything like that. This means that everyone who owns the game will be able to interact with, (and conquer!) India, whether they own Rajas of India or not.

In order to extend the map and try keep the wasteland areas to a minimum while at the same time making sure India was big enough, we had to twist the entire eastern part of the old map. While the new map projection is no more realistic per se, we did seize this opportunity to correct some fairly major problems with the old map, especially around the Caspian and Aral seas. The addition of all this new territory also meant we could finally put many provinces in their correct place (we had tended to crowd the eastern edge of the old map with provinces that were actually off map, due to their importance.) Apart from all the new Indian provinces, we have also added provinces in central Siberia, Transoxania and Afghanistan. So far, I think we're at about 330 new provinces, bringing the total count up to 1442 (including all sea zones), and it's likely we'll add some more before we're done.

ck2_RoI_dd_01_Corrected_Caspian.png ck2_RoI_dd_01_Siberia.png

Best of all, none of this will cost you a dime. However, if you wish to play as a Hindu, Buddhist or Jain ruler - with all the associated mechanics, graphics and events - you will have to buy the expansion. You really don't want to miss out on things like reincarnation, holy cows, levitating monks, Thuggees and tiger hunts! Oh, and there will be a unique set of Indian portraits included in Rajas of India.

Can the game really handle all these new characters and provinces without slowing to a crawl? Yes. Actually, memory usage was the bigger issue, but we've comfortably reduced that by more than 300Mb, which allows us to add all the extra characters. We've also optimized the game for speed, but it might end up running a bit slower than before (though it should only be noticeable on speed 5 unless you have an ancient rig.) I should also mention that due to the drastic changes we are making to the game, old save games will not remain compatible with version 2.1! However, version 2.0.4 will remain available as a beta branch on Steam.

That's all for today folks! Peace.

ck2_RoI_dd_01_Indus.png

[video=youtube;TBQmY4TKUrc]http://www.youtube.com/watch?v=TBQmY4TKUrc[/video]
 
Last edited:

classicist

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"A local tradition holds that the inhabitants were converted to Christianity by Thomas the Apostle in AD 52. In the 10th century, the Arab geographer Abu Muhammad al-Hasan al-Hamdani stated that in his time most of the inhabitants were Christians. Socotra is also mentioned in The Travels of Marco Polo; Marco Polo did not pass anywhere near the island but recorded a report that "the inhabitants are baptised Christians and have an 'archbishop'" who, it is further explained, "has nothing to do with the Pope in Rome, but is subject to an archbishop who lives at Baghdad". They were Nestorians but also practised ancient magic rituals despite the warnings of their archbishop."

Right - seems plausible. Many thanks!

ADD: Thank you to Greyfox32, too. Good to have an even more substantial look.
 

gorillacakes

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DominusNovus

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Not just a province but a majority Nestorian Province! Can you think of any cooler way to start your Nestorian Empire than from an island fortress? :cool:

Except it looks like they'll be under Yemeni rule.
 

gorillacakes

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Except it looks like they'll be under Yemeni rule.

They look independent from the 867 startdate judging from the first map. Although they may be quickly KO'd and in later dates will definitely be part of Yemen. To be honest it will most likely be run by an Islamic ruler anyways.
 

unmerged(767446)

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what i really want to know is when and how the decadence system is gonna be tweaked / reworked ...
didnt they say in one of the decadence threads that they want to do that with the next dlc? (which should be this one)
 

Thure

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what i really want to know is when and how the decadence system is gonna be tweaked / reworked ...
didnt they say in one of the decadence threads that they want to do that with the next dlc? (which should be this one)

They said it somewhere in the forum that they fix it with this DLC, yes.
 

mrxplek

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" reincarnation, holy cows, levitating monks, Thuggees and tiger hunts!"

i hope doomdark clarifies next time by what he means by this statement. Frankly holy cows,levitating monks and Thuggees are pretty out of context and it seems to be a western stereotype.

cows are considered sacred but there arent many stories or legends of cows except nandi (shivas vahana, each god and demi god have different animals as vahana(vehicle) eg ganesha has rat,vishnu has eagle).

i have never heard of stories of leviating monks also and any indian will find this ridiculous as there is no mention of such stories as far as i know.
Thuggees seem to have come later and even from the wiki quote the first appearance is in 1300s means they should come out in late game like after or during delhi sultanate times(1100s).

instead of focussing on holy cows,thuggees and levatiating monks
there could be stuff relating to mahabarat ,ramayana or vedic stories.like antichrist or satan for india there is storyof kali yuga.
kali yuga or kalyug is when god krishna comes back to earth in a white horse and brings a new age of peace and happiness to the world vanquishing the evil present in the world,this is a popular belief.
they could even take stories from panchatantra and Hitopadesha, decisions involving sufi and bhakti saints etc.
 

mindlessidiots

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Will Zoroastrianism have any changes put to it in the DLC? I did some reading on the religion and the Wikipedia article says that many followers of the religion fled to India after the fall of the Sassanian empire. Will there be any Zoroastrian rulers or regions in the new areas?
 
Last edited:

gorillacakes

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If you are interested in the Church of the East, here's a good book available for free (and legal) : http://www.oapen.org/search?identifier=453481

"This book is a study of the cultural and political history of Christian Iraq, the Church of the East, the so–called ‘Nestorians’."

1) thanks for the link to the book

2) thanks for the link to the website, this is absolutely kick ass for my job. Other guys in the office are going nuts over it too. You've made us all happy minions, and happy minions are productive minions.
 

Tempestra

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Will Zoroastrianism have any changes put to it in the DLC? I did some reading on the religion and the Wikipedia article says that many followers of the religion fled to India after the fall of the Sassanian empire. Will there be any Zoroastrian rulers or regions in the new areas?

I don't think there'll be any rulers, but hopefully there will be a few courtiers. Although the game at present isn't very good at representing minority groups within a province. Perhaps it'll be something like those randomly popping up Jewish courtiers?
 

Galle

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" reincarnation, holy cows, levitating monks, Thuggees and tiger hunts!"

i hope doomdark clarifies next time by what he means by this statement. Frankly holy cows,levitating monks and Thuggees are pretty out of context and it seems to be a western stereotype.

cows are considered sacred but there arent many stories or legends of cows except nandi (shivas vahana, each god and demi god have different animals as vahana(vehicle) eg ganesha has rat,vishnu has eagle).

i have never heard of stories of leviating monks also and any indian will find this ridiculous as there is no mention of such stories as far as i know.
Thuggees seem to have come later and even from the wiki quote the first appearance is in 1300s means they should come out in late game like after or during delhi sultanate times(1100s).

instead of focussing on holy cows,thuggees and levatiating monks
there could be stuff relating to mahabarat ,ramayana or vedic stories.like antichrist or satan for india there is storyof kali yuga.
kali yuga or kalyug is when god krishna comes back to earth in a white horse and brings a new age of peace and happiness to the world vanquishing the evil present in the world,this is a popular belief.
they could even take stories from panchatantra and Hitopadesha, decisions involving sufi and bhakti saints etc.

Quoting this because it's the most useful post the worries about Orientalism in this thread have generated and I figure it deserves some highlighting.
 

TheChronoMaster

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  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Shadowrun Returns